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 Post subject: Overall Daggers
PostPosted: Fri Jan 07, 2011 3:42 pm 
Vagabond

Joined: Fri Jan 07, 2011 3:35 pm
Posts: 2
Hello im currently playing an Adventurer and I have some questions about daggers.

Evasion affects skills/blows miss rate?

If yes, isnt better Dynasty than Vesper?

Accuracy, critical rate, critical blow or exciting adventure affects something on dagger (skills)?

Augment Pdef or Evasion vs fighters? (Talking about passive, I will use active refresh.)

Adventurer have some good skills compared to the other daggers? I heard its the worst dagger since GF when atk speed stop affects reuse of skills.


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 Post subject: Re: Overall Daggers
PostPosted: Fri Jan 07, 2011 5:19 pm 
Marquis
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Joined: Thu Mar 04, 2010 8:55 pm
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Location: Romania Land of Choice
Playhard32 wrote:
Hello im currently playing an Adventurer and I have some questions about daggers.

Evasion affects skills/blows miss rate?

If yes, isnt better Dynasty than Vesper?

Accuracy, critical rate, critical blow or exciting adventure affects something on dagger (skills)?

Augment Pdef or Evasion vs fighters? (Talking about passive, I will use active refresh.)

Adventurer have some good skills compared to the other daggers? I heard its the worst dagger since GF when atk speed stop affects reuse of skills.


1. no
2. no
3. ofc, crit rate = more 10k dmg skills ; critical blow = increase in critical rate + dmg ; ea = half kill chance.
4. pdef if tyr/glad etc etc etc, evasion only good vs archers/tanks
5. it was always worst, that's why he is awesome:D. The idea is that u can pwn every1 with lowest dagger in game better than u pwn with those "cool omagad" ones like PW/GH :)
anyway, it doesn't have any good skill compared to others. mirage < counter < dodge ; focus chance < focus power < focus death ; the only good thing is Dash, CON and his passives ...

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 Post subject: Re: Overall Daggers
PostPosted: Sun Jan 09, 2011 11:18 pm 
Heir

Joined: Sun Jul 04, 2010 9:20 pm
Posts: 67
I have a doubt and to avoid make more threads I will ask here.

I read on l2blah by Diego Vargas that duel might augment works like vicious stance (it add more damage on criticals) is that true? it is worth use it?

Freya:

Duel Might (passive) was changed into a 10% damage increase on skills in pvp.
Duel Might (Active) was changed into a 5% damage increase on skills in pvp.

if is worth is better use both passive and active or passive+active refresh?


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 Post subject: Re: Overall Daggers
PostPosted: Mon Jan 10, 2011 2:58 pm 
Marquis
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Joined: Thu Mar 04, 2010 8:55 pm
Posts: 1828
Location: Romania Land of Choice
m0cking wrote:
I have a doubt and to avoid make more threads I will ask here.

I read on l2blah by Diego Vargas that duel might augment works like vicious stance (it add more damage on criticals) is that true? it is worth use it?

Freya:

Duel Might (passive) was changed into a 10% damage increase on skills in pvp.
Duel Might (Active) was changed into a 5% damage increase on skills in pvp.

if is worth is better use both passive and active or passive+active refresh?


isn't refresh magical skills ?
and i don't think it works like vicious stance from dagger (add damage during critical attack), i think it's only damage of skills made by Power, like Tyrant/Gladiator/Titan etc (skills that dmg is influenced by patk), so for daggers, which damage is influenced by Critical Damage, i don't think it works like Vicious Stance. Only during critical damage from patk if u understand what i mean.

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 Post subject: Re: Overall Daggers
PostPosted: Mon Jan 10, 2011 3:49 pm 
Grand Duke
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Joined: Mon May 25, 2009 7:08 pm
Posts: 5185
m0cking wrote:
I have a doubt and to avoid make more threads I will ask here.

I read on l2blah by Diego Vargas that duel might augment works like vicious stance (it add more damage on criticals) is that true? it is worth use it?

Freya:

Duel Might (passive) was changed into a 10% damage increase on skills in pvp.
Duel Might (Active) was changed into a 5% damage increase on skills in pvp.

if is worth is better use both passive and active or passive+active refresh?


Its true afaik :)
Passive duel might is pretty much best aug you can get on dagger .
On a secondary weapon, you should try active refresh (decreases the reuse time of skills) .

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 Post subject: Re: Overall Daggers
PostPosted: Mon Jan 10, 2011 3:58 pm 
Marquis
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Joined: Thu Mar 04, 2010 8:55 pm
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Location: Romania Land of Choice
if it acts like Vicious Stance then it's imba awesome :D i want that.
and yep, i checked now, refresh it's for all skills, so sorry for that :)

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Xmvp wrote:
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 Post subject: Re: Overall Daggers
PostPosted: Mon Jan 10, 2011 4:42 pm 
Heir

Joined: Sun Jul 04, 2010 9:20 pm
Posts: 67
Thx xmvp, time to spend some money. :lol:


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 Post subject: Re: Overall Daggers
PostPosted: Mon Jan 10, 2011 4:50 pm 
Grand Duke
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Posts: 5185
IdooL wrote:
and yep, i checked now, refresh it's for all skills, so sorry for that :)


You were right, refresh is a magical skill (when it comes about the active one) but there are 2x different refresh : the one that decreases all skills' reuse time & the one that decreases only magical skills' reuse time (I think there is no refresh ONLY for physical skills) .

m0cking wrote:
Thx xmvp, time to spend some money. :lol:


GL ;)

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 Post subject: Re: Overall Daggers
PostPosted: Mon Jan 10, 2011 7:06 pm 
Baron
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Joined: Sun Jul 25, 2010 1:45 pm
Posts: 291
m0cking wrote:
I have a doubt and to avoid make more threads I will ask here.

I read on l2blah by Diego Vargas that duel might augment works like vicious stance (it add more damage on criticals) is that true? it is worth use it?

Freya:

Duel Might (passive) was changed into a 10% damage increase on skills in pvp.
Duel Might (Active) was changed into a 5% damage increase on skills in pvp.

if is worth is better use both passive and active or passive+active refresh?


Even if it works like this you wont find it working properly in most servers unless u play retail ofc.

IdooL wrote:
i think it's only damage of skills made by Power, like Tyrant/Gladiator/Titan etc (skills that dmg is influenced by patk), so for daggers, which damage is influenced by Critical Damage, i don't think it works like Vicious Stance. Only during critical damage from patk if u understand what i mean.


duel might doesnt increase tyrant/glad's power of skills at least at ep.And pattk doesnt influence the dmg of their skills as well.


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 Post subject: Re: Overall Daggers
PostPosted: Mon Jan 10, 2011 7:10 pm 
Marquis
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Location: Romania Land of Choice
NightMar3 wrote:
m0cking wrote:
I have a doubt and to avoid make more threads I will ask here.

I read on l2blah by Diego Vargas that duel might augment works like vicious stance (it add more damage on criticals) is that true? it is worth use it?

Freya:

Duel Might (passive) was changed into a 10% damage increase on skills in pvp.
Duel Might (Active) was changed into a 5% damage increase on skills in pvp.

if is worth is better use both passive and active or passive+active refresh?


Even if it works like this you wont find it working properly in most servers unless u play retail ofc.

IdooL wrote:
i think it's only damage of skills made by Power, like Tyrant/Gladiator/Titan etc (skills that dmg is influenced by patk), so for daggers, which damage is influenced by Critical Damage, i don't think it works like Vicious Stance. Only during critical damage from patk if u understand what i mean.


duel might doesnt increase tyrant/glad's power of skills at least at ep.And pattk doesnt influence the dmg of their skills as well.


u didn't get me. Their critical damage is influenced by their patk. it's not like daggers, influenced by critical power.

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Xmvp wrote:
NC is trying to make a shit to smell good right now, which is impossible.. l2 was a good fight tho.


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 Post subject: Re: Overall Daggers
PostPosted: Mon Jan 10, 2011 7:24 pm 
Baron
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Joined: Sun Jul 25, 2010 1:45 pm
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IdooL wrote:
u didn't get me. Their critical damage is influenced by their patk. it's not like daggers, influenced by critical power.



No it doesnt.


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 Post subject: Re: Overall Daggers
PostPosted: Mon Jan 10, 2011 7:30 pm 
Elder

Joined: Sat Nov 14, 2009 7:14 pm
Posts: 112
stats and amount given from passive pvp patk increase (augment skill) depends on weapon type

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 Post subject: Re: Overall Daggers
PostPosted: Mon Jan 10, 2011 7:40 pm 
Marquis
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Posts: 1828
Location: Romania Land of Choice
NightMar3 wrote:
IdooL wrote:
u didn't get me. Their critical damage is influenced by their patk. it's not like daggers, influenced by critical power.



No it doesnt.


more patk they have = more critical damage they do. tested. period.

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Xmvp wrote:
NC is trying to make a shit to smell good right now, which is impossible.. l2 was a good fight tho.


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 Post subject: Re: Overall Daggers
PostPosted: Mon Jan 10, 2011 8:10 pm 
Heir

Joined: Sun Jul 04, 2010 9:20 pm
Posts: 67
epic guest wrote:
stats and amount given from passive pvp patk increase (augment skill) depends on weapon type


Freya:

Duel Might (passive) was changed into a 10% damage increase on skills in pvp.
Duel Might (Active) was changed into a 5% damage increase on skills in pvp.

It gives % in this case 10.


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 Post subject: Re: Overall Daggers
PostPosted: Mon Jan 10, 2011 8:51 pm 
Elder

Joined: Sat Nov 14, 2009 7:14 pm
Posts: 112
oh nice
didn't know this change, I play GF :D

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