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PostPosted: Tue Jan 20, 2009 11:52 pm 
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SoulBlade wrote:
never heard of debuffs canceling buffs O_O
So its a double effect? lolol


Block Wind Walk/Shield :o
But Wind Shackle and Gloom don't cancel Haste and Magic Barrier. He either means that when you are gloomed it's like you don't have Magic Barrier or if you have too much buffs then debuffs remove your first buffs.


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PostPosted: Tue Jan 20, 2009 11:57 pm 
Count

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Azure wrote:
SoulBlade wrote:
never heard of debuffs canceling buffs O_O
So its a double effect? lolol


Block Wind Walk/Shield :o
But Wind Shackle and Gloom don't cancel Haste and Magic Barrier. He either means that when you are gloomed it's like you don't have Magic Barrier or if you have too much buffs then debuffs remove your first buffs.


no, im serious, if you land a debuff, it should delete the opposing buff. Im not 100% sure, it will need a research :/


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PostPosted: Wed Jan 21, 2009 12:07 am 
Duke
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Binturong wrote:
Azure wrote:
SoulBlade wrote:
never heard of debuffs canceling buffs O_O
So its a double effect? lolol


Block Wind Walk/Shield :o
But Wind Shackle and Gloom don't cancel Haste and Magic Barrier. He either means that when you are gloomed it's like you don't have Magic Barrier or if you have too much buffs then debuffs remove your first buffs.


no, im serious, if you land a debuff, it should delete the opposing buff. Im not 100% sure, it will need a research :/


So Gloom would remove Magic Barrier and also decrease your M. def ---> Anchor lands for 99%


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PostPosted: Wed Jan 21, 2009 12:21 am 
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Shalana wrote:
Binturong wrote:
Azure wrote:
SoulBlade wrote:
never heard of debuffs canceling buffs O_O
So its a double effect? lolol


Block Wind Walk/Shield :o
But Wind Shackle and Gloom don't cancel Haste and Magic Barrier. He either means that when you are gloomed it's like you don't have Magic Barrier or if you have too much buffs then debuffs remove your first buffs.


no, im serious, if you land a debuff, it should delete the opposing buff. Im not 100% sure, it will need a research :/


So Gloom would remove Magic Barrier and also decrease your M. def ---> Anchor lands for 99%


i think that mental shield is the only thing that can stop anchor effectively. But switch/trick/stun will do even better.


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PostPosted: Wed Jan 21, 2009 12:33 am 
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I'm sure that only Block skills remove buff and even prevent you from getting it again. My friend gloomed me and my Magic Barrier was still there. Also MB gives 30% M.Def and gloom removes 23% so you still have +7% M.Def


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PostPosted: Wed Jan 21, 2009 12:45 am 
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Binturong wrote:
Shalana wrote:
Binturong wrote:
Azure wrote:
SoulBlade wrote:
never heard of debuffs canceling buffs O_O
So its a double effect? lolol


Block Wind Walk/Shield :o
But Wind Shackle and Gloom don't cancel Haste and Magic Barrier. He either means that when you are gloomed it's like you don't have Magic Barrier or if you have too much buffs then debuffs remove your first buffs.


no, im serious, if you land a debuff, it should delete the opposing buff. Im not 100% sure, it will need a research :/


So Gloom would remove Magic Barrier and also decrease your M. def ---> Anchor lands for 99%


i think that mental shield is the only thing that can stop anchor effectively. But switch/trick/stun will do even better.


Surrender to fire removes resist fire.
Works the same with some skills.
But gloom does NOT remove magic barrier....
The same way hex does not remove shield.
and the same way power break does not remove might.

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PostPosted: Wed Jan 21, 2009 12:12 pm 
Count

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mariosxx wrote:
Binturong wrote:
Shalana wrote:
Binturong wrote:
Azure wrote:
SoulBlade wrote:
never heard of debuffs canceling buffs O_O
So its a double effect? lolol


Block Wind Walk/Shield :o
But Wind Shackle and Gloom don't cancel Haste and Magic Barrier. He either means that when you are gloomed it's like you don't have Magic Barrier or if you have too much buffs then debuffs remove your first buffs.


no, im serious, if you land a debuff, it should delete the opposing buff. Im not 100% sure, it will need a research :/


So Gloom would remove Magic Barrier and also decrease your M. def ---> Anchor lands for 99%


i think that mental shield is the only thing that can stop anchor effectively. But switch/trick/stun will do even better.


Surrender to fire removes resist fire.
Works the same with some skills.
But gloom does NOT remove magic barrier....
The same way hex does not remove shield.
and the same way power break does not remove might.


okay, so it seems just some debuffs will override effects of buffs. Maybe this is the reason why necro's dps went down :D


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PostPosted: Mon Jan 26, 2009 10:11 pm 
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dagger classes if you need adrenalin, also there quit good in pve ( mobs killing) got skill that opens a chest ( for enchants so you can gian money even from that) have speed ( run speed and attack speed ) ( tyrant attck speed is highest in the game , then comes daggers), have deadly skills ( mage can go down in 2-4 skills)

also cheap equipment ( leather armours and dagger) exept for the a grade, becous dark crystal is best for dagger and dark crystal gloves recipe is kinda rare, but possible...

ok bad side:

low hp and moderate p def. - it means that if you gona kill mobs you need buffs, more accurate you need vampiric rage ( se buff with gives you ability to restore hp when you do the damage ) and othe buf to increas attack speed and defence...

tanks - you dont want to go against them... dagger hitting heavy armour = pwned for you.. most of the time...
rangers, they can be hard for you too becous they have stun , but if you are more expirienced you can handle them...

also as for all classes healers - they will pwn you hard exept you know hot to play, byt they could be harder than tanks... ( unleas you are leveling threasure hunter then you use dash and go to him wery fast...)




now about tyrant:

cheap equipment ( also leather armour as for a weapon its fist..)
many skills ( and i mean really many skills...)
cool pve and pwp ( if you have vampiric rage)
insanely hude hp capasity top lvl have around 15k...
as for the other side:
your attack speed is the highest( with top armours and so you can have somewhere around 1.4k attack speed ..) so that means 10k shouts = 1hour max... ( ssc if grade is bigger ssa then 10k ssa is about 2-3hours)

low p def. - you dont like destroyers or rangers witch do damage
to many skills :D there is to much of them if you are not expirienced ( i remeber when i was first tiem in cs use most of his bufs , and by the time i use all of them i was killed .. lol )

no vampiric rage = no fun... you cant go on much mobs you need to spam hp potions ...

low critical hit posibility ( compared to agger) you hit only normal hits with one fist 150+ dmg ( afcoure speed is insane)
but daggers hits normal hits and critical witchs double the damage( speed is not that big but....)

slow running without using his totems ( buffs) they remains for about 3mins if iam not mistaken


so from these two i would go for dagger class....

as for others i can say i have played with rangers and tanks ( also gladiator but only lvl 55) tanks arent that bad if you know how to play there are pretty fun to go with :) expecialy in partys...
gladiator is hard to lvl up idk maybe its just me but expi is really pure...

i wouldnt go with destroyer if you gona play in gracia II server (better go with berserker) destroyer is slow and almoust everyone owns him in pwp now ( yes he was strong in c4 , but not anymore)
berserker have some good skills but low p def...


and again : i would choose dagger class....


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PostPosted: Thu Feb 12, 2009 10:33 pm 
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Joined: Wed Feb 11, 2009 10:40 pm
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i use TH and still not sure about this class.
Not because it is bad, but i just try RB and kama and somehow felt that i have no contribution..They need a very good tanker. And a very good healer to heal the tanker. dagger class is only "additional" party. I dunno if dagger will be "wanted" by party. if they want DD they will prefer archer and mage, right?
correct me if i am wrong....i hope that is only my bad assumption.

:oops:


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PostPosted: Thu Feb 12, 2009 11:02 pm 
Duke

Joined: Fri Nov 16, 2007 3:03 pm
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yeah, dagger class is hardly needed for bosses
they are rather for pvp and a bit for pve


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PostPosted: Fri Feb 13, 2009 1:42 pm 
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Lhyno wrote:
yeah, dagger class is hardly needed for bosses
they are rather for pvp and a bit for pve


ouch.....i love to go for bosses (kinda thrilled to see everyone work together as one to beat the boss)
then TH is not really the right character for me then :P


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PostPosted: Fri Feb 13, 2009 2:36 pm 
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robin wrote:
Lhyno wrote:
yeah, dagger class is hardly needed for bosses
they are rather for pvp and a bit for pve


ouch.....i love to go for bosses (kinda thrilled to see everyone work together as one to beat the boss)
then TH is not really the right character for me then :P


so get nuker or tank
do u like kill sb fast? nuker.
defence? tank.
or ofc u can take healer.
mp rechargers are also very needful.

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PostPosted: Fri Feb 13, 2009 2:51 pm 
Duke

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Mac wrote:
robin wrote:
Lhyno wrote:
yeah, dagger class is hardly needed for bosses
they are rather for pvp and a bit for pve


ouch.....i love to go for bosses (kinda thrilled to see everyone work together as one to beat the boss)
then TH is not really the right character for me then :P


so get nuker or tank
do u like kill sb fast? nuker.
defence? tank.
or ofc u can take healer.
mp rechargers are also very needful.


healer all the way
if not, then nuker


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PostPosted: Fri Feb 13, 2009 4:32 pm 
Duke
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Want RB? Go make Bshop or EE :D

OR PS. My friends use PS instead of bishop :D
Of course it wotks only on easier bosses, but it works well ^^
EE is better, because it can heal and recharge the tank, so it can be pretty useful.


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PostPosted: Fri Feb 13, 2009 4:40 pm 
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Shalana wrote:
EE is better, because it can heal and recharge the tank, so it can be pretty useful.


But can't be recharged.. when I was EE and we were fighting cabrio i was the only healer and recharger.. no mana - party dies.. :o

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