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 Post subject: Mid Interlude [50X] (OFF) Coming Soon
PostPosted: Fri Jan 20, 2012 5:16 pm 
Vagabond

Joined: Fri Jan 20, 2012 5:04 pm
Posts: 8
I have been out of the L2 private server world for almost 2 years. About 4 months ago I started lurking here and around some other forums and saw that there was a real shortage of quality Mid-rate Interlude servers. Being that it is my favorite chronicle I started researching what was available for opening a server and have finally put together a solid plan.
I am not new to private servers and have spent a lot of time playing with L2J and OFF files. I have played since C1 and know the game (up to Interlude) very well. My job is building custom servers and consulting so I know this extremely well. I am just starting to put everything together so there is currently no ETA on when the server will open. For now I have put up some basic forums until the main site is done.

I am posting this here ahead of time for those that might want to contribute to making a great Interlude Mid-Rate server.

Please join us on IRC!

IRC Information
Server: irc dot p2pirc dot org
Channel: #Faith

Keep in mind the Features list is a work in progress and we will be constantly updating and changing it as we go. I welcome any ideas or opinions you have on features for our server. I know there are a ton on Interlude servers out there and most of them don't last because the L2 community seems to have become server hoppers. We hope that we will be the exception and build a long-term fun server but we need your help to do it. So please leave your ideas here or join us on IRC.

Main Features

XP- 50X
SP- 50X
Adena- 50X
Quests- Coming soon.
GM Shop- Up to Agrade
Crafting- Sgrade by craft only. Recipes and mats obtained from mobs and Raids. (No quest).

Class Change- 1-->>3rd class change for free. Subclass buyable buy donation or item obtained from mob. (still need to hit Baium!). Noblesse buyable buy donation or item obtained from mob or Barakiel (Barakiel drops item needed to buy complete Noblesse.)

Special Herbs- 2 special herbs will drop from mobs that greatly increase XP and SP rates. Farmers herb and Scholars herb.
Full Bot Protection
Full Client and Dual Box Protection It is possible we will allow a maximum of 2 clients this is still being decided on.

Spirit System- allows players to collect spirits during PvP. Each time player kills someone in PvP who match requirements specified in IlExt.ini (min level and diff level range), he collect 1 spirit, player who died in that PvP will lose 1 spirit (if he had more than 0 spirits). Collected spirits can be used to instant restore hp/cp/mp with special Release Spirit skill. Player will acquire skill automatically when he reaches level 52.

DDOS/DOS Protection- The server is hosted on a DDOS protected network and is protected from ALL types of ddos attacks including large UDP floods.

Epic Respawn/Window
->Antharas- 3 Days +- 4 hours
-> Valakas- 3 Days +- 4 hours
-> Baium - 2 Days +- 4 hours
-> AQ - 18 hours +- 2 hours
-> Frintezza- 3 Days +- 4 hours



Other Features

- Herbal System 100% as official and bug free
- Full mining system
- Automated Configurable TVT System
- Full client<>server side protection (all bots are blocked and no exploits working)
- Custom client/server side protection system checking client version and preventing dualboxing and hacking
- Full interlude client supported
- Duel system
- Interlude olympiad system
a) Hero chat delay
b) Participed player amount required to start olympiad matches
c) Custom protections preventing abusing the system (relogin/overweight)
- Interlude clan system (Academy/Sub units/Clan Skills/Reputation Points) configurable in
- Death penalty
- Shadow Items
- Cursed weapons
- Player's max level to 80
- 24 Buff and 10 additional debuff slots
- +6 Enchanted set effects
- Interlude freight system
- Hero skills
- Interlude quest slots
- Armor penalty (it will set penalty to player for wearing unsupported armor ex. dagger wearing heavy armor)
- Private Store in DB feature will dump private stores data to database (update every 30 sec)
- Auto Learn system
- Siege report system (it will generate html reports with stats from siege, and dump kill/death/damage data to db)
- Item reuse system (prevents item reuse reset after relogging)
- Skill reuse system (prevents skill reuse reset after relogging)
- Kill/Death stat system
- Offline shop system

To be continued...............


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 Post subject: Re: Mid Interlude [50X] (OFF) Coming Soon
PostPosted: Sat Jan 21, 2012 1:34 pm 
Vagabond

Joined: Thu Jul 21, 2011 12:34 pm
Posts: 17
Looks promising.


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 Post subject: Re: Mid Interlude [50X] (OFF) Coming Soon
PostPosted: Sat Jan 21, 2012 2:39 pm 
Viscount

Joined: Sun May 08, 2011 1:02 pm
Posts: 375
Ochseh wrote:
Looks promising.


Like every 3rd IL server with simmilay specs : P. But at the end not 1 of them had things of it's promise before going live.


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 Post subject: Re: Mid Interlude [50X] (OFF) Coming Soon
PostPosted: Sat Jan 21, 2012 3:06 pm 
Vagabond

Joined: Fri Jan 20, 2012 5:04 pm
Posts: 8
MoonShine wrote:
Ochseh wrote:
Looks promising.


Like every 3rd IL server with simmilay specs : P. But at the end not 1 of them had things of it's promise before going live.


There is much more work planned so these are just base specs. If you have ideas on making the server better please post them I am open to players ideas.

Unlike many other server I am not doing this for a quick $ and there is a reason I say "No ETA for opening" because I am taking the time to do this right. I am not in a hurry and if it takes 3-4 months than so be it.

Few more features added and since I can't edit my first post guess I'll have to post here.

Quote:
Class Change- 1-->>3rd class change for free. Subclass buyable buy donation or item obtained from Raids (low chance) or Baium (High Chance). Noblesse buyable buy donation or item obtained from mob or Barakiel (Barakiel drops item needed to buy complete Noblesse.)

Mobs- Number of mobs in many areas will be increased with slightly decreased stats to make lvling a little more fun. (You will get zerged and often).
Raids- Nobody does the low level raids so we will be taking some of them increasing level, stats, drops, and hiding them around the world in higher level areas. Most of them will be able to be killed with one good party.


Quote:
-> (other) Barakiel- 12 hours +- 3 hours


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 Post subject: Re: Mid Interlude [50X] (OFF) Coming Soon
PostPosted: Sat Jan 21, 2012 10:05 pm 
Marquis
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Joined: Sun Jun 19, 2011 9:50 pm
Posts: 1129
damn i though it will be nice server, but too many custom and easy things ;| no need free quests, also wtf about crafting only s grd? in c it was fun craft even b grd ;\ so sad that there is no normal servers.

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 Post subject: Re: Mid Interlude [50X] (OFF) Coming Soon
PostPosted: Sat Jan 21, 2012 11:11 pm 
Baron

Joined: Thu Jan 19, 2012 2:39 pm
Posts: 266
Odin wrote:
damn i though it will be nice server, but too many custom and easy things ;| no need free quests, also wtf about crafting only s grd? in c it was fun craft even b grd ;\ so sad that there is no normal servers.


You're joking right? There are lot's of IL normal server`s, few of them opened this month with good community, and the dude says 50x so that's mid rate :) so it's natural that there will be very much customized.


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 Post subject: Re: Mid Interlude [50X] (OFF) Coming Soon
PostPosted: Sat Jan 21, 2012 11:46 pm 
Vagabond

Joined: Fri Jan 20, 2012 5:04 pm
Posts: 8
Odin wrote:
damn i though it will be nice server, but too many custom and easy things ;| no need free quests, also wtf about crafting only s grd? in c it was fun craft even b grd ;\ so sad that there is no normal servers.


First let me say that I am a oldschool low rate player that has been spending 1000s of hours on low rate 1-5x servers since C1. So the idea of making changes like we are at first was unthinkable to me. But lets face it Interlude is old. We still love it but the majority of players especially old school players have done everything in the game 100s of times including those quests. We can bring another level to Interlude and make it a little fresh and fun again. It just takes real planning and knowledge of the game.

Custom items have a bad name for many different reasons. The main reason imo is they are created to be OP and made only with the purpose of getting donations with no thought of the real affects in-game. But done right they can add a lot of fun and extra endgame content to the best Chronicle ever put out. You say easy because of free quests? There will be many other things that will not be easy.

All I would say is give us the chance to bring our ideas to the L2 world and judge them once complete and you can actually get ingame and try. Bottom line is we want poeple to have huge amounts of fun again like when C5->Interlude was fresh and it is possible!

So please take the time to watch as things develop and hold judgement until we have a chance to put everything together and get it running. What is posted on our forums keep in mind are not final and more of a public record and way of organizing while letting everybody watch the progress.

We want your ideas and input so please if you have ideas to make Interlude fun again post them!

Faith


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 Post subject: Re: Mid Interlude [50X] (OFF) Coming Soon
PostPosted: Sun Jan 22, 2012 12:58 am 
Marquis
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Joined: Sun Jun 19, 2011 9:50 pm
Posts: 1129
Faith wrote:
Odin wrote:
damn i though it will be nice server, but too many custom and easy things ;| no need free quests, also wtf about crafting only s grd? in c it was fun craft even b grd ;\ so sad that there is no normal servers.


First let me say that I am a oldschool low rate player that has been spending 1000s of hours on low rate 1-5x servers since C1. So the idea of making changes like we are at first was unthinkable to me. But lets face it Interlude is old. We still love it but the majority of players especially old school players have done everything in the game 100s of times including those quests. We can bring another level to Interlude and make it a little fresh and fun again. It just takes real planning and knowledge of the game.

Custom items have a bad name for many different reasons. The main reason imo is they are created to be OP and made only with the purpose of getting donations with no thought of the real affects in-game. But done right they can add a lot of fun and extra endgame content to the best Chronicle ever put out. You say easy because of free quests? There will be many other things that will not be easy.

All I would say is give us the chance to bring our ideas to the L2 world and judge them once complete and you can actually get ingame and try. Bottom line is we want poeple to have huge amounts of fun again like when C5->Interlude was fresh and it is possible!

So please take the time to watch as things develop and hold judgement until we have a chance to put everything together and get it running. What is posted on our forums keep in mind are not final and more of a public record and way of organizing while letting everybody watch the progress.

We want your ideas and input so please if you have ideas to make Interlude fun again post them!

Faith


can u write this text in 1 sentence, cause its boring to read so much :D btw cool mid interlude server must have 3rd prof q, sub q and nobles q, u can do just 1 2 for free or for adena, and leave rest like global, just raise rates :| no need custom shops with items etc, mid is fun just cause of faster lvlup, then comes interesting things 3rd sub nobles item crafting etc
if u will put b a grd to shop 3rd free, this server will die in few weeks, max in 1 month, cause it will be too fast for everything ;\ i know cause i played on similar server in my country :)
so its my opinion :)

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http://www.youtube.com/watch?v=lEzIAaTY4Ys BFDR golden ages.


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 Post subject: Re: Mid Interlude [50X] (OFF) Coming Soon
PostPosted: Sun Jan 22, 2012 1:10 am 
Vagabond

Joined: Fri Jan 20, 2012 5:04 pm
Posts: 8
Odin wrote:
Faith wrote:
Odin wrote:
damn i though it will be nice server, but too many custom and easy things ;| no need free quests, also wtf about crafting only s grd? in c it was fun craft even b grd ;\ so sad that there is no normal servers.


First let me say that I am a oldschool low rate player that has been spending 1000s of hours on low rate 1-5x servers since C1. So the idea of making changes like we are at first was unthinkable to me. But lets face it Interlude is old. We still love it but the majority of players especially old school players have done everything in the game 100s of times including those quests. We can bring another level to Interlude and make it a little fresh and fun again. It just takes real planning and knowledge of the game.

Custom items have a bad name for many different reasons. The main reason imo is they are created to be OP and made only with the purpose of getting donations with no thought of the real affects in-game. But done right they can add a lot of fun and extra endgame content to the best Chronicle ever put out. You say easy because of free quests? There will be many other things that will not be easy.

All I would say is give us the chance to bring our ideas to the L2 world and judge them once complete and you can actually get ingame and try. Bottom line is we want poeple to have huge amounts of fun again like when C5->Interlude was fresh and it is possible!

So please take the time to watch as things develop and hold judgement until we have a chance to put everything together and get it running. What is posted on our forums keep in mind are not final and more of a public record and way of organizing while letting everybody watch the progress.

We want your ideas and input so please if you have ideas to make Interlude fun again post them!

Faith


can u write this text in 1 sentence, cause its boring to read so much :D btw cool mid interlude server must have 3rd prof q, sub q and nobles q, u can do just 1 2 for free or for adena, and leave rest like global, just raise rates :| no need custom shops with items etc, mid is fun just cause of faster lvlup, then comes interesting things 3rd sub nobles item crafting etc
if u will put b a grd to shop 3rd free, this server will die in few weeks, max in 1 month, cause it will be too fast for everything ;\ i know cause i played on similar server in my country :)
so its my opinion :)


You can grind those quests but not read a few paragraphs O_o. We will be bringing other things to keep people busy other than those same old boring quests.


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 Post subject: Re: Mid Interlude [50X] (OFF) Coming Soon
PostPosted: Sun Jan 22, 2012 1:54 am 
Heir
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Joined: Wed Jan 11, 2012 4:48 pm
Posts: 61
Location: Poland
At least , someone think about hiting baium on mid rate ! :) great , there will be no fck newbies who thing that they have subclass and they are pro : ) = No Noobs at Olympiad >: D

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 Post subject: Re: Mid Interlude [50X] (OFF) Coming Soon
PostPosted: Sun Jan 22, 2012 1:16 pm 
Heir
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Joined: Sat Aug 06, 2011 12:22 pm
Posts: 53
the ideea is great,gl and i will join for sure:)

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 Post subject: Re: Mid Interlude [50X] (OFF) Coming Soon
PostPosted: Sun Jan 22, 2012 1:25 pm 
Viscount

Joined: Mon Jul 18, 2011 11:59 am
Posts: 496
Location: Romania
Nocturn wrote:
At least , someone think about hiting baium on mid rate ! :) great , there will be no fck newbies who thing that they have subclass and they are pro : ) = No Noobs at Olympiad >: D

more then half of l2 community are kids right now, what u expect? :mrgreen:

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 Post subject: Re: Mid Interlude [50X] (OFF) Coming Soon
PostPosted: Mon Jan 23, 2012 6:22 pm 
Vagabond

Joined: Sun Jan 15, 2012 2:14 pm
Posts: 6
"Unlike many other server I am not doing this for a quick $ and there is a reason I say "No ETA for opening" because I am taking the time to do this right. I am not in a hurry and if it takes 3-4 months than so be it."

REALLY???...3-4 months...are you serious???...fail before start....
Hmmm... I say to open it next year...


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 Post subject: Re: Mid Interlude [50X] (OFF) Coming Soon
PostPosted: Mon Jan 23, 2012 11:05 pm 
Vagabond

Joined: Fri Jan 20, 2012 5:04 pm
Posts: 8
SemperFi wrote:
"Unlike many other server I am not doing this for a quick $ and there is a reason I say "No ETA for opening" because I am taking the time to do this right. I am not in a hurry and if it takes 3-4 months than so be it."

REALLY???...3-4 months...are you serious???...fail before start....
Hmmm... I say to open it next year...


Yeah it's true I should rush an open a POS Plug N Play Interlude server like the other 50 a day that open. Get back under your bridge. You should read a little better I said "if" not "will".


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 Post subject: Re: Mid Interlude [50X] (OFF) Coming Soon
PostPosted: Tue Jan 24, 2012 6:24 pm 
Vassal

Joined: Sun Oct 23, 2011 12:59 pm
Posts: 22
well i think B grades on shop are enoph.
A grades are easy and yeah it keep ppl a bit more easy for those who like farm.

at least put A grade w/o ability, so still ppl will be forced to farm a grades.

About raids: well i hope for u the community will be big, but now days with the new servers will be hard,so it much better leave the lvls of raids like it is so the fight for raidswill be concentreded and will be mch funnier.

decrese also the rates , like beetween 35-50x.

makes POOL, make ur players choose what they would like to play.


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