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 Post subject: [L2J-Epilogue]L2 Divinity
PostPosted: Thu Apr 26, 2012 2:53 pm 
Baron

Joined: Mon May 24, 2010 10:43 pm
Posts: 231
Server Version - Gracia Epilogue

The server is retail like with no modification (No Class Change NPC)

You will be able to open 2 game clients from one PC

Professional Geodata

Professional Bot Protection


Server details:
- Experience x5
- Spell Points x5
- Item Drop x5
- Spoil x5
- Raid Boss drop x5
- Quest Item Drop x5

Quest Reward Rate:
- Adena x5
- Potions x5
- Scrolls x1
- Recipes x1
- Materials x5
- Accessories x1
- Armors x1
- Weapons x1

Enchant Chance:
- Safe +3
- Safe Full Armors +4
- Warrior Weapon 70%
- Mage Weapon 40%
- Armor 66%
- Jewelry 66%
- Element 50%

http://l2.divinity.ro

Note: Server is in open beta period , some of the features above may change on live server.


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 Post subject: Re: [L2J-Epilogue]L2 Divinity
PostPosted: Thu Apr 26, 2012 10:56 pm 
Viscount
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Joined: Mon Dec 12, 2011 2:29 pm
Posts: 333
Same staff as on www.lineage-server.com ??

btw, cant reg at your forum....


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 Post subject: Re: [L2J-Epilogue]L2 Divinity
PostPosted: Thu Apr 26, 2012 11:00 pm 
Baron

Joined: Mon May 24, 2010 10:43 pm
Posts: 231
Use register in the website , it makes account both for game and forum.
And yes , staff is almost the same.


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 Post subject: Re: [L2J-Epilogue]L2 Divinity
PostPosted: Fri Apr 27, 2012 6:56 pm 
Baron

Joined: Mon May 24, 2010 10:43 pm
Posts: 231
up


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 Post subject: Re: [L2J-Epilogue]L2 Divinity
PostPosted: Fri Apr 27, 2012 7:36 pm 
Viscount
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Joined: Mon Dec 12, 2011 2:29 pm
Posts: 333
HellItsAboutTime wrote:
up


Dont fuss, I'll check you out in the weekend

:roll:


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 Post subject: Re: [L2J-Epilogue]L2 Divinity
PostPosted: Mon Apr 30, 2012 11:46 pm 
Baron

Joined: Mon May 24, 2010 10:43 pm
Posts: 231
up


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 Post subject: Re: [L2J-Epilogue]L2 Divinity
PostPosted: Tue May 01, 2012 8:13 pm 
Baron

Joined: Mon May 24, 2010 10:43 pm
Posts: 231
Server Start date is 13.05.2012


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 Post subject: Re: [L2J-Epilogue]L2 Divinity
PostPosted: Wed May 02, 2012 5:50 am 
Baron

Joined: Thu Jan 19, 2012 2:39 pm
Posts: 266
Interesting. Hope u'll have players.


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 Post subject: Re: [L2J-Epilogue]L2 Divinity
PostPosted: Wed May 02, 2012 6:17 pm 
Viscount
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Joined: Mon Dec 12, 2011 2:29 pm
Posts: 333
Have taken a peek, all seems ok. Wolf quest in 10 spiders. Is setup nailed? If so, why wait so long? If not, I recon you are open to suggestions?

Rates are ok, but i am afraid the grinding from 77-78 and upwards will be tiresome for a not-so-dedicated player (like myself).

Any chance of a system with increased xp-rates in the higher levels, maybe flatten out around 15-20 at top?

Other servers have tried this THE OTHER WAY AROUND, and failed. No wonder why. XP gain is most welcome where it's most needed, even at x5 most players reach A-grade in 3-4 evenings.

??????


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 Post subject: Re: [L2J-Epilogue]L2 Divinity
PostPosted: Wed May 02, 2012 6:26 pm 
Baron

Joined: Mon May 24, 2010 10:43 pm
Posts: 231
There will be a Gift of Vitality NPC - retail like.
If you mean another method of xp boost you can post in our forum for suggestions , we are very active there.


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 Post subject: Re: [L2J-Epilogue]L2 Divinity
PostPosted: Wed May 02, 2012 6:59 pm 
Vassal

Joined: Fri Dec 02, 2011 11:57 pm
Posts: 27
:D Sound fine, i will play on u server :D
mmm J files are good?
Regards


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 Post subject: Re: [L2J-Epilogue]L2 Divinity
PostPosted: Wed May 02, 2012 7:04 pm 
Baron

Joined: Mon May 24, 2010 10:43 pm
Posts: 231
They are.


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 Post subject: Re: [L2J-Epilogue]L2 Divinity
PostPosted: Wed May 02, 2012 7:07 pm 
Baron

Joined: Thu Jan 19, 2012 2:39 pm
Posts: 266
with gift of vit. is not really a problem 77=78 + . I mean, with mage.. 2h in pi aoe there, xp will go very fast. and past 80... if cod is decent, and can be farmed... xp won't be a problem.

The only real concern i have is about the players, as i know their files and stuff, they're decent enough, but " as alwyes " players will be the main aspect of this project.

p.s :) still if i can make a suggestion, you should really think about 1st prof. to make it free. The rest can remain like they are. It's just a suggestion tho, and i don't plan to argue about it, beacause all the arguments are old and i can't find new ones.


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 Post subject: Re: [L2J-Epilogue]L2 Divinity
PostPosted: Wed May 02, 2012 7:16 pm 
Baron

Joined: Mon May 24, 2010 10:43 pm
Posts: 231
Yep , my concern goes there also , although this kind of projects are rare , as i see there are only few Epilogue servers out there and i hope a lot players will be interested in low rate server without customs.

p.s Please post your suggestions in the forum , because that way the other players can see them and give their opinions about it aswell.


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 Post subject: Re: [L2J-Epilogue]L2 Divinity
PostPosted: Thu May 03, 2012 5:35 am 
Viscount

Joined: Tue Aug 18, 2009 9:43 am
Posts: 380
HellItsAboutTime wrote:
Yep , my concern goes there also , although this kind of projects are rare , as i see there are only few Epilogue servers out there and i hope a lot players will be interested in low rate server without customs.

p.s Please post your suggestions in the forum , because that way the other players can see them and give their opinions about it aswell.


There are indeed enough players interested but they my be discouraged by l2j platform and by "no name" server. I don't think it will have many players yet i wish you the best. Try to make some more advertisement. Good luck.

_________________
ImageImage

Some clip i made: https://youtu.be/kGv5I6uwfPc


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