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 Post subject: Regarding attribute stone and its effect
PostPosted: Wed Jul 30, 2008 3:46 pm 
Vagabond

Joined: Sat Jul 12, 2008 10:07 am
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Hi guys I have made a search and look thru this thread:

http://forum.pmfun.com/viewtopic.php?t= ... =attribute

But I still have some queries as like if for close range character, are those attribute going to be beneficial for us to put like fire attribute into our sword when opponent have the normal 0 in their def attribute stats.

I know someone had mention that nuker will benefit it when their weapon is slotted with the same element stone. Example sorceror with fire attribute stone will benefit their fire spell.

I know that some mob are weak against certain element that we can take advantage on, however i would like to gain knowledge on pvp. Is attribute stone any uses for melee character? :P

Thanks


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PostPosted: Wed Jul 30, 2008 4:18 pm 
Duke
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Well in pve you can take advantage, of course. For example you have a tyrant. You see some mobs with wind weak. Ofc, you should bestow wind attribute, so that you will do more damage.

In pvp... Well i didn't understand it 100%... But if the enemy's armor attribute is earth and your atk attribute is wind, you should do less damage. I don't see the atk attribute sense in pvp... I mean... It's holy or unholy, what's the difference in damage?

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PostPosted: Thu Jul 31, 2008 12:11 am 
Vassal
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Icarus wrote:
In pvp... Well i didn't understand it 100%... But if the enemy's armor attribute is earth and your atk attribute is wind, you should do less damage. I don't see the atk attribute sense in pvp... I mean... It's holy or unholy, what's the difference in damage?


Wouldn't a wind attack do better damage to an earth-like resistance? Like spellhowlers vs. antharas?


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PostPosted: Thu Jul 31, 2008 8:55 am 
Duke
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No, the release notes state that an attribute/alignment -specific armor resists its opposite. For example fire armor resists water, holy armor resists unholy attacks and earth armor resists wind attacks. True, it sounds kind of odd, considering the attribute theme of the game -> holy mobs dark attack weak point, sacred attack resistant. Also, unholy mobs (undead only) are sacred weaklings.

It's kind of odd, but this is it.

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

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PostPosted: Thu Jul 31, 2008 10:24 am 
Viscount

Joined: Thu Aug 16, 2007 1:06 pm
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demons are sacred weakling too
attributes increase your damage even against not weak target
on retail, a draco bow with 150 fire (max level) do around 50% more damage on other players
it will be lowered in ct2.1


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PostPosted: Thu Jul 31, 2008 11:49 am 
Duke
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Didn't know that. Good to know, ty for the info.

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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PostPosted: Thu Jul 31, 2008 4:17 pm 
Forum Troll
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lightoflife wrote:
demons are sacred weakling too
attributes increase your damage even against not weak target
on retail, a draco bow with 150 fire (max level) do around 50% more damage on other players
it will be lowered in ct2.1


any atribute highers the dmg?


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PostPosted: Thu Jul 31, 2008 5:03 pm 
Duke
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Well, from what he said each attribute highers it.

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PostPosted: Thu Jul 31, 2008 10:15 pm 
Vassal
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That's gonna take some getting used to... :shock:


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PostPosted: Mon Aug 04, 2008 12:02 am 
Elder

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i got fire attribute on my archmage arcana and fire skills such as promi and fire vortex do a bit more dmg and vortex lands often. My friend ST put dark stone on his arcana and not only his dmg incresed but the land rate of curses too . :? :? :? :? :?


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