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PostPosted: Sat Sep 06, 2008 11:47 am 
Viscount
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Location: Dark elven village
I would make it c4 again... :P

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PostPosted: Sat Sep 06, 2008 12:39 pm 
Baron
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I would remove the fucking S 80 sh1ts...imo the idea of top and low S grade really sux...


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PostPosted: Sat Sep 06, 2008 2:12 pm 
Marquis
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Crafting system

every char can use the dwarf recipes but will have -10% chance of making a item any item making the Dwarfs The beste crafters i hate the idea that a De or Human cant make a freaking sword even a wooden 1 Is it that hard to hold a hammer and bash some metal ???

HE : Skill : Imperial Glory Increase crit rate patk and crit power but at the cost of your hp ( its like a arcane power )

PR : passive : Hexing shot : able to hex a target when you crit

active : Shilens Might : Gives darkness dmg to arrows and also cand slow a target when you crit ( a toogle that comsumes mp )

SR : Eva's Mercy : Gives water atribute dmg to arrows and also slows the target when you crit

Prophet : Polarity switch inverses the effect of some buffs ( landrate 30 % )

SE : Balance MP : oh yeah dont need to describe this skill

EE : Water Shiled : gives bonus pdef agains archer/water/wind/earth/light attacks but makes the target vulnarable to fire/darkness attacks

Weapon expertise : makes the person recognize every weapon in history givin you bonus dmg with every weapon ( all fighter classes )

Daggers : Time Lock : by using there inhuman speed they imobilse the target in a flash making the target think tame has stoped ( kinda of an anchor skill low cast and 40% land rate influenced by str )

Orc fighters : Ancestral Spirit : when close to death they see there ancesters giving them bonus pdef patk crit rate speed and attack speed

Warlord : Heavens Glory : by shouting to the heavens the player is granted increadible power but at the cost of half there hp ( kinda like a frenzy )

Tyrant : Shatter Armor : Using his immense power and speed the tyrant can smash and destroy the enemies armor making them more vulnerable to fist attacks

Overlord : Seal of Confuvion ( yeah changes target :)) very nice in siges making the enemyhit each other xD
Paagrio Pledge : Buff that increases cp recovery and hp recovery significantly

Slaughter System

how does it work ??? simple the more enemies you kill the more points you get the more you kill 1 enemy the more you get points and so on and with these points you can buy stuff from a npc


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PostPosted: Sat Sep 06, 2008 2:44 pm 
Duke
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the hexing shot is a good idea, but it would be better as a SA

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PostPosted: Sat Sep 06, 2008 2:46 pm 
Marquis
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on a pvp server i've seen it on a custom bow, it gave focus and at +4 chance to hex target during a crit lol xD

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 Post subject: massachusetts
PostPosted: Sat Sep 06, 2008 3:59 pm 
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седиди микеки
досасо дабамо culver
носеби китопи


Last edited by bate on Fri Nov 27, 2009 11:14 am, edited 5 times in total.

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PostPosted: Sat Sep 06, 2008 4:03 pm 
Baron

Joined: Sun Sep 02, 2007 1:22 pm
Posts: 265
Location: salamina-GREECE
i'd make some war changes.
All archers:Penetrating arrow(ignores wall/gate deflect arrow effect and deals normal damage to them.Also if used against a shield-wearing player it decreases his/her shield rate.(a bit slower atk spd but normal cast time(like shooting))

Dominator:Soul of the Leader:(toggle) nearby clan members take a little portion of damage taken and share ur toggle skills mp penalty.

Destroyer:Brutal Force:A great swing of the blade damages nearby enemies
Survival instinct:Increases HP/CP/MP regeneration.A hit that would kill u is ignored,in that time dmg is ingored for 1,5 secs, speed and vr effects are bestowed on u.Usable only when Guts or Frenzy are active.

Necromancer:this one is my favorite....
Reanimate:Allows u to summon ur dead enemies for a length of time but with weakened statistics.While summoned ur hp/mp will be drowning and ulll suffer from a -2INT.
Puppet Mastery:allows u to control +1 reanimated monster each time.Penalties are bestowed but they are halved expect the first one.
rip off transfer pain.....
Undead Stronghold:The necromancer becomes a leach for a length of time which increases his INT and m.def while draining speed and concentration greatly.Resistance to darkness/weakness to holy is added and the charcter is treated as an undead instead of human.
Share the pain:creates a bond between u and ur opponent.U suffer 10% of the dmg dealt to him and he suffers 10% of dmg u took.Also when one of the two die the other one takes a large amount of dmg

New orc mage class:Spirit Evoker
This is a summoner class which summons spirits bla,bla, bla...

All Orcs/dwarfs:disbelief: resistance to magic debuffs such as root.

Archers:Concentrated attack:Only able when all archers of party are aiming the same target.Accuracy and power are increased and normal arrow hits get an AoE dmg effect.

Bladedancer/Swordsinger:(toggle)Flag holder:Increases nearby pt members p.def and m.def.

Sorcerer:Flaming spirit:when physically hit an aoe Small-dmg effect is activated which deals no threat at all.
Spell Singer:Blizzard Spirit:when physically hit p.def is increased by a little amount each time.
Spell Howler:wind Spirit:when physically hit the atk spd of ur enemies arround u is deacreased by a very little amount.

DAggers:Safe escape:Unable to strike but its like having an extra dash(this buff cant be canceled with alt+left click)

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PostPosted: Sat Sep 06, 2008 4:46 pm 
Viscount
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Posts: 399
heh, these are most new skills ideas, but they are good.

i was thinking for the orc summon ( it will be my favorite class if nc soft make one) a few posibilities: give him summons like gobblins, ogres, trolls or give him tiggers, bears, buffalos, wolves and call the class "Beast master" or something like that :))).

For the dwarf mage class, no nuker, just a party assisstant :))).

and yah, i would add more visual effects for spells, skills...

The idea of making necro more of a debuffer and less of a nuker is good, but still, thyis is necro, a mixt of summoner and nuker.

And about summoners, i would take away mage bane form WK, let EE have the right for it, and for arcane desruption too.

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PostPosted: Sat Sep 06, 2008 5:15 pm 
Baron

Joined: Sun Sep 02, 2007 1:22 pm
Posts: 265
Location: salamina-GREECE
Another good idea i had,,,,
lowering CH prices and making clan war cost money...
not much time left i have to go i ll continue the post later....

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PostPosted: Sat Sep 06, 2008 6:45 pm 
Viscount
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Posts: 456
Location: Dark elven village
Sekkurel wrote:
Crafting system

every char can use the dwarf recipes but will have -10% chance of making a item any item making the Dwarfs The beste crafters i hate the idea that a De or Human cant make a freaking sword even a wooden 1 Is it that hard to hold a hammer and bash some metal ???


I disagree... Players do dwarfs for spoiling and crafting... I think this shouldn not change...

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PostPosted: Sat Sep 06, 2008 6:52 pm 
Duke
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razveck wrote:
the hexing shot is a good idea, but it would be better as a SA

I don't think so, because that's supposed to boost the pr. Hawkeye with hex wtf.

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PostPosted: Sat Sep 06, 2008 7:07 pm 
Duke

Joined: Fri Nov 16, 2007 3:03 pm
Posts: 2034
Icarus wrote:
razveck wrote:
the hexing shot is a good idea, but it would be better as a SA

I don't think so, because that's supposed to boost the pr. Hawkeye with hex wtf.


That hex shot skill would be good for pr, so that the pr can shoot still from the range of 900 and also hex at the same time. It sux that you can only use it in a short range with an archer while it's damage will be lower anyway due to the close range.
Oh yea, I'd remove that nerf for archers. I rly don't know what they were thinking when they did this.

Also, I disagree with nerfing WK, remove mage bane and disruption?
Bane is alrdy screwed up because of combo buffs, EE is alrdy strong w/o mage bane and arcane disruption is there to replace the missing wind shackle. PS got poison/ds that's 100% enough balance alrdy.


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PostPosted: Sun Sep 07, 2008 12:56 am 
Baron

Joined: Sun Sep 02, 2007 1:22 pm
Posts: 265
Location: salamina-GREECE
Orc summoner with fire attribute cause pa'agrio is the god of flames.

making RP easier to organise and FINALLY PEAPLE USE THE GOD DAMN PARTY recruting icon on the bottom left of ur screen u f@cking retards!

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PostPosted: Sun Sep 07, 2008 12:57 am 
Baron

Joined: Sun Sep 02, 2007 1:22 pm
Posts: 265
Location: salamina-GREECE
Give to ES a nuke .weak but usefull during pvps or kiting strategies

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PostPosted: Sun Sep 07, 2008 2:24 am 
Knight

Joined: Wed Jul 23, 2008 12:46 pm
Posts: 92
give a tyrant heavy armor mastery and faster recover skills lets see 20% will be ok i think :)

short a transfer pain to 20% max on necro and all his debuffs should stays for 6-10 sec

TK- boost dmg give some uniqe skills
paladin should have own summon like dark panter on DA ( white tiger :D )

gladiator should have only light armor mastery ( in ancient rome gladiators didin t fight with full body armor )


remove augu from weapons
instead of kamaels nc developers should add new profesions to existing races


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