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 Post subject: Enchantments
PostPosted: Sat Feb 21, 2009 3:03 pm 
Viscount

Joined: Tue Jan 06, 2009 11:08 am
Posts: 335
Hey. I was thinking about overpowered characters on few servers.
Wouldn't be great to remove bonuses for enchantments.
Only glow and duals will receive SA.
More fair.


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PostPosted: Sat Feb 21, 2009 3:43 pm 
Vagabond

Joined: Fri May 16, 2008 12:29 pm
Posts: 12
Removing grades and leaving only NG weapons would be even more fair :P
If on few servers classes are overpowered because of overenchantment (which in fact is a matter of donations and rates), then try to choose server more wisely next time rather than removing enchant system itself :P


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 Post subject: Re: Enchantments
PostPosted: Sat Feb 21, 2009 4:28 pm 
Duke
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Joined: Fri Jun 27, 2008 9:44 pm
Posts: 2513
tratnik wrote:
Hey. I was thinking about overpowered characters on few servers.
Wouldn't be great to remove bonuses for enchantments.
Only glow and duals will receive SA.
More fair.


i fvcking lol'ed


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 Post subject: Re: Enchantments
PostPosted: Sat Feb 21, 2009 4:50 pm 
Elder

Joined: Wed May 14, 2008 12:55 am
Posts: 126
tratnik wrote:
Only glow and duals will receive SA.
More fair.


So duals couldn't be enchanted?
Creating a dualsword usually eats more adena&material than other weapons do. Furthermore, the dualsword cannot receive SA safely (100%), its not a soulcry+AA thing only, you need 4 enchants AND the luck to make it +4. If you still succeed here, you deserve that +4 enchantment bonus i suppose. Also, on higher levels, duals have few SA options, while other weapons have many.

Character overpowerment doesnt depend on oe weapons; it depends on skills, debuff percentages...
If you find gladiator too imba (main dualsword user), find his weaknesses. Anyway, duelists are created to win duels, so if he kills you in 1v1, think on the fact that he uses up his mp quickly, and rarely kills more than 2-3 opponents in a row. Nukers can kill 10+ or 20+ if buffed correctly, isnt it overpowered?! Archers can deal even more damage for minimum mp cost, daggers can kill you from 2-3 skills...

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 Post subject: Re: Enchantments
PostPosted: Sat Feb 21, 2009 5:33 pm 
Marquis

Joined: Sun May 04, 2008 10:14 am
Posts: 1829
MustLoveL2 wrote:
tratnik wrote:
Hey. I was thinking about overpowered characters on few servers.
Wouldn't be great to remove bonuses for enchantments.
Only glow and duals will receive SA.
More fair.


i fvcking lol'ed



+1

and i lol'ed 5-6 min~

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PostPosted: Sat Feb 21, 2009 5:36 pm 
Duke

Joined: Fri Nov 16, 2007 3:03 pm
Posts: 2034
All I'd do with enches:
-limit to 6
-no skills from augmentions
-normal duals with normal sa-s [not combining 2 swords and +4ing lol....]

enchants makes the game totally unfair, when you're like on 3 and at +4 it brokes while a noob enchant it to 12 and pwn you with it....

i'm not playing casniomorpg....


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PostPosted: Sat Feb 21, 2009 7:48 pm 
Marquis
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Joined: Wed Nov 26, 2008 8:07 pm
Posts: 1166
Location: Lithuania
enchanting is l2 imo
it gives the right kind of extreme
in some cases, augment is unbalancing the game
but i think enchant is good.

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PostPosted: Sun Feb 22, 2009 2:56 pm 
Marquis
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Joined: Sat Jan 10, 2009 11:45 pm
Posts: 1496
Location: Czech Republic
Mac wrote:
enchanting is l2 imo
it gives the right kind of extreme
in some cases, augment is unbalancing the game
but i think enchant is good.

enchant is the only one thing that causes being of HR servers ;]

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