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 Post subject: New Project Type
PostPosted: Sun Jul 14, 2013 7:56 pm 
Vagabond

Joined: Sun Jul 14, 2013 7:53 pm
Posts: 7
Hello,

My team want to start a new Interlude project, we have 3 different working packs : high rate pvp, mid rate, and Faction style ( GvE )

I want your opinions; what would you guys prefer for a serious project.

Thx in advance


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 Post subject: Re: New Project Type
PostPosted: Sun Jul 14, 2013 9:17 pm 
Baron

Joined: Mon Sep 03, 2012 12:24 pm
Posts: 233
What a pile of crap, open IL low rate if you want serious server.


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 Post subject: Re: New Project Type
PostPosted: Sun Jul 14, 2013 10:19 pm 
Vagabond

Joined: Sun Jul 14, 2013 7:53 pm
Posts: 7
I know what you mean but it's impossible, the community nowadays isn't big enough for this, that's why i didn't say 'low rate'. If you miss crafting and stuff, you just have to vote mid rate


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 Post subject: Re: New Project Type
PostPosted: Sun Jul 14, 2013 10:52 pm 
Baron

Joined: Mon Sep 03, 2012 12:24 pm
Posts: 233
No, it's not small, its actually pretty decent community. Problem is that servers are failing every week, if you have good files IL low rate could fetch easily several thousands, with good marketing.
But most important you need to have GOOD files that are flawless. If you have some crappy extender files don't even bother opening serious server, because community is pretty pissed off on anyone at the moment - 1 mistake and you are out. l2nostalgia - failed on start, never recovered; l2brutality - had some problems, closed in less than a 2weeks; l2global - had lot of bugs, wipe in less than 2 weeks and now population is 50 ppl or less; l2max - started yesterday, failed already cuz of bad files, ppl already quit; l2renewal - opened couple of weeks ago, MID GF , after 7 days people already farmed everything they need and they didn't have anything else to do so they quit; l2queen - opening in 2-3 days it's x2 but their donation system is ridiculous, it's another money project that will fail pretty fast.


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 Post subject: Re: New Project Type
PostPosted: Sun Jul 14, 2013 11:46 pm 
Vagabond

Joined: Fri Aug 31, 2007 9:41 pm
Posts: 9
Id say if you have good files for a Faction server (GvE) open that kind of server.A lot of ppl are looking for a gve server in the moment and there are non that can be pointed out, in moment i know 2 servers that are gve but they arent good , one is with bad balance so ppl left it and the other one is ... not sure if i can call it gve or WNM (We Need Money) server so if you open up a good gve server im sure that on the first day it will have atleast 600+ from the start mby more


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 Post subject: Re: New Project Type
PostPosted: Mon Jul 15, 2013 5:48 am 
Vagabond

Joined: Sun Jul 14, 2013 7:53 pm
Posts: 7
in other Forums, people are saying GvE too.

if we do it, it will be based on the regular Faction style ( map changes ) but with a unique enchanting system, such as :
- every 50 kills you get +1 on weapon, until +12, then yuo can buy scrolls ( a bit expensive ) to go from +12 to +16, if enchant fails, goes back to +12.
or
-same as the one before but, every 20 kills, 40% chance for +1 on weapon.

Armor enchanting will have -1 if enchant fails.

We have good files we tested almost everything, and abviously we'll test more and even in beta to make start as smooth as possible.

Please feel free to post suggestions, it will help a lot.


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 Post subject: Re: New Project Type
PostPosted: Mon Jul 15, 2013 10:04 am 
Heir

Joined: Wed May 29, 2013 7:10 pm
Posts: 51
Hi there! My opinion is similar to yours guys. I strongly believe that a decent Faction server will have its special appeal as long as it is well-prepared. Mezzin,as far as the enchant scrolls/system is concerned , i would go for something else; An enchant scroll may cost 50-+ adena and of course it is based on the enchant rate! I wouldn't try to customize that enchant system, but it's just my opinion. Hope the best for you and your upcoming server


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 Post subject: Re: New Project Type
PostPosted: Mon Jul 15, 2013 10:13 am 
Vagabond

Joined: Sun Jul 14, 2013 7:53 pm
Posts: 7
Ofc all opinions are welcome.

As soon as the website is ready, i'll post it guys and we'll make a poll on enchant system.

Keep posting ideas, Thank you.


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 Post subject: Re: New Project Type
PostPosted: Mon Jul 15, 2013 10:46 am 
Vagabond

Joined: Fri Aug 31, 2007 9:41 pm
Posts: 9
Almost the same thing i think about the enchants but my opinion on it is : 40 kills = +1 wep B grade till 12 every 20 kills 1 EAB / 80 kills = +1 A wep every 40 kills 1 EAA / and for the S grade id say 120 or more for +1/ and also balanced Buffs someting like 24 slots + 3-4 slots for self buffs like rapid shot,dead eye , chance death , focus death and such skills , but only such skills.And about the maps make them 1 open (siege or some big field) then next map 1 closed (mby giran town all love pvp in giran town :D ) so that all classes can have equal chances range and mele.And about the adena from a kill im not sure but now ppl seem to like to get adena even if they dont do the last hit so mby make it on damage 1 kill= 10a and its split depending on dmg or you can make it on last hit like old gve's but thats for you to decide but im srsly interested in a good GvE server on interlude platform and a lot of ppl too, i hope you can do something good and fun, i will be checking the forum to see how things are going :)


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 Post subject: Re: New Project Type
PostPosted: Mon Jul 15, 2013 11:08 am 
Heir

Joined: Wed May 29, 2013 7:10 pm
Posts: 51
I always recall those fights on every old Faction server @ Gludio Castle. Can't forget 'em !!!!
Anyway, Mezzin, when are you planning to go on with the server?


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 Post subject: Re: New Project Type
PostPosted: Mon Jul 15, 2013 12:35 pm 
Vagabond

Joined: Sun Jul 14, 2013 7:53 pm
Posts: 7
We will open beta test this week, we are just moving to a new machine, so as soon as it's rdy beta and website will be up


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 Post subject: Re: New Project Type
PostPosted: Mon Jul 15, 2013 1:15 pm 
Vagabond

Joined: Fri Aug 31, 2007 9:41 pm
Posts: 9
When its rdy tell us i will join as soon as it open :)


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 Post subject: Re: New Project Type
PostPosted: Mon Jul 15, 2013 3:06 pm 
Vagabond

Joined: Sun Jul 14, 2013 7:53 pm
Posts: 7
Sure stay tuned.


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 Post subject: Re: New Project Type
PostPosted: Wed Jul 17, 2013 12:26 pm 
Vagabond

Joined: Sun Jul 14, 2013 7:53 pm
Posts: 7
Our website is up : l2syria . com

Preview will be up soon.


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 Post subject: Re: New Project Type
PostPosted: Fri Jul 26, 2013 1:23 pm 
Heir

Joined: Wed May 29, 2013 7:10 pm
Posts: 51
I've just logged 4fun and sth didn't appeal to me. Plz remove that Faction changer NPC ! Once u choose a faction u cant change.Secondly, rename the Custom NPCs becuz names like Bufferis,Teleportis suck hard . Thnx in advance


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