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 Post subject: (L2J- H5) MMOPLAY x4 Server Officially Online!
PostPosted: Sat Mar 09, 2013 7:37 pm 
Vagabond

Joined: Mon Jun 04, 2012 9:45 am
Posts: 11
Server officially opened 8th of march!

Website: lineage2-4fun.cc

FEATURES

WORLD LEGEND
Our server keeps full track of passing days, months and years, during which, all Your heroic battles, will be written on world's history pages (soon you will be able to view that record via Player Panel . That's not all: times can impact many aspects of gameplay too!
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STATS INTERFACE
Our project is equipped with Stat Interface, that provides any kind of information, we require (eg. for web page statistics), without any security risks. Stat Interface is an separate process, running independently of main game server core. It's main task, is to gather all types of live server info, cache it, and distribute to 3rd party clients, that successfully authorized access to it.

Stat Interface is running at lowest priority, it doesn't affect server's performance, even when multiple clients fetch data through it, thanks to simple but very effective, caching mechanisms. It doesn't have any direct access, to any vulnerable parts of gameserver (databases, filesystem, core), giving a perfect and safe solution, for data transferring (eg. live game world statistics).

To see, what it can be useful for, just scroll to the top of this page, and see live game server global chats, and live server online/offline status (with server capabilities shown) right next to it. Those are first things, we've used Stat Interface for. Soon, there will be much, much more...

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PHYSICS

Our server has many unique and innovative features, not seen on any other Lineage II worlds, like - "basic physics support". Some of the items obtainable in our world, can be thrown at another player, pet, monster or other objects, and will physically react on impact, in various ways.
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OPEN WORLD

We wanted to create world, that is more open for changing. To achieve that, we've made an overlying VectorEngine, that took most functions of GeoEngine and PathfindingEngine.

Vector Engine is an additional overlaying module for little modded version of GeoEngine. Most of geodata related calculations like path finding, line-of-sight checking, collision checking etc. are made in our game server, by the Vector Engine instead of GeoEngine. Vector Engine - in short - operates on vectors to calculate, instead of coordinate based GeoEngine. This gives many advantages, like huge improvement in server performance, more accurate resulting data, much easier to manipulate in many ways (eg. live re-calculation of path when obstacle found on char's way and more), also provides fast area scouting functions, to - for example - detect and handle moving objects collisions (eg. make mobs do not "diffuse" through themselves, but "go around" other mob).

GeoEngine is now used much less frequently, what gives significant performance boost (our gameserver provides full path finding and geodata support, for every moving object on server, including mobs, pets, even items... [see our other extension: Physics support]).
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FAIR PLAY & CHEATING PROTECTION
MMOPlay server is secured by our Antifeed Manager and other cheating / hacking preventing features. If you wish to become a Hero, or to conquer an castle, the only way you will do it, is by playing fair.


Our Antifeed Manager keeps constant track of players behaviors, and provides real time map of social connections between all characters, accounts, clans, allies etc. This map contains pretty detailed information about type of connection between all those mentioned, thanks to which, server can automatically detect suspicious or unfair behavior.

Dual/multi boxing.

Multi boxing on MMOPlay is not allowed. However you can log in as many characters at the same time, as you want, but you won't be able to leave town (peace zone) with more than one character, at a time (any additional characters will be automatically moved back to nearest town).
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DYNAMIC AI MODEL

One of the most important extensions of our server, is expanded AI module. It allows monsters to be unique: they evolve, change behavior, form clans, make allies and enemies, with other clans, they learn and become smarted in time.

Unlike generic AI models, our dynamic one not only provides more types of AI models, but most of all: by combining at least two, of nearly 50 behavioral components, each monster becomes unique - even within "same race" or type. Additionally, all of those 50 behavioral components, contain 20 to 100 attributes of many kinds. So each behavioral component is additionally unique.

To sum up few most important attributes of dynamic AI model:

mobs evolve, learn, gain strength and become more smarter
mobs are unique; although when first spawned, they are pretty similar to each other (in comparison to other "same type" mobs, newly "born"), but after that, each mob, individually evolves, depending on how players (or other mobs/guards etc) hunt them
mobs have much more freedom: they can decide to relocate to other zone, they can decide to wander the world, they can group into bands, they can attack other mobs, they can pick up anything they will find on their way (including weapons, armors), they can equip themselves (using found items) and so on...
"farming" become much more challenging, much less routine and boring mandatory thing to do
you can meet on your way mobs that found interesting items (each item they pick up, additionally is added to mob's individual drop list - that is things that mob found and picked up, are becoming dropable (spoilable) items: an addition to base drop list of certain mob type.
And much much more. More detailed guides and articles coming soon...

Promo videos, shows how dynamic AI model works in practice (videos was made last year, on our non-public test server)
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DYNAMIC RATES
Our server uses Dynamic Rates feature. Each player has different, individual EXP, SP, DROP (...) rates, that varry, depending on character evolution level, gameplay style and so on. This feature helps new players to quickly join global events, but at the same time - it will prevent from reaching "end game" too fast.


Dynamic Rates system, works individually for every player's character. Based on character level, class, equipment, time he spend online in game, events, quests she participated in or finished, zones she hunts in and mobs she hunts, even style of hunting (and so on), influences character's rates bonuses (or penalties). In very short, everyone is able to very quickly achieve at least server's average level of characters evolution, and start to eg fully participate in Olympiad or higher level raid parties, but at the same time, to become really powerful player, still hard work is required...

You will see your current character rates just after logging on to server on the chat window.

You can check your current rates any time, by opening in game player panel (type ".me" command on general chat), proceeding to "Status & Rates" and then "General Rates", or simply by entering ".me status/rates" command on general chat.

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CONQUERABLE LOCATIONS

It's a location conquerable by clans, It is visible on the map and gives bonus in the area a clan captured it. Clan leaders can buy Defenders, Peace so another clan cant capture it for some time
also gives every 12 hours adena to the clan which owns it!


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 Post subject: Re: (L2J- H5) MMOPLAY x4 Server Officially Online!
PostPosted: Mon Mar 11, 2013 11:25 am 
Vagabond

Joined: Mon Jun 04, 2012 9:45 am
Posts: 11
Server after the opening is running smoothly without any BIG bug with great community and also stable!


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 Post subject: Re: (L2J- H5) MMOPLAY x4 Server Officially Online!
PostPosted: Tue Mar 12, 2013 2:13 pm 
Vagabond

Joined: Mon Jun 04, 2012 9:45 am
Posts: 11
Server is officially opened since 8th of march, Has a great community,it's stable without lags and had a very good beginning without any bugs or problems!

WEBSITE: *lineage2-4fun.cc



SERVER RATES



4x exp
6x sp
6x adena
4x drop
4x spoil
1x manor
4x raid
4x karma exp loss
6x siege guards price
2x epic jewlery
6x quest exp
8x quest sp
1x quest reward
4x quest drop
8x quest adena
6x quest potion
1x quest scroll
1x quest recipe
8x quest material




Hardware and Network



Quote:
Main Game Server hardware specification.
CPU: Quad Core i7 CPU
RAM: 16GB DDR3 ECC
Storage: 3x 250GB Sata2 RAID 0 Matrix (System and server software), 2x 250GB RAID 1 Matrix (Backups)
Connectivity: 2x 1GBps upload/download async connections (main network connection and backup/supporting connection in case of DDoS or primary connection failure)
OS: RedHat Enterprise Linux x64
Backup / Developers Game Server hardware specification.
CPU: PhenomII X6 CPU
RAM: 16GB DDR3
Storage: 3x 750GB Sata2 RAID 0 Matrix (System and server software), 3x 750GB RAID 1 Matrix (Backups)
Connectivity: 50Mbps upload/download async connection
OS: Windows7 x64
Web, community and additional features (Community Server) server specification.
CPU: PhenomII X4 CPU
RAM: 4GB DDR3
Storage: 1x 250GB Sata2
Connectivity: 1Gbps upload/download async connection
OS: CentOS x64




General Lineage II information.



Quote:
Client/Chronicle: HIGH FIVE
Rates: auto-adjusted for every individual character, dynamic rates x4
Special zones: available
Special events: available
Special quests: available
Special items: available
Special monsters and bosses: available
All High Five zones, mobs, instances, quests, bosses and other features available.
Conquerable clan halls: available
Additional clan halls: available
Conquerable zones and locations: available
Ladderboards for events, tournaments, quests and other player statistics and toplists: available (soon detailed list and info)
Player panel with additional settings, features:
Drop calculator: available
Community board: available
Conquerable Locations : *NEW*
Psychics: *NEW*

Don't Miss it, Register and Create your account NOW!


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 Post subject: Re: (L2J- H5) MMOPLAY x4 Server Officially Online!
PostPosted: Wed Mar 13, 2013 7:47 pm 
Vagabond

Joined: Mon Jun 04, 2012 9:45 am
Posts: 11
This is what few of the players said : "there is good core community that supports the server and it grows fast, also they have good admins they fix everything fast and always assist you on forum,here and in-game "

We are honoured


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 Post subject: Re: (L2J- H5) MMOPLAY x4 Server Officially Online!
PostPosted: Fri Mar 15, 2013 4:22 pm 
Vagabond

Joined: Fri Mar 15, 2013 4:19 pm
Posts: 3
Server is indeed great , most of the bugs fixed in a day it has 99% uptime and no lag!


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 Post subject: Re: (L2J- H5) MMOPLAY x4 Server Officially Online!
PostPosted: Sun Mar 17, 2013 1:52 pm 
Vagabond

Joined: Mon Jun 04, 2012 9:45 am
Posts: 11
thank you bam


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 Post subject: Re: (L2J- H5) MMOPLAY x4 Server Officially Online!
PostPosted: Tue Mar 19, 2013 10:54 pm 
Vagabond

Joined: Fri Mar 15, 2013 4:19 pm
Posts: 3
no prob, bump


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 Post subject: Re: (L2J- H5) MMOPLAY x4 Server Officially Online!
PostPosted: Fri Mar 22, 2013 7:35 pm 
Vagabond

Joined: Mon Jun 04, 2012 9:45 am
Posts: 11
big updates are coming people!

Stay tuned!


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 Post subject: Re: (L2J- H5) MMOPLAY x4 Server Officially Online!
PostPosted: Fri Mar 22, 2013 11:35 pm 
Vagabond

Joined: Mon Jun 04, 2012 9:45 am
Posts: 11
Great news, and hopefully, a little suprise for you all!


First expansion, that will utilize our new AI and Advanced Factions systems, will be Strategy Mod. It's coming live on server, in the middle of next week!

Buy, hire, convince non-player controlled characters, to join your own army!
Train and equip them, teach them to become important, strategyc part of your army!
Construct unbreakable chain of command structure, of your army, so it outperform other armies!
Do not loose, lead your army to victory, and become legendary Conqueror!

Read everything about it at our homepage lineage2-4fun.cc


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