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 Post subject: Magic crit formula / WIT / W Magic / Dance of Siren percent.
PostPosted: Tue Mar 03, 2009 1:50 am 
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Hello, there's something here thats been bothering me for a while, its about magical crits. Im having a real problem deciding now whether I should go Elemental Summoner (ES) or Spellsinger (SPS) aswell because of this. Theres alot of discussion to be made why one should pk one or another of these, but thats not whats for discussion here, unless of course you want to, then go ahead, but this thing interested me about about magic crits.

There is nothing that ever showed how much chance for a magicial crit you have. There is no info about it, and these forums doesn't really making it easy to search for it either, so I made this thread.

Spellsinger has a great advantage here with high WIT which says to increase magical crits.

Now I heard the cap for magic crits is 20%. After that you will not get any more. We have only WIT, Wild Magic, Dance Of Siren and Necklace of Valakas that increases Magic crit rate right?

So how much is actually needed for 20% magic crit rate?

And how much chance does the buffs actually add?

Im wondering if there is any Magic Crit formulas around, something that could explain how it all works and how much everything adds. For example, how much would +9 WIT actually add?

Im guessing with all the above buffs and the Necklace of Valakas you would have alot more than just 30% magic crit. Right?

Kind Regards,
Faithful Elf.


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 Post subject: Re: Magic crit formula / WIT / W Magic / Dance of Siren perc
PostPosted: Tue Mar 03, 2009 2:33 am 
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crillzholmes wrote:
+9 WIT


:o

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 Post subject: Re: Magic crit formula / WIT / W Magic / Dance of Siren perc
PostPosted: Tue Mar 03, 2009 2:37 am 
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Azure wrote:
crillzholmes wrote:
+9 WIT


:o


+ 4 WIT dye + DC set bonus is close enough, and noone said it was attainable its just an example :P


Last edited by crillzholmes on Tue Mar 03, 2009 2:40 am, edited 1 time in total.

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PostPosted: Tue Mar 03, 2009 2:38 am 
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7 in total with dyes and robe.. still seemd weird Q>Q

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PostPosted: Tue Mar 03, 2009 5:36 am 
Vagabond

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I was thinking, can't you see things like this when you have the L2 server DB? As in the real files of the server? Like how much % Crit things does and how much WIT actually effects it? Then why have noone even bothered to explain how this works..? Hmm.

Kind Regards,
Faithful Elf.


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PostPosted: Tue Mar 03, 2009 7:51 am 
Vagabond

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Okay I found something on stratics game info site..

http://lineage2.stratics.com/content/fe ... ccritrate/

But its not really accurate.. The buffs combined seem to increase the crit too much.. 101% magic crit rate with everything.. Lol


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PostPosted: Tue Mar 03, 2009 8:26 am 
Marquis
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crillzholmes wrote:
Okay I found something on stratics game info site..

http://lineage2.stratics.com/content/fe ... ccritrate/

But its not really accurate.. The buffs combined seem to increase the crit too much.. 101% magic crit rate with everything.. Lol

if its above or equal to 100%, you will simply have mcrit every time you cast your spell ... in lower chronicles there wasn't any limit for this, so e.g. in IL with passive/active Wild Magic lvl 10 you had 100% for sure (tested) ... in higher updates there's 30% limit

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PostPosted: Tue Mar 03, 2009 11:47 am 
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in ct2.2 max crit rate of magic is 20% and you start with a 10% crit basis
siran and wm have been reduced in power
valakas necklace too


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PostPosted: Tue Mar 03, 2009 12:26 pm 
Vagabond

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I see, so playing with the latest update it will be 20% or 30%..?
Got some varied answers there, not really sure what to believe :P


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PostPosted: Tue Mar 03, 2009 12:40 pm 
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there are alot info learn to search guru mate and yes from hb m crit cant go past 20% bifore it was able to reach 33% but also they improved the base m crit chance now all u need pow wm and pasive agument wm dc robe set sps +4 wit dyes siren dance and u have 20% m crit rate that a max m crit reacheble.

also for that mages m crit is not x3 now made it x2.5 now.

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PostPosted: Tue Mar 03, 2009 12:47 pm 
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guzeris wrote:
there are alot info learn to search guru mate and yes from hb m crit cant go past 20% bifore it was able to reach 33% but also they improved the base m crit chance now all u need pow wm and pasive agument wm dc robe set sps +4 wit dyes siren dance and u have 20% m crit rate that a max m crit reacheble.

also for that mages m crit is not x3 now made it x2.5 now.


Thanks alot for this, cleared up alot of things. ;)
Im guessing a spellhowler and necromancer would have about same M crit?


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PostPosted: Tue Mar 03, 2009 5:05 pm 
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In full buff they have the same 20% chance to inflict M.crit. Yes.
In self buff SpS has the advantage thx to its WIT, but my friend has a theory about INT influencing mcritrate after C5. Not tested yet.


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PostPosted: Tue Mar 03, 2009 5:20 pm 
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Shalana wrote:
In full buff they have the same 20% chance to inflict M.crit. Yes.
In self buff SpS has the advantage thx to its WIT, but my friend has a theory about INT influencing mcritrate after C5. Not tested yet.

hmm ive not found anything at l2.com about INT influencing mcrit rate, so i wouldnt believe it

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PostPosted: Tue Mar 03, 2009 5:30 pm 
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http://l2p.l2wh.com/wildmagic.html


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PostPosted: Tue Mar 03, 2009 5:32 pm 
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tratnik wrote:
http://l2p.l2wh.com/wildmagic.html


:) wrote:
In fact, this calculator doesn't exist and you never saw it.

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