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PostPosted: Tue Dec 23, 2008 9:59 pm 
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sekku i pmed u:Dcleanse is the bishy


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PostPosted: Tue Dec 23, 2008 10:14 pm 
Marquis
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wtb servid0r online>!2!@!@312

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Yehon wrote:
It's gayish, so what? I like gayish.


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PostPosted: Tue Dec 23, 2008 11:13 pm 
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nekyz riztardid it imo tu add sam tings bat imo hiz konekshan feilt


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PostPosted: Sun Dec 28, 2008 7:52 pm 
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gogo!invade the server!im sick of those pussy peace zone lovers
hope we gona get some real pvp after u join


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PostPosted: Mon Dec 29, 2008 9:15 pm 
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I was hoping to find a nice pvp server after i got some time to pay. I hope this one is a nice one :) since there are no custom shit :) i suppose it will be thou i liked oly alot :)

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PostPosted: Mon Dec 29, 2008 9:52 pm 
Marquis
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dont take my hero pleeeaaazzzzee

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Yehon wrote:
It's gayish, so what? I like gayish.


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PostPosted: Mon Dec 29, 2008 11:57 pm 
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What is your hero ;) if i suppose tyrant, well i`m a bit tyred of that class for now i prefer the gay kamaels. :) Their snobish way of behaving seems like a nice change (from the macho brut - to the little gayman ) :)

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PostPosted: Tue Dec 30, 2008 12:14 am 
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woot! thank ya ;D
btw i had 52 pts, lost 10, won 8, lost 10 (LOL) and gave up. tomorrow again ill sing olyz. so 40 pts atm =/
Our uber-clam is Imperial, a clan with a white crest, you will see us, we're a pure zerg!

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Yehon wrote:
It's gayish, so what? I like gayish.


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PostPosted: Tue Dec 30, 2008 12:41 am 
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PaaGRIO wrote:
What is your hero ;) if i suppose tyrant, well i`m a bit tyred of that class for now i prefer the gay kamaels. :) Their snobish way of behaving seems like a nice change (from the macho brut - to the little gayman ) :)

1 suggestion
if ua rly want to be imba make a SH and spamm like ghay steal divinity
u go somewhere without buffs and after the first "steal divinity" u have full buffs..QQ

AND IM STILL AT EE RANKING!!


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PostPosted: Tue Dec 30, 2008 1:06 am 
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the server just roxxx :D :D

50 pvp and 13 pk :shock: :shock: :shock:


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PostPosted: Fri Jan 02, 2009 10:52 pm 
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Damn i have less time to play now :( hope the serevr survives until i can joiin u :) btw the concept is the best :) i logged a few times and it mega cool just a npc buffer maybe will be usefull but thats another storY

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PostPosted: Sat Jan 03, 2009 12:03 am 
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PaaGRIO wrote:
Damn i have less time to play now :( hope the serevr survives until i can joiin u :) btw the concept is the best :) i logged a few times and it mega cool just a npc buffer maybe will be usefull but thats another storY


the concept is mega cool but gatehopers ruin the fun
i mean they step into the general area nuke u once and go hide again
and this happens all the time
so u gotta hide there or u gotta have shi7loadz of hp and a healer


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PostPosted: Sat Jan 03, 2009 4:19 pm 
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A side note for the inferno admin or gms. Trick, switch and bluff land rate is too low. Trick and switch simply don't land (I landed it only once 'till now and this in test situations), while when bluff lands (again, very rare), it turns you every time.

Normally, trick and switch land rate is high. When launching a bluff, there are three effects. 1 is target removal, which has a land rate comparable to trick and switch, 2 is turning around, which usually lands along with the target removal (I don't recall my target turning without target removal in test conditions, like in blinding blow) and 3 stun, which has a low land rate.
Also, blinding blow doesn't turn the target.

Please take this into account. Daggers kill by getting behind the enemy. Now, a dagger's only chance is for the enemy to look somewhere else (like gank) or to run.

Also, look into the kamael's steal divinity. I don't think it should steal half of a buff bar at 100% land, and still have a chance to remove all your buffs. Really now, yesterday a kamael stole frenzy, over the body and zealot from me. That's right, all three and half of my dances.

Soul breaker again: soul vortex land rate is too low.

STUNS don't work correctly. If you get stunned, you stay like that for 10 seconds or so. The crt stun SA for example is supposed to stun for a very short period, not for 5 seconds. The missing part in normal 10-secs stuns is the basic rule: once stunned, hitting has a chance to wake you up. That's why when you stun and run it seems to last forever.

Oh, one more thing: over the body reuse delay. It's too high! Godsend told me it has a 45 minutes cooldown. Its reuse is similar to frenzy as far as I know.



That's all I noticed for now.

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What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

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PostPosted: Sat Jan 03, 2009 4:25 pm 
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HELL!!!! IM IN THIS!!!!! TIME FOR PARTY!!!!!

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PostPosted: Sat Jan 03, 2009 4:25 pm 
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Icarus wrote:
A side note for the inferno admin or gms. Trick, switch and bluff land rate is too low. Trick and switch simply don't land (I landed it only once 'till now and this in test situations), while when bluff lands (again, very rare), it turns you every time.

Normally, trick and switch land rate is high. When launching a bluff, there are three effects. 1 is target removal, which has a land rate comparable to trick and switch, 2 is turning around, which usually lands along with the target removal (I don't recall my target turning without target removal in test conditions, like in blinding blow) and 3 stun, which has a low land rate.
Also, blinding blow doesn't turn the target.

Please take this into account. Daggers kill by getting behind the enemy. Now, a dagger's only chance is for the enemy to look somewhere else (like gank) or to run.

Also, look into the kamael's steal divinity. I don't think it should steal half of a buff bar at 100% land, and still have a chance to remove all your buffs. Really now, yesterday a kamael stole frenzy, over the body and zealot from me. That's right, all three and half of my dances.

Soul breaker again: soul vortex land rate is too low.

STUNS don't work correctly. If you get stunned, you stay like that for 10 seconds or so. The crt stun SA for example is supposed to stun for a very short period, not for 5 seconds. The missing part in normal 10-secs stuns is the basic rule: once stunned, hitting has a chance to wake you up. That's why when you stun and run it seems to last forever.

Oh, one more thing: over the body reuse delay. It's too high! Godsend told me it has a 45 minutes cooldown. Its reuse is similar to frenzy as far as I know.



That's all I noticed for now.

no offence to both you icarus and the developers of the sever but your asking for perfection which is impossible
still it seems a nice server ( i tested it a little )

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