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PostPosted: Tue Aug 19, 2008 12:29 pm 
Knight

Joined: Fri Aug 08, 2008 6:35 pm
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GoDs3nD wrote:
Giseraec wrote:
@icarus after you use wind ice fire , then slug crusher the debuff of the vortex wont dissapear , it will change into vortex slu/crusher debuff which lasts only 7seconds or something like that and you still do the same damage as with normal vortex debuff

@kormag , usually when i pvp daggers with my sps i don't rush to get vortex
,i just want to land ice vortex to make sure that he is slowed and i get range , then i try vortex again crusher and he is dead.

for a sph vs dagger i agree that the tactic should be surrender>vortex>slug>hurri and it should be end game tactic in oly , sph is hardest mage to beat in oly just because he kills you too fast , even gladis will be beaten because they have slow attk speed and speed , only for titan i'd suggest to slow him and get distance :D


dude u got nothing of icarus' post.. he sais"WHY THE HELL SHOULD I RUIN THE FKING DEBUFFING EFFECT OF VORT WITH HE FKING BUSTER!"
i absolutely agree this because its better to leave the debuffing effect slow down ur enemie and give u + dmg to ur hurri.. nuke ur enemy 2 times and later slug the fking vortex!


if u would read my post and be more civilized person you wont just reply my post with bad words , you didn't even played hellbound that's for sure
ok ill write again for some blind people : slug and crusher don't remove the vortex debuffs , it just replaces it with Slug or crusher debuff which is the same to vortex only it lasts 7-10 seconds don't know for sure never counted lol

if you still didn't get it maybe this will help you :
surrender + nuke = 1k damage
surrender +vortex +nuke = 1,5k dmg
surrender + slug + nuker = 1,5 dmg only that it lasts less time


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PostPosted: Tue Aug 19, 2008 3:33 pm 
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i havent played good hb serv sph.. when i tested it at hb it deleted the debuff effect and nothing else.. ok excuse me i didnt know about the debuffing eff of the slug since hb


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PostPosted: Tue Aug 19, 2008 3:45 pm 
Knight

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slug/crusher just replaces vortex icon from buff bar and has same attributes i mean you deal the same damage with hurricane or hydro while it is on the target , only bad thing is that will be gone faster than the vortex
i know this for sure because i had many slugs on me and crushers , and when i played sps if i used crusher , the target would still have the -30% speed


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PostPosted: Tue Aug 19, 2008 3:50 pm 
Duke
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Giseraec wrote:
@icarus after you use wind ice fire , then slug crusher the debuff of the vortex wont dissapear , it will change into vortex slu/crusher debuff which lasts only 7seconds or something like that and you still do the same damage as with normal vortex debuff

WHO said that it cancels vortex'es slow? Because i didn't. What do you prefer, to give him a 17 second slow or a 7 second slow? That's called ruining the debuff. You think you can kill him in 7 seconds? Try to understand my post before talking.

@Kormag: i didn't interpret your post well. It's my fault too. Nothing to it.

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What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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PostPosted: Tue Aug 19, 2008 4:05 pm 
Knight

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Location: Romania
Icarus wrote:
Giseraec wrote:
@icarus after you use wind ice fire , then slug crusher the debuff of the vortex wont dissapear , it will change into vortex slu/crusher debuff which lasts only 7seconds or something like that and you still do the same damage as with normal vortex debuff

WHO said that it cancels vortex'es slow? Because i didn't. What do you prefer, to give him a 17 second slow or a 7 second slow? That's called ruining the debuff. You think you can kill him in 7 seconds? Try to understand my post before talking.

@Kormag: i didn't interpret your post well. It's my fault too. Nothing to it.


yea actually slug/vortex casting speed is so fast and it deals more damage than vortex , so -10 secs for a fast and huge amount of damage worths it


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PostPosted: Wed Aug 20, 2008 12:12 am 
Vagabond

Joined: Sun Aug 17, 2008 2:27 pm
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KentZ0ne wrote:
SH : Slow lvl 6
SpS : Frost Bolt - Slow lvl 2
Necro : Mass Slow, but only 40%base land rate , not 80%;

Necro have stun on his cursed man but i don't see this like an effective option to run.
I can't see why SH can't outrun an enemy. He have highest m.atk for landing his slow also.
And i can't stop laughing.. You guys actually think on how much dex have everyone (24 elf;23 d.elf;21 human mystic).
Yes, SpS have Ice Vortex wich decrease 30% speed , while Wind Vortex only 10% or Dark Vortex , nothing. But still you land easyer Wind Vortex than Ice Vortex (SH's m.atk vs SpS's m.atk)


Another time I agree with Kent, I mean some things in the game are only true with deep testing experience, and are not exactly the same as what the numbers states in theory or the explanation icon in game, unfortunately for all of us :( Only our own experience may show us the truth :)


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PostPosted: Wed Aug 20, 2008 2:39 pm 
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teonnuker wrote:
KentZ0ne wrote:
SH : Slow lvl 6
SpS : Frost Bolt - Slow lvl 2
Necro : Mass Slow, but only 40%base land rate , not 80%;

Necro have stun on his cursed man but i don't see this like an effective option to run.
I can't see why SH can't outrun an enemy. He have highest m.atk for landing his slow also.
And i can't stop laughing.. You guys actually think on how much dex have everyone (24 elf;23 d.elf;21 human mystic).
Yes, SpS have Ice Vortex wich decrease 30% speed , while Wind Vortex only 10% or Dark Vortex , nothing. But still you land easyer Wind Vortex than Ice Vortex (SH's m.atk vs SpS's m.atk)


Another time I agree with Kent, I mean some things in the game are only true with deep testing experience, and are not exactly the same as what the numbers states in theory or the explanation icon in game, unfortunately for all of us :( Only our own experience may show us the truth :)


b4 starting asslicking and spreading ur philosophy read this

sh has slow on 3 effect not 6 also sh slow has 600 range
frost bolt effect 2 but range 900 + some dmg from nuke(kormag)


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PostPosted: Thu Aug 21, 2008 5:41 pm 
Duke
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Giseraec wrote:
yea actually slug/vortex casting speed is so fast and it deals more damage than vortex , so -10 secs for a fast and huge amount of damage worths it

And what difference does it make if you cast it 7 seconds after?

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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PostPosted: Thu Aug 21, 2008 6:16 pm 
Knight

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Icarus wrote:
Giseraec wrote:
yea actually slug/vortex casting speed is so fast and it deals more damage than vortex , so -10 secs for a fast and huge amount of damage worths it

And what difference does it make if you cast it 7 seconds after?


after 7 seconds the target will be already dead imo by hydro/ hurricane , why not use this powerful skill vortex slug/crusher ?


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PostPosted: Thu Aug 21, 2008 6:40 pm 
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and if he turns some UD,blokade skill?PLIX PLOX NO KILL ME!


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PostPosted: Thu Aug 21, 2008 6:57 pm 
Vagabond

Joined: Sun Jul 20, 2008 1:07 pm
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I know it's a bit oftopic, but I'd like to ask about vortex slug. From what I red here, I get it that this spell is used against targets which are under effect of some vortex and casting vortex slug will deal additional damage, but decrease the time of vortex debuff, am I right?

Anyway, I'd agree with +int+wit//-men and +con/-str dyes. I prefer to have a bit more HP/CP to not get killed by 1 sneaky gladiator with TSS reused rather than running around like crazy :roll: and if you want to get the most profit from dyes, you should try to rise rise statistics that are already high, becouse bonus you receive will be percentual.

Edit: And one more thing: as IL came to our server, daggers (especialy TH) have a chance to perform lethal strike on all their skills and I'd like to ask if it's normal that lethal strike can reduce both your HP and CP to 1. (funny to see one PiPi-buffed TH to kill 2 glads with dances+pipi-buffs with 2 skills and 2 normal hits)


Last edited by Jeri on Thu Aug 21, 2008 7:07 pm, edited 1 time in total.

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PostPosted: Thu Aug 21, 2008 7:00 pm 
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Jeri wrote:
I know it's a bit oftopic, but I'd like to ask about vortex slug. From what I red here, I get it that this spell is used against targets which are under effect of some vortex and casting vortex slug will deal additional damage, but decrease the time of vortex debuff, am I right?

Anyway, I'd agree with +int+wit//-men and +con/-str dyes. I prefer to have a bit more HP/CP to not get killed by 1 sneaky gladiator with TSS reused rather than running around like crazy :roll: and if you want to get the most profit from dyes, you should try to rise rise statistics that are already high, becouse bonus you receive will be percentual.

bullseye


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PostPosted: Thu Aug 21, 2008 7:22 pm 
Knight

Joined: Fri Aug 08, 2008 6:35 pm
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Jeri wrote:
I know it's a bit oftopic, but I'd like to ask about vortex slug. From what I red here, I get it that this spell is used against targets which are under effect of some vortex and casting vortex slug will deal additional damage, but decrease the time of vortex debuff, am I right?

Anyway, I'd agree with +int+wit//-men and +con/-str dyes. I prefer to have a bit more HP/CP to not get killed by 1 sneaky gladiator with TSS reused rather than running around like crazy :roll: and if you want to get the most profit from dyes, you should try to rise rise statistics that are already high, becouse bonus you receive will be percentual.

Edit: And one more thing: as IL came to our server, daggers (especialy TH) have a chance to perform lethal strike on all their skills and I'd like to ask if it's normal that lethal strike can reduce both your HP and CP to 1. (funny to see one PiPi-buffed TH to kill 2 glads with dances+pipi-buffs with 2 skills and 2 normal hits)

2 glads with dances and PP buffs killed by TH ..... lol .... what kind of idiot glads are those , yr server must be bugged or players are extremely noob


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PostPosted: Thu Aug 21, 2008 7:26 pm 
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lethal chance... if its supa high its normal maybe its luck... 2 skills for 2 glads

i remember i raided baium alone with my th


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PostPosted: Thu Aug 21, 2008 7:28 pm 
Knight

Joined: Fri Aug 08, 2008 6:35 pm
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GoDs3nD wrote:
lethal chance... if its supa high its normal maybe its luck... 2 skills for 2 glads

i remember i raided baium alone with my th


gtfo with your TH and your stupid servers , i know those kind of servers where u get all vampiric buffs ,boss jwlz and u can kill valakas alone


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