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PostPosted: Mon Feb 23, 2009 12:17 am 
Viscount
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Joined: Sat Jul 05, 2008 6:29 am
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It aggroes your enemies around you and puts in UD and ofc immobilized while the effect lasts. It's like Hate Aura + UD and your enemy can retarget.

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PostPosted: Mon Feb 23, 2009 1:03 am 
Elder

Joined: Wed May 14, 2008 12:55 am
Posts: 126
Lhyno wrote:
-vanguard
-warcryer or pp is what i should dual?[guess pp],
- besides +4wit -5int, are there any other dyes that are essential? because it seems nobody is rly sure about them
edit: i also can't find these....:
-what is the re-use time of banish undead and it's lethal chance?
-is it a good idea to lvl in catas with PA[ofc with boxed buffer and dog]?


- vanguard: -pdef -shield +patk with 2hs +skills = more attack power and more chances to burn ur mp, also more hp potions used... and since its a transform skill, its magic, so enabling/disabling takes a few seconds, that can be too long in emergency (cannot do quick shield stun, root, aggro etc)
- i would use SE. simple: pp gives you full pvp buffs, but for lvling u won't need berzerk (not enough atkspd/patk for a human tank, but too many pdef loss because of tank type pdef --> loss in percentages!) and elemental resists. In gracia newbie buffs are available until lv62, that solves SE's no haste-problem. When you drop newbie buffs, SE will have lv3 from all offensive buffs + enough recharge power; if u get an infernal master SA focus, vampiric problem should be solved. Plus, banishing will be a *lot* comfortable having a recharger behind. (trust me, i have created many different versions of "spells" to make that annoying banish strike a lethal after 15-20 tries, especially under 50 mp...)
- i'd use warrior type dyes for lvling a tank (-2dex, -2/-3 con, +4-5 str for example) and a 2 handed sword preferably with focus. (i'm not sure about proper dyes :P)
- banish skills are active skills, therefore atkspd modifies their reuse time (with dagger, alacrity and +4dex dye its reuse is about 4 secs), imo u should make a hell knife SA mental shield dagger (2in1 buff+atkspd)... its patk is enough to kill lethaled mobs in 1-2 cuts. Success rate: increasing with skill lvl (own experience) but doesnt depend on target mob lvl. At max lvl its chance is around 20-40% but quite unreliable (from 10 in a row to 1 mob / 50% mp). I wouldn't try banishing before lv64-66.
- try AI + SAfocus sword in a light armor/weak pdef type cata area then make a conclusion

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PostPosted: Mon Feb 23, 2009 7:12 am 
Duke

Joined: Fri Nov 16, 2007 3:03 pm
Posts: 2034
I gave myself lvl 62, a dc set, an aoba and BO w/o necklance and I could easily put up +4str, though it seems if I want to use a sword, then I rly have to put up dex or rely on angelic icon a lot, cuz I missed a lot.

About SE, I still don't think so that I'll go with it. As I mentioned, I won't have pof then, I'll suck in pvp rly, sk would be preferable then and banish undead is cool because there are undead in all lvl, but multiple hp is kinda rare while seraph type creatures have imba mobs....so i can't rly exp with banish undead.

About dyes, decreasing dex is out of the question
i was slow enough even with ww+zerk[farming] and ofc accuracy/shield defense rate

So i'm going to try out how much this banish undead helps, but i don't think that it'll be effective with lack of multiple-hpd undeads.


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PostPosted: Mon Feb 23, 2009 1:04 pm 
Elder

Joined: Wed May 14, 2008 12:55 am
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Banish undead is just as effective as banish seraph, just find the proper place to use it... under lv64-66 i'd try toi 1-2 cautiously avoiding cancelling mobs, but after getting banish lv5-6 i'd try 5-6x hp undead in imperial tomb - or ask someone to open pagans temple door... although it seems suicide to let lv80 mobs hit you, /walk and patient mp regening will still let you lvl up fast. (i soloed in mos in selfbuffs with DA from lv66-76, it was about 4-5 days in 7x xp rate)

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PostPosted: Thu Mar 19, 2009 7:55 am 
Duke

Joined: Fri Nov 16, 2007 3:03 pm
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K, now I'm in a stupider situation -.-

One of my friend comes too and he'll start DA with a PP in dualbox.
Now for a tank EE would be better than SE, but SK needs empo.
If I start SK we can banish imbaly in mos/toi/woa etcetc, but then I have to dual an SE and we wouldn't have clarity/advanced block/bshield and pow for some better banishing again later.
If I go for PA + EE, that'd be perfect, but then one of us can't banish....

So which would be better SK+SE or PA+EE?


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PostPosted: Fri Mar 20, 2009 5:19 pm 
Marquis
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Joined: Wed Nov 26, 2008 8:07 pm
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Location: Lithuania
sk + se + ee

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PostPosted: Fri Mar 20, 2009 5:26 pm 
Duke

Joined: Fri Nov 16, 2007 3:03 pm
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Mac wrote:
sk + se + ee

and no pp buffs:D
nvm, the problem's solved, ee+pp but i'll start a dorf in pt with the da


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