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 Post subject: PVE/PVP Capabilites of SR/HE after Range/Dmg Nerf
PostPosted: Sat Aug 21, 2010 11:44 am 
Elder

Joined: Thu Jan 24, 2008 2:36 pm
Posts: 134
I wanna hear if you guys still think raising archer on sub for pve/pvp is good enough or if it is better now to raise a SH/NM instead?
Before I quit Dex, I can remember it was a pain to raise archer sub after the range/dmg nerf...
In Varka I tried to use a Fenrir to attack first and then use archer to attack to keep Range at max.

Also, somebody confirm the following cuz i couldnt test this myself:
- It seems to me the DMG at max range increased from before the nerf?
- A SR with Rapid Fire pve's worse than a HE now?
- HE/SR in pvp have to keep max range all times otherwise 50% dmg at 50% range and nowadays nukers>archers anyways.

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Last edited by Liquie on Sat Aug 21, 2010 11:54 am, edited 2 times in total.

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 Post subject: Re: PVE/PVP Capabilites of SR/HE after Range/Dmg Nerf
PostPosted: Sat Aug 21, 2010 11:51 am 
Marquis
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Archers sux, mb not on varka with fullbuff... but there are still 134324 classes that with those buffs would farm better there

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 Post subject: Re: PVE/PVP Capabilites of SR/HE after Range/Dmg Nerf
PostPosted: Sat Aug 21, 2010 12:21 pm 
Viscount

Joined: Thu Apr 09, 2009 11:59 am
Posts: 540
i have sub he and i made my ally varka quest really fast.db+tallumheavy+fullbuff= 1 - 2 hit mobs


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 Post subject: Re: PVE/PVP Capabilites of SR/HE after Range/Dmg Nerf
PostPosted: Sat Aug 21, 2010 12:54 pm 
Marquis
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7r0yan wrote:
Archers sux, mb not on varka with fullbuff... but there are still 134324 classes that with those buffs would farm better there

with proper setup they do not suck, they have some problems with melee groups and thats all, killing mages is still pretty easy - pranah ftw


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 Post subject: Re: PVE/PVP Capabilites of SR/HE after Range/Dmg Nerf
PostPosted: Sat Aug 21, 2010 1:04 pm 
Duke
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BigLoL wrote:
7r0yan wrote:
Archers sux, mb not on varka with fullbuff... but there are still 134324 classes that with those buffs would farm better there

with proper setup they do not suck, they have some problems with melee groups and thats all, killing mages is still pretty easy - pranah ftw



windstorm and enchanted dance of blade storm ftw


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 Post subject: Re: PVE/PVP Capabilites of SR/HE after Range/Dmg Nerf
PostPosted: Sat Aug 21, 2010 1:46 pm 
Marquis
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MustLoveL2 wrote:
BigLoL wrote:
7r0yan wrote:
Archers sux, mb not on varka with fullbuff... but there are still 134324 classes that with those buffs would farm better there

with proper setup they do not suck, they have some problems with melee groups and thats all, killing mages is still pretty easy - pranah ftw



windstorm and enchanted dance of blade storm ftw


blade storm is crap for mages, windstorm is usefull but can be easily neutralized by real target


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 Post subject: Re: PVE/PVP Capabilites of SR/HE after Range/Dmg Nerf
PostPosted: Sat Aug 21, 2010 1:48 pm 
Duke
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BigLoL wrote:
blade storm is crap for mages, windstorm is usefull but can be easily neutralized by real target



ye i know it's crap but nuking archers in prahnah = waste of mana and shooting nukers in blade storm = waste of arrows...


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 Post subject: Re: PVE/PVP Capabilites of SR/HE after Range/Dmg Nerf
PostPosted: Sat Aug 21, 2010 1:53 pm 
Marquis
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i was only talking about farm and 1v1 pvp
btw windstorm IS useful

quote="MustLoveL2"]
BigLoL wrote:
blade storm is crap for mages, windstorm is usefull but can be easily neutralized by real target



ye i know it's crap but nuking archers in prahnah = waste of mana and shooting nukers in blade storm = waste of arrows...[/quote]
blade storm is just to counter prahnah

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<3 clueless ppl.Check again smartass.Str does not pattk.



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Last edited by 7r0yan on Sat Aug 21, 2010 1:59 pm, edited 1 time in total.

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 Post subject: Re: PVE/PVP Capabilites of SR/HE after Range/Dmg Nerf
PostPosted: Sat Aug 21, 2010 1:57 pm 
Viscount
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that is why good archer party needs 2 kamalols. real target and steal divinity is a must or you will get raped by everyone.


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 Post subject: Re: PVE/PVP Capabilites of SR/HE after Range/Dmg Nerf
PostPosted: Sat Aug 21, 2010 5:48 pm 
Marquis
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Id rather take inspector or 2nd arbalester instead of soulhound

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NightMar3 wrote:
<3 clueless ppl.Check again smartass.Str does not pattk.



Icarus wrote:
GoD = gay.
:]]


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 Post subject: Re: PVE/PVP Capabilites of SR/HE after Range/Dmg Nerf
PostPosted: Sat Aug 21, 2010 8:41 pm 
Marquis
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7r0yan wrote:
Id rather take inspector or 2nd arbalester instead of soulhound

no, mass paralyze with decent rate is imba


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 Post subject: Re: PVE/PVP Capabilites of SR/HE after Range/Dmg Nerf
PostPosted: Sat Aug 21, 2010 9:19 pm 
Marquis
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BigLoL wrote:
7r0yan wrote:
Id rather take inspector or 2nd arbalester instead of soulhound

no, mass paralyze with decent rate is imba

So give a fuck about archers pt and make 5 soulhounds wc bd sws and inspector, i dont know why ppl play other classes than those 5 +doombringer coz of disarms... rest sux
/sarcasm off

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NightMar3 wrote:
<3 clueless ppl.Check again smartass.Str does not pattk.



Icarus wrote:
GoD = gay.
:]]


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 Post subject: Re: PVE/PVP Capabilites of SR/HE after Range/Dmg Nerf
PostPosted: Sat Aug 21, 2010 11:08 pm 
Marquis
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u have never seen a good soul hound except on movie, havent u?
playing every class is based on spamming few the most important/deadly skills
thats why every sh steal buffs, do mass para every few seconds
zerkers perma use rush impact in mass pvp and keep enemy perma disarmed in 1vs1 situation
same goes for nukers - vortex, slug, nuke nuke nuke bubble
and analogic for every other class


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 Post subject: Re: PVE/PVP Capabilites of SR/HE after Range/Dmg Nerf
PostPosted: Sat Aug 21, 2010 11:15 pm 
Marquis
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i know, it wasnt point of my post

but it was topic about archers, we dont want ur answers (which are true btw) like reroll to slh/zerker

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NightMar3 wrote:
<3 clueless ppl.Check again smartass.Str does not pattk.



Icarus wrote:
GoD = gay.
:]]


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 Post subject: Re: PVE/PVP Capabilites of SR/HE after Range/Dmg Nerf
PostPosted: Sat Aug 21, 2010 11:45 pm 
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7r0yan wrote:
Id rather take inspector or 2nd arbalester instead of soulhound


sb's job is to steal anti-archer song/dances. dont you get it?


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