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PostPosted: Sun Apr 13, 2008 4:25 pm 
Marquis

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I have never EVER seen ANY stun last for 9 seconds. Not even bluff.
Also, i don't think attacking the target will 'wake' it from stun.
Noticed that with bluff. Unless it doesn't work the same.

And the hit rate is supposed to determine the actual firing rate.
And since bows are slow/very slow. :3
And summoners rarely have att speed buffs , right? :3
Even if you miss, cubic still triggers tho.

And about cubic attribute READ my post. I /quoted Tigersan.

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PostPosted: Sun Apr 13, 2008 8:54 pm 
Duke
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mariosxx wrote:
I have never EVER seen ANY stun last for 9 seconds. Not even bluff.
Also, i don't think attacking the target will 'wake' it from stun.
Noticed that with bluff. Unless it doesn't work the same.

And the hit rate is supposed to determine the actual firing rate.
And since bows are slow/very slow. :3
And summoners rarely have att speed buffs , right? :3
Even if you miss, cubic still triggers tho.

And about cubic attribute READ my post. I /quoted Tigersan.

I don't know about bluff concretely. It's weird. It has 2 possibilities: either turn and lock you for a few seconds, either turn and stun you...
In c4 though, it's very unclear for me. I was used from interlude, the bluff stun landed, game over, it lasts at least 2 seconds. Here, it just turns you, you can retarget quickly give the impression it had no effect, but it also stuns for a very variable time. Somtimes it lasts a lot, sometimes one second...
In c4 i noticed other things: someday a pala stunned me and ran, because he was low on hp. The stun lasted 20 seconds, i counted. :? And it was a good server.

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PostPosted: Mon Apr 14, 2008 2:36 am 
Count
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No one knows what determine the stunning time, it's a fact. I think it is just a randomic numbers.

YOU DON'T NEED ATK SPD FOR FASTER CUBIC TRIGGER

I test it. U can use any weapon u want a dagger or a bow, and don't need to spam noob spells or even hit to they attack, they have the chance to attack, and reuse, sometimes they do, others no. But always when I started a PvP, casting Wind Shackle or Mage Bane, the Spark Cubic ALWAYS trigger, and MANY times it lands. Cuz it's a MAGICAL STUN! The chance is bigger than Shield Stun. Looks like the summon will have time to take all the enemies CP, and you'll cast all ur curses. And u have Phantom Cubic, that do Wind Shackle/Weakness/Hex, if Hex land is GG. U know.

Phantom Summoners are awesome in PvP. Nightshade really sucks yeah, but sometimes u can use it, in Sieges looks better than Soulless or Spectral Lord.

And that SS u saw, just a little "new" bug, recently update in the server do it, and the stats are correct, check it on a calculator. And this don't mean that Contract Payment or another thing is not working right.


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PostPosted: Mon Apr 14, 2008 2:53 am 
Marquis

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Stun has random duration but UP to a limit lol.
9 secs is a LOT. And check what i FUCKIN said dumbass.
I said hit ration not att speed. And YES you have to hit target
for cubics to hit. OK?

And once again clueless, Spark cubic has SAME land rate with shield stun.
And just fyi , phantom cubic has a mediocre land rate. 0,40 while..
hex/PB itself has 0,80.

And PS is awesome in pvp? lol..
Lets see, lets forget the fact that erase may land on ur pet.
Lets forget the - pvp damage for pets after C5 updates.

Yeah, soulless can do quite a lot of dmg full buffed.
I'd rather get ANY other DD tho. Anything else than summoner.
Nightshade has fast and strong heal. But as i said before ...
good heal is not enough. EE/Bish is better healer than PS.
Archers are better damage dealers than any summoner's pet.
So, whats left for PS? exp

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PostPosted: Mon Apr 14, 2008 3:22 am 
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Spark Cubic don't land as same as Shield Stun CAUSE IT'S MAGICAL!! Afected by M Atk/M Def too, not only Con.
U don't have to spam spells or hits, just cast one spell, or do one hit, and the Cubics will start to do the job. And I say that IF Hex Land the game is over. U can kill someone w/o Phantom Cubic. But Spark is ofc Best Cubic of All.

Nightshade can work as healer. Not so good as Bishops or EE, cuz don't have group heal or something. But it's better use it on sieges, try to save the life of some party members u know that the healers can be stunned, paralyzed or even killed, Nightshade can resist more, sometimes imo, it's way better than just throw Soulless and let him die by the nukers or scouts.


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PostPosted: Mon Apr 14, 2008 5:13 am 
Marquis

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Vawned wrote:
Spark Cubic don't land as same as Shield Stun CAUSE IT'S MAGICAL!! Afected by M Atk/M Def too, not only Con.
U don't have to spam spells or hits, just cast one spell, or do one hit, and the Cubics will start to do the job. And I say that IF Hex Land the game is over. U can kill someone w/o Phantom Cubic. But Spark is ofc Best Cubic of All.

Nightshade can work as healer. Not so good as Bishops or EE, cuz don't have group heal or something. But it's better use it on sieges, try to save the life of some party members u know that the healers can be stunned, paralyzed or even killed, Nightshade can resist more, sometimes imo, it's way better than just throw Soulless and let him die by the nukers or scouts.

Ofc Nightshade is better than Soulless in mass pvp lol.
And the fact that its MAGICAL!!!!!!!!!!!!!!!!!!!!!!!!!! (lol)
as u say, m def doesn't resist it lmao.. Its CON ...k?
And don't talk out of ur ass , do ur schooling 1st.

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PostPosted: Mon Apr 14, 2008 11:15 am 
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Vawned wrote:
I'm a PS 77 in a 6x server.
And Nightshade is the AoE/Siege summon. Altought u'll not kill anyone, you can make your party alive with 1.2k HEAL of nightshade, and it's like a infinite heal. Still have the aggros, that is nice, throw away your nightshade to the enemies front line. C'mon, with BtB and Final Servitor he has more than 12k of life, and have a good def, compared to anothers summons, can stay alive to use aggro, and if you UD him, u can use aggro and heal when u want.

Nightshade rlly good.
+1 :)

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PostPosted: Mon Apr 14, 2008 7:42 pm 
Duke
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mariosxx wrote:
And once again clueless, Spark cubic has SAME land rate with shield stun.
And just fyi , phantom cubic has a mediocre land rate. 0,40 while..
hex/PB itself has 0,80.

http://l2p.l2wh.com/phantomcubic.html
You sure you played ps on 3x and 5x? 0.8 base land.

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

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PostPosted: Mon Apr 14, 2008 9:45 pm 
Marquis

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Icarus wrote:
mariosxx wrote:
And once again clueless, Spark cubic has SAME land rate with shield stun.
And just fyi , phantom cubic has a mediocre land rate. 0,40 while..
hex/PB itself has 0,80.

http://l2p.l2wh.com/phantomcubic.html
You sure you played ps on 3x and 5x? 0.8 base land.


Phantom cubic is the same with poltergeist isn't it?

Poltergeist Cubic 0.40 MEN Y <-----

Check it urself in L2P. :p

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PostPosted: Tue Apr 15, 2008 1:40 am 
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mariosxx wrote:
Vawned wrote:
Spark Cubic don't land as same as Shield Stun CAUSE IT'S MAGICAL!! Afected by M Atk/M Def too, not only Con.
U don't have to spam spells or hits, just cast one spell, or do one hit, and the Cubics will start to do the job. And I say that IF Hex Land the game is over. U can kill someone w/o Phantom Cubic. But Spark is ofc Best Cubic of All.

Nightshade can work as healer. Not so good as Bishops or EE, cuz don't have group heal or something. But it's better use it on sieges, try to save the life of some party members u know that the healers can be stunned, paralyzed or even killed, Nightshade can resist more, sometimes imo, it's way better than just throw Soulless and let him die by the nukers or scouts.

Ofc Nightshade is better than Soulless in mass pvp lol.
And the fact that its MAGICAL!!!!!!!!!!!!!!!!!!!!!!!!!! (lol)
as u say, m def doesn't resist it lmao.. Its CON ...k?
And don't talk out of ur ass , do ur schooling 1st.


Have you read what I say?
I Said: The Spark Cubic HAS A MAGIC STUN! IT'S AFECTED BY CON AND M DEF!

Magical Stun - (Base Land Rate/Con Modifier*Resistance)*(Learn Level/Target Level)*(M.Atk/M.Def.)

Just get the Stun table, and put the *(M.Atk/M.Def.) at the end. -.-"

And Phantom have 80% of base land rate, the table wich ur seeing that is only 40 it's wrong.
And whatever if is 40~80%, it's magical, and the cubic have a Strong M Atk. Land more than all other cubics except for Spark.


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PostPosted: Tue Apr 15, 2008 6:28 am 
Marquis

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Its from the same site nab.
L2p watch it yourself lol...
http://l2p.l2wh.com/debuffbaserates.html

Also, how can u say thats its affecetd my m def? lol
I never seen such a table, so show me some proof.
Tbh, i never noticed a difference between normal and magic w/e stun.

And dont talk outta your ass.
Means, dont say something unless you see it through
a confirmed source. I wont believe something 'someone' said.

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once uve reached 4pks u start to drop


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PostPosted: Tue Apr 15, 2008 6:27 pm 
Duke
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First, look at the land rate of hex. Then at power break. Finally at wind shackle.
Why should the cubic be different? You have 3 debuffs saying it's 80%, you have a SPECIFIC page showing 80%. Poltergeist cubic is the phantom cubic before c4. In c3 and earlier it was called poltergeist cubic.
Exactly the hex, the power break and the wind shackle land rates were increased in c4. Automatically, the cubic.

Can't you think a bit? Why do you think SKs were so played in c4? Because the cubic had great land rate and it would land all 3 debuffs at once, not just one of them. The rest of the classes weren't balanced properly, because ncsoft didn't think the shift of land rates would have such a high impact. In interlude it was nerfed, everything went back to normal.

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What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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PostPosted: Tue Apr 15, 2008 8:47 pm 
Count
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mariosxx wrote:
Its from the same site nab.
L2p watch it yourself lol...
http://l2p.l2wh.com/debuffbaserates.html

Also, how can u say thats its affecetd my m def? lol
I never seen such a table, so show me some proof.
Tbh, i never noticed a difference between normal and magic w/e stun.

And dont talk outta your ass.
Means, dont say something unless you see it through
a confirmed source. I wont believe something 'someone' said.


I thnk this way: Magical Debuff = Affected By M Def. See the page:


Spark Cubic 0.80 CON Y

LOL Magical!
So, it's affected By M Atk and M Def.
If not, why it need to be magical, AND WHY the cubic have M Atk?


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PostPosted: Tue Apr 15, 2008 9:28 pm 
Marquis

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Because the M att is standard and goes for land rate LOL
Also Icarus, that info is Interlude, by Poltergeist they mean both
phantoms (mass and single) land rate. They just change values.
And why should normal hex/PB/WS and Phantom be the same?
It is skill with same effect, but still is different skill.

Also Br boy, as I said before m att comes as skill land rate.
And I really DONT think u can change this skill's land rate w/ your m att.
Cuz simply, SKs and PS's land phantom w/ the same land rate.
And PS is nuker type char. (wizard) Quite higher m att.
In the same sense , why would it be affected by your m def?

I answered in all your questions I think.

And really for the last time. Check that.

# Since little is known about the actual formula for determining debuffs, here is a general outline of how it seems to work:

* Resistance would be anything like Armor Set Bonuses, Buffs, Passives, Toggles or such that resistance the debuff in question. There are many different ways to resist various debuffs.

* Stun - (Base Land Rate/CON Modifier*Resistance)*(Learn Level/Target Level)
* Physical Bleed - (Base Land Rate/*CON Modifier*Resistance)*(Learn Level/Target Level), can be cured by a cure bleed spell.
* Magical Bleed -
(Base Land Rate/Men Modifier*Resistance)*(Learn Level/Target Level)*(M.Atk./M.Def.),
cannot be cured.
* Poison - (Base Land Rate/Men Modifier*Resistance)*(Learn Level/Target Level)*(M.Atk/M.Def.)
o Viper Cubic ignores any kind of resistance to Poison because the genius who coded the skill forgot to make it poison attribute. It can be cured by Cure Poison skills.
* Holy Aura - (Base Land Rate/Men Modifier*Resistance)*(Learn Level/Target Level); holy aura is not a magical skill
* Root/Hold - (Base Land Rate*Men Modifier*Resistance)*(Learn Level/Target Level)*(M.Atk./M.Def.)
* Physical Slow (Cripple) - (Base Land Rate/Men Modifier)*(Learn Level/Target Level)
* Magical Slow - (Base Land Rate/Men Modifier)*(Learn Level/Target Level)*(M.Atk/M.Def.)
* Sleep - (Base Land Rate/Men Modifier*Resistance)*(Learn Level/Target Level)*(M.Atk./M.Def.)
* Paralyze (Base Land Rate/Men Modifier*Resistance)*(Learn Level/Target Level)*(M.Atk./M.Def.)
* Misc. - most of the rest like the overlord debuffs are the same as roots

@L2P, u seen Magical stun type of attack? No? sure not.
So imo has same formula as normal stun. I'd be happy to see you prove me wrong with some facts this time.

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PostPosted: Tue Apr 15, 2008 9:34 pm 
Count
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U are wrong Marioxx.
SK don't land Hex as PS with Phantom Cubic.
SK need's M Atk to land, has a Higher base rate, so it's land quite easy.

And I said about the M Atk. Of The Cubic

http://l2p.l2wh.com/sparkcubic.html
http://l2p.l2wh.com/phantomcubic.html

L2P.
Check it.

Edit_
And see agan that page wich shows the Debuff Base Rates. There is, Spark Cubic. Magical.


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