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 Post subject: GOD - Dagger Classes
PostPosted: Wed Dec 28, 2011 9:05 am 
Vassal

Joined: Thu Nov 10, 2011 3:29 pm
Posts: 22
Hi all,

Guys what about dagger classes in GOD...are they still pwnz like in other clients (freya, H5) or they are not so strong as before????


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 Post subject: Re: GOD - Dagger Classes
PostPosted: Wed Dec 28, 2011 9:52 am 
Viscount
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Joined: Wed Jun 16, 2010 8:55 pm
Posts: 554
Location: Denmark
after awakening has every dagger same skills so if you want to choose best for you, you must look fot basic stats like con,dex,str which would be the best for you.

D.Elf - max STR
Elf - max DEX
Human - balanced
DWARF - CRAP

http://www.lineage2.com/en/game/patch-n ... r-changes/

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 Post subject: Re: GOD - Dagger Classes
PostPosted: Wed Dec 28, 2011 12:34 pm 
Marquis
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Joined: Mon Mar 14, 2011 11:17 pm
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Location: Cape Town,South Africa
dark elf is the best, more STR = more Crit Dmg and his race skills are way better then other classes


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 Post subject: Re: GOD - Dagger Classes
PostPosted: Thu Dec 29, 2011 3:50 pm 
Elder

Joined: Thu Dec 18, 2008 10:45 am
Posts: 136
Yeah, but check this out:

http://www.lineage2.com/en/game/patch-n ... ll%20Rogue

You can see, that most of the skills get taken away. So does Counterattack and "Evasion" (must be Dodge), but they somehow leave the 1 min target canceling skill Mirage for humans. And on top of that Trick and Switch will be gone too, increasing the worth of Mirage even more.
And Critical Wound will be gone also... but NOT for the elves.
I don't understand why. They should take away Mirage too if the other too lost Dodge and Counter Attack. And now, elves will hit harder than dark elves because they still have the +30% crit damage debuff, while dark eves only have that pitiful +208 crit damage awakening trait - sharpness? Oh and passive crit damage and crit chance will be taken away too, so dark elves will only have the +10 STR and that 208 crit damage versus the enourmus +30% crit damage of Critical Wound (Hex will be lost too).
Also I don't really like that humans now basically have the same base DEX of the dark elves.
Shit, NC Soft made D.elfs the least competent of daggers. With awakening, every dagger will get HUGE Crit Damage passives, that +208 just won't make a difference.

As for me, I really do not like this awakening shit. So they decreased the number of the classes and the variety this game was famed for by 3/4? While they also took away the previous skills, forceing the player to now use a different approach and to forget everything he got used to and loved in the first place.
And the new skills are stupid. Exaclty when I'm gonna use a poison AoE attack with a dagger?


NC soft really f*cked it up this time.


Last edited by ziggurat on Thu Dec 29, 2011 4:33 pm, edited 14 times in total.

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 Post subject: Re: GOD - Dagger Classes
PostPosted: Thu Dec 29, 2011 3:58 pm 
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Joined: Wed Jun 16, 2010 8:55 pm
Posts: 554
Location: Denmark
well thats why im playing TH :) in my opinion mirage is more useful than STR

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 Post subject: Re: GOD - Dagger Classes
PostPosted: Thu Dec 29, 2011 4:34 pm 
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Joined: Wed Nov 21, 2007 8:40 pm
Posts: 626
i have got bad news. you will lose mirage. elves also lose cw


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 Post subject: Re: GOD - Dagger Classes
PostPosted: Thu Dec 29, 2011 5:06 pm 
Elder

Joined: Thu Dec 18, 2008 10:45 am
Posts: 136
How do you know? I only saw it on the link I posted (it seems like a valid source), but if you personally experienced otherwise, than I take your word. And I sincerely hope you're right, because if they loose Mirage and CW, the game will be more balanced.
Are they loose EVERY skill they got before awakening? I sure hope they at least have Exciting Adventure, Ghost Walking and Wind Riding.

Anyhow, since the dark elves loose the lvl 7 crit damage passive that gave them over +400 crit damage, that +208 and STR bonus still won't be that much. Of course it's more than nothing but I hoped that they stack and the GH get a good 600+ crit damage.


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 Post subject: Re: GOD - Dagger Classes
PostPosted: Fri Dec 30, 2011 11:02 am 
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Joined: Wed Jun 16, 2010 8:55 pm
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Location: Denmark
hbsr wrote:
i have got bad news. you will lose mirage. elves also lose cw

nevermind....elves are gays...

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 Post subject: Re: GOD - Dagger Classes
PostPosted: Sat Dec 31, 2011 3:21 am 
Elder

Joined: Thu Dec 18, 2008 10:45 am
Posts: 136
Elves are sleazy. And they pwn as a dagger since they might still have Focus Death. When all daggers will be the same as Othell Rogues, having the highest speed and evasion will be a comforting thought (not to mention Wind Riding).
And after Awakening when most skills will damage 15-20k, a mere +208 crit damage or that +10 STR just won't matter. High STR is nice, I can't even imagine the insane damage if an awakening skill crits... But even with the high STR of the dark elves, it's still happens so rarely making the player never really allowing himself to rely on it in battle.

Evasion Counter is still cool though.


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 Post subject: Re: GOD - Dagger Classes
PostPosted: Sat Dec 31, 2011 12:33 pm 
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Joined: Sat Jan 29, 2011 3:21 am
Posts: 315
ziggurat wrote:
NC soft really f*cked it up this time.

welcome to updates of game that was called Lineage before some years

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IdooL wrote:
u ppl forget Str influences doombringer Skill Crit Rate since 1911

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 Post subject: Re: GOD - Dagger Classes
PostPosted: Sat Dec 31, 2011 2:43 pm 
Elder

Joined: Thu Dec 18, 2008 10:45 am
Posts: 136
I forgot that the dark elves will have that awesome debuff clearing skill that ads speed and makes them untargetable for 5 sec. Acutally that sounds quite useful when you're toe to toe.
Then for the opponent there'll be nowhere to run and nothing to do, and suddenly that 5 sec might seem like a lifetime.


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 Post subject: Re: GOD - Dagger Classes
PostPosted: Thu Jan 12, 2012 10:42 pm 
Elder

Joined: Thu Dec 18, 2008 10:45 am
Posts: 136
Important question coming up. I know I posted some table showing the new skills of the Othell Rouge and the ones that will be taken away, but now I need to hear a valid response that confirms that Exciting Adventure, Ghost Walking and Wind Riding WILL REMAIN OR NOT.
The best answer should come from personal experience. It should be quite easy, I just need some dagger above 85, no matter what race as long as he/she can tell me the answer to the question above.
Thanks in advance and godspeed...


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 Post subject: Re: GOD - Dagger Classes
PostPosted: Sun Jan 15, 2012 4:25 pm 
Elder

Joined: Thu Dec 18, 2008 10:45 am
Posts: 136
What's up with you people... I refuse to believe that there is not a single person here who made it to 85 as a dagger. Then why don't you share the information?
Just answer my question already..


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 Post subject: Re: GOD - Dagger Classes
PostPosted: Sun Jan 15, 2012 5:26 pm 
Viscount
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Joined: Sun Jan 24, 2010 4:37 pm
Posts: 639
Posted by GM Sparse on the official L2 forums.

http://i.imgur.com/dBZAT.jpg
http://i.imgur.com/9MNQB.jpg


So that kind of answers your question a bit, TH doesn't keep mirage, and none of the classes keep exciting adventure / wind riding / ghost walking


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 Post subject: Re: GOD - Dagger Classes
PostPosted: Sun Jan 15, 2012 5:37 pm 
Elder

Joined: Thu Dec 18, 2008 10:45 am
Posts: 136
first of all, thank you for your quick answer!
but i don't know what to make of these pictures. these are the skills, that were taken away, or the ones that remained? i don't see ghost walking, so i guess it's the latter, but i know that for exapmle backstab, critical wound and a lot of other skills that i can see here should be gone.


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