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PostPosted: Thu Oct 16, 2008 11:18 pm 
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http://forum.pmfun.com/viewtopic.php?t=760
stop makin dye topics , not only u , everybody on this forum , all topics for dyes except the siradrian's one should be deleted

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PostPosted: Thu Oct 16, 2008 11:37 pm 
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Gladiator, maybe +5 STR/+4 CON is even better since more str means more dmg/critical chance which is all a gladiator needs.
About tanks +5 CON - 5 STR is just fine
Probably +4 WIT too.. There is no need of dex..
Warlord, haven't played one but I guess the same ones like gladiator would be fine. Low dex is bad for running you say? Well, usually we aggro on the mobs and go to the warlord or he can just use provoke which has a very wide area actually.. And I don't think that the atk. spd would be so bad..


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PostPosted: Fri Oct 17, 2008 12:40 am 
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For pve gladi and warlord have more than enough hp, it can be lowered if they get VR to keep it at max. Both classes need +str and +dex for bigger and faster damage dealing.

In oly warlord will probably try to do damage with skills, especially wrath, earthq and blast (the only ranged attack), and as much as he can because normal hits and whirlwind doesnt do much dmg. He will need his maximum atkspd and speed.
So perhaps lowering str instead of dex is more useful. And his huge hp + revival won't save him if he runs with weight penalty speed...

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PostPosted: Fri Oct 17, 2008 1:02 am 
Count
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Glad don't need Dex.
Warlord need. w/o it you can't hit the mobs, low acc.
And don't say Pole Acc solve it cause it don't.

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PostPosted: Fri Oct 17, 2008 2:39 am 
Heir

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Yeah, always go for +5 dex on warlord. Subtract from con, because it barely makes a difference. With these dyes, haste potions, thrill fight and a tallum plate set, you can push your attack speed to a figure close to 700.


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PostPosted: Fri Oct 17, 2008 3:08 am 
Count
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Imo MJ heavy is better. Cause Tallum has a crap P. Def. and it removes Con, if you get stunned inside the crowd you're almost dead, you can't use Lionheart all the time.
MJ will give P. Atk., stun resist and Accuracy (acc is important, pole has a low accuracy, with all the buffs you have you'll be able to hit always), and it have more P. Def. than a Tallum.

But ofc, if you have a decent healer along with you, Tallum Heavy is better.

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PostPosted: Fri Oct 17, 2008 5:51 am 
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RAFAR wrote:
For pve


End game is all about PvP, altought Warlord is a PvE class..
And Warlord has Accuracy, Polearm Accuracy and Focus Attack, which all 3 give accuracy, it's pretty cheap also since Focus Atk is a buff and Accuracy drains like no MP. And with MJ Heavy I don't think lowering DEX would be such a problem, but again he's all about PvE, so maybe -9 CON would be the best, especially at high lvls where its all party..


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PostPosted: Fri Oct 17, 2008 10:14 am 
Heir

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Yeah, I agree, in places that stun majestic heavy is better: I used majestic heavy when in catacombs/necros. The only thing is, it took too long to kill of high defense champs; I always regreted going in without back up damage dealers, and only healers or other support classes.
But when you can get into the imperial tomb, you can make the transsition into tallum plate; you barely get stunned there. With vampiric rage and vampiric dance, you can keep yourself alive even with a mob of 10 and over on you, cuz you hit that fast and accurately. But seeing as that doesn't happen everyday, with vampiric rage and a decent healer, you'll stay alive down there and that's one of the best places for a dreadnought to farm exp in.
And if you can get dance of vamp, fury, vamp. rage, haste, berserker, greater might and pof, nothing like it: 900+ attack speed with 1.2k attack: now that's fun to watch.


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PostPosted: Fri Oct 17, 2008 10:26 am 
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Vawned wrote:
Imo MJ heavy is better. Cause Tallum has a crap P. Def. and it removes Con ...


Maj heavy also removes 2 con. And warlord has war frenzy to increase stun resistance. I think both armors are useful vs mob trains, just fine-tune ur char to one of them (tallum --> +4str dye / maj --> +4dex dye).

Azure wrote:
End game is all about PvP, altought Warlord is a PvE class..


If i had to use warlord in pvp, i would still remove str because dex removes speed, the only thing a warlord can rely on (selfbuffed/oly). Don't compare with gladiator, he has sonic move to catch up with runners, he has brutal skills to kill it in a few seconds, he has 3 ranged attacks too, he really doesnt need speed. But warlord? He only has shock blast (furthermore, just from 500 range), and its land rate isnt too high, if he cant run, he just can't attack well his fleeing opponent.
And in mass pvp warlord will obviously run (-too much dex?) into the enemy mass and spam skills to weaken them for ranged DDs (his patk won't kill them all anyway).

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PostPosted: Fri Oct 17, 2008 11:13 am 
Count
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RAFAR wrote:
Vawned wrote:
Imo MJ heavy is better. Cause Tallum has a crap P. Def. and it removes Con ...


Maj heavy also removes 2 con. And warlord has war frenzy to increase stun resistance. I think both armors are useful vs mob trains, just fine-tune ur char to one of them (tallum --> +4str dye / maj --> +4dex dye).

[...]

I know it also removes con, but it's better.
And about War Frenzy, you'll not toogle all you have On. You'll lose so much mana.
And you need to cast Lightning "somewhat" and Earthquake so much you can. And lowering your Con you'll move less HP. The long rage attack consume it, you'll lack stamina against your opponent.
Undoubted IC is the best choice, if you can't reach t. MJ Heavy.

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PostPosted: Fri Oct 17, 2008 11:42 am 
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ok stop this retarded "FOR PVE"
endgame aint pve
at lvl 79-80 when u have couple of boss jewels and a castle and 20+ clanwars u dont pve!u just go and have fun
and IF u go for pve im pretty sure u use ur subclass for that or 1 of ur secondary chars(wich are not in the clan-they wont get pked by the enemies endgame chars)

my personal opinion
endgame glad is easy-just cut 9 dex and add +5str+4con

for warlords
played warlord but didnt reach endgame so ill just try to find it out now
since u r slow but full of hp maybe it would be good if u improve ur hp
why?by cuting con u 100% say NO to revival..cmon!10% hp is low but still reachable without -con
why u need speed if u have aoe stuns?u gona improve dex?wtf just think about what u gona get(sux imo)
by adding str u wont make ur dps higher..
i would personaly go for -str+con
u anyway dont deal dmg
in mass pvps u just go in the enemies lines and spam the stuns and debuffs
for tanks i would use the tanker set +4dex+4con -str
again in endgame situations u wont pvp 1v1
that means ur dps as a tank sux(well u have mages/archers/kamaels/daggers)
so best is to improve ur hp and dex(speed/block rate blabla) so u r more efficient in tanking
u just run around use hate and agression
and u have to guess the right time for shield of faith


:idea: i dont claim these setups as absolutely correct :idea:


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PostPosted: Fri Oct 17, 2008 2:08 pm 
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what pvp do u meen?
1v1?
pt vs pt?
mass war(like ally vs ally)
siege?

this is very important
different situations give out different buffs and damage setups
how the fuk u can have for example songs+dances in 1v1?
rly no way!simply cuz thats oly or open field
open field means in that case that u inv every 2 minutes sws and bd
and after singing and dancing they leave pt
and in case of pvp they stand back and watch
no way imo
that sounds stupid


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PostPosted: Fri Oct 17, 2008 2:25 pm 
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in pt vs pt its simple
just +dex+con-str
u proly have bd+sws+cov
and archers/daggers/mages whatever it is
u deal SHI7 dmg compared to them
the only thing u can do is to protect them from dmg
i always use this trick
the bish keeps ONLY ME on the target
i rush the pt and go in ud mode same time second wave comes(the dd and the healer)
simple balance life and heals do the job great

other thing is that u can stand in the main line(stay in the group) and use shield of faith(u take part of the dmg of ur pt members)
its even easier for the bish to handle this situation

after shield of faith worns off u can ask the bish to give u celestial shield
and u go to trick 1:rush the enemies and go to ud mode + agression spamms

if the tank and the healer work together they will 100% win

in 1v1 i use on my sk only +wit-int dyes
sometimes i use +4dex-4con to higher shield def rate

tanks dyes are very shi7y
if u drop con u rly waste ur main powah
hp+pdef

for example imagine what amount of hp will u have if u use ToD (sk/da)
and same time if u have -4con dyes

donno i personaly use only +4wit on tanks if im gona pvp

maybe some1 that knows dyes better can help here
:idea: icarus move ur ass and log on :idea:


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PostPosted: Fri Oct 17, 2008 2:36 pm 
Heir

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For Warlords:
I'd leave str alone. Their damage sucks as it is, no need to make it any worse. And cutting 4 con makes barely any difference... you still have close to 9000 hp with battle roar. Improving your dex actually helps... your AOE stuns don't really ever stun the entire mob, maybe like 2-3 out of 7-8. 5 or more if you're lucky. And your critical rate with hunter's song is like 280 with 34 dex, which is pretty decent. Use warcry, your attack jumps from 1.2 to 1.5K (this is with tallum plate). Combine this with vicious stance, your critical rate, and your now decent accuracy, you get enough criticals to speed up the amount by which you can dispose of mobs.
PvP: Warlords = heh. They can run into a group of people, maybe manage to stun a few people, and reduce their cp by a bit, but if a nuker spots them, they're done for.


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PostPosted: Fri Oct 17, 2008 5:38 pm 
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xD ruid u almost copy paste.. nvm
u forgot that i mentioned bishops also
that means if mage spots u and u have a normal pt with a good healer its peace of cake to kill the mages(they are vulnerable to stuns)

rush
wrath/earthquake/proly u will get celestial shield or shield of faith/stun stun sutn
u r happy:D

same time healer balance+group lala

if u die mass res:D gg


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