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 Post subject: Critical error
PostPosted: Fri Feb 25, 2011 8:10 pm 
Knight

Joined: Sun Jan 16, 2011 3:18 pm
Posts: 93
2011.2.25 20:03:20
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 4400+ @ 2302 MHz 1023MB RAM
Video : NVIDIA GeForce 7600 GT (7824)
PosCode : LS1(216) 0:0:0 2/0 [423]

Error setting display mode: No fullscreen display modes found (D3D_OK). Please delete your Option.ini file if this error prevents you from starting the game.

History: UD3DRenderDevice::UnSetRes <- UD3DRenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine


Ok guys i have deleted that option.ini but it's the same.... i tried to reinstall mine l2, not helped..

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 Post subject: Re: Critical error
PostPosted: Fri Feb 25, 2011 8:13 pm 
Marquis
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Joined: Thu Mar 04, 2010 8:55 pm
Posts: 1828
Location: Romania Land of Choice
if it is about dex, just run the updater again.

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Xmvp wrote:
NC is trying to make a shit to smell good right now, which is impossible.. l2 was a good fight tho.


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 Post subject: Re: Critical error
PostPosted: Fri Feb 25, 2011 8:18 pm 
Knight

Joined: Sun Jan 16, 2011 3:18 pm
Posts: 93
2011.2.25 20:17:07
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 4400+ @ 2313 MHz 1023MB RAM
Video : NVIDIA GeForce 7600 GT (7824)
PosCode : LS1(216) 83387:148492:-3404 2/1 [423]

Resource alloc failed!!(Reason=D3DERR_NOTAVAILABLE)

History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- USkeletalMeshInstance::DrawSection <- Pawn=Transient.MOrc5 MeshInstance=orc.SkeletalMeshInstance2544 MeshName=Orc.MOrc_m005_u BodyPart=21 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

new crit error.. loged in l2 and little moved and getted error

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