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 Post subject: Re: [OFF] (Preview) L2Citadel x5 | Hellbound (Live: 01/23/2
PostPosted: Fri Jan 23, 2015 1:48 pm 
Marquis

Joined: Sun May 11, 2008 8:04 am
Posts: 1730
no1 gives a shit about that apocalypse clan, the sides on the server will be:
- Atoz (5-8 cps) NA
- Tempest (8-10 cps) EU
- Hannibal for King (5-10 cps) RU
- EW (5+ cps) RU


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 Post subject: Re: [OFF] (Preview) L2Citadel x5 | Hellbound (Live: 01/23/2
PostPosted: Fri Jan 23, 2015 4:04 pm 
Elder
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Joined: Sun Oct 10, 2010 3:42 pm
Posts: 115
Pawel as we can see you are new on this legendary database so how did you went to such a deep conclusions that needed sh1tload of investigation ? And you just wanted to play on citadel but 1st insulting server crew ? :) Ofc server staff has played before in some clans otherwise they couldnt know thing about this game.
I can advice you to start playing on this server with your prepared clan, without donation at start so u can confirm later your rights. By asking on public forum you wont get it.
Just enjoy the game and good luck 8)


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 Post subject: Re: [OFF] (Preview) L2Citadel x5 | Hellbound (Live: 01/23/2
PostPosted: Fri Jan 23, 2015 10:19 pm 
Viscount
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Joined: Sun Jan 02, 2011 6:38 pm
Posts: 309
Location: SharpEye
Hope no DDoS.

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 Post subject: Re: [OFF] (Preview) L2Citadel x5 | Hellbound (Live: 01/23/2
PostPosted: Fri Jan 23, 2015 10:38 pm 
Elder
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Joined: Sun Oct 10, 2010 3:42 pm
Posts: 115
may i ask what is the reason of making the server up for like 10 hours before everyone can enter? I see no reason, to set up a server it takes max 1h.. for sure not to watch admin killing 20lvl mobs with 85 lvl
I just hope i wont find some 50+ guys on higher level spot because it will mean end of this server :)


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 Post subject: Re: [OFF] (Preview) L2Citadel x5 | Hellbound (Live: 01/23/2
PostPosted: Sat Jan 24, 2015 2:23 am 
Vassal

Joined: Mon Sep 15, 2014 11:21 pm
Posts: 43
Kas wrote:
may i ask what is the reason of making the server up for like 10 hours before everyone can enter? I see no reason, to set up a server it takes max 1h.. for sure not to watch admin killing 20lvl mobs with 85 lvl
I just hope i wont find some 50+ guys on higher level spot because it will mean end of this server :)


We've updated a few things today before launch and let the server run to test these changes and to make sure there were no stability issues. Dont worry :p

edit:
Fix for users who are having random disconnects
Add this file to your system folder to fix the issue:

http://l2citadel.com/forums/topic/1672- ... getnewpost

File is also added to current updater and patch.

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 Post subject: Re: [OFF] (Preview) L2Citadel x5 | Hellbound (Live: 01/23/2
PostPosted: Sun Jan 25, 2015 10:52 pm 
Vassal

Joined: Mon Sep 15, 2014 11:21 pm
Posts: 43
1700+ online, more then 1400 uip's in the evenings; http://www.l2online.info/

Overall I think we had a succesful launch with some minor hickups.

Welcome to everyone already playing and see you soon to those who have yet to start!

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 Post subject: Re: [OFF] (Preview) L2Citadel x5 | Hellbound (Live: 01/23/2
PostPosted: Mon Jan 26, 2015 8:45 am 
Vassal

Joined: Fri Jun 21, 2013 3:43 pm
Posts: 39
Gludio, dion, giran, more then enough ppl down there. In starter village(de) pvp, pk is going on. Looks fun ;)


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 Post subject: Re: [OFF] (Preview) L2Citadel x5 | Hellbound (Live: 01/23/2
PostPosted: Mon Jan 26, 2015 4:23 pm 
Elder

Joined: Sat Jun 21, 2014 1:18 pm
Posts: 131
Location: Hellbound
New people and accounts continue to flow in. It was a good launch and we look forward to watching the server grow!

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 Post subject: Re: [OFF] (Preview) L2Citadel x5 | Hellbound (Live: 01/23/2
PostPosted: Tue Jan 27, 2015 11:58 am 
Elder
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Joined: Fri Sep 02, 2011 11:52 am
Posts: 128
Whats going on server crashed and website not loading. :cry: Was at the very end of acts of evil!

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 Post subject: Re: [OFF] (Preview) L2Citadel x5 | Hellbound (Live: 01/23/2
PostPosted: Tue Jan 27, 2015 3:07 pm 
Vassal

Joined: Sun Nov 06, 2011 6:46 pm
Posts: 25
Its a very good server guys i recoment him no bots at all (i tryed my self adrenaline,l2tower and some more but noone worked),ppl are looking and forming parties all the time and the hellbound is working fine (the first hellbound server ive seen to work so good),so jump in and come to play.

yg.server population is growing every day and the numbers are enough all ready.


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 Post subject: Re: [OFF] (Preview) L2Citadel x5 | Hellbound (Live: 01/23/2
PostPosted: Thu Jan 29, 2015 9:24 am 
Vagabond

Joined: Mon Sep 16, 2013 9:20 am
Posts: 17
Bump for a great server without any p2w donations and great growing community!

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 Post subject: Re: [OFF] (Preview) L2Citadel x5 | Hellbound (Live: 01/23/2
PostPosted: Thu Jan 29, 2015 12:21 pm 
Marquis
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Joined: Mon Mar 14, 2011 11:17 pm
Posts: 1146
Location: Cape Town,South Africa
no offence but server got some really big issues. 1st of all the major problem seems to be the geodata and wallshooting. they are just awfull. if mob/player started attack/skill and u move behind wall/object his cant wont stop and u will get damaged anyway. no pathfinding aswell
not gamebreaking or majorb bug but i saw posts in forums about d/s range issues and admin claims that 1000 range on d/s is working as intented. thats simply wrong beacuse dance/songs are 600 range on hellbound client. i dont know where they are getting these infos but its wrong.


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 Post subject: Re: [OFF] (Preview) L2Citadel x5 | Hellbound (Live: 01/23/2
PostPosted: Thu Jan 29, 2015 5:07 pm 
Elder

Joined: Sat Jun 21, 2014 1:18 pm
Posts: 131
Location: Hellbound
bemyfrag wrote:
no offence but server got some really big issues. 1st of all the major problem seems to be the geodata and wallshooting. they are just awfull. if mob/player started attack/skill and u move behind wall/object his cant wont stop and u will get damaged anyway. no pathfinding aswell
not gamebreaking or majorb bug but i saw posts in forums about d/s range issues and admin claims that 1000 range on d/s is working as intented. thats simply wrong beacuse dance/songs are 600 range on hellbound client. i dont know where they are getting these infos but its wrong.


There has been only 3 geo related reports in 8 months of testing. If it is that bad i think we would have seen many more reports. if you have a problem in a area with Geodata than do /loc with map open and take a screen and make a report and we will look at fixing it.

The range on S/D range is 1000 on both C4 PTS and GF PTS files and this is correct. C4 PTS means all those Interlude and GF servers running on Vanganths and Depmaxs packs both of which range = 1000 not to mention it was of course range 1000 in the original leaks.

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 Post subject: Re: [OFF] (Preview) L2Citadel x5 | Hellbound (Live: 01/23/2
PostPosted: Fri Jan 30, 2015 3:42 am 
Marquis

Joined: Sun May 11, 2008 8:04 am
Posts: 1730
Citadel wrote:
There has been only 3 geo related reports in 8 months of testing. If it is that bad i think we would have seen many more reports. if you have a problem in a area with Geodata than do /loc with map open and take a screen and make a report and we will look at fixing it.


hahaha

he just reported it in the previous post (I can also confirm that bug), beside that there are some other small client bugs (related to g final) but server all in one isnt that bad...

Only if the competition was a little higher, also the russian side is rly poor (consisting only of 1 decent pt)


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 Post subject: Re: [OFF] (Preview) L2Citadel x5 | Hellbound (Live: 01/23/2
PostPosted: Fri Jan 30, 2015 4:12 am 
Elder

Joined: Sat Jun 21, 2014 1:18 pm
Posts: 131
Location: Hellbound
Quote:
he just reported it in the previous post (I can also confirm that bug),


What?

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