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 Post subject: [L2J - H5] MMOPlay Lineeage II (Dynamic Rates x40+-)
PostPosted: Sat Aug 09, 2014 2:13 pm 
Vagabond
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Joined: Sat Aug 09, 2014 12:24 am
Posts: 2
Welcome fellow conquerors, warriors, wizards and assassins!
The day has finally come for MMOPlay and the experience all of you have been anxious to live.


Your voices have been heard. All of your feedback has been more than helpful and it is now being analyzed and implemented into the game!

The MMOPlay Team has taken the leap to make Lineage II a different, unique and fun experience to the die-hard fans. We took the game we all love and want and pushed the mechanics, gameplay features and core elements of Lineage II to the limit of what modern game technology has to offer today. Everything that Lineage II already has, we made it better! Everything that Lineage II misses, we implemented it! We work to see this project and community grow.

Join us on 29/08/2014 and enjoy your stay!


Website: mmoplay.eu
Features: mmoplay.eu/features


NOTICE: Since the game is immensely different from what you've previously experienced in L2 the list of features is quite enormous. So I urge to you to check out our website and our detailed feature list.


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 Post subject: Re: [L2J - H5] MMOPlay Lineeage II (Dynamic Rates x40+-)
PostPosted: Mon Aug 11, 2014 1:46 pm 
Knight

Joined: Thu Jan 06, 2011 12:26 am
Posts: 95
fetures seems nice, (and id hit it if it doesnt have issues) but still if u implement such stuff u need to be bugless first
so heres usual questions of mine:
Quote:
Ok after dozens of broken serv i bothered with I decided to make template
that I will post in every HR NOT OFF server to filter out trash servers.
So... Does your server have:

BUGS:
1. Block/massblock windwalk/shield -doesnt have bane effect=broken.
2. Focus death/focus power - have also 90/30 / 60/30 crit dmg working for blows= broken.
3. Heal enemy w/o force - either oly/open pvp
4. Mirage "fixed" - OFF= 80% triger/ 100%-lvl mod landrate
5. Cancel:
a)should work from last to first buffs
b)cancel resist is based on buff level and cancel level, and has (25% chance/buff)^cancel slots left(5 slots for cancelation f/e)
(https://www.youtube.com/v/f5SSV_I ... PLTt#t=988)
c)Cancel stick cancel is broken - should remove 3(h5)/5 buffs for every crit.
d)"u cant get canceled on celestial/sub cele" - rly what brainiack made it up?
6. POS stat - chance to hit/crit is calculated accordingly according to target position- above/below/side/front/back.
7. BOE mostly broken cleanse - should cleanse debuffs with 40% chance 10 times one debuff if cleansed move to second one with tries left (cancel style- taken from gf off script
Code:
effect = {{i_hp_per_max;100};{i_mp_per_max;100};{i_cp;9000;diff};{i_dispel_by_category;slot_debuff;40;10}}
)
8. Erase/summons - often broken derangement power from epics.
9. debuffs generaly broken - formula based offlike:
Code:
 (1-x) * [(skill power + bj power)*(skill lvl mod) - (target resist[1])*(target lvl mod)]  +  x* [  Matk /(m att mod)[3]]*[1/mdef] [2]
-----------------------------------------------------------------------------------------------------------------------------------      %
                         MENorCONorSTR(for disarm) mod * DEBUFF REZ[4] buffs   

   [1] include bj rez, mental(derengement,sleep, root) /res shock (shock) / invigor (bleed) / poison res / physical para (not derengement) depending on atribute
   [2] for not mag atks x=0
   "x" is m att mod- cant say exacly but smthn 0,2- 0,3 max (tough might be goemetric averege of both)
   [3] is smkind of log that is used for m att dmg boost which fits that: (had math too long ago- u sure know what i mean, its same as bss mod)

   4*matk *mod = 2* dmg
   matk *mod = dmg

   [4] icon/arcane/tol/zea etc

AND debuffs like limit/suspence/abyss/hex/power break/vortex/slow/ETC have no trait - I hope its obvious
10. Protections triggers at 47~% instead of 20% (caused by pasives stac or actualy triggers being triggered by any dmg instead of mag/element/aligment)
11. Icon broken- doesnt give crit dmg for blunts or does not stack (flame icon + angelic)
12. "cannot see target" issue - if u gets interapted with this before skill_hit_cancel_time of skill is left to end cast- U guessed its broken
f/e trance with acu once casted should never get interupted skill_hit_cancel_time=0,5 s which is less than whole cast
13. chain heal - complex skill- broken if:
a) heals urself even if u are not target
b) heals everyone with 30%
c) doesnt heal your target LEAST from whole grup healed
14. Immunity:
a)u can get debuffs on mi/hero zerk??? wtf?
b) u can get buffs on MI in GF? O RLY?
c)u cant get auraflash/mirage detarget on mi? yeah these are all bugs
15. stigma/ real target 99% broken - off: u can use them w/o flag 100% chance unless has immunity
16. Geodata/ target position: example of broken:
https://www.youtube.com/v/D54U1-n ... 4Xrw#t=679
also: if u get melee from 300 range/get stuck in textures/cant move threw empty space
17. bluff/blinding blow- often just visual but no, they should make u turn ONCE not for 10 seconds-
if u have log "blinding blow has worn off" being target - broken.
18. Maximum clarity - if u can drain on ol or rush impact with 0 mp- broken(initial mp consumption)
19. Life force- should be able to get interupted by dmg
20. counter attack: off- is based on caster p atk and atacker p def, also effect is multiplied for: blows x2, blinding/critical blow x3
21. cubics- often not working as off
22. 90/10 debuff cap in h5- often doesnt work
23. ellegia DOES give 100+ crit rate bonus it's NOT translation error.
24. counter critical: yeas it does 100% crit dmg bonus, and yes also for blows (7 sec/13s reuse/300mindmg ANY TYPE except dot/80% chance)
25. OFF skill formulas:
http://www.speedyshare.com/YSAvj/Gladia ... ator-1.xls
26. talismans: after u use divine protection or any short term tali prewious SHOULD NOT be given back
27. Only buff augment that should stack with others is celestial
28. Macros:
a)can u use item>use item skill?
b)can u change full set instantly from macro?
29. AFTER skill is casted game should automaticly equip item U were trying to equip during cast "soulshot use-like"- rarely works and its annoying stuff on disarm since u have to stop doing any casting anythin to equip

MINOR OFF BUGS:(i love off so i like them- barely ever seen)
1. Macro glitch -1 sec final reuse
2. BSSS being loaded after cast- spam = no cast bonus

NERFS/boosts: (never liked any, never will- official like all the way)
1. EXTRA SKILLS FOR LOL CLASES?
2. any + dmg for clases?
3. any custom reuse changes?
4. any skill power/ landrate changes?
5. any skills removed?

FEATURES:
1. how many hours till endgame? (full ele/max ench/pvp/full epics/augs for oly)
2. % chance/ agument?
3. Buff regeneration time after cancel? (lol on servs with less than 10 secs- even fullbot parties barely ever can rebuff in this time in action)
4. mana potions? reuse? (best if none- npc heal @ town is more than enough)
5. olympiadtime/period?
6. does donation give more than 10% advantage over regular players?

guess thats it- played on servs that doesnt keep OFF almost anything so ur serv is not crossed out yet.


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 Post subject: Re: [L2J - H5] MMOPlay Lineeage II (Dynamic Rates x40+-)
PostPosted: Sat Aug 23, 2014 4:49 pm 
Vagabond
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Joined: Sat Aug 09, 2014 12:24 am
Posts: 2
Bump


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