Post new topic Reply to topic  [ 92 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 7  Next
  Print view Previous topic | Next topic 
Author Message
 Post subject:
PostPosted: Thu Jul 03, 2008 7:05 pm 
Duke
User avatar

Joined: Mon Jan 14, 2008 7:27 pm
Posts: 2297
Location: Chios / Greece
mibustas wrote:
wazawanga u are retard... necro is better than sh only in cata.


lol no!!! except if he uses his summon to hit
almost every mob in cata has dark resist

_________________
Image

ImageImageImageImage Image


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Thu Jul 03, 2008 7:35 pm 
Duke
User avatar

Joined: Fri Sep 14, 2007 1:06 pm
Posts: 4879
Location: Cluj-Napoca, Romania
WaZaWanGa wrote:
Icarus wrote:
Ruud44 wrote:
Lhyno wrote:
Death spike consumes way less mp than the main attack, hydro/hurri/promi and fast mp recov does not give so much mpregen/tick, that's why:)
Though, ppl forget freezing shackle sometimes.


u are right, but cursed bones are expensive and this can be a pain in the ass in some servers for some ppl

For pve, the sh is way better. His damage per hit is incredible. Now come on, the mana difference isn't that high, not to mention that the sh can use death spike, but in any case, there are a lot of flying mobs that have wind attack weak point. While water weak aren't many. Ofc, fog has a lot of water weak, but since then you don't have a lot of such places.


pve sph better ? lol

everybody knows necro is the best at pve

Sure, he has the summon. He can even solo in mos... But there's one problem: the necro is cursed bone dependant. If i had to choose, i'd choose a sh, because he can easily go into easier lvling on mobs with wind weak.
And the sh still has the best damage per hit. It's up to tastes, but occasionally you will want your party to do a high elemental, and with a necro you will lack the seed.

_________________
<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Thu Jul 03, 2008 7:38 pm 
Duke

Joined: Fri Nov 16, 2007 3:03 pm
Posts: 2034
In catas, necro is just a useless stuff, maybe in parties her/his summon can keep up, but necros don't have elemental attack and the most resistance in catas are dark and physical.
Necro is maybe better against non-darkresistant mobs, but not in catas that's for sure, also w/o fullbuffs what can the summon do? You can't heal, buff it enough. It's just +50%hp in pvps in this case.


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Thu Jul 03, 2008 7:57 pm 
Count
User avatar

Joined: Sun Sep 16, 2007 10:44 am
Posts: 909
Icarus wrote:
WaZaWanGa wrote:
Icarus wrote:
Ruud44 wrote:
Lhyno wrote:
Death spike consumes way less mp than the main attack, hydro/hurri/promi and fast mp recov does not give so much mpregen/tick, that's why:)
Though, ppl forget freezing shackle sometimes.


u are right, but cursed bones are expensive and this can be a pain in the ass in some servers for some ppl

For pve, the sh is way better. His damage per hit is incredible. Now come on, the mana difference isn't that high, not to mention that the sh can use death spike, but in any case, there are a lot of flying mobs that have wind attack weak point. While water weak aren't many. Ofc, fog has a lot of water weak, but since then you don't have a lot of such places.


pve sph better ? lol

everybody knows necro is the best at pve

Sure, he has the summon. He can even solo in mos... But there's one problem: the necro is cursed bone dependant. If i had to choose, i'd choose a sh, because he can easily go into easier lvling on mobs with wind weak.
And the sh still has the best damage per hit. It's up to tastes, but occasionally you will want your party to do a high elemental, and with a necro you will lack the seed.


the difference between sph and necro is that sph cant kill high lvl mobs without running out of mana

necro can lvl non stop in ketra varka HS , even toi10 if he has PP around , even SE.vampiric clan + dark vortex +gloom +btm = gg :) mana full all time, oh and let's add the greater healing potions i use them all the time

and that thing about necro being cursed bone dependant ? i dont see any problem


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Thu Jul 03, 2008 8:05 pm 
Duke
User avatar

Joined: Mon Jan 14, 2008 7:27 pm
Posts: 2297
Location: Chios / Greece
WaZaWanGa wrote:
Icarus wrote:
WaZaWanGa wrote:
Icarus wrote:
Ruud44 wrote:
Lhyno wrote:
Death spike consumes way less mp than the main attack, hydro/hurri/promi and fast mp recov does not give so much mpregen/tick, that's why:)
Though, ppl forget freezing shackle sometimes.


u are right, but cursed bones are expensive and this can be a pain in the ass in some servers for some ppl

For pve, the sh is way better. His damage per hit is incredible. Now come on, the mana difference isn't that high, not to mention that the sh can use death spike, but in any case, there are a lot of flying mobs that have wind attack weak point. While water weak aren't many. Ofc, fog has a lot of water weak, but since then you don't have a lot of such places.


pve sph better ? lol

everybody knows necro is the best at pve

Sure, he has the summon. He can even solo in mos... But there's one problem: the necro is cursed bone dependant. If i had to choose, i'd choose a sh, because he can easily go into easier lvling on mobs with wind weak.
And the sh still has the best damage per hit. It's up to tastes, but occasionally you will want your party to do a high elemental, and with a necro you will lack the seed.


the difference between sph and necro is that sph cant kill high lvl mobs without running out of mana

necro can lvl non stop in ketra varka HS , even toi10 if he has PP around , even SE.vampiric clan + dark vortex +gloom +btm = gg :) mana full all time, oh and let's add the greater healing potions i use them all the time

and that thing about necro being cursed bone dependant ? i dont see any problem


lol have u tried what u say?
the recharger will run out of mana too...
many mobs in these places are agro and have stun
u may have a prob with weight too

_________________
Image

ImageImageImageImage Image


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Thu Jul 03, 2008 9:44 pm 
Count

Joined: Thu May 29, 2008 1:33 pm
Posts: 891
well, both necromancer and spellhowler do great in pve (solo). Both can go on deathspikes, wasting money on bones (considering low rate server) but in exchange, your downtime will be only soe to buy new bbones and spiritshots (+ healing potions better with them then without with btm)

If you are low on money, you will just came to place where you can 1 shot mob with cdl - dont fear go and shot light blue - green mobs, they will offer XP and adena too (not THAT less then white mob). If you can manage +INT dyes and demon set, you can one shot white mobs too (and its better then). Its incredible way to get XP and money fast, but you have to be on patrol and watch out your position, to not be killed by a mob.

In cata, necro CAN solo, but you are VERY limited, you have to have a summon out, and pull ONE (never try more) mob out of room, then anchor it, poisn it and let summon do his work. No other way to do catas with necro, but if you will be patient, you can learn that and you can slow - but for sure gain some AA (but do not exceplt miliards)

Do not look so down to nukers, its right that sph have highest m atack and its good for pve, but dont forget that doesnt means others have 0 m atack. For XP with regulard nukes, there is imporatnt to shot mob with 2 nukes, not more (it is not important if it will deliver half HP + half HP or 3/4 HP and then kick that 1/4 what left). The difference is made by CDL/BTM or DS/BTM/Corpsedrain/drain.

I agree, XP with SPS is just pain, with sorcerer also (but sorc have an option after 58 - get SE, EE and go grill catas, while sps is missing second aoe - ice wall is just very limited in range)


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Thu Jul 03, 2008 10:21 pm 
Knight
User avatar

Joined: Thu Jan 03, 2008 3:22 pm
Posts: 85
sorry for interrupting your dispute but every one knows that Gladrius ask about SpS Sh Sorc no necro :D my opinion is the Sh is better than the other 2 cuz of great DMG cast may be low but unlimited MP (because of "Body To Mind"and "Corpse Life Drain") in Player vs Player have great de buffs like slow (necro don't)& silence. Ofc better than NECRO is great difference in INT thats why slow & silence is with better chace than necro's
best mage is with best INT in any game is that way :D cast in pvp is good for SPS but his lack of DMG sux :D sorce is between other 2 more int than sps's less than sh's more wit than sh's less than sps's :)
and about necro i have to told you he is not a mage and not summoner he suppose to be de buffer but he don't have enough INT for the job :D with demon set he become great but again if SH got demon set sh>sps, sorc, necro!!! :D

_________________
Sry For My English ! :D
-----------------------------------
Image


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Thu Jul 03, 2008 10:53 pm 
Count

Joined: Thu May 29, 2008 1:33 pm
Posts: 891
Quote:
he suppose to be de buffer but he don't have enough INT for the job


yes, necro isnt in this discusion but i have to say, you are not correct. Even with INT 32 you can land something (watch WC and OL), so necro with dyes (i didnt met any mage without dyes) will land most of debuffs, even with gloom on. Okay, we will not solve necro and other clases here, so, he asked which of nukers above are best at pve - the answer is SPH.

for pvp, its useless to discuss, becaues there were many topics with this. The answer is, choose the one who suits you best and learn to play with it. SPH have advantage againts other 2 if he is atacking from "behind", because wind vortex is one of greatest enemy of a mage

SPS is very interresting in pvp, he can make a turtle from any class in range 900, he has good casting speed and fast spells like ice dagger and frostbolt are, they are awesome in interrupting enemy mage's spells -> but you need THE timing and good guess what that mage will be casting. You have best chances of interupting spell in the begining of the cast, so if you can see a stormscreamer, try shot ice dagger, in 90% cases it will be like this: He will put hands up to cast a vortex, but he will sudenly put them down, because ice blades hit him. I think well played SPS can really shine in pvp, unless there are a dagger who has just jumped out of your backpack or a bowman who have crited you twice.

sorcerer..........dunno, i heared he will be total new in incoming throne, but he is still...........dunno. Maybe his strong side is in fact, that many people undercount him and wont him target first and wont expect any sorc in battle, and wont put a fire resist on.

SPH in pvp.........dunno too, im not a SPH lover or player, i cant tell

Anyway, i told everything i know, i have nothing more to say, unless someone ask me


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Thu Jul 03, 2008 11:06 pm 
Duke

Joined: Fri Nov 16, 2007 3:03 pm
Posts: 2034
igot: sps has the highest dps of every class. Also, don't forget that WIT influences mcrit rate what is way lower for sph. Again, coz of the high dps, you can be easily interrupted several times, count on that too.
Ofc, sps don't have silence. But sps can cast a freezing shackle on you, then just run away and restore the cp while you continuously receive an aditional damage. Sps can cast bleed and effect2 slow too and that needs cspd, what sps got, not just a little.

If silence lands, well, lucky you.
Don't forget that necro's gloom effect the mdef, so silence can land more easily while sph got just INT for it.
Also gloom: -20%mdef
Surrender: -33%mdef against an element.


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Thu Jul 03, 2008 11:26 pm 
Count

Joined: Thu May 29, 2008 1:33 pm
Posts: 891
to that surrenders etc........................gloom is -20% m def, and dark vortex is -30% dark resist, so its +50% to dark atack. Surrender to element is -30% resist, and element vortex is -20% resist, so its the same for regular nukes (the diference is that gloom will make debuffs easier)

to that sps, slow efect 2. in frostbolt, and another slow in ice vortex (ice bolt + ice vortex will reduce speed same as slow + any other elementary vortex)

freezing shacke is almost useless i think ~ only if you have ti kite something that is fast even with ice vortex + frostbolt, thne that debuff is ok, but i see no use in other way (i think its better to cast another hydroblast)


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Fri Jul 04, 2008 1:09 am 
Duke
User avatar

Joined: Wed Sep 26, 2007 11:31 pm
Posts: 2658
for example tanks...those b1tches are easy to kite if u got the space and right timing to use frost bolt, ice vortex, freezing shackle, ice dagger. Run, solar flare, run, surrender, then spam hydro while running in between.
U can also do this to daggers, but they are faster, and a smart TH will catch u with dash+trick/mirage/switch. And as sps NEVER be afraid of other nukers, and remember u have a speed advantage. Also never be afraid of archers, they are easy kill, just pray not to be crited a lot.


and, as some might know im a big sps fan, Its my favourite clas, along with OL, but unfortunately, those two are proly some of the harder classes to exp (at their side are buffers and (imo) spoilers)

I also like SH, but I'm not such a great player with it, I know the theory ofc, but sometimes (as we all know) things dont happen as planned

_________________
Abyss x7: Eva Saint [Aegis] {OFF}
Wrath x9: SwordMuse/Wind Rider [Ph34r] {OFF}
Dex x50: Cardinal [DeathSentence] {ON}


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Fri Jul 04, 2008 8:44 am 
Duke

Joined: Fri Nov 16, 2007 3:03 pm
Posts: 2034
Binturong wrote:
to that surrenders etc........................gloom is -20% m def, and dark vortex is -30% dark resist, so its +50% to dark atack. Surrender to element is -30% resist, and element vortex is -20% resist, so its the same for regular nukes (the diference is that gloom will make debuffs easier)

to that sps, slow efect 2. in frostbolt, and another slow in ice vortex (ice bolt + ice vortex will reduce speed same as slow + any other elementary vortex)


But dark vortex got just one more good thing in it, the VR effect, nothing else.
While wind vortex -30%castspd, fire vortex -30%atkspd, ice vortex -30%movement spd.
So, the best imo is the ice vortex, coz with that you can run away to restore hp/cp w/o being hit and you can easily run back to the enemy as well, if she/he tries to run away. There's a youtube video about, when a TH tried to run away and the sps easily got him.
So close combat fighters does not even have a chance, nukers not rly as well, but higher. The only problem might be the gladi/th with dash and the archers.


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Fri Jul 04, 2008 9:44 am 
Marquis

Joined: Wed Dec 05, 2007 6:12 am
Posts: 1220
lol if u make sorc better cut ur hand :P

Sh all the way, best for pve and good in pvp. :)

_________________
GoDs3nD wrote:
once uve reached 4pks u start to drop


4 sho!


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Fri Jul 04, 2008 10:22 am 
Count

Joined: Mon Sep 24, 2007 4:45 pm
Posts: 978
Location: Arad, Romania
For the one who made the topic, i would suggest SH.
high int , with proper dyes: +5int / +4wit or +4/+4/+4con and demon set,
CDL = the key.
And most of the mobs are wind weaklings also , so sometimes is better to combine hurri with death spike. You also have Tempest wich is an AOE attack.

Necro is also good. Cursed Man really makes his job. If you have a proper buffer (or some) and you know your way, you can lvl easy, and most important , you're good on PvP also, Transfer Pain lvl1-5 it's somethink.
Necro is an hybrid char, he can be used in melee parties , due his summon. Necro have gloom/mass gloom. For this ones, a necro will enter easy in a mage party. He doesn't have any of AoE attak like others but he's usefull with that gloom/summon. Not to mention that only necro and sh have proper lvl on BTM.

SpS : Between all, SpS is my favorite. For me PvP'ing with a SpS is an art. All ppl will choose SH instead of SpS because SpS is hard to lvl , unless you make AOE'ing partyes. At high lvl , FoG is great place for AoE. lvl/items/torches. magma golems/lavastone golems / lavasauruses and some others are weak to water.

Sorc : SS is the one with full AOE attacks : Blazing Circle > all rest of them
Worse part is that you don't have BTM, well only lvl 1 wich isn't quite enough. And at high lvl you can't AOE FOG :| . Mobs in there have resist fire effect 2.

I would choose SpS. I'd always loved it, and i'll always do. I just miss the old days of AoEing in LOA. SpS have the highest dps between all, but his mps is a waste so that's why, for begginers, i would suggest SH or Necro.


Reply with quote
Top
 OfflineProfile  
 Post subject:
PostPosted: Fri Jul 04, 2008 4:09 pm 
Duke
User avatar

Joined: Fri Sep 14, 2007 1:06 pm
Posts: 4879
Location: Cluj-Napoca, Romania
WaZaWanGa wrote:
the difference between sph and necro is that sph cant kill high lvl mobs without running out of mana

necro can lvl non stop in ketra varka HS , even toi10 if he has PP around , even SE.vampiric clan + dark vortex +gloom +btm = gg :) mana full all time, oh and let's add the greater healing potions i use them all the time

and that thing about necro being cursed bone dependant ? i dont see any problem

Curse bone dependancy means that you waste some adena on the bones.

And i'm pretty sure that you have never played a sh before. If a necro doesn't remain manaless, then that means the sh REALLY doesn't remain manaless. Why do you always have to comment if you don't know? Both sh and necro have btm which can be spammed very well.
I see, you once again think that a sh can't go into ketra without remaining manaless? Think again. You don't even need to go there. The necro will go to mos, while the sh will pick targets off in woa, 1x mobs there.
Or he can go to various wind weak mobs. Sh can't farm without remaining manaless he sais...

_________________
<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


Reply with quote
Top
 OfflineProfile  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 92 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 7  Next

All times are UTC + 2 hours


Who is online

Users browsing this forum: No registered users and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  


Contact | Cookies policy