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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Sat Nov 29, 2014 12:16 pm 
Knight

Joined: Mon Feb 07, 2011 7:37 pm
Posts: 81
there's no point to argue anymore guys, lets wait for open beta and test these things.


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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Tue Dec 02, 2014 6:04 pm 
Elder

Joined: Sat Jun 21, 2014 1:18 pm
Posts: 131
Location: Hellbound
Little look at our workflow and the amount being done. this is actually a few days out of date but still gives a good idea of how things are going.

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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Wed Dec 03, 2014 10:50 pm 
Vassal

Joined: Mon Sep 15, 2014 11:21 pm
Posts: 43
[Core - DLL Updates]
- Fixed GF like resurrection cap
- Reverted GF like Phyiscal Overhit type damage, manual fix inside core on raw per effect basis.
- Fixed Win8 system for Blackwatch
- Removed castle-specific skills from being assigned to clan\leader - after winning castle.
- Fixed magic crit rate, multiplier and 20% cap ( Fixed very early pre-alpha, never logged).

[Script .txt & HTML Updates]
- Fixed monster-race track Fstring.
- Fixed Agression\Hate-aura - and added activate_rate effect
- Fixed Antharas\valakas soulcrystal leveling.
- Fixed Galladuchi multisell list
- Removed some non-existent npcs from elven mother tree area.
- Fixed some 1st\2nd class fstring quest errors.
- Fixed ballista CRP gain.
- Reworked over 12k lines of NPCdata
- Fixed over 40k lines of other scripts (to much to list)

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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Thu Dec 04, 2014 4:37 pm 
Elder

Joined: Sat Jun 21, 2014 1:18 pm
Posts: 131
Location: Hellbound
Not over 9k, but over 50k!

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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Mon Dec 08, 2014 5:15 pm 
Knight
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Joined: Wed Jan 26, 2011 5:39 pm
Posts: 86
For those who didn't see yet. Could it be?


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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Thu Dec 11, 2014 6:43 am 
Elder

Joined: Thu Oct 29, 2009 8:38 pm
Posts: 162
some fresh meat before obt

[Core - DLL Updates]
- Re-Fixed BW Win8 Engine system - due to struct offset pointer changes not found before.
- Fixed ItemDecay Logic to now function proper.
- Fixed MonsterRaceTrack packet issues with spawning mobs.
- Fixed Clan Ownership time in L2NPC displaying correct FHTMLs.
- Fixed last auction iteminfo packet.
- Fixed Dance\Song Exploit
- Changed reuse calculation to include counting miliseconds, instead of 0,86 = 0.
- Fixed base iteminfo state packethelpers (augment, iteminfo etc).

[Script .txt & HTML Updates]
- Fixed Augmentation lvl 80 group.
- Adjusted aggression\hate type activate rate
- Fixed other Grand RBs levelling up to lvl 16 soul crystals.
- Fixed Olympiad minimum points required for reward.
- Fixed Olympiad reward points to 100.
- Fixed 1-40 Onetime Quest Rewards.
- Fixed 40-80 Onetime Quest Rewards.
- Fixed FirstClass Quest Rewards.
- Fixed some OlympiadOperator HTMLs.


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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Fri Dec 12, 2014 5:44 pm 
Marquis

Joined: Sun May 11, 2008 8:04 am
Posts: 1730
MrLonely wrote:
- Fixed magic crit rate, multiplier and 20% cap ( Fixed very early pre-alpha, never logged).



Can you explain what do you mean in that post ?


According to http://legacy.lineage2.com/news/gracia_04.html , the m crit rate cap was added only in gracia part I and not in HB (so we should still have the huge m crit rate if we stack WM augments , valakas and hero weapon)
Can you confirm it ?


Changes to Magic Critical Damage

The magic critical rate has been increased to 10 times.
The magic critical damage has been decreased to 3 times from 4 times of normal damage.
The magic critical damage rate has been adjusted so that its occurrence rate does not exceed a maximum of 20%.


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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Fri Dec 12, 2014 6:46 pm 
Elder

Joined: Thu Oct 29, 2009 8:38 pm
Posts: 162
y, so cap has been removed, everything has been reverted back to pre-gracia like


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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Fri Dec 12, 2014 7:50 pm 
Elder

Joined: Sat Jun 21, 2014 1:18 pm
Posts: 131
Location: Hellbound
CB is over, open beta announced!

http://l2citadel.com/forums/topic/734-closed-beta-is-finished-and-ob-is-coming/

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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Fri Dec 12, 2014 8:08 pm 
Viscount
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Joined: Sun Jan 02, 2011 6:38 pm
Posts: 309
Location: SharpEye
When is it coming ? Tomorrow ?

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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Fri Dec 12, 2014 8:32 pm 
Elder

Joined: Sat Jun 21, 2014 1:18 pm
Posts: 131
Location: Hellbound
Scared of the link? :D

Yes tomorrow.

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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Sat Dec 13, 2014 3:28 am 
Viscount

Joined: Thu Apr 09, 2009 11:59 am
Posts: 540
Do you have plans for a massive advertisement campaign?
All the work you putted in, all the hours after all you created a really promising project, but my worries are there is simply not a community to join and make your server good.Currently most of EU community is used to H5, and not a lot of them will go back to HB, while other part of community is hardcore Interlude fans, who also probably won't go up to HB.
Your forum seems kinda empty, with just 8 recruitment topics, which is really worrying.And if you dont gather ~3-3,5k ppl, sadly i dont think server will last long.


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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Sat Dec 13, 2014 6:06 am 
Elder

Joined: Sat Jun 21, 2014 1:18 pm
Posts: 131
Location: Hellbound
BEKC wrote:
Do you have plans for a massive advertisement campaign?
All the work you putted in, all the hours after all you created a really promising project, but my worries are there is simply not a community to join and make your server good.Currently most of EU community is used to H5, and not a lot of them will go back to HB, while other part of community is hardcore Interlude fans, who also probably won't go up to HB.
Your forum seems kinda empty, with just 8 recruitment topics, which is really worrying.And if you dont gather ~3-3,5k ppl, sadly i dont think server will last long.


Our forums have averaged a higher online than most other servers that have huge communities with multiple servers and have done so for months already. The majority of activity in our forums is hidden in the CB forums.

Our Forums

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RPG-Club

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Dex

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We also rank #5 on page 1 of google for "Lineage 2 Classic" which gets over 30k searches a month. We are actively advertising on all types of related Lineage 2 sites and blogs and have been featured already in many articles. We are active and posting at this time on around 250 Lineage 2 related forums and many of those are clan forums.

And we have even a larger advertising campaign planned during open beta. I don't see there being any problems with population. I don't know too many clans that post their intent to play during a servers closed beta ;)

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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Sat Dec 13, 2014 10:23 am 
Baron

Joined: Thu Jan 13, 2011 2:28 pm
Posts: 245
Expect massive Ddos at start 8)

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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Sat Dec 13, 2014 2:57 pm 
Elder

Joined: Sat Jun 21, 2014 1:18 pm
Posts: 131
Location: Hellbound
Taygetus wrote:
Expect massive Ddos at start 8)


Yeah is to be expected.

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