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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Mon Sep 22, 2014 10:36 am 
Elder

Joined: Thu Oct 29, 2009 8:38 pm
Posts: 162
as far as I know the public leaked GF off files downgraded to HB


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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Mon Sep 22, 2014 12:56 pm 
Elder

Joined: Sat Jun 21, 2014 1:18 pm
Posts: 131
Location: Hellbound
Yuno wrote:
Just a random thought Citadel,

Are you using Azure/Supreme files ?
if not all, some of them?


No none at all, as Spiers said we are using the GF files. Has many advantages over the old C4 extender.

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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Mon Sep 22, 2014 2:56 pm 
Marquis

Joined: Sun May 11, 2008 8:04 am
Posts: 1730
Citadel wrote:
Has many advantages over the old C4 extender.


ofc !!!

even l2j files are better than those C4 extended ones


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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Fri Sep 26, 2014 7:08 pm 
Elder

Joined: Sat Jun 21, 2014 1:18 pm
Posts: 131
Location: Hellbound
Quote:
No none at all, as Spiers said we are using the GF files. Has many advantages over the old C4 extender.


Bad wording by me. C4 Extender = C4 PTS.

Lot's of work and updates going on.

We have integrated a wiki (MediaWiki) with our site and forums and are busy skinning it and creating templates. Once it is finished we will open it to the community and people can start contributing. The wiki is Hellbound specific. Since accurate information is so hard to find for that Chronicle and many of the sites that had the information are closing we want to keep that information alive and add to it.

Also server files have been updated with some very big updates. Most notable are Black Watch (the anti-bot system), and a modular event system LMS and CTF which makes it very easy to create our own events.

Here is the full update post:

Quote:
Adding Blackwatch V1( we want to revision certain things before anyones live) + Modular Event System.
This is huuuuge chunks of coding, and it took a long while - even more to get HB client ready cause HB client is apparently retarded.

There's also some updates from all month, but they're small and misc i geuss.
Well get back to clearing logs of bugs as normal.

The modular event system has a new format, pvpevent.ini is deprecated and eventdata.txt is used.
There are 2 types of events - lms & ctf.
You create a event template + instancezone in Instantzonedata, name it the event, and config all params used etc.
Then you create a timer for when it starts - allowing multiple events of the same event.

They should be self explanatory - and for now please with these 2 modular events do not change the formatting\order of params (well revise that).

Secondly a [Client] folder has been added with Blackwatch.
Which is required if switched on in HBExt.ini.

You can rename and import the dll as you see fit - there's no real limits.
If you don't know how to import a dll to a PE Import Table, google it.

Following beta new GM commands are added:

//ban_hwid - usage: [charname] [secondstoban]
//unban_hwid - usage: [charname]
//see_hwid - usage: [charname] - user must be online

[Blackwatch]
Enabled=1; Enables Blackwatch on serverside - allowing only blackwatch clients to connect.
UseHWID=1; Enables HWID to be accepted by server thru blackwatch - and enables BW GM commands.

[Core - DLL Updates]:

- Added Blackwatch Client & Serverside V1.
- Finished Modular event system ,see comments, pvpevent.ini deprecated.
- Added CTF Event type (beta)
- Removed Fame from gameworld logic (Beta, test fully).

[Script - .txt + HTML]:
- Fixed Dynasty Leather Mail - Sword Master Stats.
- Removed Skill: Expert Casting
- Fixed Enchants System Messages
- Fixed Teleports for Level 1.
- Removed Lifestones 82/84 from gameworld.
- Removed Ghost of Wigoth Quest.
- Removed from Looted Goods: Arcana Sigil etc.
- Fixed HTML on merciless punishment quest.
- Fixed Premium Caravan Certificate Ammounts.
- Fixed Valakas Necklace stats
- Fixed Infinity Scepter stats
- Fixed Song of Champion stats
- Removed Herb of Vitality from Game Drops.

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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Sat Sep 27, 2014 8:32 pm 
Knight

Joined: Thu Jan 06, 2011 12:26 am
Posts: 95
removed gracia dmg bonus?
Also how you managed Mcrit rate? skill reuses?

looks nice so far ;]


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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Sun Sep 28, 2014 12:21 am 
Elder

Joined: Sat Jun 21, 2014 1:18 pm
Posts: 131
Location: Hellbound
zosiek wrote:
removed gracia dmg bonus?
Also how you managed Mcrit rate? skill reuses?

looks nice so far ;]


I am assuming you mean this skill reuse change:
Quote:
The reuse time of player skills have been reduced to 1/4 and is no longer affected by the attack speed and casting speed.


This we have fixed yes. There are also a bunch of skill specific reuse changes and most have those have been fixed. A few are still waiting on fixes.

There are all types of damage bonuses from HB >GF. Are you talking about the PvP bonus where damage and evasion are increased in PvP? there is also damage bonus based on distance from target.

We have fixed the damage based on distance. the PvP bonus for evasion and damage is not fixed but is committed and awaiting a fix.

Thanks :)

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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Sun Sep 28, 2014 1:27 am 
Knight

Joined: Thu Jan 06, 2011 12:26 am
Posts: 95
I ment 10,113% gracia bonus that is visible in bunch of blah formulas. (my guess it was global bonus)

pvp bonus for evasion? first hear of such thing(level diffrence skill evasion(skill lvl-char lvl)-sure that I am aware of, but it didn't get changed since skill evasion got introduced till even newest chronicles, epeisodion/valiance is same), tell me more about it plz, mby I will learn smthing new :)


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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Sun Sep 28, 2014 2:56 am 
Elder

Joined: Sat Jun 21, 2014 1:18 pm
Posts: 131
Location: Hellbound
http://legacy.lineage2.com/news/graciafinal_11.html

Quote:
Changes in Damage due to Evasion and Hit Rate

- A higher Evasion rate will result in avoiding more hits
during PvP. However, the damage received when a hit lands
(under these conditions) has been slightly increased.


Quote:
Changes in Damage due to Evasion and Hit Rate

- In PvP situations, evasion has been improved.


I don't know of any global damage bonus. Which formulas exactly?

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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Sun Sep 28, 2014 10:19 am 
Knight

Joined: Thu Jan 06, 2011 12:26 am
Posts: 95
http://speedy.sh/8yxJs/Gladiator-Damage-Calculator.xls
these were uploded by Tribe some time ago, also vargas had his part in this calc

tough these are all close range skills so might be it:
Quote:

Battle System Changes

Characters and monsters have had their close-range physical damage increased.

and indeed it is gracia 1

-------------------------------------------------------------------------------------------------------
still did you guys think how inbalanced HB was? Its pure mage chronicle. nothing else stand chances unless daggers/glads/tyrs/zerks have +20 skills to break lol ele prot def when mages break it with just nuke element itself. So hell tough times for these clases, no life at all for archers, tanks.
Think it will be ok anyway?


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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Sun Sep 28, 2014 4:03 pm 
Vassal

Joined: Wed Aug 13, 2014 3:56 pm
Posts: 30
HB never was Mages chronicle, not even close to Epilogue update where mages vortex+slug combo instagib everything except tanks.

HB archer were nerfed hard, that's all. Kamaels not even close to Opness like they are in GF chronicle. H5, well I would play H5 if instances for epics are removed.


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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Sun Sep 28, 2014 7:32 pm 
Elder

Joined: Sat Jun 21, 2014 1:18 pm
Posts: 131
Location: Hellbound
zosiek wrote:
http://speedy.sh/8yxJs/Gladiator-Damage-Calculator.xls
these were uploded by Tribe some time ago, also vargas had his part in this calc

tough these are all close range skills so might be it:
Quote:

Battle System Changes

Characters and monsters have had their close-range physical damage increased.

and indeed it is gracia 1

-------------------------------------------------------------------------------------------------------
still did you guys think how inbalanced HB was? Its pure mage chronicle. nothing else stand chances unless daggers/glads/tyrs/zerks have +20 skills to break lol ele prot def when mages break it with just nuke element itself. So hell tough times for these clases, no life at all for archers, tanks.
Think it will be ok anyway?


That is a fix that was done before we even had the alpha release of the files. We have compared damage direct compared to Interlude damage close range physical and it matches up which is correct for HB. So yes that has been fixed but is not listed in our patch notes.

Our goal is to make this project 99.9% retail HB. There is almost always some op classes in every Chronicle, seems to be the way NCSoft likes to roll. I do think it will be fine, and people will figure out ways to counter op stuff. All classes will still have their places and be needed.

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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Mon Sep 29, 2014 2:02 am 
Vagabond
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Joined: Mon Sep 22, 2014 1:40 am
Posts: 4
Every single chronicle except maybe earlier ones prior to C4 had some dominating party setup, whether it be Kamaels in GF or Archers in Interlude. Mages are always strong, so HB isn't some kind of exception, but i was still playing in retail when HB arrived, and they didn't seem too op for my taste, we were doing fine in pvps with our archer party against them. I'd rather deal with hard hitting mage parties before my party gets elemental resists in to armors than deal with GF Berserker+Soulhould combo leaving no chance to anyone unless you have them both in your party as well. In my opinion, HB offers the most balance out of all post C3 chronicles, as you can pretty much do anything with any kind of party. Also i must note that if you played Hellbound in the likes of Dex Arion your perception of that chronicle is twisted inside out because those files were very bugged, old and unusable by any self respecting company, even tho Arion provided one of the best experiences from the perspective of having tons of pvp and staying live for a long period of time, it was in fact a trashcan server if basing your opinion solely on quality of the server files (bugged symbols alone were enough for that server to have no balance whatsoever). And as far as i know, there weren't any other server based on HB, which was being privately developed by a team of experienced people and based on GF files rather than some old C4 clients or whatever.


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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Mon Sep 29, 2014 9:13 am 
Marquis

Joined: Sun May 11, 2008 8:04 am
Posts: 1730
archers are the worst in HB due to the big -% archery dmg from windstorm song (adding cop and cc over that and a stacked archer will end up dealing 1k crits max), also kamaels are totally useless in HB so I rather play hi5 if I want some kind of balance.


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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Tue Sep 30, 2014 12:12 am 
Vagabond
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Joined: Mon Sep 22, 2014 1:40 am
Posts: 4
Again, i dont know and dont want to know where you played HB but you are wrong, come to Citadel when its live to play it as it was in retail, Kamaels are not useless, people are used to them being op in GF so thats why they might seem so in HB. Wisdom song or Bladestorm dance didnt prevent people from playing archers and doing well with them. Youre hyperbollzing things so much it hurts my eyes to read them. Nothing is useless, something might be better, but it doesnt make the other thing useless just because you said so.


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 Post subject: Re: [OFF] L2Citadel x5 | Hellbound Is Coming! (Preview)
PostPosted: Tue Sep 30, 2014 2:34 am 
Marquis

Joined: Sun May 11, 2008 8:04 am
Posts: 1730
teon - retail

I still remember top archer cps using transform scrolls 24/7 (so their archery dmg would become melee dmg) because on dyna sets 5x60 + all crit nerf buffs + windstorm they wouldnt deal more than 1k - 1.5k crits (with db +10 or dyna bows +4 and qa/baium)


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