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 Post subject: Ideas for a High Rate
PostPosted: Tue Oct 12, 2010 4:32 pm 
Vagabond

Joined: Tue Oct 12, 2010 4:26 pm
Posts: 14
Hello community of pmfun.
Im here to discuss with you about opening of a highrate and how it should be because i want to hear the opinion of persons not only mine.

Me personal when i think at a nice HighRate i think at:

Chronicle: Epilogue

Low level zone(new ones and for subclass (40-65)
Medium level zone( same just a little higher(65-80)
High Level Zone - 1-2(depends number of players) zones that you farm normally for the currency
- 1 little small that is SAFE ZONE but the drop is 2-3 times harder than in the normal one
- 1 normal zone that when you are there you have a 'X' chance to get flagged so its a little more dangerous but the DROP is 2x time better.
The items to can be bought by lets say : Adena + Some medals.
Champions: only 83 + monsters and to drop 1 special medal 100% and with that coin lets say you get with 5 coins + some Adena = Blessed Enchants.

I want to hear what do you think about it and ALSO to give me some nice suggestions to be an enjoyable server.


Thanx,
andr3iu7z


Last edited by andr3iu7z on Tue Oct 12, 2010 4:42 pm, edited 1 time in total.

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 Post subject: Re: Ideas for a High Rate
PostPosted: Tue Oct 12, 2010 4:36 pm 
Vassal

Joined: Sun Oct 10, 2010 9:40 am
Posts: 20
C6 ?


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 Post subject: Re: Ideas for a High Rate
PostPosted: Tue Oct 12, 2010 4:42 pm 
Vagabond

Joined: Tue Oct 12, 2010 4:26 pm
Posts: 14
No, epilogue for sure, but i wanna talk about ideas to implement not abour chronicle.
Thanx,
andr3iu7z


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 Post subject: Re: Ideas for a High Rate
PostPosted: Thu Oct 14, 2010 1:13 pm 
Forum Troll
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Joined: Sun Mar 02, 2008 4:40 pm
Posts: 12886
so u want to make the casual FARMpvpserver with custom currencies,custom farmzones and etc?
i dont like such servers to be honest


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 Post subject: Re: Ideas for a High Rate
PostPosted: Thu Oct 14, 2010 3:39 pm 
Vagabond

Joined: Tue Oct 12, 2010 4:26 pm
Posts: 14
That's why im waiting for suggestions and i think like this because i red the topic about Choosing a server and most players that like HighRate they sad highrate(retail like).
Im waiting for any idea and to comment it about and see what others say.
Thanx,
andr3iu7z


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 Post subject: Re: Ideas for a High Rate
PostPosted: Thu Oct 14, 2010 7:30 pm 
Marquis
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Joined: Wed Feb 11, 2009 10:48 pm
Posts: 1225
Make most free in game (free noble, sub, clan level, etc), low max enchant (ie +16), retail chances for enchant, casual leveling way (no custom leveling areas), some famous areas as farm areas with lifestones, enchants, etc, progressive mana potions, full NPC buffer, adena rate = exp rate (its most balanced so adena have some importance) and you won't need custom currency shit. You can use fantasy isle coins for events too.

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 Post subject: Re: Ideas for a High Rate
PostPosted: Thu Oct 14, 2010 7:43 pm 
Marquis
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Joined: Sun Oct 04, 2009 1:27 pm
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make instant 85 lvl, raise sub max lvls also to 85, fuck custom farm zones, make low max enchant (+6/7/8) change attribute system a bit to dont make ppl farming stones for 1231hours or just put everything to gmshop

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 Post subject: Re: Ideas for a High Rate
PostPosted: Fri Oct 15, 2010 12:13 am 
Elder

Joined: Sat Nov 14, 2009 7:14 pm
Posts: 112
just be sure to don't fuck it up with 23507203 buffslots, keep it 24/12 and focus on pvp, not farming

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 Post subject: Re: Ideas for a High Rate
PostPosted: Fri Oct 15, 2010 12:29 am 
Elder

Joined: Sat Nov 14, 2009 7:14 pm
Posts: 112
oh, and dont make the safe zone, it will be 100% bot zone

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 Post subject: Re: Ideas for a High Rate
PostPosted: Fri Oct 15, 2010 3:08 pm 
Elder
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Posts: 115
so i guess that are last weeks for smaller priv servers to get some ppl after that all will go to rpg club, dex etc with GF or freya files :P


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 Post subject: Re: Ideas for a High Rate
PostPosted: Fri Oct 15, 2010 10:45 pm 
Duke
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Instant lvl 5 with electric armor and god weapons + infinity shield +++++++ Blue coral earings with 16643364kkkk m def and tattoo of failnes with 1 hp bonus and gm status bonus.
Oh wait! I forgot the most important part! No-grade items ONLY!

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 Post subject: Re: Ideas for a High Rate
PostPosted: Sat Oct 16, 2010 1:13 am 
Baron
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add skill "instant kill" for all classes with 1 sec reuse

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 Post subject: Re: Ideas for a High Rate
PostPosted: Sat Oct 16, 2010 11:45 am 
Vagabond

Joined: Tue Oct 12, 2010 4:26 pm
Posts: 14
I dont know why you like to attack mans who really want to make a nice server for players where they can play relaxing.
I request a moderator to delete that unusefull comments and mine too.
Ty.


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 Post subject: Re: Ideas for a High Rate
PostPosted: Sat Oct 16, 2010 12:43 pm 
Vassal
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Joined: Wed Sep 08, 2010 4:07 pm
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Easy exp.
Easy farm.
No custom weapons.
No safe zone.
Max attribute wep 150, armor 60
max enchant 8-10
Make blessed scrolls with 100 %. ( u need like 15 medals for 1, which you get 1 for each pvp. )
Life stone augment high chance for skills.
The most important is free class changer and like 10 medals for noblesse.
And really cheap weapons, like 10 medals for wep, 2 medals for armor part and no RB jew, or if there, make it easy to get so all have chance.

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 Post subject: Re: Ideas for a High Rate
PostPosted: Sat Oct 16, 2010 1:40 pm 
Duke
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Joined: Wed Sep 26, 2007 11:31 pm
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L2Frozen wrote:
Easy exp.
Easy farm.
No custom weapons.
No safe zone.
Max attribute wep 150, armor 60
max enchant 8-10
Make blessed scrolls with 100 %. ( u need like 15 medals for 1, which you get 1 for each pvp. )
Life stone augment high chance for skills.
The most important is free class changer and like 10 medals for noblesse.
And really cheap weapons, like 10 medals for wep, 2 medals for armor part and no RB jew, or if there, make it easy to get so all have chance.

Yes I agree completely. Dont make anything free, but dont make anything hard. The players must make some effort, but not much, or they will get bored

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