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 Post subject: Re: L2Max goes L2j
PostPosted: Mon Aug 02, 2010 3:46 pm 
Viscount
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Joined: Wed Jan 20, 2010 4:03 am
Posts: 384
Tan wrote:
BaMZziLIan wrote:
Tan wrote:
Btw, after watching the pro tester ive notice that:
-Geodate wasnt enabled on beta , now its
-Blows works fine
Next testing Gracia Epilogue with Gracia Final or lower Chronicle
and u call urself a tester? :mrgreen:

You sure you ever done any work on l2j?
Geodata wasnt enabled? Either your english is pretty bad or you dont have a clue
Even if you "enabled" geodata now its still possible to lag through castle walls (oh what a surprise)
Besides just making 90° or steep walls not clickable is hardly a geodata fix. Prolly you will disable arrow keys aswell?
Blows work fine?
We saw that in the video and ofc youwould be the first l2j server with right blow land rate

And you call yourself a developer?
You wanna show off here? With what? 'That ists still crappy and will stay crappy?


ROFLCOPTER. why do u think l2j servers mean l2j geodate there is many websites which u can download very good geodate, how came u know that Blow Forumla on l2j is broken if you dont play on an l2j server? or maybe u are playing and u just posting like that cause its cool to blame someone's work? please stop the senseless posting btw its my last post here since i seriously dont care about this kind of forums which know just how to blame someone works :)


you started the blame game in the first place
as stated above by some1 the OP wants something better for l2max and this thread just shows how impossible the project is
Especially if you take in account that only you and phantom work on it and that you work for another server aswell not only for max
Thats ridiclous and proof that phantom only wants something as hobby( to prog around a little) instead of a community


Besides if its so easy to get good geodata as i said why can is till lag through your castle walls?

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Last edited by BaMZziLIan on Mon Aug 02, 2010 4:15 pm, edited 1 time in total.

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 Post subject: Re: L2Max goes L2j
PostPosted: Mon Aug 02, 2010 3:49 pm 
Vassal

Joined: Wed Oct 07, 2009 5:44 pm
Posts: 25
Location: Poland? A gdzie kurwa mac?!
I am just GM in Max not Developer.


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 Post subject: Re: L2Max goes L2j
PostPosted: Mon Aug 02, 2010 10:03 pm 
Marquis
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Joined: Wed Feb 11, 2009 10:48 pm
Posts: 1225
BaMZziLIan wrote:
Besides if its so easy to get good geodata as i said why can is till lag through your castle walls?


Almost all geodata free in internet are great. Problem exist in Geoengine since it doesn't read geodata properly.

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 Post subject: Re: L2Max goes L2j
PostPosted: Mon Aug 02, 2010 10:12 pm 
Vassal
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Joined: Wed Jan 20, 2010 6:03 pm
Posts: 33
L2DC devs might cry by watching the movie. Its the worst geodata Ive ever bugged around. exploit++++
Ah and btw Tan, I did not get banned from the forum, your argument fails.
Be sure u ban me before you say iam whining :D *ultrafail*

Bam says 2 guys are not enough to fix all that bugs using those files and you say: It is actually only 1 guy fixing.
SELFPWN AT ITS BEST <33

Iam sick of you and every player with a brain sees that Phantom only needs a server to tinker with,
hes not aiming to get a playerbase and those 20 ppl online left will leave aswell.

Remember: I TOLD YOU

I played L2max between every big server i played on, since C3 and its over,
I started when it had 30 players and got 3k+ players in interlude, I leave it now and it has even under 30 players.
Iam very sad about it cause I actually wanted to help so it survives and you
offended me and other players personally for suggesting that those files have no future.

I can just repeat myself, the new staff is incompetent and the admin has lost his mind if he thinks any1 will test things just to give him something to do.

Dont waste your time there


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