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 Post subject: Fear enchant
PostPosted: Sun Jun 26, 2011 1:44 pm 
Vagabond

Joined: Fri May 20, 2011 5:56 pm
Posts: 8
What is better option to enchant fear chance or cost that gives +time
i found info that fear+ 30 cost = consume 55 -> 25mp and increase time from 10sec to 1min 10sec
and i dont have info about how many % chance give fear +30,
so what will be beter chance or time?


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 Post subject: Re: Fear enchant
PostPosted: Sun Jun 26, 2011 3:45 pm 
Marquis
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Joined: Mon Mar 14, 2011 11:17 pm
Posts: 1146
Location: Cape Town,South Africa
well skill enchants dont give so many % land rate , its all about the epics <


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 Post subject: Re: Fear enchant
PostPosted: Sun Jun 26, 2011 4:26 pm 
Grand Duke
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Joined: Mon May 25, 2009 7:08 pm
Posts: 5185
Doesnt rly matter, you will never land fear on stacked char :) I would go for +cost tho.

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 Post subject: Re: Fear enchant
PostPosted: Sun Jun 26, 2011 5:19 pm 
Viscount
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Joined: Wed Nov 21, 2007 8:40 pm
Posts: 626
Xmvp wrote:
Doesnt rly matter, you will never land fear on stacked char :) I would go for +cost tho.


not really. mages main weapons in pvp is debuff now. thet dont win due to high dmg but becouse of debuffs (fear is a primary one here). we had 9 vs 9 with top mages on lancer and for the first 30 sec of fight they almost didnt use a single nuke. debuffs all the time.


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 Post subject: Re: Fear enchant
PostPosted: Mon Jun 27, 2011 6:08 am 
Viscount
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Joined: Wed Jun 16, 2010 8:55 pm
Posts: 554
Location: Denmark
There were some big changes in land rate of debuffs on high five..but do you need fear your enemy to 70 seconds? At olympiad you should kill enemy in that 30 seconds.

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 Post subject: Re: Fear enchant
PostPosted: Mon Jun 27, 2011 5:12 pm 
Forum Troll
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Joined: Sun Mar 02, 2008 4:40 pm
Posts: 12886
cost ofc
nevertheless +time is always handy because resistances now affect duration too


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