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 Post subject: Phantom Summoner / H5 Tips
PostPosted: Sat Mar 26, 2011 10:08 am 
Vagabond

Joined: Tue Jul 21, 2009 12:51 pm
Posts: 13
Good Morning 'pmfun'. (:

After checking the board, even with the help of the search button i can't find 'new' informations about the PS. And even those threads i found are way too useless to get important informations.

So i'll try to ask the most important questions about PS. (May it's something like a 'guide' at the end.)
I will edit my post so the informations will be up to date anyways.

- - - - - - - - - - - - - -

1. Which summon should i use?

Right now i'm going with my Soulless.

2. Any prefered spots to farm?

As i checked the threads, i noticed always the same. Was like; "Move into catacombs" anytime. Any other spots which are 'made for' PS? And why catacombs? My Soulless (I'm level 51 right now) can't even stand that long at cemetery. So how it should survive in catabombs?

3. Should i take LA + Dagger / Duals to assist my summon?

Right now i'm in Karmian + HomuAcu to assist my summon with Death Spike.

4. Which bufferclass you prefer?

I thought about an OL as buffer. He got some different buffs for mages and even for fighters.

5. What Subclass Skills to take?

In my opinion; Tank UD + Barrier + Counter Haste (Cause afaik the summon also gets the trigger.) + Emergent MDef.

6. What about the dyes?

I would go for; +4 CON -4 STR / +4 MEN -4 INT / +4 WIT -4 INT

7. Skillenchant - any feelings?

It's my first summoner so i dont have any feelings in mind what to enchant first. (Summons are enchantable?)





So, the answers are just my feelings for that questions. Please feel free to correct me.

Best regards, Baby


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 Post subject: Re: Phantom Summoner / H5 Tips
PostPosted: Tue Apr 05, 2011 4:34 pm 
Duke
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Joined: Sun May 18, 2008 1:23 am
Posts: 2657
Baby wrote:
Good Morning 'pmfun'. (:

After checking the board, even with the help of the search button i can't find 'new' informations about the PS. And even those threads i found are way too useless to get important informations.

So i'll try to ask the most important questions about PS. (May it's something like a 'guide' at the end.)
I will edit my post so the informations will be up to date anyways.

- - - - - - - - - - - - - -

1. Which summon should i use?

Right now i'm going with my Soulless.

2. Any prefered spots to farm?

As i checked the threads, i noticed always the same. Was like; "Move into catacombs" anytime. Any other spots which are 'made for' PS? And why catacombs? My Soulless (I'm level 51 right now) can't even stand that long at cemetery. So how it should survive in catabombs?

3. Should i take LA + Dagger / Duals to assist my summon?

Right now i'm in Karmian + HomuAcu to assist my summon with Death Spike.

4. Which bufferclass you prefer?

I thought about an OL as buffer. He got some different buffs for mages and even for fighters.

5. What Subclass Skills to take?

In my opinion; Tank UD + Barrier + Counter Haste (Cause afaik the summon also gets the trigger.) + Emergent MDef.

6. What about the dyes?

I would go for; +4 CON -4 STR / +4 MEN -4 INT / +4 WIT -4 INT

7. Skillenchant - any feelings?

It's my first summoner so i dont have any feelings in mind what to enchant first. (Summons are enchantable?)





So, the answers are just my feelings for that questions. Please feel free to correct me.

Best regards, Baby


1. Use the summon which takes the least of your exp.
2.
Catacombs are perfect for you to farm, if you have the right buffs. Soul Stones, Ancient Adena, and good stuff. At our level, I'd strongly recommend Enchanted Valley. You should hunt Treants on the top of the "litlle mountains"
Around level 60 you should visit Swamp of screams and do quests and hunt monsters. 1 crit = 1 frag there for you. You can reach level 68 there...
3. Karmian+ HomuAcu is perfect for now.
4. Forget OL. Use WC + BD if you can. OL is created for mages. Your servitor is an assassin at best, not a mage. So use fighter buffs and focus on vampiric.
5. I have no idea about this bullshit.
6. While you are leveling: -8 MEN +4 INT + 4 WIT , -4 STR +4 CON
7. You can enchant summons, and you should do it, when you can.


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 Post subject: Re: Phantom Summoner / H5 Tips
PostPosted: Tue Apr 05, 2011 5:41 pm 
Grand Duke
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Joined: Mon May 25, 2009 7:08 pm
Posts: 5185
Shalana wrote:
2.
Catacombs are perfect for you to farm, if you have the right buffs. Soul Stones, Ancient Adena, and good stuff. At our level, I'd strongly recommend Enchanted Valley. You should hunt Treants on the top of the "litlle mountains"


seal stones, not soul :)

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 Post subject: Re: Phantom Summoner / H5 Tips
PostPosted: Tue Apr 05, 2011 7:21 pm 
Forum Troll
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Posts: 12886
1)the highest grade u have
2)catacombs and get buffs if u cant manage in catas ur doing it terribly wrong
as for open field since u have the imba deathspike u can freely level in any mage-type farming ground (i personally always get stuck in forsaken plains in the level range of 46-7 to ~65 because mobs are close to eachother and pretty easy to slay and the ones in the crater which are "native" fp creatures give herbs)
3)play mage style
4)id say SE+BD
5)check the sticky topics
6)check the sticky topics again
7)yes summons are enchantable but enchanting skills is not suggested b4 lvl ~80(for more info check the sticky topics-afterall they are at the top of the list and obviously have valuable info)


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 Post subject: Re: Phantom Summoner / H5 Tips
PostPosted: Wed Apr 06, 2011 3:17 pm 
Baron
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Posts: 254
Phantom Summoner - Use robe set (the best U can afford) weapon- 1 sov+a can work for U even at lvl 76+ (sov cause if U use homu U gotta carry too much shots and get heavy) Buffer- use Se its best combination cause your summon gets the warrior buff he needs and U get good mage buffs+mana recharge when needed. Certificates U need - Celestial/boost CP/tank UD (U may change tank UD with boost HP too) Skills enchant: 1st b4 U enchant skills make sure U got 80-82 lvl cause U dont wanna fail 1kk GCs :) Enchant heals and Spectral Lord Imo. Dyes- use +5 con-5 str///+4 wit-4 men (some1 will ask why not to rise inteligence?-because your nuke is crappy and in higher lvls allmost no sence of using it) About exp grounds- Cata focusing- best possible place for you+your SE- good exp/good AA/no need of some top gear cause if U stay on the right place mobs wont get you as target but will atack only summon (right place-near some exit/entrance of room NOT middle) and in the end U gotta make sure U know U DONT play nuker but healer! If U perma spam death spike U loose summon and loose pvp.

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 Post subject: Re: Phantom Summoner / H5 Tips
PostPosted: Wed Apr 06, 2011 3:38 pm 
Marquis
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Joined: Sun Oct 04, 2009 1:27 pm
Posts: 1754
k

tempest u kinda fail...
at 76 get asap weapon with attribute, so ur lvling speed will be way faster,
personally i hate catas so imo farm in places where you can get some moneyz, like mobs dropping spirit beads for seductive whispers q, or game of cards q

do not get boost hp on any class ffs, 3% hp is the worst thing you can get... 4000-->4120? nigga plz ;d

yup, use SE, you can enchant skills even on 79, but not higher than 6 afaik, since higher lvls dont boost chance of low enchants ;d

and make sure to spam some DS to enemy if you can, if not to deal shitloadz of dmg, just to confuse him a bit, ofc its not ur main weapon and always focus on summon.

1st thing to enchant after summon is robe mastery, +15 gives 12% m def, ofc don't waste 20 books to oe it, but use 1 or 2 to make it about 10. then oe heals, and transfer pain.
if you got decent enchant on summon(+15 on 3rd proof skills is easy) and heals, go back to transfer pain and passives
fuck 2nd proof debuffs, it wont land anyway.

everything, i hope? :D


//edit: crap, didnt read its h5, its everything perfect for chronicles till freya, i know shit about h5 but it may be true as well ;]

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 Post subject: Re: Phantom Summoner / H5 Tips
PostPosted: Wed Apr 06, 2011 4:54 pm 
Baron
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Joined: Sun Jul 25, 2010 1:45 pm
Posts: 291
i think that ds gets equal as necro's at h5 right?


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 Post subject: Re: Phantom Summoner / H5 Tips
PostPosted: Wed Apr 06, 2011 5:14 pm 
Knight
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Joined: Sun Sep 12, 2010 4:05 pm
Posts: 83
NightMar3 wrote:
i think that ds gets equal as necro's at h5 right?

http://lineage2.rochand.com/Knowledge/s ... m_summoner the strongest skill is dimensional spiral with 98 power (ds still is 65 power unenchanted)

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 Post subject: Re: Phantom Summoner / H5 Tips
PostPosted: Wed Apr 06, 2011 5:33 pm 
Grand Duke
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Posts: 5185
PlouteuS wrote:
NightMar3 wrote:
i think that ds gets equal as necro's at h5 right?

http://lineage2.rochand.com/Knowledge/s ... m_summoner the strongest skill is dimensional spiral with 98 power (ds still is 65 power unenchanted)


thats some kind of vortex and PS cant oe their death spike which has ~60% power of necro/sph's ds :)

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 Post subject: Re: Phantom Summoner / H5 Tips
PostPosted: Wed Apr 06, 2011 5:38 pm 
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Xmvp wrote:
PlouteuS wrote:
NightMar3 wrote:
i think that ds gets equal as necro's at h5 right?

http://lineage2.rochand.com/Knowledge/s ... m_summoner the strongest skill is dimensional spiral with 98 power (ds still is 65 power unenchanted)


thats some kind of vortex and PS cant oe their death spike which has ~60% power of necro/sph's ds :)


Code:
    * Lv13
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
            Magically inflicts Dark damage on an enemy using 65 Power. Requires 1 Cursed Bone.

    * Death Spike +1 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv76
            Throws a bone to inflicts darkness type damage on the enemy using 66 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +2 Power
    * Increases effectiveness.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv76
            Throws a bone to inflicts darkness type damage on the enemy using 66 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +3 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv76
            Throws a bone to inflicts darkness type damage on the enemy using 67 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +4 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv77
            Throws a bone to inflicts darkness type damage on the enemy using 68 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +5 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv77
            Throws a bone to inflicts darkness type damage on the enemy using 69 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +6 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv77
            Throws a bone to inflicts darkness type damage on the enemy using 70 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +7 Power
    * Increases effectiveness.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv78
            Throws a bone to inflicts darkness type damage on the enemy using 70 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +8 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv78
            Throws a bone to inflicts darkness type damage on the enemy using 71 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +9 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv78
            Throws a bone to inflicts darkness type damage on the enemy using 72 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +10 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv79
            Throws a bone to inflicts darkness type damage on the enemy using 73 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +11 Power
    * Increases effectiveness.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv79
            Throws a bone to inflicts darkness type damage on the enemy using 73 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +12 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv79
            Throws a bone to inflicts darkness type damage on the enemy using 74 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +13 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv80
            Throws a bone to inflicts darkness type damage on the enemy using 75 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +14 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv80
            Throws a bone to inflicts darkness type damage on the enemy using 76 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +15 Power
    * Increases effectiveness.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv80
            Throws a bone to inflicts darkness type damage on the enemy using 76 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +16 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv81
            Throws a bone to inflicts darkness type damage on the enemy using 77 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +17 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv81
            Throws a bone to inflicts darkness type damage on the enemy using 78 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +18 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv81
            Throws a bone to inflicts darkness type damage on the enemy using 79 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +19 Power
    * Increases effectiveness.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv82
            Throws a bone to inflicts darkness type damage on the enemy using 79 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +20 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv82
            Throws a bone to inflicts darkness type damage on the enemy using 80 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +21 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv82
            Throws a bone to inflicts darkness type damage on the enemy using 81 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +22 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv83
            Throws a bone to inflicts darkness type damage on the enemy using 82 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +23 Power
    * Increases effectiveness.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv83
            Throws a bone to inflicts darkness type damage on the enemy using 82 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +24 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv83
            Throws a bone to inflicts darkness type damage on the enemy using 83 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +25 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv84
            Throws a bone to inflicts darkness type damage on the enemy using 84 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +26 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv84
            Throws a bone to inflicts darkness type damage on the enemy using 85 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +27 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv84
            Throws a bone to inflicts darkness type damage on the enemy using 86 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +28 Power
    * Increases effectiveness.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv85
            Throws a bone to inflicts darkness type damage on the enemy using 86 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +29 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv85
            Throws a bone to inflicts darkness type damage on the enemy using 87 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +30 Power
    * Increases effectiveness by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv85
            Throws a bone to inflicts darkness type damage on the enemy using 88 Power added to magic power. Needs 1 Cursed Bone. Enchant Power: Increases effectiveness.

    * Death Spike +1 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv76
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 21.

    * Death Spike +2 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv76
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 22.

    * Death Spike +3 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv76
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 23.

    * Death Spike +4 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv77
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 24.

    * Death Spike +5 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv77
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 25.

    * Death Spike +6 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv77
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 26.

    * Death Spike +7 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv78
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 27.

    * Death Spike +8 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv78
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 28.

    * Death Spike +9 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv78
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 29.

    * Death Spike +10 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv79
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 30.

    * Death Spike +11 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv79
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 31.

    * Death Spike +12 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv79
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 32.

    * Death Spike +13 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv80
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 33.

    * Death Spike +14 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv80
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 34.

    * Death Spike +15 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv80
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 35.

    * Death Spike +16 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv81
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 36.

    * Death Spike +17 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv81
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 37.

    * Death Spike +18 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv81
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 38.

    * Death Spike +19 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv82
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 39.

    * Death Spike +20 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv82
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 40.

    * Death Spike +21 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv82
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 41.

    * Death Spike +22 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv83
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 42.

    * Death Spike +23 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv83
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 43.

    * Death Spike +24 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv83
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 44.

    * Death Spike +25 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv84
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 45.

    * Death Spike +26 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv84
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 46.

    * Death Spike +27 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv84
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 47.

    * Death Spike +28 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv85
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 48.

    * Death Spike +29 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv85
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 49.

    * Death Spike +30 Dark Attack
    * Increases dark attribute by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv85
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dark Attack: Increases dark attribute by 50.

    * Death Spike +1 Duel
    * Increases power during PvP by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv76
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 66 Power during PvP.

    * Death Spike +2 Duel
    * Increases power during PvP by 2.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv76
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 68 Power during PvP.

    * Death Spike +3 Duel
    * Increases power during PvP by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv76
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 69 Power during PvP.

    * Death Spike +4 Duel
    * Increases power during PvP by 2.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv77
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 71 Power during PvP.

    * Death Spike +5 Duel
    * Increases power during PvP by 2.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv77
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 73 Power during PvP.

    * Death Spike +6 Duel
    * Increases power during PvP by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv77
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 74 Power during PvP.

    * Death Spike +7 Duel
    * Increases power during PvP by 2.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv78
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 76 Power during PvP.

    * Death Spike +8 Duel
    * Increases power during PvP by 2.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv78
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 78 Power during PvP.

    * Death Spike +9 Duel
    * Increases power during PvP by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv78
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 79 Power during PvP.

    * Death Spike +10 Duel
    * Increases power during PvP by 2.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv79
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 81 Power during PvP.

    * Death Spike +11 Duel
    * Increases power during PvP by 2.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv79
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 83 Power during PvP.

    * Death Spike +12 Duel
    * Increases power during PvP by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv79
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 84 Power during PvP.

    * Death Spike +13 Duel
    * Increases power during PvP by 2.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv80
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 86 Power during PvP.

    * Death Spike +14 Duel
    * Increases power during PvP by 2.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv80
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 88 Power during PvP.

    * Death Spike +15 Duel
    * Increases power during PvP by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv80
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 89 Power during PvP.

    * Death Spike +16 Duel
    * Increases power during PvP by 2.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv81
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 91 Power during PvP.

    * Death Spike +17 Duel
    * Increases power during PvP by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv81
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 92 Power during PvP.

    * Death Spike +18 Duel
    * Increases power during PvP by 2.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv81
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 94 Power during PvP.

    * Death Spike +19 Duel
    * Increases power during PvP by 2.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv82
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 96 Power during PvP.

    * Death Spike +20 Duel
    * Increases power during PvP by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv82
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 97 Power during PvP.

    * Death Spike +21 Duel
    * Increases power during PvP by 2.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv82
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 99 Power during PvP.

    * Death Spike +22 Duel
    * Increases power during PvP by 2.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv83
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 101 Power during PvP.

    * Death Spike +23 Duel
    * Increases power during PvP by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv83
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 102 Power during PvP.

    * Death Spike +24 Duel
    * Increases power during PvP by 2.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv83
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 104 Power during PvP.

    * Death Spike +25 Duel
    * Increases power during PvP by 2.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv84
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 106 Power during PvP.

    * Death Spike +26 Duel
    * Increases power during PvP by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv84
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 107 Power during PvP.

    * Death Spike +27 Duel
    * Increases power during PvP by 2.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv84
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 109 Power during PvP.

    * Death Spike +28 Duel
    * Increases power during PvP by 2.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv85
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 111 Power during PvP.

    * Death Spike +29 Duel
    * Increases power during PvP by 1.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv85
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 112 Power during PvP.

    * Death Spike +30 Duel
    * Increases power during PvP by 2.
    * id: 1530
    * 50 MP
    * cast: 4.0s
    * range: 900
    * Effect lv85
            Throws a bone to inflicts darkness type damage on the enemy using 65 Power added to magic power. Needs 1 Cursed Bone. Enchant Dual: Attacks with 114 Power during PvP.



huh?


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 Post subject: Re: Phantom Summoner / H5 Tips
PostPosted: Wed Apr 06, 2011 6:11 pm 
Marquis
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Posts: 1828
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dude that's ... i can't even ... like WTF

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 Post subject: Re: Phantom Summoner / H5 Tips
PostPosted: Wed Apr 06, 2011 7:05 pm 
Forum Troll
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Posts: 12886
ench info regarding PS's deathspike (as for a proof u can see it has 65 power) including routes,effects and chance and more

i call it a SOLID argument


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 Post subject: Re: Phantom Summoner / H5 Tips
PostPosted: Wed Apr 06, 2011 7:13 pm 
Grand Duke
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Posts: 5185
thats bullshit :D moreover, you cant enchant nuke skills for duel :)

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 Post subject: Re: Phantom Summoner / H5 Tips
PostPosted: Wed Apr 06, 2011 7:22 pm 
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Xmvp wrote:
thats bullshit :D moreover, you cant enchant nuke skills for duel :)

ok


Code:
Death Spike    Cost    Power    Dark Attack    -    -    -


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 Post subject: Re: Phantom Summoner / H5 Tips
PostPosted: Wed Apr 06, 2011 7:42 pm 
Baron
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Joined: Thu Mar 17, 2011 1:20 am
Posts: 254
7r0yan with some things U say I agree but not all. 1st I disagree is farm areas - farming mobs witl normal/lower HP with summoner is stupid because U kill mobs 1 by 1 and U will be perma ksed by nukers mostly. 2nd since not boost hp from sub skill what to take? give suggestion? I know its not rly making difference but for summoner allmost no sub skills to use (unless in h5 stupid ppl from nc soft decided that stuff like UD or celestial need to work on summon too) weapon +atribut is important but NOT that important. From my own PS experience summoner 79+SE 79 kills 2 rooms in cata rly well w/o any chance of being killed by mobs. For pvp I wouldnt rly recommend offensive style before 79 lvl cause of simple reason U dont rly got pvp summon (souless has crappy p def Boxer guy hits like girl) so im avvood pvp before U learn lord. Skill enchanting: U rly think that skill +5 makes some obvious difference? I would say before +9 U wont rly notice that its rly enchanted. About death spike in pvp come on man U rly think U will do some DMG with class w/o gloom/vortex/arcane power? I think mostly U will burn mana 4 nothing

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