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What does warrior bane and mage bane cancel ?
warrior - haste and ww , mage - empwoer and acumen 82%  82%  [ 23 ]
others :) 18%  18%  [ 5 ]
Total votes : 28
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PostPosted: Wed Jun 10, 2009 8:12 pm 
Vagabond

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Icarus wrote:
AmonRa wrote:
On the skill says : "Removes buffs that increase Atk. Spd and Speed" this is what i wanna prove..if is a good server that means it will remove dance fury/profecy/haste/all the buffs that increase Atk.Spd and Speed...read !!

BUFFS not dances and songs. It refers to buffs that increase only atk speed and only speed, like haste and wind walk.



Dance and song what they are? If you say buffs "Profecy what it is?"


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PostPosted: Thu Jun 11, 2009 6:15 am 
Duke
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AmonRa wrote:
Icarus wrote:
AmonRa wrote:
On the skill says : "Removes buffs that increase Atk. Spd and Speed" this is what i wanna prove..if is a good server that means it will remove dance fury/profecy/haste/all the buffs that increase Atk.Spd and Speed...read !!

BUFFS not dances and songs. It refers to buffs that increase only atk speed and only speed, like haste and wind walk.



Dance and song what they are? If you say buffs "Profecy what it is?"

Dude are you blind? I said it removes the buff that ONLY gives that effect.

From what you think, warrior bane should remove wind walk, haste, zerk, song of wind, dance of fury, dance of berserker, and any prophecy except powa. It's NOT like that. Just think a bit, how would it be for a cancel to remove 7 buffs at a 100% land rate? It would be hilarious.
It only removes haste and wind walk, just like mage bane removes only acumen and empower. You guys are science fiction, not L2.

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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PostPosted: Thu Jun 11, 2009 9:15 am 
Vassal

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Icarus wrote:
fiction, not L2.


or just l2 java :D:D:D:D


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PostPosted: Thu Jun 11, 2009 10:27 am 
Vagabond

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I`m not blind but i tell you : "Profecy give that effect/dance/song too.."
I believe you must think a little : berzerk give speed/atk. speed? dance give that effect ? etc... i read the skill and tell what it says... if is a good server must do what the skill says it does ... right?


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PostPosted: Thu Jun 11, 2009 12:48 pm 
Duke
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Dude! As long as a buff gives more than the effect to be removed, it won't be removed.

Dances and songs are not removed because they're dances and songs, not BUFFS.
Look. Haste gives atk speed. It will get removed. Zerk gives many things, including haste. It won't be removed because from warrior bane that would only remove haste and wind walk we also cancel some casting speed, matk, etc through berserker cancellation.

Got the point?

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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PostPosted: Thu Jun 11, 2009 12:56 pm 
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Cancel says that it removes buffs too, but it removes any buff,except toggles (disco, buff, self etc...)

About the alt+click thing some ppl said before...
The reason why you can't remove d/s is because it would be totally abused and L2 would become star wars :P . Sws and bd would remove all d/s before they cast a single dance or song and would waste 60 MP only for each...

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PostPosted: Thu Jun 11, 2009 4:31 pm 
Vassal

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Ruud44 wrote:
Cancel says that it removes buffs too, but it removes any buff,except toggles (disco, buff, self etc...)

About the alt+click thing some ppl said before...
The reason why you can't remove d/s is because it would be totally abused and L2 would become star wars :P . Sws and bd would remove all d/s before they cast a single dance or song and would waste 60 MP only for each...

imagine how a necromancer can cancel in a siege arrownd 200-500 COVs :> and allmost all dances and all songs :(... OH NOES


80% of l2 skills are not well described and ppl dont understand them :) the most simple example is focus death which description is "Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger." and everybody knows that it gives 60% succes rate from behind but it gives also 90% crit dmg from back and 30% from side and -30% from front... :) and many other descriptions are wrong... now amonra expect that necromancer is ultimate l2 class... and it have a better cancel then spellsinger :D:D:D


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PostPosted: Thu Jun 11, 2009 4:37 pm 
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MBlueBoy wrote:
Ruud44 wrote:
Cancel says that it removes buffs too, but it removes any buff,except toggles (disco, buff, self etc...)

About the alt+click thing some ppl said before...
The reason why you can't remove d/s is because it would be totally abused and L2 would become star wars :P . Sws and bd would remove all d/s before they cast a single dance or song and would waste 60 MP only for each...

imagine how a necromancer can cancel in a siege arrownd 200-500 COVs :> and allmost all dances and all songs :(... OH NOES


80% of l2 skills are not well described and ppl dont understand them :) the most simple example is focus death which description is "Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger." and everybody knows that it gives 60% succes rate from behind but it gives also 90% crit dmg from back and 30% from side and -30% from front... :) and many other descriptions are wrong... now amonra expect that necromancer is ultimate l2 class... and it have a better cancel then spellsinger :D:D:D


200-500 ? omfg you are like godsend .... dont tell me in your server you have pvps with 500 people at cabrio

and mass mage bane/warrior have like 600 range ... where can u cancel so many ppl ?

and wtf ur so retarded u cant understand focus death description ? it says clearly what it does

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[quote="GoDs3nD"]and u think ur pala is so haxd that has infinite mana to spam sacrifice?[/quote]

[quote="Nekys"]I have seen l2j servers with a lot of people, 5000+ and no lag.[/quote]


Last edited by WaZaWanGa on Thu Jun 11, 2009 4:38 pm, edited 1 time in total.

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PostPosted: Thu Jun 11, 2009 4:38 pm 
Knight

Joined: Tue Jun 02, 2009 6:13 pm
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Go on official server, buff yourslef full and then throw from dual box bane and record and then we see if removes blablablabla blablablabla i dont care if removes . . .

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PostPosted: Thu Jun 11, 2009 5:31 pm 
Vassal

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WaZaWanGa wrote:
MBlueBoy wrote:
Ruud44 wrote:
Cancel says that it removes buffs too, but it removes any buff,except toggles (disco, buff, self etc...)

About the alt+click thing some ppl said before...
The reason why you can't remove d/s is because it would be totally abused and L2 would become star wars :P . Sws and bd would remove all d/s before they cast a single dance or song and would waste 60 MP only for each...

imagine how a necromancer can cancel in a siege arrownd 200-500 COVs :> and allmost all dances and all songs :(... OH NOES


80% of l2 skills are not well described and ppl dont understand them :) the most simple example is focus death which description is "Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger." and everybody knows that it gives 60% succes rate from behind but it gives also 90% crit dmg from back and 30% from side and -30% from front... :) and many other descriptions are wrong... now amonra expect that necromancer is ultimate l2 class... and it have a better cancel then spellsinger :D:D:D


200-500 ? omfg you are like godsend .... dont tell me in your server you have pvps with 500 people at cabrio

and mass mage bane/warrior have like 600 range ... where can u cancel so many ppl ?

and wtf ur so retarded u cant understand focus death description ? it says clearly what it does


u missunderstood me dude.. i didnt said my server have 500 players. i dont even play l2 now. on normal server on a siege are atleast 200 players in each side. so i said if necromancer cancel so many buffs like amonra said it gonna be wtf lol overpower? and wtf u have with cabrio lol? i didnt mention cabrio.

and aobut focus death, u are the retard .... on description it dosent say that it gives critical dmg, and it gives. thx bye


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PostPosted: Fri Jun 12, 2009 10:16 am 
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MBlueBoy wrote:
[imagine how a necromancer can cancel in a siege arrownd 200-500 COVs :> and allmost all dances and all songs :(... OH NOES


80% of l2 skills are not well described and ppl dont understand them :) the most simple example is focus death which description is "Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger." and everybody knows that it gives 60% succes rate from behind but it gives also 90% crit dmg from back and 30% from side and -30% from front... :) and many other descriptions are wrong... now amonra expect that necromancer is ultimate l2 class... and it have a better cancel then spellsinger :D:D:D

You're science fiction too.
Critical Rate -30%, Blow land rate +60%, Critical Damage from front -30%, Critical Damage from back +90%

Btw they say it was modified in gracia. Something like only +70% crt dmg from the back. Focus power was also nerfed, only 40% crt dmg from behind.

@Waza: he meant the ingame description, you moron. What do you understand from "Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger."?
I understand lots of things. Decreases critical rate by a variable rate (a new player would even think of more than 50% decreasement. Then, Increases the success rate of blows. Okay, this is vague too because it can give 5% like assassination or it can give 60% like it normally does. This is the best: Effectiveness dependant on direction of attack. That would mean that the blow land rate is dependant on the direction. It sais NOTHING about critical power nerf from the front and gain from behind.

If from "Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger." you understand "Critical Rate -30%, Blow land rate +60%, Critical Damage from front -30%, Critical Damage from back +90%" you either have a big problem or you're koreean :D

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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PostPosted: Fri Jun 12, 2009 11:51 am 
Count
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Icarus wrote:
@Waza: he meant the ingame description, you moron. What do you understand from "Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger."?
I understand lots of things. Decreases critical rate by a variable rate (a new player would even think of more than 50% decreasement. Then, Increases the success rate of blows. Okay, this is vague too because it can give 5% like assassination or it can give 60% like it normally does. This is the best: Effectiveness dependant on direction of attack. That would mean that the blow land rate is dependant on the direction. It sais NOTHING about critical power nerf from the front and gain from behind.

If from "Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger." you understand "Critical Rate -30%, Blow land rate +60%, Critical Damage from front -30%, Critical Damage from back +90%" you either have a big problem or you're koreean :D


yes i meant ingame description too are you stupid or something ? it says everything about the skill there , okay if you are retard i understand it is a little hard for you

now i will help you and explain to you like you are a 10 year old

Effectiveness is dependent upon the direction of attack


EFFECT
-> the effectiveness/efficiency refer to that which is able to produce an effect -> of all mortal type blow skills (can be good or bad , less or more powerful )

IS DEPENDENT -> it depends , it relies
ex : Children depend on their parents.
ex : I may land a powerful blow or I may not, it all depends.

UPON THE DIRECTION OF ATTACK
-> well what do you know .... could it be front back sides up and down directions ? ofc dagger player would understand that with this skill it's better to use blows from the back

@mblueboy , its impossible to have even 200 ppl in 600 range of a necro

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[quote="GoDs3nD"]and u think ur pala is so haxd that has infinite mana to spam sacrifice?[/quote]

[quote="Nekys"]I have seen l2j servers with a lot of people, 5000+ and no lag.[/quote]


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PostPosted: Fri Jun 12, 2009 1:44 pm 
Vassal

Joined: Sun Oct 21, 2007 3:34 pm
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Icarus wrote:
MBlueBoy wrote:
[imagine how a necromancer can cancel in a siege arrownd 200-500 COVs :> and allmost all dances and all songs :(... OH NOES


80% of l2 skills are not well described and ppl dont understand them :) the most simple example is focus death which description is "Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger." and everybody knows that it gives 60% succes rate from behind but it gives also 90% crit dmg from back and 30% from side and -30% from front... :) and many other descriptions are wrong... now amonra expect that necromancer is ultimate l2 class... and it have a better cancel then spellsinger :D:D:D

You're science fiction too.
Critical Rate -30%, Blow land rate +60%, Critical Damage from front -30%, Critical Damage from back +90%

Btw they say it was modified in gracia. Something like only +70% crt dmg from the back. Focus power was also nerfed, only 40% crt dmg from behind.

@Waza: he meant the ingame description, you moron. What do you understand from "Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger."?
I understand lots of things. Decreases critical rate by a variable rate (a new player would even think of more than 50% decreasement. Then, Increases the success rate of blows. Okay, this is vague too because it can give 5% like assassination or it can give 60% like it normally does. This is the best: Effectiveness dependant on direction of attack. That would mean that the blow land rate is dependant on the direction. It sais NOTHING about critical power nerf from the front and gain from behind.

If from "Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger." you understand "Critical Rate -30%, Blow land rate +60%, Critical Damage from front -30%, Critical Damage from back +90%" you either have a big problem or you're koreean :D



the point was that focus death gives more then it say on his description.... i didnt said that i understood that from description u just didnt understood me.
on c5 c6 kamael hellound (i dont know aobut gracie or wtf anyway...) focus death give : Critical -30%, Blow land rate +60%, Critical Damage from front -30%, Critical Damage from back +90%
and on description np soft dont say about critical dmg... its simple

ye now i see... i wrote a wrong bonus... a combination between focus power and focus death lol :D... dont worry i know what they do. anyway cya

WaZaWanGa wrote:
@mblueboy , its impossible to have even 200 ppl in 600 range of a necro


not rly... think how clans defend goodard in front of door :)... there are always at least 300 players... and if u go in the middle u can always ban more then a half... anyway i said that just to make amonra understand how op is necromancer with that omfg buff cancel ;) dont try to look cleaver for this shit, little conspiracy boy :x <3


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PostPosted: Fri Jun 12, 2009 2:03 pm 
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MBlueBoy wrote:
Icarus wrote:
MBlueBoy wrote:
[imagine how a necromancer can cancel in a siege arrownd 200-500 COVs :> and allmost all dances and all songs :(... OH NOES


80% of l2 skills are not well described and ppl dont understand them :) the most simple example is focus death which description is "Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger." and everybody knows that it gives 60% succes rate from behind but it gives also 90% crit dmg from back and 30% from side and -30% from front... :) and many other descriptions are wrong... now amonra expect that necromancer is ultimate l2 class... and it have a better cancel then spellsinger :D:D:D

You're science fiction too.
Critical Rate -30%, Blow land rate +60%, Critical Damage from front -30%, Critical Damage from back +90%

Btw they say it was modified in gracia. Something like only +70% crt dmg from the back. Focus power was also nerfed, only 40% crt dmg from behind.

@Waza: he meant the ingame description, you moron. What do you understand from "Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger."?
I understand lots of things. Decreases critical rate by a variable rate (a new player would even think of more than 50% decreasement. Then, Increases the success rate of blows. Okay, this is vague too because it can give 5% like assassination or it can give 60% like it normally does. This is the best: Effectiveness dependant on direction of attack. That would mean that the blow land rate is dependant on the direction. It sais NOTHING about critical power nerf from the front and gain from behind.

If from "Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger." you understand "Critical Rate -30%, Blow land rate +60%, Critical Damage from front -30%, Critical Damage from back +90%" you either have a big problem or you're koreean :D



the point was that focus death gives more then it say on his description.... i didnt said that i understood that from description u just didnt understood me.
on c5 c6 kamael hellound (i dont know aobut gracie or wtf anyway...) focus death give : Critical -30%, Blow land rate +60%, Critical Damage from front -30%, Critical Damage from back +90%
and on description np soft dont say about critical dmg... its simple

ye now i see... i wrote a wrong bonus... a combination between focus power and focus death lol :D... dont worry i know what they do. anyway cya

WaZaWanGa wrote:
@mblueboy , its impossible to have even 200 ppl in 600 range of a necro


not rly... think how clans defend goodard in front of door :)... there are always at least 300 players... and if u go in the middle u can always ban more then a half... anyway i said that just to make amonra understand how op is necromancer with that omfg buff cancel ;) dont try to look cleaver for this shit, little conspiracy boy :x <3

yes indeeed focus death doesn't say anything about critical dmg only that it influences mortal blow type skill , even tho in game affects critical dmg by normal hits also

and still u cant have 200 in 600 range maybe if u are calculating the enemy + your clan then yes but like 1000 range or more.

_________________
[quote="GoDs3nD"]and u think ur pala is so haxd that has infinite mana to spam sacrifice?[/quote]

[quote="Nekys"]I have seen l2j servers with a lot of people, 5000+ and no lag.[/quote]


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PostPosted: Fri Jun 12, 2009 7:26 pm 
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WaZaWanGa wrote:
MBlueBoy wrote:
Icarus wrote:
MBlueBoy wrote:
[imagine how a necromancer can cancel in a siege arrownd 200-500 COVs :> and allmost all dances and all songs :(... OH NOES


80% of l2 skills are not well described and ppl dont understand them :) the most simple example is focus death which description is "Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger." and everybody knows that it gives 60% succes rate from behind but it gives also 90% crit dmg from back and 30% from side and -30% from front... :) and many other descriptions are wrong... now amonra expect that necromancer is ultimate l2 class... and it have a better cancel then spellsinger :D:D:D

You're science fiction too.
Critical Rate -30%, Blow land rate +60%, Critical Damage from front -30%, Critical Damage from back +90%

Btw they say it was modified in gracia. Something like only +70% crt dmg from the back. Focus power was also nerfed, only 40% crt dmg from behind.

@Waza: he meant the ingame description, you moron. What do you understand from "Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger."?
I understand lots of things. Decreases critical rate by a variable rate (a new player would even think of more than 50% decreasement. Then, Increases the success rate of blows. Okay, this is vague too because it can give 5% like assassination or it can give 60% like it normally does. This is the best: Effectiveness dependant on direction of attack. That would mean that the blow land rate is dependant on the direction. It sais NOTHING about critical power nerf from the front and gain from behind.

If from "Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. Requires a dagger." you understand "Critical Rate -30%, Blow land rate +60%, Critical Damage from front -30%, Critical Damage from back +90%" you either have a big problem or you're koreean :D



the point was that focus death gives more then it say on his description.... i didnt said that i understood that from description u just didnt understood me.
on c5 c6 kamael hellound (i dont know aobut gracie or wtf anyway...) focus death give : Critical -30%, Blow land rate +60%, Critical Damage from front -30%, Critical Damage from back +90%
and on description np soft dont say about critical dmg... its simple

ye now i see... i wrote a wrong bonus... a combination between focus power and focus death lol :D... dont worry i know what they do. anyway cya

WaZaWanGa wrote:
@mblueboy , its impossible to have even 200 ppl in 600 range of a necro


not rly... think how clans defend goodard in front of door :)... there are always at least 300 players... and if u go in the middle u can always ban more then a half... anyway i said that just to make amonra understand how op is necromancer with that omfg buff cancel ;) dont try to look cleaver for this shit, little conspiracy boy :x <3

yes indeeed focus death doesn't say anything about critical dmg only that it influences mortal blow type skill , even tho in game affects critical dmg by normal hits also

and still u cant have 200 in 600 range maybe if u are calculating the enemy + your clan then yes but like 1000 range or more.

so u were wrong again


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