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 Post subject: Elemental Atrib !!!! ?
PostPosted: Fri Jul 17, 2009 11:21 am 
Vassal

Joined: Thu Aug 28, 2008 1:38 pm
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I didn't Understand Elemental Atrib System ! i need same one who explain how to increase resistance to an elemental atack ( water -wind- fire ) and how to increase elemental atack in a weapon and his effect !

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bgrullz wrote:
TH is the best class :) Remember the stelth :) how can you own a TH if you dont see him and he starts with the blows ............ you get to target and hit if you are lucky......


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 Post subject: Re: Elemental Atrib !!!! ?
PostPosted: Fri Jul 17, 2009 7:58 pm 
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MarWanteD wrote:
I didn't Understand Elemental Atrib System ! i need same one who explain how to increase resistance to an elemental atack ( water -wind- fire ) and how to increase elemental atack in a weapon and his effect !



Guys ! tell same thing !

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bgrullz wrote:
TH is the best class :) Remember the stelth :) how can you own a TH if you dont see him and he starts with the blows ............ you get to target and hit if you are lucky......


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PostPosted: Fri Jul 17, 2009 8:29 pm 
Baron
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Location: Bucharest, Romania
In the first throne, you will be able to add Elemental and holy/unholy defenses to your armor, as well as elemental and holy/unholy offenses to your weapons.

Attributes will be applied in a similar fashion as S grade weapon enchants: they can fail and they can only be applied to S or S80 weapons and armor. If you already have an attribute on your weapon and you fail the application of a new attribute you keep your former attribute, otherwise it will replace the former attribute.

In order to bestow an attribute to your weapon or armor, you will need Attribute Stones which can be obtained by mobs on the Island of Oracle and Hellbound:

Also, if you get a stone with the opposite attribute of what you want, you can trade it for the opposing element at an attribute NPC in towns. So if you get yourself an Earth stone, and you'd rather have wind defenses on your armor, you can trade it for a wind stone.

The attributes work in dual opposites. When an Earth based weapon hits a Wind based armor, the defender takes more damage, whereas an earth based weapon hitting an earth based armor deals less damage:
And for those of us who think we can just buff away the defense loss using buffs like Unholy Resist, we are wrong. A buff that goes against your defensive attribute is nulled. In otherwords, your attribute takes precidence over and of your buffs. On the bright side, if you have a buff of the same element (like you have water attributed armor and resist water) they stack.
Monsters are also affected by your attributed weapons and armor. A mob that's unholy will take more damage from your holy attributed sword (and I'm sure your holy weapon buff ;)) than just the weapon alone.
pls make it sticky

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PostPosted: Sat Jul 18, 2009 3:05 pm 
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Joined: Thu Aug 28, 2008 1:38 pm
Posts: 30
qwertuyop wrote:
In the first throne, you will be able to add Elemental and holy/unholy defenses to your armor, as well as elemental and holy/unholy offenses to your weapons.

Attributes will be applied in a similar fashion as S grade weapon enchants: they can fail and they can only be applied to S or S80 weapons and armor. If you already have an attribute on your weapon and you fail the application of a new attribute you keep your former attribute, otherwise it will replace the former attribute.

In order to bestow an attribute to your weapon or armor, you will need Attribute Stones which can be obtained by mobs on the Island of Oracle and Hellbound:

Also, if you get a stone with the opposite attribute of what you want, you can trade it for the opposing element at an attribute NPC in towns. So if you get yourself an Earth stone, and you'd rather have wind defenses on your armor, you can trade it for a wind stone.

The attributes work in dual opposites. When an Earth based weapon hits a Wind based armor, the defender takes more damage, whereas an earth based weapon hitting an earth based armor deals less damage:
And for those of us who think we can just buff away the defense loss using buffs like Unholy Resist, we are wrong. A buff that goes against your defensive attribute is nulled. In otherwords, your attribute takes precidence over and of your buffs. On the bright side, if you have a buff of the same element (like you have water attributed armor and resist water) they stack.
Monsters are also affected by your attributed weapons and armor. A mob that's unholy will take more damage from your holy attributed sword (and I'm sure your holy weapon buff ;)) than just the weapon alone.
pls make it sticky


Very Very Nice
sticky +1....
Thanks

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bgrullz wrote:
TH is the best class :) Remember the stelth :) how can you own a TH if you dont see him and he starts with the blows ............ you get to target and hit if you are lucky......


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PostPosted: Sat Jul 18, 2009 3:31 pm 
Duke
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Joined: Fri Jun 27, 2008 9:44 pm
Posts: 2513
qwertuyop wrote:
In the first throne, you will be able to add Elemental and holy/unholy defenses to your armor, as well as elemental and holy/unholy offenses to your weapons.

Attributes will be applied in a similar fashion as S grade weapon enchants: they can fail and they can only be applied to S or S80 weapons and armor. If you already have an attribute on your weapon and you fail the application of a new attribute you keep your former attribute, otherwise it will replace the former attribute.

In order to bestow an attribute to your weapon or armor, you will need Attribute Stones which can be obtained by mobs on the Island of Oracle and Hellbound:

Also, if you get a stone with the opposite attribute of what you want, you can trade it for the opposing element at an attribute NPC in towns. So if you get yourself an Earth stone, and you'd rather have wind defenses on your armor, you can trade it for a wind stone.

The attributes work in dual opposites. When an Earth based weapon hits a Wind based armor, the defender takes more damage, whereas an earth based weapon hitting an earth based armor deals less damage:
And for those of us who think we can just buff away the defense loss using buffs like Unholy Resist, we are wrong. A buff that goes against your defensive attribute is nulled. In otherwords, your attribute takes precidence over and of your buffs. On the bright side, if you have a buff of the same element (like you have water attributed armor and resist water) they stack.
Monsters are also affected by your attributed weapons and armor. A mob that's unholy will take more damage from your holy attributed sword (and I'm sure your holy weapon buff ;)) than just the weapon alone.
pls make it sticky


quote the source


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 Post subject:
PostPosted: Sat Jul 18, 2009 4:20 pm 
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google 4 sure
btw rly
when will we see gathered info in sticky topics ?there wont be need to search in google
u just visit pmfun as always and u see the info u need
all in 1 place


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PostPosted: Sat Jul 18, 2009 5:43 pm 
Duke
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GoDs3nD wrote:
google 4 sure
btw rly
when will we see gathered info in sticky topics ?there wont be need to search in google
u just visit pmfun as always and u see the info u need
all in 1 place


that info is from stratics ^^


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PostPosted: Sat Jul 18, 2009 8:34 pm 
Vassal

Joined: Wed Jul 01, 2009 6:30 pm
Posts: 42
that was what i was going to say. and the info from stratics is not acurate.

you dont take more damage if you enchant your armor with fire res and someone hits you with water damage, you just take normal damage.


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PostPosted: Sat Jul 18, 2009 9:41 pm 
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MustLoveL2 wrote:
GoDs3nD wrote:
google 4 sure
btw rly
when will we see gathered info in sticky topics ?there wont be need to search in google
u just visit pmfun as always and u see the info u need
all in 1 place


that info is from stratics ^^

and what?
why shouldnt pmfun have up to date info too?


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PostPosted: Sat Jul 18, 2009 9:43 pm 
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Joined: Mon Jul 06, 2009 11:25 am
Posts: 45
Location: Lithuania
A lot of people are playing in private servers. So for some this forum users is posibility that if your armor are wind elemented, and you are hited with fire you will get more dmg.

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PostPosted: Sat Jul 18, 2009 9:44 pm 
Duke
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Posts: 2513
GoDs3nD wrote:
MustLoveL2 wrote:
GoDs3nD wrote:
google 4 sure
btw rly
when will we see gathered info in sticky topics ?there wont be need to search in google
u just visit pmfun as always and u see the info u need
all in 1 place


that info is from stratics ^^

and what?
why shouldnt pmfun have up to date info too?


that info is a bit imcomplete that's why....imo best info -> guru


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 Post subject:
PostPosted: Sat Jul 18, 2009 9:45 pm 
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Joined: Sun Mar 02, 2008 4:40 pm
Posts: 12886
MustLoveL2 wrote:
GoDs3nD wrote:
MustLoveL2 wrote:
GoDs3nD wrote:
google 4 sure
btw rly
when will we see gathered info in sticky topics ?there wont be need to search in google
u just visit pmfun as always and u see the info u need
all in 1 place


that info is from stratics ^^

and what?
why shouldnt pmfun have up to date info too?


that info is a bit imcomplete that's why....imo best info -> guru

so lets fuxing gather info about anything and update pmfun dudez!
if mods dont mind ill troll a bit the net and find info about the requested info in the recent topics


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