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PostPosted: Sat Jul 18, 2009 4:03 pm 
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YAAAAAAAAAAAAAY BEST PVP BACK IN SEPTEMBER!!!!!
so nice
@theguest:instant pvp sv(no need of levelin at all)
free subs
free noblesse
free equips
no enchantment(but duals get the SA even without +4)
no mp pots
by the time i played there were no buffernpcs so having a strong group inclunding all the supporters would give u a huge boost over random zergs
just like a lr sv that doesnt require farming at all
just log on
get geared
get noble
pvp vpvpvpvppvpvpvp
then join oly
hf hf hf


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PostPosted: Sat Jul 18, 2009 6:55 pm 
Baron

Joined: Sun Apr 19, 2009 1:41 am
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The concept of inferno is good, but what would you pvp over? On most pvp servers the pvp is in farming areas to control the good drops. On low rates it's over raids/xp spots/epics. There would be no incentive to pvp. Inferno is a good idea, but I think it will fall short after a few weeks. The way I would change inferno with still keeping the instant pvp idea, would be to make a farm/pvp area with S80 weapon/armor/jewel drops(low chance), and another spot with life stones and elemental stones. This would make these 2 areas the big pvp spots, and there would still be no enchants, so it wouldn't be a star wars server. Another idea would be too make enchants dropable with low drop rate(1/200), and make the enchant rate 50%, and of course w/o donations, so that there are enchanted weapons/armors but not 100 +16's rolling around and anybody who joins with +0 can still compete with the veterans of the server.


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PostPosted: Sat Jul 18, 2009 7:02 pm 
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There was farming zones for Lifestones. You will actually PvP for Clan Reputation Points (where Clan system was customized to ask only for increased Reputation Points to level clan).

About enchants, they will for sure be off as was one of the server's main concepts.

Still we need ways to make server to have more interesting PvP system than put farming for items, enchants etc. Please also consider that server will be a Clan server, not solo PvP and this means that all the ideas should be around that, enhance the Clan/Party gameplay.

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PostPosted: Sat Jul 18, 2009 7:12 pm 
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HipHip wrote:
The concept of inferno is good, but what would you pvp over? On most pvp servers the pvp is in farming areas to control the good drops. On low rates it's over raids/xp spots/epics. There would be no incentive to pvp. Inferno is a good idea, but I think it will fall short after a few weeks. The way I would change inferno with still keeping the instant pvp idea, would be to make a farm/pvp area with S80 weapon/armor/jewel drops(low chance), and another spot with life stones and elemental stones. This would make these 2 areas the big pvp spots, and there would still be no enchants, so it wouldn't be a star wars server. Another idea would be too make enchants dropable with low drop rate(1/200), and make the enchant rate 50%, and of course w/o donations, so that there are enchanted weapons/armors but not 100 +16's rolling around and anybody who joins with +0 can still compete with the veterans of the server.


i like the idea for farming S80 grade because S80 is not that greater than the normal S grade you can buy from shops and that way you would have one more place to farm and expecially one more place to gank ppl and pvp :twisted: :twisted: ....the ls's + elemental stones farm place is a good idea also


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PostPosted: Sun Jul 19, 2009 3:32 pm 
Baron

Joined: Sun Apr 19, 2009 1:41 am
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Nekys wrote:
There was farming zones for Lifestones. You will actually PvP for Clan Reputation Points (where Clan system was customized to ask only for increased Reputation Points to level clan).

About enchants, they will for sure be off as was one of the server's main concepts.

Still we need ways to make server to have more interesting PvP system than put farming for items, enchants etc. Please also consider that server will be a Clan server, not solo PvP and this means that all the ideas should be around that, enhance the Clan/Party gameplay.

I do like the idea of no enchants, but there should be some bonus for people who have the time to farm(as I assume you'll have an anti-bot). The +6 set bonus gives the person a good advantage, and if they farmed a +6 set w/ the drop rate and enchant rate I said, they were either very lucky or farmed for a long time. Maybe set a max enchant at +6 so you don't see +20 armors rolling around after a few months of it's opening. Retail pvp isn't in all +0, some have +6 sets, but thats pretty much the highest it gets. Weapons on the other hand should have a similar max enchant(+7 for flames imo).


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PostPosted: Sun Jul 19, 2009 3:59 pm 
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We can set the server have enchant glow on weapons without enchant but this reminds me of star wars! As I said on previous Inferno there was Lifestone farming and the was also full antibot with box limitation to 1 per PC (no dualbox at all).

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PostPosted: Sun Jul 19, 2009 4:08 pm 
Baron

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It's not just about the glow, but the bonus for getting a +6 set. If the server is for clan pvp and not solo pvp, then raids should drop enchants, and have a low enchant rate still, but no enchants at all gives no bonus to people who actually spend time on the server. There should always be a bonus to people who spend the time to farm the items, otherwise people will just quit because there is nothing to work for. It's what makes L2 go round, the desire to better your gear.


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PostPosted: Sun Jul 19, 2009 4:21 pm 
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inferno was perfect as it was
who the fuck gives a damn penny about farmers in instant pvp sv?
the concept is to have fun
if u wana farm /go to lr sv

inferno offers relaxing full pvp fun and more serious clan actions
ofc random zergers fail miserably against organised team and that makes sence!teamplay>all in inferno and u had farming grounds were u could farm ls(drop and spoil)
so even spoilers were usefulthere
i hate the idea of adding anything that would make u farm
if i wana farm 2 hr on a high rate sv id better kill myself
farming is for low rate svs
pure pvp like in inferno is what i and many of my friends seek
any class is usefull

the only thing that would be acceptable would be getting s80,84 with crp points like apella


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PostPosted: Sun Jul 19, 2009 4:25 pm 
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GoDs3nD wrote:
the only thing that would be acceptable would be getting s80,84 with crp points like apella


Excellent idea!

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PostPosted: Sun Jul 19, 2009 4:30 pm 
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Nekys wrote:
GoDs3nD wrote:
the only thing that would be acceptable would be getting s80,84 with crp points like apella


Excellent idea!


i rock:D


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PostPosted: Sun Jul 19, 2009 4:49 pm 
Baron
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GoDs3nD wrote:
inferno was perfect as it was
who the fuck gives a damn penny about farmers in instant pvp sv?
the concept is to have fun
if u wana farm /go to lr sv

inferno offers relaxing full pvp fun and more serious clan actions
ofc random zergers fail miserably against organised team and that makes sence!teamplay>all in inferno and u had farming grounds were u could farm ls(drop and spoil)
so even spoilers were usefulthere
i hate the idea of adding anything that would make u farm
if i wana farm 2 hr on a high rate sv id better kill myself
farming is for low rate svs
pure pvp like in inferno is what i and many of my friends seek
any class is usefull

the only thing that would be acceptable would be getting s80,84 with crp points like apella
pvp sv is taking your char in full buffs/dances/songs/pet buffs/ prophecies and pewpew. Not having to switch to buffer go buff your friends/clan then switch again and come back in 20minutes to do it again...
anyway what i like is the idea of not +++ so its pure skill

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PostPosted: Sun Jul 19, 2009 4:59 pm 
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2xristos92 wrote:
GoDs3nD wrote:
inferno was perfect as it was
who the fuck gives a damn penny about farmers in instant pvp sv?
the concept is to have fun
if u wana farm /go to lr sv

inferno offers relaxing full pvp fun and more serious clan actions
ofc random zergers fail miserably against organised team and that makes sence!teamplay>all in inferno and u had farming grounds were u could farm ls(drop and spoil)
so even spoilers were usefulthere
i hate the idea of adding anything that would make u farm
if i wana farm 2 hr on a high rate sv id better kill myself
farming is for low rate svs
pure pvp like in inferno is what i and many of my friends seek
any class is usefull

the only thing that would be acceptable would be getting s80,84 with crp points like apella
pvp sv is taking your char in full buffs/dances/songs/pet buffs/ prophecies and pewpew. Not having to switch to buffer go buff your friends/clan then switch again and come back in 20minutes to do it again...
anyway what i like is the idea of not +++ so its pure skill

inferno is not starwars pvp
antidualboxing system
antihack system
no enchantments
its pure player versus player where the difference in equipment is minimal!


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PostPosted: Sun Jul 19, 2009 6:50 pm 
Baron

Joined: Sun Apr 19, 2009 1:41 am
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No farming is nice and all, but with nothing to farm for theres no reason to pvp and you'll get a server with 20 people on where nobody has buffs and it will end in a disaster. Sooner or later 1 group of people will join the server and destroy everyone and they will quit, then the group will quit when theres nobody left on the server.


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PostPosted: Sun Jul 19, 2009 7:14 pm 
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HipHip wrote:
No farming is nice and all, but with nothing to farm for theres no reason to pvp and you'll get a server with 20 people on where nobody has buffs and it will end in a disaster. Sooner or later 1 group of people will join the server and destroy everyone and they will quit, then the group will quit when theres nobody left on the server.

1)there is WHAT u can achieve-->read-->clan rep points MATTER A LOT!!U GONA GET EVEN vesper and dynasty ITEMS!U GONA NEED CLAN SKILLS anD SHIT U FARM PVP NOT NPCS WTF
2)no buffs=retards
no1 is responisble for players stupidity
if they dont have the brains to make buff characters(free subs-->aio) they will fail miserably
3)if the group comes and destroyes that means the servers idea is fullfilled-->groups>randoms(fact!)
so to beat the other group u have to unite and create oposing group
get a castle,get heroes blablabla


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PostPosted: Sun Jul 19, 2009 7:43 pm 
Baron

Joined: Sun Apr 19, 2009 1:41 am
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Servers like that only succeed if upon opening they have a couple hundred people playing, which I doubt. About buffs, With dual box protection, who is going to play a buffer class? I personally love playing support, but what kind of people do you think usually play instant pvp servers, definately not people who enjoy support. 70% of the people who play instant pvp/extreme high rates, are random BR's who don't know what real L2 is, 20% are people who come to play when they are bored and most likely won't play support, and the last 10% are people who are willing to play support. Now put that into a server with less than 100 people. What quality of pvp will you achieve? 9v9 at most?

PS: I do like the idea of inferno, but pvp in L2 is integrated with farming/xping.


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