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 Post subject: Introduction of Lethal Strike and Half-Kill
PostPosted: Fri Dec 02, 2011 3:06 am 
Elder

Joined: Thu Jan 24, 2008 2:36 pm
Posts: 134
In which chronicle has lethal strike been introduced, and when half kill for daggers?

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 Post subject: Re: Introduction of Lethal Strike and Half-Kill
PostPosted: Thu Dec 08, 2011 1:21 am 
Elder

Joined: Thu Dec 18, 2008 10:45 am
Posts: 136
I'm sad they took Lethal Strike out of the game forever..
Half Kill's nowhere near as good. And the thing I don't understand, is why all my PW ever experienced was Half Kill, why a fellow TH regularly gets Half Kill and/or CP Syphon too from lvl 40?
Why can't PW's have CP Syphon too?


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 Post subject: Re: Introduction of Lethal Strike and Half-Kill
PostPosted: Sat Dec 17, 2011 8:01 pm 
Elder

Joined: Thu Jan 24, 2008 2:36 pm
Posts: 134
Without you getting mad... You told me nothing new.. what you said I already knew. The thing is, with the introduction of GOD I and I belive many others will stop going forwards and go back to the old chornicles. So here is the thing I want to know: In which chronicle did daggers lethal strike get nerfed and from which chronicle did it get introduced. I want to have some pawnage fun now.

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No more farm! LF instant off pvp server

Lineage II:

90% 1st/2nd/3rd class, sub, nobl, cert, exp lvl 85/80, farm for weapons/armor/ench scrolls/attr, enchant skills/Attr/P-Mdef/P-Matk, Augment, Famefarm, Epic's

10% PvP, Mass PvP, Siege, Oly


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 Post subject: Re: Introduction of Lethal Strike and Half-Kill
PostPosted: Sat Dec 17, 2011 9:28 pm 
Marquis
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Joined: Mon Mar 14, 2011 11:17 pm
Posts: 1146
Location: Cape Town,South Africa
till Hellbound Lethal Strike was "Lethal"

and its nerfed till now ... ( only the Spoilers Lucky Blow can lethal (reduce to 1HP) ) after hellbound


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 Post subject: Re: Introduction of Lethal Strike and Half-Kill
PostPosted: Sat Dec 17, 2011 9:57 pm 
Vassal

Joined: Sun Apr 18, 2010 4:55 pm
Posts: 42
daggers can lethal also in h5 with that new dual dagger skill or am i wrong?


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 Post subject: Re: Introduction of Lethal Strike and Half-Kill
PostPosted: Sun Dec 18, 2011 12:04 am 
Viscount
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Joined: Wed Jun 16, 2010 8:55 pm
Posts: 554
Location: Denmark
Selphes wrote:
daggers can lethal also in h5 with that new dual dagger skill or am i wrong?

u think lethal isnt possible

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 Post subject: Re: Introduction of Lethal Strike and Half-Kill
PostPosted: Sun Dec 18, 2011 12:44 am 
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Liquie wrote:
The thing is, with the introduction of GOD I and I belive many others will stop going forwards and go back to the old chornicles.

i was sure this will happen. GZ dude, you took right decision.

bmf for how much time you make 83 lvl on x1 server? I remember good old times when on x5 server I should farm half or 1 year to make 70 lvl

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 Post subject: Re: Introduction of Lethal Strike and Half-Kill
PostPosted: Mon Dec 19, 2011 2:31 am 
Elder

Joined: Thu Jan 24, 2008 2:36 pm
Posts: 134
FunMax wrote:
Liquie wrote:
The thing is, with the introduction of GOD I and I belive many others will stop going forwards and go back to the old chornicles.

i was sure this will happen. GZ dude, you took right decision.

bmf for how much time you make 83 lvl on x1 server? I remember good old times when on x5 server I should farm half or 1 year to make 70 lvl


You may or may not be aware of this, but I remember this, since I played from c2: There should be an easy trick to make power exp in the old chronicles, since the "newer" chronicles nerfed this by capping the level limit, meaning they went from max level difference from 20 to 10. Before the "capping" i belive there was absolutely no limit, meaning you could party a lvl 1 with a lvl 80 player and make super fast power exp ;) Enjoy.

PS: In the old chronicles we all were noobs ;) so possible that is was harder to level, because none of us really knew what we were doing. Now I believe we all know what we have to do and where the good farming spots are and how to party right, which will translate in much less time spend for leveling imo ;)

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No more farm! LF instant off pvp server

Lineage II:

90% 1st/2nd/3rd class, sub, nobl, cert, exp lvl 85/80, farm for weapons/armor/ench scrolls/attr, enchant skills/Attr/P-Mdef/P-Matk, Augment, Famefarm, Epic's

10% PvP, Mass PvP, Siege, Oly


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 Post subject: Re: Introduction of Lethal Strike and Half-Kill
PostPosted: Mon Dec 19, 2011 5:30 am 
Marquis
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Joined: Mon Mar 14, 2011 11:17 pm
Posts: 1146
Location: Cape Town,South Africa
well its not easy at all ... i got ppl in friend list wich are playing for 6-8h ++ and still 70-75 lvl ...

as Liquie said its all aabout right pt setup/ good farming spots etc ...

ii was able to make 85 even 1 week ago if ive been mentored but still looking for mentor ffs lol :D

daily quests helps a lot too but the spots are too crowded ..

anyway 83 on 1x server took me the same time for hitting 85 on 5x server :D so GOD is way more easy cuz of the new daily quests but after 78 its still pain in the ass ........


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 Post subject: Re: Introduction of Lethal Strike and Half-Kill
PostPosted: Mon Dec 19, 2011 2:13 pm 
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Joined: Sat Jan 29, 2011 3:21 am
Posts: 315
I can bet money half ppl that play on GOD cant make 75 lvl on interlude server for 2 months. Before it was harder because even if you want to have C grade set you must craft it. Game now have too much bonuses for everything and it turn into never ending farmville. Before I was looking how beautifull are armors, weapons, mobs, places. You can go in shop and buy some D/C/B/A grade items and compare how much better looking it is than new items. I remember on server with 8k+? ppl first guy who make soul bow :D everybody was saying do you hear some guy make soul bow? And when someone see him in town fast tell in clan chat he is in xxxx town and whole clan go to see it.
Now when someone make dynasty/vesper/vorpal or Z grade items noone cares because tommorow all will have same and next week there will be new items.

I dont feel happyness when I play new chronicles. Before it was possible with lower grade items and skills to pwn ppl with better items, now who farm more he win pvps. At moment items>skills

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 Post subject: Re: Introduction of Lethal Strike and Half-Kill
PostPosted: Mon Dec 19, 2011 2:19 pm 
Knight
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Joined: Wed Jan 26, 2011 5:39 pm
Posts: 86
bemyfrag wrote:
but after 78 its still pain in the ass ........

Looking at your class in your sig. Didn't you try that repeatable quest on PI? Or was it perhaps too crowded with nukers?
I kept hearing it takes you from 77 to 85 in a very short time.


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 Post subject: Re: Introduction of Lethal Strike and Half-Kill
PostPosted: Mon Dec 19, 2011 6:19 pm 
Marquis
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Joined: Mon Mar 14, 2011 11:17 pm
Posts: 1146
Location: Cape Town,South Africa
simchajra wrote:
bemyfrag wrote:
but after 78 its still pain in the ass ........

Looking at your class in your sig. Didn't you try that repeatable quest on PI? Or was it perhaps too crowded with nukers?
I kept hearing it takes you from 77 to 85 in a very short time.


too crowded


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 Post subject: Re: Introduction of Lethal Strike and Half-Kill
PostPosted: Tue Dec 20, 2011 7:13 am 
Vagabond

Joined: Tue Dec 20, 2011 7:04 am
Posts: 1
think lethal isnt possible

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 Post subject: Re: Introduction of Lethal Strike and Half-Kill
PostPosted: Wed Aug 06, 2014 1:43 pm 
Heir

Joined: Mon Jul 15, 2013 2:17 pm
Posts: 50
Can somone link me official website where it says that 100%HP to 1HP Lethal strike was removed and 100%HP to 50%HP Half-kill added?

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