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PostPosted: Sun Oct 26, 2008 11:39 am 
Duke
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For me, the best chronicle remains c5. After that, gracia.

I don't care what you guys say that gracia part 1 is imbalanced. I have played a 79 gh on luna and I liked it. The pvp is balanced. Daggers are supposed to kill quick, tanks are supposed to tank both magical and physical attacks (important issue).
The only thing I felt bad about were the archers. Now dagger vs archer isn't a problem, since your evasion is high and his damage is low if you glue yourself to him.

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


Last edited by Icarus on Sun Oct 26, 2008 11:41 am, edited 1 time in total.

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PostPosted: Sun Oct 26, 2008 11:39 am 
Marquis
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Hide is 1 fucked skill
totaly disbalancing the game + dual daggers ( WoW like sh1ty stuff )
im guessing it works like a silent move only you cant be targeted by anything unless you attack ( it sais target not found even if you have him on target )


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PostPosted: Sun Oct 26, 2008 11:42 am 
Duke
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Remember that the total invisible ability is implemented in the game. That's gm invis.

I'm guessing that you can just hide totally when you're standing still. Or you can probably move, but I guess that at a decreased momentum.

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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PostPosted: Sun Oct 26, 2008 12:48 pm 
Count
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Sekkurel wrote:
Vawned wrote:
It's time to stop with L2.
All Hail Blizzard and Diablo 3.

diablo 3 should be mmorpg
it will surely beat WoW


It will be offline, and you can play online by BattleNet, like D2.
And it will surely beat WoW.

Icarus wrote:
Remember that the total invisible ability is implemented in the game. That's gm invis.

I'm guessing that you can just hide totally when you're standing still. Or you can probably move, but I guess that at a decreased momentum.


Maybe you can just Walk.
They're copying Ragnarok lol.

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PostPosted: Sun Oct 26, 2008 12:49 pm 
Duke
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Icarus wrote:
Remember that the total invisible ability is implemented in the game. That's gm invis.

I'm guessing that you can just hide totally when you're standing still. Or you can probably move, but I guess that at a decreased momentum.


but probably when u are invisible you can't hit/use pots/etc but imagine....your fighting a mage....sudenly u are really low in hp.....just turn invisible run to your opponent's back /invisi off critical wound + BS and bb mage.....


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PostPosted: Sun Oct 26, 2008 1:04 pm 
Duke
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MustLoveL2 wrote:
Icarus wrote:
Remember that the total invisible ability is implemented in the game. That's gm invis.

I'm guessing that you can just hide totally when you're standing still. Or you can probably move, but I guess that at a decreased momentum.


but probably when u are invisible you can't hit/use pots/etc but imagine....your fighting a mage....sudenly u are really low in hp.....just turn invisible run to your opponent's back /invisi off critical wound + BS and bb mage.....


Yep. It is imba.
But it is not bad for me, because im daggerfan.
Dual dagger mastery is fine. I love the idea.

But the summonner skills are very interesting. U can summon the power of a cat/unicorn/demon on yourself. It means u will get super imba madafaka stats or what?


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PostPosted: Sun Oct 26, 2008 1:10 pm 
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shalana how the fuk could u like the dual dagger idea?this is so fking retarded
another try to keep up with WoW..
omg ncsoft is on the wrong way


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PostPosted: Sun Oct 26, 2008 1:17 pm 
Count
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GoDs3nD wrote:
[...]
omg ncsoft is on the wrong way

Since they created the Life Stones.

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PostPosted: Sun Oct 26, 2008 1:18 pm 
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u r absolutely right vawned...respect for c5


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PostPosted: Sun Oct 26, 2008 1:30 pm 
Elder
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I think higher PC recommendation for this..xD
Need to upgrade mine.. 8)

-gg

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PostPosted: Sun Oct 26, 2008 1:48 pm 
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-HERE'S MORE-

CHANGES to existing skills

Skill Enchant System changes
- XP consumed for skill enchant reduced to 1/10 (note: doesn't say SP but I'm assuming it does from the next line)
- XP/SP consumed for Safe Skill Enchant reduced to 1/6
Current Skill enchant effects changes:
- War Cry (prev: increase war cry effect, now: increase patk statically)
- Drains - Power (added: life leech effect increased)
- Hell Knight, Warsmith, Necromancer. Over enchanting summons will give a 10% xp penalty, this penalty will dissapear after lvl 80.
- Hate-type skills, if enchanted for power, will increase hate power effect (???)
New Skill Enchant effects:
- Additional enchant options, including a PVP-oriented [Combat] enchant option
- All skills cooldown decreased to 1/4 but unaffected by casting/attack speed
- when healing, if skill mastery (i.e. the lvl 77 skill everyone gets) is toggled, the healing effect will increase 3-fold
- the 2 bow/bowgun skills the do more damage when low HP (I think it's the PR and Trickster one) is changed to a 'Frenzy'-type skill (I assume it means you can only use when low hp)
- Increased following success rate: backstab, deadly blow, lethal blow, critical blow, blinding blow
- Knight-type classes' normal attacks have additional hate
- Summoners gain MP when doing normal attacks (like prophets??)
- Inspect skills cooldown/duration changes:
- Appetite for Destruction, Vampiric Impulse, Protection Instinct, Magic Impulse: Cool down decreased to 1/2, duration increased by 15s
- (all the debuffs): duration increased by 60s
- (I think restoration): duration incrased by 15s
- Kamael Race have increased defense against critical attacks: decreased chance to *get* critical hitted, decrease critical damage received
- The following skills will remove buffs that affect the same type of stat (maybe not prophecies... unconfirmed):
- warrior bane, mage bane, mass warrior bane, mass mage bane, block windwalk, block sheild, mass block windwalk, mass block shield
- OL clan buffs now affects party members too
- .... not sure... but I think its: fatal strike's (maybe it's hammer crush) power increased, has chance to lethal
- hate and hate aura now gives the caster maximum hate value, aginst players chance to change target increased by 90%
- judgement and tribunal have added effects: Decrease pdef against melee weapons
- skill name change...
- sacrifice skills: removed <75% limit to ability to cast. Reduced HP cost, increased success rate (I think i got soemthing wrong here)
- Following skills have reduced hate values:
- greater heal, greater group heal, major heal, major group heal
- Following skills are now learned at 82 instead of 81 (if you've learnt it already it will remain):
- the 3 protection skills
- Skills added to following classes:
- 6th sense: hell knight, pheonix knight, eva templar, shillien templar
- detect weakness: duelist, dreadnought, grand khavitari, titan, meastro, fortune seeker, doombringer, soul hound
- vampiric mist added debuff effect
- shadow step will take you behind the target
- <skill name> changed to lvl 80 skill, can learn directly from skill trainer
- <something armour skill> increased effect, duration changed to 5min, cooldown is 1hour
- healing skills casting duration decreased (i.e. faster cast speed)
- focus attack changed to toggle skill
- lure, hate value increased
- using toggle skills will not interrupt player movement (finally!!)
- changed look of skill description display window
- changed sound effect of poison blade dance
- new graphic animations:
- real target, death mark, warrior skills, invincible-type skills

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PostPosted: Sun Oct 26, 2008 1:53 pm 
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Following skills have reduced hate values:
- greater heal, greater group heal, major heal, major group heal

omg look at this retardnes!!
now u wont look for experienced or pro healer
u will look just for healer

if till now healers had to feel(know) the perfect time,the correct second u need to heal now any nab can do it..

@programers:dudes cut ur hands and ur stupid boxes containing a bit gray cells called head off


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PostPosted: Sun Oct 26, 2008 2:00 pm 
Elder
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GoDs3nD wrote:
Following skills have reduced hate values:
- greater heal, greater group heal, major heal, major group heal

omg look at this retardnes!!
now u wont look for experienced or pro healer
u will look just for healer

if till now healers had to feel(know) the perfect time,the correct second u need to heal now any nab can do it..

@programers:dudes cut ur hands and ur stupid boxes containing a bit gray cells called head off


Maybe just a few adjustments...xD (lets think in a positive way) 8)

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PostPosted: Sun Oct 26, 2008 2:04 pm 
Duke
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- All skills cooldown decreased to 1/4 but unaffected by casting/attack speed

That's a joke right?

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PostPosted: Sun Oct 26, 2008 2:05 pm 
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the game is easyer and easyer
look even the casting time of the healing skills is reduced
omglolzomatic

shadow step will take you behind the target

this is what i call DAGGERS OPING!

Knight-type classes' normal attacks have additional hate


omg lolz imagine (just my crazy dreams)

mass pvp
tanker equips pole and rushes..
all targets are affected:Dlolz
next step is maybe something iwht 25k power for tanks?and hate effect when they are looking bad on their target?


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