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What class do you hate most in pvp? (Not Oly)
Gladiator 35%  35%  [ 19 ]
Treasure Hunter 15%  15%  [ 8 ]
Hawkeye 13%  13%  [ 7 ]
Necromancer 37%  37%  [ 20 ]
Total votes : 54
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PostPosted: Fri Oct 10, 2008 3:37 pm 
Marquis
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dont forget the uber phantom summoner with his uber Death Spike. He is better than any mage.

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PostPosted: Fri Oct 10, 2008 3:40 pm 
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Breal wrote:
PHOENIX KNIGHT :cry:
i hated them too :) cayse when u play glad/tyrant/ even dagger they kill u prety easily :) that slam shit :). Thou as u know there is a solution to every problem even that :)

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PostPosted: Fri Oct 10, 2008 5:31 pm 
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Breal wrote:
dont forget the uber phantom summoner with his uber Death Spike. He is better than any mage.


+1 breal!
ive tested the ps
its fukin imba!
in pvp u can use the heal+tank summon or the dd summon and be a dd byurself

ive even soloed in MOS!
and mage=stun=death
well spark cubic is here
vs fighters u have the phantom cubic wich will lower the atk spd/patk/pdef
and vs mages u have mage bane

and imagine what will happen if u get hurricane?
u will use nightshade that will curse -mdef
u will use surender to wind
and u will nuke with hurri+ds

wtF!


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PostPosted: Fri Oct 10, 2008 8:48 pm 
Duke
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Voted: glad.
Next: necro.

Glad - cut off sonic move and sonic barrier.
Necro - remove transfer pain, or give it a max of lvl 2. (20% absorb)

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PostPosted: Fri Oct 10, 2008 9:50 pm 
Baron
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glad necro ps

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PostPosted: Fri Oct 10, 2008 10:57 pm 
Duke
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Icarus wrote:
Voted: glad.
Next: necro.

Glad - cut off sonic move and sonic barrier.
Necro - remove transfer pain, or give it a max of lvl 2. (20% absorb)


agree.....but i really hate glads (duelists of course) a lot cause a TSS critical kills 1/2 of the lineage 2 chars..... :roll: :roll:


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PostPosted: Sat Oct 11, 2008 4:08 am 
Count
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RAFAR wrote:
And what does that attack look like? Could u link a scrshot or smtg in, i think all of us wanna see it. Or describe it, at least to imagine...

razveck wrote:
yeah I heard about it but never saw it, is it smth like antharas' "spikes" that raise from the ground? pls I cant imagine how it would be


The funny thing.
There's no animation.
At least I did not saw any animation in the servers that I play where I got the augment. Just do the normal cast animation, and the target feel the hit.
L2J bug maybe.

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PostPosted: Sat Oct 11, 2008 9:27 am 
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maybe its the rock thingy that natharas spits at you
you know the giant ball of rocks


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PostPosted: Sat Oct 11, 2008 9:43 am 
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Well, since its an earth attack, it would be crazy if u could summon a big rock above the target and DOINGG, on the head (not the way the Coyote sucks in the cartoons :P )...
Perhaps this skill is too rare for ncsoft programmers to draw there smtg.

Back to topic: i hate necro because he has nearly everything that is useful for attacking and defense in pvp (has transfer pain, attack skills for summons, curses with high land rate, strong nukes... and only lacks speed but he isnt the runner type char anyway) I would give only lv3 transfer pain to him, and replace gloom and mass gloom with surrender to the unholy (glooms would be lv76-77 skills)

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PostPosted: Sat Oct 11, 2008 11:00 am 
Duke
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RAFAR wrote:
Well, since its an earth attack, it would be crazy if u could summon a big rock above the target and DOINGG, on the head (not the way the Coyote sucks in the cartoons :P )...
Perhaps this skill is too rare for ncsoft programmers to draw there smtg.

Back to topic: i hate necro because he has nearly everything that is useful for attacking and defense in pvp (has transfer pain, attack skills for summons, curses with high land rate, strong nukes... and only lacks speed but he isnt the runner type char anyway) I would give only lv3 transfer pain to him, and replace gloom and mass gloom with surrender to the unholy (glooms would be lv76-77 skills)


yep that augment is an earth attack......

but there is one thing i don't understand....

why we have surrender and resist to earth if there were no earth attacks (i think) since up to IL??

it's useless and nobody uses that imo :? :?


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PostPosted: Sat Oct 11, 2008 11:03 am 
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MustLoveL2 wrote:
RAFAR wrote:
Well, since its an earth attack, it would be crazy if u could summon a big rock above the target and DOINGG, on the head (not the way the Coyote sucks in the cartoons :P )...
Perhaps this skill is too rare for ncsoft programmers to draw there smtg.

Back to topic: i hate necro because he has nearly everything that is useful for attacking and defense in pvp (has transfer pain, attack skills for summons, curses with high land rate, strong nukes... and only lacks speed but he isnt the runner type char anyway) I would give only lv3 transfer pain to him, and replace gloom and mass gloom with surrender to the unholy (glooms would be lv76-77 skills)


yep that augment is an earth attack......

but there is one thing i don't understand....

why we have surrender and resist to earth if there were no earth attacks (i think) since up to IL??

it's useless and nobody uses that imo :? :?


orc drains are earth attacks...

And why remove them, since they don't annoy any1 ? :P

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PostPosted: Sat Oct 11, 2008 11:13 am 
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Ruud44 wrote:
MustLoveL2 wrote:
RAFAR wrote:
Well, since its an earth attack, it would be crazy if u could summon a big rock above the target and DOINGG, on the head (not the way the Coyote sucks in the cartoons :P )...
Perhaps this skill is too rare for ncsoft programmers to draw there smtg.

Back to topic: i hate necro because he has nearly everything that is useful for attacking and defense in pvp (has transfer pain, attack skills for summons, curses with high land rate, strong nukes... and only lacks speed but he isnt the runner type char anyway) I would give only lv3 transfer pain to him, and replace gloom and mass gloom with surrender to the unholy (glooms would be lv76-77 skills)


yep that augment is an earth attack......

but there is one thing i don't understand....

why we have surrender and resist to earth if there were no earth attacks (i think) since up to IL??

it's useless and nobody uses that imo :? :?


orc drains are earth attacks...

And why remove them, since they don't annoy any1 ? :P


ohhhh ok didn't knew drains were earth attacks :lol: :lol: :lol:

but yeah they don't annoy anyone..... :D :D


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PostPosted: Sat Oct 11, 2008 11:38 am 
Duke
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Only orc drains only.. the rest are dark ^^

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PostPosted: Sat Oct 11, 2008 2:42 pm 
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Ruud44 wrote:
orc drains are earth attacks...

And why remove them, since they don't annoy any1 ? :P


Orc's Drain are not Earth Rudd. (And not Darkness too. =x)
The only Earth Attacks are these:

http://l2p.l2wh.com/attributes.html wrote:
Earth

* Antharas' Breath (monster)
* Dance of Medusa
* Decay
* Spoil (overenchanted only)
* Spoil Festival (overenchanted only)


And mustlove.
I think the same thing.
And why SPELLSINGER has Surrender To Earth?!

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PostPosted: Sat Oct 11, 2008 2:58 pm 
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Read the Darkness again L2p_(click me) - "There are several player skills which look like they should be Darkness but aren't. Be aware of this when an Overlord drains you for 1k damage even though you had Elemental Protection and Song of Invocation or whatever."

I am not sure that is Earth. You got to test it with buffer!

Elemental Protection - protect from wind, water, fire, earth.
If it's one of these attributes = less damage than w/o the buff !!!
Divine Protection - protect from sacred (holy) and darkness.
If it's one of these attributes = less damage than w/o the buff !!!


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