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 Post subject: Who is the best c6 PvP player?Is it Duelist or Necromancher?
PostPosted: Tue Sep 11, 2007 11:11 am 
Heir
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Location: Volos, Greece
I don't know what player to chose now with the brand-new c6 servers can u help me? i think i love PvPs

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PostPosted: Tue Sep 11, 2007 4:38 pm 
Vassal
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Location: Moonstone Hall
This is defficult to answer...
Glads take big boost at c6 with dash and sonic barrier, but they need to reach at least lvl 77 to show their true potential. I have seen duelists kill 4 opponents of equal lvl together.
Necro's on the other hand r very strong even in low lvls compared to the other classes, and in mass pvp they can kill much faster than a glad that have to run from one victim to another. Also they are much easier to play

In conclusion, gladies are very weak, but duelists are overpowered and kill any other class with the right equipment. Necros amd soultakers are also very strong, but with buffs such as unholy resistance r getting nerfed and are not as strong as in c4. Interlude is the cronicle of duelists


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PostPosted: Wed Sep 12, 2007 12:52 am 
Vassal
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there isn`t a a best pvp class ..cuzz for ex....GladVs necro...depends of players...in mos case glad wins....Warlock beats Glad...necro beats Wc....etc....and the glad must be past lvl 77 or else he suck on pvp :)

I think on of the best PVP class is OL(overlord) ..great self buffs...good drain....u can use stun...^^ ...but again depends of players style :D

and if u look on the 1st page of website u will see the order of all chaotic chronicle and chaotic thrones and u wil see that there is no C6...omg ppl....:|
/edit stop doubleposting!


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PostPosted: Wed Sep 12, 2007 6:34 pm 
Vagabond

Joined: Wed Sep 12, 2007 6:33 pm
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yeah its called T0...


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PostPosted: Fri Sep 14, 2007 10:14 am 
Heir

Joined: Tue Sep 04, 2007 10:37 pm
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OH, U FORGOT THE MOST SERIOUS ADVANTAGE OF THE OL. THE "SEAL OF DESPAIR" . If cast on gladi, he becomes useless with lowered p. atk, atk speed, speed, evasion, AND M.DEF. So, OL will hit and run and with seal of slow if gladi wants do go away, he/she can't.

Btw, gladi/duelist also has hammer crush (stun). And riposte.

In a pvp, gladi with nighmarish light and necro with DC, the gladi can use riposte to bring back debuffs and buffs-canceling banes.

Necro has in 78 curse of abyss and OL seal of despair. If gladi brings back cusre of abyss, necro is dead, cos it reduces a lot of things a mage needs. The same does not happen with OL. If the seal return to him, it won't make a lot of dmg to OL, so OL owns them all.


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PostPosted: Fri Sep 14, 2007 10:21 am 
Heir

Joined: Tue Sep 04, 2007 10:37 pm
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Even, though Sps owns an Ol with arcane chaos, which increases mp consuption and cancel itself, which removes more buffs, if the 1st one is already casted. So, OL will run out of mana.And because of the ice vortex, which further decreases speed, casting speed and mp regen to --, even if he wants to run away the OL, he can't. Then, the Sps/M. muse casts frost Volt and... dead.

Another bad, new enemies are buffers. They continuesly cast mana burn and root/trance/sleep. The only u have to do then, is to watch your death.


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PostPosted: Sun Sep 16, 2007 9:00 am 
Vagabond

Joined: Sun Sep 16, 2007 8:56 am
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guys you forget lots of things about soultaker ...
-----> land curse of doom and enemy is dead
use transfer pain with cursed man in pvp :|
i dont know how duelist can kill soultaker when he have such skills


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PostPosted: Sun Sep 16, 2007 9:22 am 
Vagabond
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I think that if they are self-buffed, soultaker can win because duelist is slow, unless he wears talum with duelist spirit, his atk. speed is preety good, but still with transfer pain, and curse of despair thinks are just over for gladi.

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PostPosted: Sun Sep 16, 2007 12:02 pm 
Duke
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The master of pvp between the 2 is definitely the gladiator. Mdef good enough, but the hp really decides the game. If the glad is full buffed, at lvl 80 (normal equipment), only tallum*dark legion +4 he will have about 17k hp+cp and about 1k mdef. If you put cov on him he will jump to 20k hp+cp. That means the necro will do him about 700 dmg per shot at that mdef. He needs almost 30 hits to kill the glad. The glad will charge, do a sonic blaster (1.5k dmg) then he will use sonic rage to charge force. If the glad gets near the necro, the necro just lost 4k hp due to the double sonic slash. Then triple slash will do 1k more, sonic buster, necro runs away, glad uses blaster on him again and the necro is waaay dead.


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PostPosted: Sun Sep 16, 2007 2:36 pm 
Count
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if you're calculating the odds between the two by adding s-grade equip,add them to the necro to.give him am +4 and major arcana robes.toggle arcane power and start cursing the hell out of the gladiator.necros don't just nuke nuke nuke.he's got curse of the abyss,vortex,weakness,chaos,FEAR,a summon with tp and full buffed necro has insane matk and attack speed.plus magical crtical rate raised.so i do't think it's that easy for a glad to beat a necro.although the necro has been nerfed a lot since c6,it still remains one of the best pvp-ers.

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PostPosted: Sun Sep 16, 2007 6:37 pm 
Vagabond

Joined: Sat Sep 15, 2007 8:08 am
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Icarus wrote:
The master of pvp between the 2 is definitely the gladiator. Mdef good enough, but the hp really decides the game. If the glad is full buffed, at lvl 80 (normal equipment), only tallum*dark legion +4 he will have about 17k hp+cp and about 1k mdef. If you put cov on him he will jump to 20k hp+cp. That means the necro will do him about 700 dmg per shot at that mdef. He needs almost 30 hits to kill the glad. The glad will charge, do a sonic blaster (1.5k dmg) then he will use sonic rage to charge force. If the glad gets near the necro, the necro just lost 4k hp due to the double sonic slash. Then triple slash will do 1k more, sonic buster, necro runs away, glad uses blaster on him again and the necro is waaay dead.


LOL NEVER. And btw if necro's cod lands on the glad necro>glad... but if glad gets close and gets a tss glad>necro :roll:


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PostPosted: Sun Sep 16, 2007 8:01 pm 
Duke
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Well, yes. But it needs to land... Anyway, if it's pvp freestyle, let's say somewhere in a vast place, the gladiators speed is a bit higher so he could run till cod runs out. But of course we're talking real pvp. Glad is a real piece of work in pvp, only the destroyer could cap him.


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PostPosted: Mon Sep 17, 2007 7:27 pm 
Vagabond

Joined: Sat Sep 15, 2007 8:08 am
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Icarus wrote:
Well, yes. But it needs to land... Anyway, if it's pvp freestyle, let's say somewhere in a vast place, the gladiators speed is a bit higher so he could run till cod runs out. But of course we're talking real pvp. Glad is a real piece of work in pvp, only the destroyer could cap him.


lol nah :P Glads are slow as hell no way to outrun shit


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PostPosted: Tue Sep 18, 2007 6:27 pm 
Duke
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Necro got no boost speed, glad got no boost speed. Necro speed 121 glad speed 126. But the necro got dc set anyways, so the glad needs +2 dex to overrun :)


Last edited by Icarus on Wed Sep 19, 2007 6:09 pm, edited 1 time in total.

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PostPosted: Tue Sep 18, 2007 7:53 pm 
Vassal

Joined: Sat Sep 08, 2007 9:41 pm
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Gladiator's have dash in C6.. Way faster then Necro.


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