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 Post subject: Questions...
PostPosted: Thu Oct 11, 2007 12:43 am 
Vassal

Joined: Wed Oct 10, 2007 10:07 pm
Posts: 48
What are the effects of the skill "Archery"?

What are the effects/duration of the skill "Symbol of the Sniper"?

How much range does the Silver Ranger skill "Rapid Fire" reduce? Is it significant?

Which one would you rather use as an archer: Draconic (S) or Majestic (A)? Dyes along with the set?

I am mainly interested in Hawkeye and Silver Ranger.

Yes, I have searched the forum and read the other topics that covered some of the questions I asked, but I wanted a more thorough explanation.

Any information is greatly appreciated. Thanks!


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PostPosted: Thu Oct 11, 2007 12:16 pm 
Vagabond

Joined: Wed Sep 19, 2007 5:45 pm
Posts: 5
i dont know much about archers and so on, but for the equip, after about 2 years of L2 i finally understood that S grade beats A grade even if it looks sucky(example: many mages prefer dark crystal robe for the 15% cspeed bonus. major arcana robe set still beat DC robe set even w/o the 15% cspeed bonus.)
so, draconic draconic draconic!


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PostPosted: Thu Oct 11, 2007 12:33 pm 
Viscount

Joined: Thu Aug 16, 2007 1:06 pm
Posts: 477
how can an arcana robe beat dc or tallum bonus, it interest me :)
btw of course draco is better than majestic
only arcana set is a joke

sniper is 1 or 2 minutes duration (but i think it's 1 min) and it increase your range by 300 (also increase patk, accuracy and critical rate (20%)) but you are immobilized
archery increase your range and your p.attack by 200 so with sniper and archery you can hit a target at 1400 (all nuker have 900 range for their best skill)

about rapid fire :
P.Atk. +x, Atk. Spd. +20%, bow range becomes 600, only works with a bow (x depend of your rapid fire level, it's from 62 for lowest level to 100 at highest)


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PostPosted: Thu Oct 11, 2007 2:02 pm 
Count

Joined: Mon Sep 24, 2007 4:45 pm
Posts: 978
Location: Arad, Romania
c4 Major Acarne Set = 8% M atk just like nightmare(8%) ,zubei (10) or knowledge (10)wich it's nothink..
If i choose an PvE armor besides my main .. than Demon's should be that set..(+4int)
c5+ Major Arcana Set = 17% M atk wich is quite a lot, while is S, and u have +1wit;+1int - 50% casting intreruption or 50% resist shock and 6k weight gauge(60 greater CP pots) and -2men.. i don't think afterall it's an useless armor.. Arcana works great on SH's and DC works great on SPS's..
Tallum isn't that good.. maybe for SPS's again.. because of that -2int..

And about Draconic.. i'd rather choose maj light(on c5+6) as PvP armor than Draconic..
Draconic it's good 2.. but 50% stun resist means a lot in difference with 5% Atk Spd;6% P atk and -2con from a draconic
Draconic it's better in PvE just like DC.

*I usually wear Maj light on daggers to ,in PvP*


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 Post subject:
PostPosted: Thu Oct 11, 2007 2:22 pm 
Viscount

Joined: Thu Aug 16, 2007 1:06 pm
Posts: 477
17% matk and int+1 but 15% casting and wit +2 gives a lot more chance to magic critical and less chance to be canceled (because of fast casting)

what's the best ? a nuker that cast twicea second or a nuker that cast once but with around 25% more damages ? choice is not that hard

of course, a nightmare set may be a good choise for sps and perhaps arcana also but generally, arcana is very rarelly used, most of robe players (include defensive mages like ee, se, bishop and pp) prefer a grade robe at 76+ wich turn arcana set into a joke

and ncsoft seems to have understood that players prefer casting speed than matk power, check new S80 set (+17% casting speed for all robe)


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 Post subject:
PostPosted: Thu Oct 11, 2007 2:37 pm 
Count

Joined: Mon Sep 24, 2007 4:45 pm
Posts: 978
Location: Arad, Romania
17%+1 int + 50% casting intreruption
Magic Critical Hit 2WIT= 3% a bigger chance.. and it doesn't count if u don't have WM2+SIREN+PoWater..

SPS + Nightmare = Lol'ed just like SPS + Arcana

If SH have INT, m.atk than put him to wear m.atk armors
If SPS have WIT,cast speed than put him to wear cast.speed armors.. because it counts alot..
Increase what u have more.. because if u increase int on SpS u will have a piece of sh1t mage because u didn't increased wit with DC/Tallum/BW.., wich means alot..
*I'm not sayng that DC works only 4 SPS/SS and necro because it works farely enough 4 SH's 2..*
What i'm sayng it's that nightmare/zubei/knowledge=crap especially on WIT mages ..
On every low srvr where i'll start with a nuker.. i'm used to have AVA/BW + Demon's Set.. aftherthat DC + Demon's Set.


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 Post subject:
PostPosted: Thu Oct 11, 2007 4:25 pm 
Vassal

Joined: Wed Oct 10, 2007 10:07 pm
Posts: 48
lightoflife, I wasn't talking about the skill "Sniper," but the skill "Symbol of the Sniper" that requires 2 more people to use it (see Sagitarius or any other 3rd Archer class). :roll:

Just wondering, for PvP, if I put the following dyes on a HE: -4 CON +4 DEX, -4 CON +4 STR, wouldn't it be better to use Majestic? I mean for the stun resistance.


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 Post subject:
PostPosted: Thu Oct 11, 2007 4:28 pm 
Viscount
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Joined: Tue Aug 21, 2007 2:51 am
Posts: 435
LoL guys, archers must wear majestic light simply cause they need to cut down their con in order to increase DEX and Str.

DC robe rules in sps,sorcerers,sh,healers and some necros

Arcana is mainly made for chars like warlocks, elementals summoners,and in some cases even OL, of curse S grade stuff is end-game so things change more to pvp than pve,thats my personal opinion :P

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 Post subject:
PostPosted: Sat Oct 13, 2007 5:50 pm 
Vassal

Joined: Wed Oct 10, 2007 10:07 pm
Posts: 48
So... nobody knows what "Symbol of the Sniper" do?


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 Post subject:
PostPosted: Tue Oct 16, 2007 11:09 am 
Vagabond

Joined: Tue Oct 16, 2007 10:40 am
Posts: 6
I do.. As it says it increases pretty much an archer needs-range crit power-crit rate-p atck ( greatly)


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 Post subject:
PostPosted: Tue Oct 16, 2007 1:16 pm 
Viscount

Joined: Thu Aug 16, 2007 1:06 pm
Posts: 477
yes, symbol of sniper do exactly the same of sniper for all players in your skill range.
symbol of sniper is a force type skill wich need 2 fighters to gives their power, once the skill is casted, a "dome" appear around the caster.
everybody in this dome have 200 range bonus, patk, atk speed, and critical rate increased.
once the player leave the dome, this bonus disappear.


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PostPosted: Tue Oct 16, 2007 3:01 pm 
Vassal

Joined: Wed Oct 10, 2007 10:07 pm
Posts: 48
Really helpful, thanks!


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 Post subject: Re: Questions...
PostPosted: Tue Feb 07, 2012 11:48 pm 
Heir
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Joined: Tue Feb 07, 2012 11:35 pm
Posts: 66
shot an arrow :D

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