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 Post subject: Re: Soul hound earlygame official
PostPosted: Sat Jun 04, 2011 9:17 pm 
Elder

Joined: Sat May 14, 2011 4:45 pm
Posts: 140
if you use a skill like curse of divinity/leopold/checkmate/etc...... you dont get bonus dmg with water attri

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sometimes java is better than off

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 Post subject: Re: Soul hound earlygame official
PostPosted: Sat Jun 04, 2011 10:18 pm 
Duke
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Location: Cluj-Napoca, Romania
Squirt wrote:
Hum? So if you have a 0 elemental weapon, you'd do same damage in pvp as a 300 elemental weapon? [Unless the target has surrender to ..]
I don't think so?><

......

Weapon with 0 element, normal attack -> 100 dmg
Weapon with 150 water, normal attack -> 100 dmg
Weapon with 150 water, normal attack vs target with water weak -> more than 100 dmg.

Weapon with 0 element, non-attri skill -> 200 dmg
Weapon with 0 element, water skill -> 200 dmg
Weapon with 150 water, non-attri skill -> 200 dmg
Weapon with 150 water, fire/earth/wind/dark/holy skill -> 200 dmg
Weapon with 150 water, water skill -> more than 200 dmg.


Capisci?

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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 Post subject: Re: Soul hound earlygame official
PostPosted: Sat Jun 04, 2011 10:21 pm 
Vagabond

Joined: Fri Mar 11, 2011 9:29 pm
Posts: 13
http://www.lineage2universe.com/article ... ute-system

Worth reading ;)


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 Post subject: Re: Soul hound earlygame official
PostPosted: Sat Jun 04, 2011 10:28 pm 
Marquis
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Joined: Sat Nov 01, 2008 2:58 pm
Posts: 1137
Icarus wrote:
Squirt wrote:
Hum? So if you have a 0 elemental weapon, you'd do same damage in pvp as a 300 elemental weapon? [Unless the target has surrender to ..]
I don't think so?><

......

Weapon with 0 element, normal attack -> 100 dmg
Weapon with 150 water, normal attack -> 100 dmg
Weapon with 150 water, normal attack vs target with water weak -> more than 100 dmg.

Weapon with 0 element, non-attri skill -> 200 dmg
Weapon with 0 element, water skill -> 200 dmg
Weapon with 150 water, non-attri skill -> 200 dmg
Weapon with 150 water, fire/earth/wind/dark/holy skill -> 200 dmg
Weapon with 150 water, water skill -> more than 200 dmg.


Capisci?


u r wrong for the most of your text.


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 Post subject: Re: Soul hound earlygame official
PostPosted: Sun Jun 05, 2011 9:37 am 
Duke
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Joined: Fri Sep 14, 2007 1:06 pm
Posts: 4879
Location: Cluj-Napoca, Romania
Np, that's how I remember attributes. Feel free to correct me.

If you know I'm wrong why don't you correct what I said? You gotta do some research first or what?

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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 Post subject: Re: Soul hound earlygame official
PostPosted: Sun Jun 05, 2011 10:28 am 
Viscount
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Joined: Wed Nov 21, 2007 8:40 pm
Posts: 626
dude. you cant write like this becouse you have to consider defensive atri of your target.
i really dont remember the correct numbers but it was something like this (normal hits and skills):
- if the difference between your att and targets def atri is 150 you will do ~45% more dmg (75% is pre freya)
- if the difference between your att and targets def atri is 300 you will do ~75% more dmg (100% is pre freya)
- if your atri att is equal to target def you dont have any bonus to dmg (same as if your target has more atri def then your atk)

there is one more condition if we talk about skills atri bonus dmg, the skills base atri (either due to its nature or enchantment) have to be the same as one in your weapon.
- if you have 150 fire in drac bow and you cast double shot (not enchanted) then dmg will be the same as if your drac had 0 element
- wc/ol drains are non-atri skills so they dont get dmg bonus (you get it on normal hits - although that depends on target resist to this atri)


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 Post subject: Re: Soul hound earlygame official
PostPosted: Sun Jun 05, 2011 10:40 am 
Duke
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Joined: Fri Sep 14, 2007 1:06 pm
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Location: Cluj-Napoca, Romania
I know that, but my example was vs a target with no resistance just so he can have an idea on when the bonus damage actually triggers.

Lemme see if I understood this: I'm hitting a mob without resistance (normal attacks)
If my wep has no attribute, I will deal 1x dmg.
If my weapon has + water for example, I'll deal more than 1x dmg?

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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 Post subject: Re: Soul hound earlygame official
PostPosted: Sun Jun 05, 2011 11:25 am 
Viscount
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Joined: Wed Nov 21, 2007 8:40 pm
Posts: 626
yeah


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 Post subject: Re: Soul hound earlygame official
PostPosted: Sun Jun 05, 2011 12:27 pm 
Duke
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Joined: Fri Sep 14, 2007 1:06 pm
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Location: Cluj-Napoca, Romania
Interesting. Means that the servers I've been playing are fucked up. Lemme see if I understood, correct me:

Weapon with 0 element, normal attack -> 100 dmg
Weapon with 150 water, normal attack -> more than 100 dmg (if the water resistance of the target is less than 150)

Weapon with 0 element, non-attri skill -> 200 dmg
Weapon with 0 element, water skill (skill unenchanted, just naturally water att) -> more than 200 dmg (if the target's water resistance is less than 20)
Weapon with 0 element, water element skill (enchanted for water) -> more than 200 dmg (as long as the target's resistance is less than the water bonus given by the enchant)
Weapon with 150 water, non-attri skill -> 200 dmg
Weapon with 150 water, fire/earth/wind/dark/holy skill -> 200 dmg
Weapon with 150 water, water skill -> more than 200 dmg (target has to have under 170 resistance if the skill is base water unenchanted, or more depending on the enchant water bonus)


Right?

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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 Post subject: Re: Soul hound earlygame official
PostPosted: Sun Jun 05, 2011 12:39 pm 
Viscount
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Joined: Wed Nov 21, 2007 8:40 pm
Posts: 626
like i said i dont really know the correct numbers of element where your dmg increases but generaly it should be like you wrote here. i saw once a crazy korean tests with graphs and everything. later maybe i will try to dig it up


edit: something like this
Image


Last edited by hbsr on Sun Jun 05, 2011 1:03 pm, edited 1 time in total.

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 Post subject: Re: Soul hound earlygame official
PostPosted: Sun Jun 05, 2011 12:45 pm 
Forum Troll
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Posts: 12886
rip EB - the heaven of korean nolifers


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 Post subject: Re: Soul hound earlygame official
PostPosted: Sun Jun 05, 2011 1:32 pm 
Vagabond

Joined: Thu Jun 02, 2011 3:48 pm
Posts: 17
I guess my theorie wasn't that bad >:) ? :>


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 Post subject: Re: Soul hound earlygame official
PostPosted: Wed Jun 08, 2011 8:52 am 
Marquis
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Joined: Mon Mar 14, 2011 11:17 pm
Posts: 1146
Location: Cape Town,South Africa
go 4 icarus


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 Post subject: Re: Soul hound earlygame official
PostPosted: Wed Jun 08, 2011 1:07 pm 
Vagabond

Joined: Thu Jun 02, 2011 3:48 pm
Posts: 17
That has nothing to do with this topic. lol.


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