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 Post subject: Gracia Updates
PostPosted: Mon Jul 21, 2008 10:02 am 
Baron

Joined: Sun Sep 02, 2007 1:22 pm
Posts: 265
Location: salamina-GREECE
Here are almost all of the Gracia updates.....
Vitality System

A vitality system that provides bonus Exp. during hunting has been added.

Vitality Points can be acquired when a character is offline, in a peace zone, or hunting Raid Bosses.

When you accumulate Vitality Points and raise your Vitality Level, the bonus Exp. that is acquired also increases in proportion.

When you obtain Exp. by hunting regular monsters, rather than Boss or Raid Monsters, Vitality Points are consumed.

You can check the character's Vitality Level from either your status window or your character details page.

Battle System Changes

The close range physical damage of characters and monsters has been increased.

A damage bonus that depends on the proximity between the target and the attacker has been added.

The distance between the attacker and the target now influences the damage of long range physical attacks.

The damage of poison and bleed type skills has been increased.

A character's resistance status will now have the possibility of decreasing the duration of debuffs.

Skills

New Skills

The new skill "Vanguard" has been added for all Knight classes. (Initial acquisition at level 43.)

A dual-sword or two-handed sword can be used while in the Vanguard state.

New physical attack skills have been added that can only be used while in the Vanguard stance. (Initial acquisition at level 44).

The new skill "Inquisitor" has been added for all Healer classes. (Initial acquisition at level 44.)

New magic attack skills that can only be used while in the Inquisitor state have been added.

Other new class-specific skills have been added.

The following skills are acquired by double-clicking on the corresponding spellbook.

Abyss Waker, Plainswalker, and Treasure Hunter


Shadow Step – Cancels the enemy’s target and instantly decreases the distance to the enemy. Available at level 72.

Abyss Walker

Evasion Counter – Has a chance to stun the enemy during evasion. Available at level 74.

Plainswalker

Evasion Chance – Has a chance to increase your mortal attack rates during evasion. Available at level 74.

Treasure Hunter

Evasion Haste – Has a chance to increase your attack speed during evasion. Available at level 74.

The following are new class-specific skills.

Warsmith

Repair Golem – Repairs summoned golem. Available at level 40.

Strengthen Golem – Temporarily increases a summoned golem’s attack power and attack speed. Available at level 43.

Armor Plate – Temporarily equips a summoned golem with an additional armor plate to increase P. Def. and maximum HP. Available at level 40.

Sharpen – Sharpens a bladed weapon to increase P. Atk. and Critical Rate. Available at level 49.

Spike – Adds a spike to a blunt weapon to increase P. Atk. and shock attack rate. Available at level 49.

Restring – Enhances the string of a bow of a crossbow to increases P. Atk. and range. Available at level 49.

Temper – Tempers metal to enhance the P. Def. of Heavy Armor. Available at level 46.

Tan – Cures leather to increase the P. Def. and Evasion of Light Armor. Available at level 46.

Embroider – Embroiders cloth to increase P. Def. and MP recovery speed. Available at level 46.

Summon Merchant Golem – Summons a trader association golem who can do basic transactions. Available at level 52.

Prophet

Steal Mana – Has a chance to recover MP when striking. Available at level 44.

Shillien Elder

Bless the Blood – Instantly bestows the blessing of blood upon party members. Has chance to recover HP when being attacked. Available at level 40.

All Kamael

Fast Recovery – Increases HP/MP/CP regeneration. Available at level 43.


Berserker

Body Reconstruction – Recovers all HP by reconstructing one’s own body. Available at level 52.

Blood Pact – Temporarily increases party members’ maximum HP and HP regeneration through a blood pact. Available at level 55.

Soul Breaker

Soul Web – Spreads a soul net and momentarily decreases the enemies’ speed. Available at level 62.

Arbalester

Imbue Seed of Destruction – Plant a Seed of Destruction in the enemy’s body. The seed grows inside the body, sucking up the enemy’s mana, and blocks the enemy’s skill use when it becomes fully grown. Available at level 68.

Oblivion Trap – Summons a mental trap. The enemy will have a chance to lose their target on every attack. Available at level 64.

Soul Breaker

Painkiller – Momentarily suppresses pain and prevents damage. When the duration ends, one feels weak. Available at level 58.

Inspector

Expert Casting – Increases casting speed and decreases magic reuse time. Available at level 40.


Existing Skill Changes
Various existing skills have been changed, or have had newly added effects applied to them.

Skills with Newly-Added Effects

Deflect Arrow: An effect that decreases crossbow damage has been added.

Real Target: Maximum range is increased to 900, increased damage for bows is decreased, and when targeting an opponent, the buff can disappear.

Soul Cleanse: This has been changed to make its use possible between Kamael.

Bleed: An effect that decreases speed has been added.

Skills with Changes to Existing Effects

Shield Mastery: In addition to the effect of increased shield defense and the shield defense rate, physical P. Def. is also increased when heavy armor is equipped.

MP regeneration has been increased for Kamael Fighter classes.

Kamael: The maximum soul replenishing number has been increased to 40.

Invincible-type skills: Beneficial buffs can be received while receiving each type of invincible skill.

Furious Soul: The evasion consumption penalty has been removed.

Protection of Rune, Protection of Elemental, Protection of Alignment: The passive effect has been increased, and upon activation, M. Def. and attribute defense are increased.

The skill Cleanse can no longer cure the Raid Curse, lethal poison, and several other debuffs.

Wild Magic (Skill): The magic critical rate has been adjusted.

Wild Magic (Item): The magic critical rate has been adjusted.

Dance of Siren: The magic critical rate has been adjusted.

Soul Cry: MP consumption has been decreased.

Hate: Power of the skill has been increased.

Skills with Decreased Casting Time

Cure Bleeding

Escape Shackle

Poison Recovery

Skills with Increased Duration

Dodge Attack: Duration 5 -> 10 seconds

Counter Attack: Duration 5 -> 10 seconds

Changes Applied to Short-Range Physical Skill's Power, MP Consumption, and Over-Hit

The power of physical attack skills has been increased.

MP consumption for physical skills has been decreased.

Over-hit effect now applies to all powerful physical attack skills (e.g. Mortal Blow).

MP consumption for the following toggle-type skills has been increased: Accuracy, Silent Move, Guard Stance, Soul Guard, Vicious Stance, Shield Fortress, Fortitude, Parry Stance, War Frenzy, True Berserker, Strike Back, Hard March

Changes to Magic Damage Skills

Magic damage is no longer a static value.

The range of possible magic damage depends on the type of weapon being used.

Changes to Kamael Skills and Souls

Kamael skills can now be used without souls. However, the Final Form and Create Dark Seed skills still need souls to be used.

The skill power increases in accordance with the number of replenished souls. At this time, a maximum of 5 replenished souls are consumed.

Changes to Magic Critical Damage

The magic critical rate has been increased to 10 times.

The magic critical damage has been decreased to 3 times from 4 times of normal damage.

The magic critical damage rate has been adjusted so that its occurrence rate does not exceed a maximum of 20%.

Existing Skills Being Given to Other Classes

Warsmith, Bounty Hunter: Fatal Strike

Abyss Walker: Lure

Phantom Summoner: Death Spike, Summon Cursed Bone, Curse Poison

Elder: Greater Group Heal

Bounty Hunter: Crystallize

NPC Changes

Changes to Monsters
Except in the Dimension Rift and the SSQ dungeons, monsters that are level 75 or below have chance to use soulshots and spiritshots as well as long-range shield skills.

The rewards have been increased for the monsters that can use soulshots, spiritshots, and long-range shield skills.

Raid Boss Rewards
Reward amounts (drops, Exp., and SP) have been increased for Raid Bosses.

You can acquire Superior Items by hunting Raid Bosses.

Changes to Ordinary Monster Rewards
Monsters no longer drop spellbooks that are sold in shops.

New items, such as weapons, armor, and accessories, can be acquired from normal monsters.

Hunting Grounds

Kamaloka
The instanced zone hunting ground Kamaloka has been added.

The entry requirements for this new instanced zone are as follows:

Entry NPC - Guard Captain

Party Requirement - Party of 2-6

Type - Raid-type hunting ground

Instanced Zone Duration - 30 minutes

Entry Limitations - Once per day

The entry limitation time resets every day at 6:30 AM server time (not in-game time). The Guard Captain NPC is located at the center of each village or town. Locations of Kamaloka + character levels needed for entry are as follows:


Gludio Castle Town: Bathis (levels 18-31)

Dion Castle Town: Lucas (levels 28-41)

Town of Heine: Gosta (levels 38-51)

Town of Oren: Mouen (levels 48-61)

Town of Schuttgart: Vishotsky (levels 58-71)

Rune Township: Mathias (levels 68-78)

Tower of Cruma

Rewards in the Tower of Cruma have been increased.

New event monsters that can change or help the hunting flow have been added.

Characters above level 56 can no longer enter the Tower of Cruma.

Monsters
A dungeon monster's ability to return to its location when it goes outside a certain range has been enhanced.

Existing Hunting Grounds
The hunting efficiency of the short-ranged attack classes has been increased in Varka Silenos, the Outlaw Forest, and the Garden of Beasts.

Hellbound
If a character enters the Hellbound for the first time, everyone else on the server can enter by completing "Path to Hellbound" quest instead of "That's Bloody Hot" quest.


Items

Decreased Item Prices
The shop prices for all weapons, armor, and accessories have been lowered.

Item Manufacturing
When crafting an item, there is a chance that the crafter could create two items from one set of materials, or that the created item is a Foundation Item. (Supports all Kamael weapon changes and dual-swords).

A Foundation Item can be refined into a Rare Item by the Blacksmith of Mammon.

New Weapons, Armor, and Accessories
Common Items have been added up to A-grade. These items have the same stats as Superior Items but cannot be enchanted, enhanced, or augmented. They can be purchased at shops or obtained through hunting monsters. (Kamael weapon changes and dual-sword comparison possible.)

You can purchase "Luxury Gold Circlet" and "Luxury Silver Circlet" at the Luxury Shop.

Shop Sales and Added Exchange Items
Shops now sell up to top-tier Grade C items, and the Luxury Shop sells up to low-tier Grade B items.

Grade B items can be exchanged for a different item of the same grade through the Blacksmith of Mammon. (However, rare items cannot be exchanged.)

Magic Accessory Augmentation
Ordinary and rare accessories such as rings, necklaces, and earrings can now be augmented.

Herbs
New instant herbs have been added. The duration for the instant herbs has been increased from 2 to 5 minutes.


PVP Changes

Fame
Fame can be acquired only by characters who are level 40 or higher who have completed the second class change.

Fame can be obtained through various activities such as advancing onto a registered battlefield (such as a castle sieges, fortress sieges, or hideout sieges) and defeating an enemy.

The best scores by ranking are registered at the Festival of the Darkness, and if your affiliated clan is victorious, you receive a certain amount of fame from the Festival Guide as a reward.

Underground Coliseum
Consecutive victories earn you a consecutive bonus.

Olympiad
You can obtain fame by consuming a Noblesse gate pass through the Olympiad Guide.

Fame is consumed when using various abilities through the "Fame Guide" who is located in the Town of Aden and Rune Township.

An individual's fame no longer increases once it reaches a certain point.

Fame Rewards
Consumables and talismans of each type (including those for class use) that are needed on the battlefield can be purchased.

Fame rewards can be exchanged for a certain amount of clan fame.

Fame rewards can be exchanged to reduce your PK Count.

Battlefield Penalty
A character that is registered on the designated battlefield does not incur any Exp. penalty upon death; however, a death on the registered battlefield reduces some stats for a certain amount of time.

Various penalties can be canceled through the "Recovery Spellbook for Battlefield Use," and this can be purchased through the Fame Guide.

Charm of Courage
Its effect has been changed to allow resurrection on the same spot upon death on the battlefield.

Changes to PVP Duel Status Mark Time
The purple condition duration has been increased from 40 seconds to 120 seconds, and the removal notification time has been increased from 5 seconds to 20 seconds.

The rate at which a character name flashes when the PVP flag is about to drop will get faster as time runs out.


Clans
The amount of clan fame acquired for various clan activities has been increased.


When a clan academy member completes second job change, the amount of Clan Fame earned is now 650, instead of 400.

When a clan wins a castle via a castle siege, the amount of Clan Fame earned is now 1,500 instead of 1,000.

When a clan's defense fails, the amount of Clan Fame earned is now 3,000 instead of 2,000.

When a clan earns an occupational hideout, the amount of Clan Fame earned is now 500 instead of 300.

When a wins a fortress via a fortress siege, the amount of Clan Fame earned is now 200 instead of 100.

When a clan successfully destroys the ballista in a fortress, the amount of Clan Fame earned is now 30 instead of 15.

When an affiliated clan member comes in first at the Festival of the Dark, the amount of Clan Fame earned is now 200 instead of 100.

When a siegeable clan hall is lost, the maximum clan fame consumed has been changed to 1,000 points.

Clan fame received for bringing Blood Alliance, Blood Oath, and Knight's Epaulettes to the clan traders Ilia and Mulia has been increased.

Attributes

Increased Armor Attributes
The attribute values that can be added to armor have been increased by about 2 times.

The success rate of armor attribute enhancing has been increased.


Pets and Servitors

New Pet Items
A resistance to magic pet accessory has been added.

Armor that can be used by baby pets has been added. (Can be used by improved baby pets.)

Improved Pet System
The natural expiration time for a pet's death has been increased to 24 hours.

Servitor Changes
Servitors' battle values (HP, physical / magic attack and defense) have been changed.

Merrow the Unicorn & Magnus the Unicorn: The maximum replacement count for range magic is limited.

New Servitor Buffs
New skills have been added to Feline Queen, Unicorn Seraphim, and Nightshade.


Feline Queen: Blessed Body, Blessed Soul, and Haste

Unicorn Seraphim: Acumen, Clarity, Empower, and Wild Magic

Nightshade: Death Whisper, Focus, and Guidance

Quests

New Quests
Traces of Evil

Level - 15

Type - Repeatable

Description - Countless animals near the Orc Village are being contaminated and dying off because of a curse from Kasha, the evil spirit of decay and death. Orc Trader Kunai of the Duda-Mara tribe asks you to obtain some Kasha Spider's Rotten Secretion to use in investigating the cause.

Starting City/Village - Orc Village

NPC - Kunai

Invention Ambition

Level - 18

Type - Repeatable

Description - Inventor Maru asks you to collect Energy Ore, which she needs as ingredients for her energy conversion device experiment. Energy Ore can be easily obtained from almost all the monsters in the Eastern Mining Region.

Starting City/Village - Dwarf Village

NPC - Inventor Maru

Good Work's Reward

Level - 39

Type - One-Time Quest

Description - Blueprint Seller Daeger tells you that Mark was supposed to come and see him but has not. Daeger asks that if you see Mark, you should tell him to come find him.

Starting City/Village - Giran

NPC - Daeger

A Special Order

Level - 40

Type - One-Time Quest

Description - Helvetia's requests make no sense. Has something happened? Helvetia says that a jar of seeds that she ordered has not arrived, and she asks you to find Warehouse Chief Gesto to check on it.

Starting City/Village - Giran

NPC – Helvetia

Path to Hellbound

Level - 78

Type - One-Time Quest

Description - Casian says that he can't help, and suggest that you seek out Galate at the Ivory Tower instead.

Starting City/Village - Wasteland

NPC – Casian

Existing Quests

The first job change quest's start level has been changed from level 19 to level 18.

The rewards for the first and second job change quests have been modified.

For the second job change quests, the item drop rate has been increased and the collection amount has been decreased.

Master Toma's location has been fixed. He no longer moves to other areas.

The rewards for clan fame related quests have been increased.

The level needed to perform the quest "Merciless Punishment" has been changed from 12 to 10.

The reward amounts for one-time quests have been increased. (Some quest rewards are the same as before.)

The item drop rates for repetitive quests have been increased. (Some quest rewards are the same as before.)

The content of the quest dealing with the Garden of Beasts has been altered.

Tutorial quest - A character can advance more easily to the first job change through the Beginner's Guide.

Interface Changes

Chat Screen Filter
You can enter your text into the chat screen in advance, and when the corresponding text is generated, the bottom row and a sound marks the various text.

Item Name Color
Item names appear in different color depending on the item's rarity.

Buff Removal Function
For beneficial effect buffs, you can remove the buff by pressing Alt and left-clicking on the buff icon. (Song and dance-related buffs cannot be removed.)

New Buff Slot
A buff slot has been added for song/dance buffs and debuff-related uses.


Other Changes

Support Magic
A character can receive support magic up until level 62. (Orc Shaman receive a warrior-type buff until the second job change and a magician-type buff after.)

Magic Barrier and Lv.2 Haste have been added. Life Cubic can be used up until level 34.

Newbie Travel Tokens are no longer provided. Players can now teleport to other beginner towns from the Beginner's Guide.

New-Character Item
When a character is created, it receives 10 Scrolls to move to the Kamael Village and 5 Adventurer's Scroll of Escape.

Reduced Raid Ranking Period
The raid ranking period has been reduced from one month to one week.

Every week during the regular maintenance time, fame is provided according to the raid ranking. The clan fame amount is half the amount that was previously given for the one month period.

Free Teleports
Characters below level 40 can use the gatekeepers to teleport for free.

Social Actions
Two new social actions have been added for each race (one for males, one for females).

...
That's crazy isn't it ?
Now WoW just has not a chance.
L2 begins evolving ^^.

What is ur opinion about hese updates?
/discuss

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PostPosted: Mon Jul 21, 2008 10:32 am 
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such a thread exists in lineage 2 news...


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PostPosted: Mon Jul 21, 2008 10:35 am 
Baron

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GoDs3nD wrote:
such a thread exists in lineage 2 news...


no matter where it exists.what is ur opinion about the updates ?

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PostPosted: Mon Jul 21, 2008 10:41 am 
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rly my opinion doesnt matter cuz i havent tested it..i think this stamina thing fux up the game.. u know what ncsoft wants by this?to higher our online time:what u mean?-->u need to rest in order to get more exp right?
so u will spend much more time on the PC to play because now u wont play 10 hours to powerlelve..u will play 12 or more cuz the 2 hours will be spent for resting..but STILL!! we dont know shi7 about the system:)we dont know do potions for stamina exist..we rly need to wait till l2p at least to check 95% of hb/kml features:D
herbs update:buffers are almost useless..wth??why should i invite pp to party if herbs stand ther 5 minutes for me:D5 minutes=mobs killed=many other herbs droped..
this system will help the good grinding classes to solo..it wont help the supporters at all-->they will be needed at rly high lvl to support ppl with higher grade supporting magic-->resist,greater mights and etc


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PostPosted: Mon Jul 21, 2008 10:51 am 
Duke
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Okay, i'll start.
darkdreadroute wrote:
Shadow Step – Cancels the enemy’s target and instantly decreases the distance to the enemy. Available at level 72.

The rumors were true after all. And it's a good decision since the berserker has 4 charges.

darkdreadroute wrote:
Phantom Summoner: Death Spike, Summon Cursed Bone, Curse Poison

Remember how we looked at necro when it appeared? How imba it would be? This is a necro axed on its summoner side. I can't say it will be imbalanced. Why? Remember that the other summoners have a crucial buff in one of their summons. This summoner hasn't. So gg for ncsoft.

darkdreadroute wrote:
Sharpen – Sharpens a bladed weapon to increase P. Atk. and Critical Rate. Available at level 49.

Spike – Adds a spike to a blunt weapon to increase P. Atk. and shock attack rate. Available at level 49.

Restring – Enhances the string of a bow of a crossbow to increases P. Atk. and range. Available at level 49.

Temper – Tempers metal to enhance the P. Def. of Heavy Armor. Available at level 46.

Tan – Cures leather to increase the P. Def. and Evasion of Light Armor. Available at level 46.

Embroider – Embroiders cloth to increase P. Def. and MP recovery speed. Available at level 46.

I really like this. The game is gaining diversity.

darkdreadroute wrote:
Bounty Hunter: Crystallize

Took them too long to realise that this was really needed.

darkdreadroute wrote:
Decreased Item Prices
The shop prices for all weapons, armor, and accessories have been lowered.

Same as above. On lvl 20 you have virtually NO chance of getting into d-grade without any help.

darkdreadroute wrote:
Shop Sales and Added Exchange Items
Shops now sell up to top-tier Grade C items, and the Luxury Shop sells up to low-tier Grade B items.

I don't know what to say about this... It's... Good, but this SHOULD COME with a-grade shadow weapons. Anyway, on private server side speaking, this is a true advantage on newly opened servers.

darkdreadroute wrote:
The natural expiration time for a pet's death has been increased to 24 hours.

100% agree. Too many pet losses due to accidents.




Conclusion? Wow truly begins to fade. Slow, but steady and surely. And i surely like the new content.

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fosho!


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PostPosted: Mon Jul 21, 2008 10:55 am 
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l0l low b items in lux?this is stupidity.. now every single idiot that is able to get some c crystalst and shi7 is able to get b grade?why the hell?to lower the prices?why the hell!?we have still shadow weapons!no need of stupid cheaper prices cuz now every noob can get easyer top d weapon and rock ur stupid shadow weaponed ass............


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PostPosted: Mon Jul 21, 2008 11:41 am 
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GoDs3nD wrote:
need to rest in order to get more exp right?
so u will spend much more time on the PC to play because now u wont play 10 hours to powerlelve..u will play 12 or more cuz the 2 hours will be spent for resting


Quote:
Vitality Points can be acquired when a character is offline


also i dont understand why u think that buffers will be useless lol
u will exp MUCH more faster with them becouse :
- herbs are RANDOM u wont be fully buffed
- 20 min buffs>5 min buffs
- many buffs dont have equivalent herbs
- many mobs dont drop herbs

i really dont see a point why lvling with a buffer is worst then lvling without it loool.

Quote:
l0l low b items in lux?this is stupidity.. now every single idiot that is able to get some c crystalst and shi7 is able to get b grade?why the hell?to lower the prices?why the hell!?we have still shadow weapons!no need of stupid cheaper prices cuz now every noob can get easyer top d weapon and rock ur stupid shadow weaponed ass............


omg man do u think that low b grade is ubber? these weapons are weak.... only a little better then top c.....

IMO all these updates are for one purpose: HELP lvl up all new comers in retail and make a game a little easier. ncsoft wonts more ppl playing retail so they will add all this things
- vitality system = faster exp
- low b grade weapons = faster exp
- free teleport up to 40 lvl = more money in noob pocket
- upgraded herbs = faster exp

etc etc....


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PostPosted: Mon Jul 21, 2008 12:09 pm 
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hbsr wrote:
GoDs3nD wrote:
need to rest in order to get more exp right?
so u will spend much more time on the PC to play because now u wont play 10 hours to powerlelve..u will play 12 or more cuz the 2 hours will be spent for resting


Quote:
Vitality Points can be acquired when a character is offline


also i dont understand why u think that buffers will be useless lol
u will exp MUCH more faster with them becouse :
- herbs are RANDOM u wont be fully buffed
- 20 min buffs>5 min buffs
- many buffs dont have equivalent herbs
- many mobs dont drop herbs

i really dont see a point why lvling with a buffer is worst then lvling without it loool.

Quote:
l0l low b items in lux?this is stupidity.. now every single idiot that is able to get some c crystalst and shi7 is able to get b grade?why the hell?to lower the prices?why the hell!?we have still shadow weapons!no need of stupid cheaper prices cuz now every noob can get easyer top d weapon and rock ur stupid shadow weaponed ass............


omg man do u think that low b grade is ubber? these weapons are weak.... only a little better then top c.....

IMO all these updates are for one purpose: HELP lvl up all new comers in retail and make a game a little easier. ncsoft wonts more ppl playing retail so they will add all this things
- vitality system = faster exp
- low b grade weapons = faster exp
- free teleport up to 40 lvl = more money in noob pocket
- upgraded herbs = faster exp

etc etc....



stop bulshiting me.. when i exp solo mode i find place where mobs drop herb of critical attack herb of atk speed and herb of power if im fighter..i dont need loadz of buffs.. basic buffs are enough for me to solo BTW!herbs have effect 3=max lvl of buff.. explain why i need to give the half of my exp to buffer that cant gimme haste lvl 3?and for example at my lvling place i can oftenly find the herbs i need...like when i was lvling my aw at xeebra death pass offered me all the time top buffs(no matter they last 1 min) stop bullshitin..i wont give the half of my exp to prophet just cuz of his berserk spirit and blesses.. no way..especially if im archer.. no thx!
look now se/wc is diff thing but still if herbs power is raised 2 then wth?i can pickup herb of mana/hp and im fine dont need recharges or vamp rage

if we have full teleports easy b greade weapons all the fire of the game all the competition between u and others is gone.. this is so fkin stupid.. i dont want stupid easy lvling..because any noob that lvls faster is able to pwn good player just cuz of lvl difference.. whats next?class changer npc?no thanx!

i understand that all new updates want to offer easyer gp for the newcomers(wich wow and other mmorpgs DONT offer)
but the good old mature players will dumb.. u know why?the difference between the old players and new players game exp will be LOWER
because the old players knows how to manage his money how to manage his exping time what to do in certain moment
and here comes noob that launches the game for the first time and has played 30 minutes more but because of stupid faster lvling he is 15 u r 6 and he pwnz u.. no thanx!!!!!!!!!!!!


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 Post subject: Re: Gracia Updates....
PostPosted: Mon Jul 21, 2008 12:23 pm 
Duke
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darkdreadroute wrote:
Master Toma's location has been fixed. He no longer moves to other areas./discuss



Thank god....now dwarves dont need to spend hours searching for this stupid Toma anymore....


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PostPosted: Mon Jul 21, 2008 12:24 pm 
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ye and the quest is now way easyer..so any noob can have millionaire dwarfie easy as cake..

Repair Golem – Repairs summoned golem. Available at level 40.

Temporarily increases a summoned golem’s attack power and attack speed. Available at level 43.

lol fking great!!now we have even summoner dwarf!whats next?dark evenger with buffs for the panther?and transfer pain?!

The power of physical attack skills has been increased.

MP consumption for physical skills has been decreased.

ofcourse this is great!now glads hit harder and longer..also berserkers:Dfkin great


now please discuss this

The magic critical rate has been increased to 10 times.

The magic critical damage has been decreased to 3 times from 4 times of normal damage.

The magic critical damage rate has been adjusted so that its occurrence rate does not exceed a maximum of 20%

so now elves with highest wit are fuked up?because with this 10 times higher chance to preform a mch+wild magic+powater and epix u will be able to reach the maximum even with sh:)what u think about this?



next stupidity.

Item Manufacturing
When crafting an item, there is a chance that the crafter could create two items from one set of materials, or that the created item is a Foundation Item. (Supports all Kamael weapon changes and dual-swords).

haha create 2 items?xD!!!!no matter how low is the chance imagine how stupid would it be if a guy creates 2 arcana maces?lol this makes him rly imba


next idiotical update:Characters above level 56 can no longer enter the Tower of Cruma.

haha ok and what about characters of lvl 20 cant enter starting villages?or cant attack gremlins?wo0t!great!


Last edited by GoDs3nD on Mon Jul 21, 2008 12:39 pm, edited 1 time in total.

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PostPosted: Mon Jul 21, 2008 12:36 pm 
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GoDs3nD wrote:
explain why i need to give the half of my exp to buffer that cant gimme haste lvl 3?


u can lvl with buffer oop lol. and who can give u haste lvl 3? lol

lvling with a buffer is always better then with a lolherbs. not to mention a pvp lol.

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if we have full teleports easy b greade weapons all the fire of the game all the competition between u and others is gone.. this is so fkin stupid.. i dont want stupid easy lvling..because any noob that lvls faster is able to pwn good player just cuz of lvl difference.. whats next?class changer npc?no thanx!

i understand that all new updates want to offer easyer gp for the newcomers(wich wow and other mmorpgs DONT offer)
but the good old mature players will dumb.. u know why?the difference between the old players and new players game exp will be LOWER
because the old players knows how to manage his money how to manage his exping time what to do in certain moment
and here comes noob that launches the game for the first time and has played 30 minutes more but because of stupid faster lvling he is 15 u r 6 and he pwnz u.. no thanx!!!!!!!!!!!!



do u think that ncsoft care about anything u wrote here?
they dont care about competition about old players.
what matters for them is $$$$$ nothing more.
u must realize this.


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PostPosted: Mon Jul 21, 2008 12:41 pm 
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i understand this thats why i dont like the updates?stop stupid confronting with me and look strigh at the facts
I CAN GET LVL 3 BUFFS AT LVL 20 FOR 5 MINUTES..FOR 5 MINUTES I CAN KILL SHITLOADZ OF MOBS->THOSE MOBS WILL DROP ANOTHER HERB FOR ME AND ILL BE ALMOST ALL THE TIME IN BUFFS THAT ARE WAY BETTER THAN ANY CLERIC LVL 20-39 CAN OFFER ME.."New instant herbs have been added. The duration for the instant herbs has been increased from 2 to 5 minutes. " new isntant herbs means?i know what it means new buff types.. great now i can have berserk spirit or vamp rage by herb?!oh yes this is great:!!!!!!!! :x
stop bullshiting me..this is stupidity..



Item Name Color
Item names appear in different color depending on the item's rarity.

more world of warcraft?soon we will have gnomes stupid looking trees and ugly grafix wo0t!kiddo ...


Last edited by GoDs3nD on Mon Jul 21, 2008 12:55 pm, edited 1 time in total.

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PostPosted: Mon Jul 21, 2008 12:53 pm 
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GoDs3nD wrote:
i understand this thats why i dont like the updates?


if u think that the game is too easy for u maybe go play retail or at least some 2x,3x servers? problem solved. u will meet a lot of pro players there lol.

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I CAN GET LVL 3 BUFFS AT LVL 20 FOR 5 MINUTES..FOR 5 MINUTES I CAN KILL SHITLOADZ OF MOBS->THOSE MOBS WILL DROP ANOTHER HERB FOR ME AND ILL BE ALMOST ALL THE TIME IN BUFFS THAT ARE WAY BETTER THAN ANY CLERIC LVL 20-39 CAN OFFER ME..


i agree with u, lvling with herbs is good but haveing a buffers support is priceless.

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stop stupid confronting with me


i thought forum is for this lol.


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PostPosted: Mon Jul 21, 2008 12:57 pm 
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u r confroting without any logix..wth?having buffer priceless?he will leech all the time the exp i gain cuz im dmg dealer,his buffs will be lower grade than the ones i get via herbs wich are easy to drop,long staying and also with higher power,he will heal me but i also have hp potions and herbs of life and herbs of mana wich now are easyer to be droped and have higher power...lol?!


The first job change quest's start level has been changed from level 19 to level 18

explain this why the hell we need this?


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PostPosted: Mon Jul 21, 2008 1:06 pm 
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God, calm down. Those things are good updates. You think on xeebra things are hard to get? Dude, come on dex and see what it means to spoil your ASS out for b-grade. About herbs and buffers. Dude, i, as a dagger go solo. Okay? I get herbs: i get might 3, i get haste 2, i get focus 3. Okay, so my crt rate is high, very high with a focus weapon. What's missing? DEATH WHISPER. What else? VAMPIRIC RAGE, something ESSENTIAL for soloing. What else? Shitloads of things. Even if they last 5 minutes, idc, they lasted 2 minutes till now, so the difference isn't that great. In vos for example i would have half of the herbs anyway.


And about the craft. I think that when a warsmith makes a shop, a guy creates an item, i think the second item (the dupe) comes to HIM, and that's a great thing.



BUT i agree about the weapon name color. It's stupid... You see all those paranoic wow kits saying OMG A PURPLE WEAPON ITS SO RARE! Like fuck your purple weapon...

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


Last edited by Icarus on Mon Jul 21, 2008 1:06 pm, edited 2 times in total.

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