Post new topic Reply to topic  [ 21 posts ]  Go to page Previous  1, 2
  Print view Previous topic | Next topic 
Author Message
 Post subject: Re: [tweaked L2J] HighFive - L2InTime 15x (Open Beta - Monda
PostPosted: Sat Jan 26, 2013 4:19 pm 
Baron

Joined: Tue Jun 14, 2011 12:57 pm
Posts: 242
i saw their forum - most of post are laggggggggggg ot can't login - enought with this - who is next lol


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: [tweaked L2J] HighFive - L2InTime 15x (Open Beta - Monda
PostPosted: Mon Jan 28, 2013 2:57 pm 
Vagabond

Joined: Sat Jan 19, 2013 2:22 pm
Posts: 8
1euro wrote:
i saw their forum - most of post are laggggggggggg ot can't login - enought with this - who is next lol


Hello 1euro. Yes it's true, but the problem was that GameServer_loop.sh the file where the server start from wasn't have enough ram and the CPU wasn't setted right for a live server. It was using only 2GB ram with Geodata which consume itself 1.5GB. Now it uses 10GB and use all of the capacity of the CPU.

You're right was our fault, but as you see we solved as fast as you can.
I'll come in few hours with the timeline since last 4 days.


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: [tweaked L2J] HighFive - L2InTime 15x (Open Beta - Monda
PostPosted: Thu Jan 31, 2013 7:24 pm 
Vagabond

Joined: Sat Jan 19, 2013 2:22 pm
Posts: 8
New event

New Event on L2inTime - Preparation for The Festival
Starting Saturday 2cond of February 2013

Gather FA from any mob on the map.
Every Saturday 6pm, 4 raids will attack some of the biggest towns in the Kingdom of Aden.
You must defeat them all and protect the towns.
Once all the raids are dead, the ''Festival Merchant'' will appear as a reward for your bravery.
The only coins he accept for the exclusive items he have to sell is FA.

It will remain in Aden, Giran, Rune and Goddard until next week Friday night when he will hide before the raids appear to find it.
Make the towns safe for him by killing the raids and he will be back!

Changelog

29 January 2013

* Sel Mahum Salmon Porridge - fixed
* Handle With Care - Rate boosted
* CoD - chance to get to the boss increased from 10% to 25%
* Ghosts of Batur - Rate boosted
* Frintezza - minimum player lowered to 18
* Dragon Vortex - AI BAlanced (the 7 RB from DV will spawn more balanced so not some spawn all the time and some very rare)
* Large Dragon Bone - Chance boosted a bit
* Knight Epaulete - drop increased 2x

27 January 2013

* Machine optimization
* Raid Drop Chance when they get hit by higher level chars.
* All protection buff activation chance reset to default.
* Zaken instance cleaning time set to 30 sec
* Fixed Forts and Castle instances.



26 January 2013

* Curse Fear - reuse fixed
* The legend - html, images



25 January 2013

* Preparing the server for LIVE



24 January 2013

* Fame Rate 3x (93 Fort, 375 Castle)
* Expulsion of Evil Spirits - boosted 3x



23 January 2013

* Fixed global consumable price to avoid adena bug
* Hellbound increased to lvl 11
* Quest: Tired of Waiting - fixed
* Added Character Creation - NoGrade Weapons
* Decreased Buff >Scehe and Buff Set prices from 10kk to 1kk
* Decreased prices for S Grade Weapons and Armors
* Time Keepers - Coded first stage, dialog windowses, core support


Reply with quote
Top
 OfflineProfile  
 Post subject: L2inTime H5 15x - What have we done wrong ?!?
PostPosted: Fri Feb 08, 2013 7:50 pm 
Vagabond

Joined: Sat Jan 19, 2013 2:22 pm
Posts: 8
I wont pretend everything is like we planned :)
But at the same time i will not let it go just like this, because we did not had the success we expected ...

So, i will make a list of things i have learned from this 2 weeks of LIVE that apparently pointed to a slow death of the community.

When one decides to open a project like this, there are different scenarios that can happen.

But basically they all end in 2 ways:
- [color=#00fff]Success[/color]
- [color=#ff000]Fail[/color]

There is not any actual recipe for success, is a small chance, same like when you guys try to craft a foundation :D

But there are some factors that can help a server to go on the upper way of success.

I would point some of them :
- First of all hard work and dedication
- Some big server just closed or players started to leave because of various reasons
- Very high advertising and promoting (that needs a lot of $$$)
- Buy 10k+ votes on some major top sites to stay in the first positions (also this is expensive as hell)
- Be lucky enough to catch the attention of some major clans looking for a new server
- The ''perfect'' rates
- Easy to start conditions for players (here we done something wrong)
- Vote events from the start to get +++ votes and be seen everywhere



On the other hand is very easy to fail. In the first weeks every day you are one step away from failing if something goes wrong, and almost every bug can tild you.

- DDoS - ooo yeah. This can bring down any server and it cost so much to overcome, plus that most of protections lags
- Server machine issues that create lags or spikes and ppl get annoyed
- Unbalanced community. For example, one big clan taking all epics, all raids at the start.
- Scripts and bugs that are exploited (if u punish the exploiters they leave. if you dont others leave. both ways server loses)
- Hard farm in low levels vs expensive ''life'' (buffs, mana etc)
- Bad luck not to be seen or having same opening window with other promising servers.
- Staff inactivity (i dont think was our case)
- Lack of experience as server owners
- Unbalanced donations (also here is not the case for us)
- DB crashes or errors
- Unbalanced classes or bugged character stats (i guess we did a good job here because there are not really complains)
- THE UNEXPECTED - here all other things that u never had in mind but they can ruin your community goes ....
- Giving up



So yes, things are not very bright for us atm but, i seen worst, and the secret i think is to try to eliminate as many failing reasons as you can and gather as many ++ is possible and things can get on the wright path :)

We wont close inTime, it will run. If there are 10 ppl on it it will still run.
Why is that you may ask.

Is because i know the files, i know the staff and i know what ideas we have for this project. And not only for now, but we prepared epic stories for late game when usually you dont have things to do.
It seems we thought too far but never imagined that we will not have enough ppl to set it to work :(

We just miss the community. And here we will fight to let ppl know there is a place where things can happen. They just have to try it.

Thank you all for reading this and /spamoff pls.
If there is anything, but anything constructive you wanna say please do it but let not transform this topic into a non-sense :)


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: [tweaked L2J] HighFive - L2InTime 15x (Open Beta - Monda
PostPosted: Mon Feb 11, 2013 11:38 am 
Vassal
User avatar

Joined: Fri Feb 17, 2012 10:29 pm
Posts: 29
@ admins

i was one of the last active there, but now there is no one left.

1. close it and save the planet's energy

Image

2. make it back to dev mode, fix all shit and try to re-open

Like it is now is a useless waste of energy (sorry to say that but is true. there are maybe 20 ppl left)

_________________
Image


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: [tweaked L2J] HighFive - L2InTime 15x (Open Beta - Monda
PostPosted: Mon Feb 11, 2013 1:01 pm 
Vagabond

Joined: Sat Feb 09, 2013 6:21 pm
Posts: 3
sad but true :( +1


Reply with quote
Top
 OfflineProfile  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 21 posts ]  Go to page Previous  1, 2

All times are UTC + 2 hours


Who is online

Users browsing this forum: No registered users and 39 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  


Contact | Cookies policy