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 Post subject: Ghost Hunter HI5 help
PostPosted: Tue Jun 07, 2011 11:44 pm 
Elder
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alright i searched first since i didnt find answers, or unsatisfied answers, im gonna ask what is the best augmentation for 1 handed dagger in a retail server .
Also i have +4 STR - 4 CON , +5 WIT - 5 INT are they correct? I saw videos on youtube were they all recommend - 8 STR + 4 DEX + 4 CON +4 WIT - 4 INT? which one are better after all for hi5?

Also other thing about the gear 8)
For pvp is it better using 1h dagger or dual dagger?
sometimes i see people switching for dual dagger for using duel blow, since i cant afford for 2, i need to know which is better for pvp.

:mrgreen:

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 Post subject: Re: Ghost Hunter HI5 help
PostPosted: Wed Jun 08, 2011 12:03 am 
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Best augments for a dagger are active/passive shield, m.def, evasion and active refresh. Your dyes are perfect (-8str is epic fail in my opinion cuz u cut too much str which is important for skills crt rate).. You should use 1-handed dagger, but since its hi5 im not so sure if its worth to change it just for 1 skill.

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in H5 titan dont make dmg, you need 2 parties support to can make 5 hits with big dmg with titan


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 Post subject: Re: Ghost Hunter HI5 help
PostPosted: Wed Jun 08, 2011 12:29 am 
Elder
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i also forgot to add what armour should i use, im thinking of using dynasti dagger light set, because of the excelent evasion bonus, i see many vorpal and elegia daggers arounds, but some people tell dynasti light still better then these new light sets? is it true? should i wear dynasti light armor?

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 Post subject: Re: Ghost Hunter HI5 help
PostPosted: Wed Jun 08, 2011 6:19 am 
Baron
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H5 wear Vorpal light .. its the new Majestic light... u ar ea stun magnit so stun ressist is going to be good and .. with dyn u only get dark res bonus with vorpal u get 4 elements if im not lying my self ..

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 Post subject: Re: Ghost Hunter HI5 help
PostPosted: Wed Jun 08, 2011 8:16 am 
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I always go for / +4 dex -4 str / +4 con -4 str / +4 wit -5 int / (only for pvp)

dual daggers are better in hi5...it was changed a lot.

Augment: I would go for some pdef/mdef or evasion.

Armor: I think foundation dynasty jewell set +6 is the best one :)

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 Post subject: Re: Ghost Hunter HI5 help
PostPosted: Wed Jun 08, 2011 10:00 am 
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adames wrote:
I always go for / +4 dex -4 str / +4 con -4 str / +4 wit -5 int / (only for pvp)


Rofl. -8 str is retarded. Ok, MAYBE I'd get -str +con. But sacrificing STR for DEX is retarded because dex really fails to make a solid difference.
Actually I'd rather -dex than -str for con lol. I really don't give a shit about 2 evasion, 4 speed, 4 crt rate and like 20 atk speed. ROFL. Why didn't I think of this shet until now? The only loss is speed.

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 Post subject: Re: Ghost Hunter HI5 help
PostPosted: Wed Jun 08, 2011 12:38 pm 
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its not 2 evasion but foundation set adds 7,18 evasion and when it is +6 it is raised. Evasion is important...
And that dyes. I used them before they changed that atk.spd doesnt change reuse of skill. And dexterity also raises chance of deadly blow.

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 Post subject: Re: Ghost Hunter HI5 help
PostPosted: Wed Jun 08, 2011 12:55 pm 
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adames wrote:
its not 2 evasion but foundation set adds 7,18 evasion and when it is +6 it is raised. Evasion is important...
And that dyes. I used them before they changed that atk.spd doesnt change reuse of skill. And dexterity also raises chance of deadly blow.


"And dexterity also raises chance of deadly blow."
long time ago yes, but nowadays no.


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 Post subject: Re: Ghost Hunter HI5 help
PostPosted: Wed Jun 08, 2011 1:14 pm 
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I have a little offtopic but still related question, why ppl are saying WR>ADV>GH in H5? Any solid arguments why that could be possible or did I read only opinions?


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 Post subject: Re: Ghost Hunter HI5 help
PostPosted: Wed Jun 08, 2011 1:30 pm 
Duke
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adames wrote:
its not 2 evasion but foundation set adds 7,18 evasion and when it is +6 it is raised. Evasion is important...
And that dyes. I used them before they changed that atk.spd doesnt change reuse of skill. And dexterity also raises chance of deadly blow.

Yeah, back in c3. And even then, the increase was ridiculously low to such an extent that you wouldn't notice a solid difference between th, and aw/pw.


MoonShine wrote:
I have a little offtopic but still related question, why ppl are saying WR>ADV>GH in H5? Any solid arguments why that could be possible or did I read only opinions?

Whomever sais adv > gh is drunk, stupid, or high. Theoretically, the wr and gh are both above th in 1v1. Th lost his advantage of having both trick and switch since they don't have a solid land rate. Actually their land rate is so low that it's almost ridiculous.
Wr and gh are > adv because of 1. focus death 2. exciting adventure really sucks compared to the other two, especially when compared to the wr's wind riding, and 3. counterattack and evade are far better than mirage. Although, the th is considerably good in mass pvp because of mirage.

Now aw is bottom line in dagger vs dagger. Wr vs gh is disputable. If gh has enchanted hex and it lands, it's bye for the wr. Gh has a bit less hp but more damage because of the crit dmg passive (the lvl 6 one adds like 450 smth, while the lvl 7 one is speculated to be around 600 if I remember right.
On the other hand, wind riding > ghost walking which makes things pretty tight. A pvp between gh and wr is russian roulette, it depends on who gets their celestial triggered or who evades more skills (if it's 75% chance you can still take up 5 skills in the ass without evading shit if you're unlucky).

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 Post subject: Re: Ghost Hunter HI5 help
PostPosted: Wed Jun 08, 2011 1:36 pm 
Elder
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DarkEyes wrote:
H5 wear Vorpal light .. its the new Majestic light... u ar ea stun magnit so stun ressist is going to be good and .. with dyn u only get dark res bonus with vorpal u get 4 elements if im not lying my self ..


what if i tell you i can get dynasti parts (except the plate ) i can get the parts in Masterwork , which gives evasion bonus and stuff, is it still better vorpal now?

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 Post subject: Re: Ghost Hunter HI5 help
PostPosted: Wed Jun 08, 2011 1:38 pm 
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@icarus you forgot GH's reflect.
For 10 second you have buff that reflects 90% of damage. So if some dagger give you backstab with 10k dmg you will return him 9...

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 Post subject: Re: Ghost Hunter HI5 help
PostPosted: Wed Jun 08, 2011 2:03 pm 
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Joined: Thu Apr 14, 2011 10:42 pm
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LinkedAddiction wrote:
DarkEyes wrote:
H5 wear Vorpal light .. its the new Majestic light... u ar ea stun magnit so stun ressist is going to be good and .. with dyn u only get dark res bonus with vorpal u get 4 elements if im not lying my self ..


what if i tell you i can get dynasti parts (except the plate ) i can get the parts in Masterwork , which gives evasion bonus and stuff, is it still better vorpal now?

i prefer vorpal cuz combined with +5 str - 5con dyes its epic

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in H5 titan dont make dmg, you need 2 parties support to can make 5 hits with big dmg with titan


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 Post subject: Re: Ghost Hunter HI5 help
PostPosted: Wed Jun 08, 2011 5:55 pm 
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terr1bl3 wrote:
i prefer vorpal cuz combined with +5 str - 5con dyes its epic


But for GH -5 con? it will be weak then...

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 Post subject: Re: Ghost Hunter HI5 help
PostPosted: Wed Jun 08, 2011 6:44 pm 
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Joined: Tue Aug 18, 2009 9:43 am
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Best armor: Vorpal (+6 if possible)

If you can't afford/obtain it, go for dynasty pad 2 foundation +6 set OR Vesper light noble +6 and foundation if possible, any of these are very good.

As dyes you can just let it blank. Nobody sais you are forced to add a dye or more. If you think you're missing something than go for it, try to experiment, dyes are more of a personal choice than "a must", especially on daggers.

Augment: In main weapon go for passive pvp p.atk -> it is the best you can get for a dagger
In buff weapon go for active refresh(oly) and active heal(oly).

And btw dex actually increases land rate for deadly blow(which is terrible in front w/o any skill chance buff). Not like a GH would need land rate(mortal strike + FD is enough), but i'm just saying.

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