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 Post subject: Doombringer
PostPosted: Fri Aug 20, 2010 11:46 am 
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Joined: Fri Jan 08, 2010 11:53 pm
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what attribute doombringer should have? i thought dark but now im bit confused cause i saw enhant option of skills- fire earth water wind but not to dark..


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 Post subject: Re: Doombringer
PostPosted: Fri Aug 20, 2010 2:27 pm 
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square15 wrote:
what attribute doombringer should have? i thought dark but now im bit confused cause i saw enhant option of skills- fire earth water wind but not to dark..

rush impact can be enchanted to element attributes only so u should use on of those


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 Post subject: Re: Doombringer
PostPosted: Fri Aug 20, 2010 3:55 pm 
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imo when ur skills are overenchanted u can go for every atribute u want,
you must enchant skills like that
rush impact - for chance
all swings (like crushing pain, dark smash, slashing blade, enuma elish) - pvp power,
disarm - time


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 Post subject: Re: Doombringer
PostPosted: Fri Aug 20, 2010 4:00 pm 
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nikeca wrote:
imo when ur skills are overenchanted u can go for every atribute u want,
you must enchant skills like that
rush impact - for chance
all swings (like crushing pain, dark smash, slashing blade, enuma elish) - pvp power,
disarm - time

its pointless to enchant rush impact for chance, enchanting it for element is a lot more useful (u get higher chance for stunning ur enemy anyway bcuz of higher lvl of skill) and u will keep ur enemies stunned anyway


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 Post subject: Re: Doombringer
PostPosted: Fri Aug 20, 2010 4:55 pm 
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nikeca wrote:
imo when ur skills are overenchanted u can go for every atribute u want,
you must enchant skills like that
rush impact - for chance
all swings (like crushing pain, dark smash, slashing blade, enuma elish) - pvp power,
disarm - time


so i should go dark on weapon? those skill " (like crushing pain, dark smash, slashing blade, enuma elish) - pvp power" are dark element?


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 Post subject: Re: Doombringer
PostPosted: Fri Aug 20, 2010 4:59 pm 
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square15 wrote:
nikeca wrote:
imo when ur skills are overenchanted u can go for every atribute u want,
you must enchant skills like that
rush impact - for chance
all swings (like crushing pain, dark smash, slashing blade, enuma elish) - pvp power,
disarm - time


so i should go dark on weapon? those skill " (like crushing pain, dark smash, slashing blade, enuma elish) - pvp power" are dark element?


no, dont go for dark


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 Post subject: Re: Doombringer
PostPosted: Fri Aug 20, 2010 6:33 pm 
Vagabond

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so i should make weapon to atri like fire earth wind water and than anhant skills for that right?


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 Post subject: Re: Doombringer
PostPosted: Fri Aug 20, 2010 11:43 pm 
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BigLoL wrote:
its pointless to enchant rush impact for chance, enchanting it for element is a lot more useful (u get higher chance for stunning ur enemy anyway bcuz of higher lvl of skill) and u will keep ur enemies stunned anyway


GL stuning your enemy with talisman and ressist shock... you dont need +10 earth atk its way more better +10 chance, stun = one of the most important advantage for doombringer,
You can get the dmg from the other skills that i mentioned... actually when I played berserker i was with 2 weapons earth and dark... Y earth is better cause of the dark ressists but dark is better in some situations ;)

square15 wrote:
so i should go dark on weapon? those skill " (like crushing pain, dark smash, slashing blade, enuma elish) - pvp power" are dark element?


no they are not u should enchant the skill for pvp power...


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 Post subject: Re: Doombringer
PostPosted: Sat Aug 21, 2010 2:04 am 
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nikeca wrote:
BigLoL wrote:
its pointless to enchant rush impact for chance, enchanting it for element is a lot more useful (u get higher chance for stunning ur enemy anyway bcuz of higher lvl of skill) and u will keep ur enemies stunned anyway


GL stuning your enemy with talisman and ressist shock... you dont need +10 earth atk its way more better +10 chance, stun = one of the most important advantage for doombringer,
You can get the dmg from the other skills that i mentioned... actually when I played berserker i was with 2 weapons earth and dark... Y earth is better cause of the dark ressists but dark is better in some situations ;)

square15 wrote:
so i should go dark on weapon? those skill " (like crushing pain, dark smash, slashing blade, enuma elish) - pvp power" are dark element?


no they are not u should enchant the skill for pvp power...

lol ill tell u this: resist shock +15, frint necklace and oly earring r not enough to resist most of RI enchanted for element attribute
+15 element gives not much less chance than +15 chance, but u benefit a lot higher dmg from a skill which is permamently spammed, so sacrificing additional huge amount of dmg on a place of maybe 5% more land rate is plain stupid
if u play in factor clan forget wind or earth, i can guarantee u that ur enemies will have those resist for sure, in most cases double


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 Post subject: Re: Doombringer
PostPosted: Tue Aug 24, 2010 2:33 pm 
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the dmg is not *huge*


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 Post subject: Re: Doombringer
PostPosted: Tue Aug 24, 2010 3:12 pm 
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But its still way better than chance

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 Post subject: Re: Doombringer
PostPosted: Tue Aug 24, 2010 6:16 pm 
Duke
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just for the record...
Quote:
Rushes forward to attacks the enemies at the front with 4040 power added to P. Atk. and causes shock for 9 seconds. Requires an Ancient Sword weapon to be equipped. Increases power upon soul consumption. Up to 5 are consumed.

i guess a skill without re-use and 4k power has a silly "dmg"...

7r0yan wrote:
But its still way better than chance

hell no....

i'd enchant it on chance anyway...

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 Post subject: Re: Doombringer
PostPosted: Tue Aug 24, 2010 6:19 pm 
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kisi wrote:
7r0yan wrote:
But its still way better than chance

hell no....

i'd enchant it on chance anyway...


i wouldnt, just personal opinion
lvl matters more than chance enchant

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 Post subject: Re: Doombringer
PostPosted: Wed Aug 25, 2010 12:09 am 
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Enchant chance ofc. Imagine tvt event : you have enchanted the chance.
1. choose a victim
2. Rush him
3. Next target
4. Rush
5. Next target and etc. Bam! Best tactic in events. Great success.

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 Post subject: Re: Doombringer
PostPosted: Wed Aug 25, 2010 12:38 am 
Duke
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7r0yan wrote:
kisi wrote:
7r0yan wrote:
But its still way better than chance

hell no....

i'd enchant it on chance anyway...


i wouldnt, just personal opinion
lvl matters more than chance enchant

heh
since rush impact is only lvl 1 and its 3rd class skill its lvl doesnt matter imo..
the chance enchantment is more usefull here
and yep sunny is right
i use it always and it worx as a charm

as for crushing pain i'd go for +duel
and i'd go for dark on wep

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