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 Post subject: [L2OFF - IL] Preview: Swarm x3 (ElmoreLab)
PostPosted: Mon Aug 04, 2025 8:18 pm 
Vagabond

Joined: Fri Jul 11, 2025 5:59 am
Posts: 7
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Swarm x3 [ElmoreLab] - Eternal IL x3:
Visit our Forum

Summer — a time for rest, sunshine, and a break from the daily grind. Some head to the sea, some just spend more time outside, and some take a break from MMOs. But autumn is drawing near, and with it comes that familiar feeling — the urge to return to Lineage 2 once again.
That craving for something new... or rather, something deeply familiar yet true.

This October–November (exact date TBA), we'll be launching a fresh Interlude x3 server.
But this isn’t just another short-lived seasonal server. This is a "permanent" server, which will not move to later chronicles and is being created with long-term support, stable and fair gameplay in mind — all within the framework of classic Interlude.

We want to share the core principles the server will be based on — so you can understand upfront whether this server is right for you.

⚔️ Core concept:
  • Chronicle: Interlude
  • Rates: x3 — a comfortable pace for those who enjoy progression, PvP, and PvE
  • Box Limit: 3 (per player)
  • Balance: Classic Interlude with carefully tuned adjustments aimed at comfort and fair competition
  • Donations: No Pay to Win — focused on convenience only; everything important will also be obtainable through gameplay or other non-pay options

⚙️ Key features:
  • Some skills have been changed — not radical reworks, but well-known solutions familiar to most players from the ElmoreLab project
  • A basic buffer is available up to level 70 — it doesn’t offer significant advantages and won’t replace a real or boxed support, but will help single-window players
  • Clan Hall buffs are slightly improved — a useful addition for clans looking to attract new players
  • Some mechanics have been reworked — with a stronger focus on fair competition
  • Epic boss zones have been updated
  • The remaining changes follow the standard improvements for x2–x3 servers - focused on stability and comfort, while preserving the classic Interlude atmosphere.

➤ Why You Should Try It
We're building a server meant to be your long-term home.
  • No wipes
  • No chaotic “innovations”
  • Ongoing support and development within the Interlude framework
  • A comfortable game pace and respect for players’ time
Only Interlude — with a focus on stability, fairness and equal conditions for all players

This is not the full list of changes — we’ll be sharing more details soon on the forum and our social channels. For now, we simply want to show the direction we’re heading in and what you can expect from this project.

Join us today:
Forum
Discord
Telegram
Telegram-chat

Stay tuned — this is just the beginning!


Last edited by SwarmHerald on Sun Aug 10, 2025 9:51 pm, edited 1 time in total.

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 Post subject: Re: [L2OFF - IL] Preview: Swarm x3 (ElmoreLab)
PostPosted: Thu Aug 07, 2025 8:48 pm 
Vagabond

Joined: Fri Jul 11, 2025 5:59 am
Posts: 7
⭐️ Interlude — Just Like You Remember, But a Bit More Modern

We know many of you love classic Interlude for its unique atmosphere, and we want to preserve it as close to the original as possible. But let's be honest: the original client in 2025 looks a bit outdated.

That's why we've chosen High Five as our base! What does this mean?
  • Visuals — Nearly identical to Interlude, with slight improvements
  • Stability — Fewer crashes and lags than the old client
  • Convenience — Flexible interface customization (skill bars, UI elements)
  • Enhanced graphics (water, lighting, draw distance)
  • Clear tooltips — Accurate skill descriptions

➜ What do you think? Do you like these changes? Ask questions in the comments — let's discuss!


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 Post subject: Re: [L2OFF - IL] Preview: Swarm x3 (ElmoreLab)
PostPosted: Mon Aug 11, 2025 5:56 pm 
Vagabond

Joined: Fri Jul 11, 2025 5:59 am
Posts: 7
⚔️ Balance or Power? The community decides!

During spot hunting and battles, the Destroyer (under limits) can wipe out dozens of mobs in seconds, outperforming other classes.
A player on Destroyer (with three windows) can monopolize top farming spots solo, while most other classes require additional characters to compete.
Result: Resources end up concentrated in the hands of a single player rather than being distributed among multiple participants.

We propose discussing possible changes:
  • Reducing the number of targets the Destroyer can hit under limits.
  • Balancing vampirism by implementing progressive efficiency reduction based on the number of enemies attacked.

These changes would preserve the class identity while making PvE more fair for everyone.

What do you think?


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 Post subject: Re: [L2OFF - IL] Preview: Swarm x3 (ElmoreLab)
PostPosted: Wed Aug 13, 2025 8:16 pm 
Vagabond

Joined: Mon Sep 02, 2024 6:53 pm
Posts: 8
You can avoid vampiric nerf with proper items or heal. Only target limit works well as a balancing feature. Without it, IL serv turns into Destro+box fiesta.


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 Post subject: Re: [L2OFF - IL] Preview: Swarm x3 (ElmoreLab)
PostPosted: Wed Aug 13, 2025 9:16 pm 
Vagabond

Joined: Fri Jul 11, 2025 5:59 am
Posts: 7
mafzord wrote:
You can avoid vampiric nerf with proper items or heal. Only target limit works well as a balancing feature. Without it, IL serv turns into Destro+box fiesta.

Noted! Thanks for sharing your thoughts.


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 Post subject: Re: [L2OFF - IL] Preview: Swarm x3 (ElmoreLab)
PostPosted: Sun Sep 28, 2025 8:23 pm 
Vagabond

Joined: Fri Jul 11, 2025 5:59 am
Posts: 7
We’ve finally prepared the long-awaited client screenshots!

Now everyone can see how the game will look on our server.
We did our best to keep the atmosphere intact while also adding improvements for players’ comfort.

All the images and details are already waiting for you in the new forum post — take a look and share your thoughts!


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 Post subject: Re: [L2OFF - IL] Preview: Swarm x3 (ElmoreLab)
PostPosted: Sun Sep 28, 2025 8:27 pm 
Vagabond

Joined: Fri Jul 11, 2025 5:59 am
Posts: 7
Closed beta testing starts in early October!

We’re looking for the most active and attentive players to help fine-tune the project before launch. This is your chance to be among the first to try out our new features and directly influence how the server develops.

What beta testers will do:
— Check the client and core mechanics
— Find bugs, errors, and inconsistencies
— Evaluate the convenience and practicality of current solutions
— Share detailed, constructive suggestions for improvement
Your feedback will be key to making the project balanced and comfortable for everyone.

Requirements:
— Willingness to complete specific tasks
— Experience playing on Interlude (PTS, clean client)
— Experience with the HF client is a plus

Ready to help? The server launch is planned for early December, so now is the perfect time to join the test and make your contribution.
To participate, you must send a direct message (DM) to one of the following:
- Send a DM to our Telegram channel
- Send a DM to our forum moderators: PrintF or EchØ.
- Send a DM to our Discord server admin @EchØ


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 Post subject: Re: [L2OFF - IL] Preview: Swarm x3 (ElmoreLab)
PostPosted: Tue Nov 11, 2025 8:14 pm 
Vagabond

Joined: Mon May 04, 2020 7:25 pm
Posts: 1
What happened ? :shock:


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