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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Fri Jul 02, 2010 1:07 am 
Count

Joined: Thu Feb 25, 2010 6:17 pm
Posts: 693
pretty nice server

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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Fri Jul 02, 2010 8:49 am 
Vagabond

Joined: Wed Jun 30, 2010 9:11 pm
Posts: 5
before I go to sleep server have 2.6-3k ppl on first day :D


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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Fri Jul 02, 2010 11:09 pm 
Duke
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Joined: Sat Feb 28, 2009 6:53 pm
Posts: 3274
Community is OK, but geodata's there are fawkin horrible =D Absolutely unable to exp dual in cata :D It's even worse than on java w/o geodata's wtf?

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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Sat Jul 03, 2010 12:22 pm 
Vagabond

Joined: Wed Jun 30, 2010 9:11 pm
Posts: 5
what you mean? I dont have any problem in cata


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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Thu Jul 08, 2010 9:19 pm 
Elder

Joined: Sat Nov 14, 2009 7:14 pm
Posts: 112
Players Online: 3048

server pwns

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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Mon Jul 12, 2010 6:35 pm 
Marquis

Joined: Sun May 11, 2008 8:04 am
Posts: 1730
Herlitz wrote:
Community is OK, but geodata's there are fawkin horrible =D Absolutely unable to exp dual in cata :D It's even worse than on java w/o geodata's wtf?

is about autofallow , u have to check your box every 20 sec , I saw 3-4 lol l2j servers with verygood fallow , I want to see that also on cerberus/l2dc servers


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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Mon Jul 12, 2010 9:34 pm 
Vassal

Joined: Tue Jun 23, 2009 4:35 pm
Posts: 40
Online Record: 3229

about problem with following boxes, [system menu// options// audio/system// and turn off option "Decrease Backgrounds Performance"] and that can help u :)


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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Mon Jul 12, 2010 9:41 pm 
Marquis
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Joined: Wed Feb 11, 2009 10:48 pm
Posts: 1225
L2CTommy wrote:
Online Record: 3229

about problem with following boxes, [system menu// options// audio/system// and turn off option "Decrease Backgrounds Performance"] and that can help u :)


+1

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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Fri Jul 16, 2010 1:13 pm 
Vassal

Joined: Tue Jun 23, 2009 4:35 pm
Posts: 40
New Online Record: 3594

L2Cerberus UPDATE
L2DC Revision: r4813 to r45095

Date: 16.07.2010

CHANGELOG:
  • added proper system messaging where possible. (no attributes)
  • fix for Tutorial Guide already exist in OID map.
  • updated Stakato Nest monsters stats to Gracia Epilogue.
  • updated Stakato Nest geodata to Gracia Epilogue.
  • updated Stakato Nest monsters ai data to Gracia Epilogue.
  • added Stakato Nest Gracia Epilogue quests, "Im The Only One You Can Trust" and "Only What Remains".
  • added Stakato Nest Gracia Epilogue monsters AI scripts.
  • added Stakato Nest Gracia Epilogue zone and zone skills.
  • added Stakato Nest Gracia Epilogue spawnlist, Queen Shyeed can now lvl up soul crystal to stage 14.
  • synced a few collision and weapon values for npcs from retail.
  • fix the problem of double broadcasting of messages when buffing.
  • problem with magic bottle and bottle of souls stucking chars should be fixed now.
  • tuning some Primeval Island drop and starting Stakato Nest drop list.
  • increased drop chance for quest "A Lotter and a Railroad" since on retail nearly every mob drops a quest item.
  • fixed wrong Hp and Mp consume for Earthquake enchant 2 costs.
  • HTML Bypass fixes.
  • fix problem with birthday buff not correctly applied.
  • added missing html for adventure guildsman in schuttgart.
  • added missing spawn in Schuttgart. Npc "Linda".
  • little fix for negative heal value on system message.
  • L2DC Filemanager initial commit.
  • new effect "IncreaseCharges".
  • fix for ReturnWardsWhenTWStarts option.
  • falling damage support. (disabled till we fully update geodata)
  • added effect IncreaseCharges in Symbol of Energy.
  • abnormals update for Aurabird skills.
  • cancel skills power increased, before they were extremely low, and player cancel land very rare.
  • tweak in critical dmg forumlas.
  • fix for "Head For The Hills" being able to retrive 6000 soulshots more than one time.
  • quests refactoring.
  • fixed Gludio-Gracia ship boarding.
  • elemental attributes added : Dark Elven Area.
  • elemental attributes added : Talking Island and Dwarf Village zones.
  • elemental attributes added : Orc Village and Elven Village zones.
  • elemental attributes added : Gludin and Gludio zones.
  • elemental attributes added : Dion zone.
  • added check isTeleporting into isFalling function to avoid damage after teleport.
  • fixed HP/MP/CP_HEAL_LIMIT when healed amout was more than max hp.
  • update to Frintezza script, npc, zone, skills etc.
  • fix for 1 Hangman tree and Karik wrong spawn.
  • fix for "Skirmish With The Orcs" quest.
  • added Contestable Clanhalls support, still not done.
  • new quest "Competition for the Bandit StrongHold".
  • new quest "Steps for Honor".
  • fix the problem with Block Shield to not block the rebuff of improve/chant of combat.
  • Purification Field, Miracle, Flames of Invincibility and Mass Recharge cannot be used at oly.
  • from retail it seems that Pride of Kamael matk bonus is applied on every weapon and not only on kamael ones.
  • MaxNegated missing into boss cancel.
  • Party XP Distribution update, the retail method to do this is based on lvl and the max difference is 20, retail confirmed.
  • Bless the Blood should trigger only once every 3~ seconds.
  • Recharged MP is influenced by the difference between the target level and the skill level.
  • little optimization for ch siege db task.
  • updated ZoneSapwn XMLs and Wrapper and renamed XML to mapregion grid name.
  • fixed unsupported mount IAE error.
  • minigame fix for "Proof Of Clan Alliance" quest.
  • reworked "Ghost of Batur" quest a lil bit and transfered to java.
  • Mana Gain should add 85 MP not mul the mp value x1.85.
  • fix for Baium Vortex.
  • Varangka's Dre Vanul spoil fix.
  • Baium tweaks.
  • small change in ZoneSpawn XML format.
  • new zone XML spawn engine: Exection Grounds.
  • new zone XML spawn engine: Ivory Tower + Surroundings.
  • reworked QA AI and fixed exploits.
  • fixed pet speed goes half in random.
  • fix for very weak improved buffalo heal.
  • Boost Morale first level is on lvl 43.
  • fixed Latana overpowered skills.
  • let add illegal actions to logs.
  • fixed one Newbie Guide exploit.
  • Kamaloka fixes, missing minions, AI, drops, overpowered skills.
  • Fixing NPE with L2ClanHallSiegeZone.
  • fixed Guards not returning to spawn.
  • fixed Magister Nell html typo.
  • L2PcInstance cleaning and formatting.
  • fixed wrong bypasses, it was not possible to buy items.
  • Spoil Crush fix.
  • added removal of A/S grade foundation weapons SA'a to mammon.
  • fixed wrong subclass selection from some npc.
  • Residential Shock Immunity should stack with Resist Shock.
  • Kasha Eye AI tweaks, added missing feature connected with eye exploding and now gaining (de)buffs is retail like.
  • added missing drops for Shackle.
  • tweaks for bot protector.
  • fixed players sometimes not getting exp from raids.
  • fix for Hellbound leveling system.
  • GS<->LS communication fix.
  • effects update for Steal Divinity.
  • when change grade weapon, autouse soulshots should not be terminated.
  • fix for recharge shots on shield change.
  • added more teleports to fortress' from retail.
  • player skill levels depend on his level - if player level is lower than skill last learn level - 9, skill level is decreased to next possible (or removed).
  • fix for pet name item info + cleanup.
  • on forced player restart/logout is removed from boss zone.
  • update for Rune &amp; Schuttgart Artefact Spawns.
  • limiting friend message to 300 characters.
  • "Take Advantage of the Crisis" quest reward fix.
  • quest htmls fix.
  • little fix for Frintezza.
  • Presentation - Collect Items skill fix.
  • fixed one L2PHX clan exploit.
  • macro fix. Client allow 33 chars per line, 12 lines, 6 chars for line to determine macro number.
  • Statistics Script for players added.
  • merchant buylist price fix.
  • removing old char name cache, since it is not needed really and the access level part was used nowhere.
  • AncientEgg Ai.
  • added logging of petitions.
  • fix for wrong parameter name into quests "How to Oppose Evil" and "Proof of Existence".
  • added missing cleanup for pailaka items.
  • fixed few walk speeds on some mobs.
  • should fix problem with pet taking exp on lvl 85.
  • updating spawnlist in Clan Hall Sieges (for future usage), also added spawnlist for Partisan Hideaway too.
  • vanguard updates.
  • updated tutorial, added kamaloka Tutorial and also updated epic quest.
  • fixed system message when inviting clan to ally.
  • change of starting sequence: Territory War must be initialized before calling scripts and 7sign dates must be calculated before Territory War.
  • updated mysql connector to version 5.1.13.
  • fixing a issue with Frintezza's Zone.
  • little weapons fixes.
  • adena reward in Pavels Research quest is now affected by rates.
  • you should be able to drop only one Herb of each kind in Proof Of Clan Alliance quest.
  • Fifth Universary event SOE's should be depositable and stackable.
  • teleport htmls for contestable clans.
  • fixed bypasses in clanhall siege htmls and removed unneeded replaces in ai, bypasshandlers and voicedhandler.
  • Banish Seraphim and Banish Undead lethal fix.
A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE


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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Sun Jul 18, 2010 10:08 pm 
Elder

Joined: Sat Apr 24, 2010 7:26 am
Posts: 151
<3 this server <3


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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Tue Jul 27, 2010 8:39 am 
Vagabond

Joined: Sun Jul 25, 2010 7:56 pm
Posts: 2
New Online Record: 3853


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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Tue Jul 27, 2010 11:33 am 
Duke
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Joined: Sat Feb 28, 2009 6:53 pm
Posts: 3274
L2CTommy wrote:
Online Record: 3229

about problem with following boxes, [system menu// options// audio/system// and turn off option "Decrease Backgrounds Performance"] and that can help u :)


There's no problem with following, but sometimes those duals jump on ground (Over cata) :roll:

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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Wed Jul 28, 2010 11:23 am 
Vassal

Joined: Tue Jun 23, 2009 4:35 pm
Posts: 40
L2Cerberus UPDATE
L2DC Revision: r5096 to r5232

Date: 28.07.2010

CHANGELOG:
  • optimized HTML handling a bit.
  • fixed Tallum Blade "changeWeaponId".
  • added the skill (not yet done) to the Blue Talisman - Buff Cancel.
  • Vanguard and Inquisitor cast times are influenced by attack and casting speed.
  • Bandit Sronghold teleports.
  • clan hall zones rework.
  • Banish Undead and Banish Seraph lethal land rate is basing on skill lvl.
  • fix for "The Coming Darkness" quest, you can take it now.
  • splitting GameServer and LoginServer to seperate projects.
  • fixed error with missing html in "What Women Want" quest.
  • fixed TOI monsters respawn.
  • Pagan Temple zone spawn system.
  • "Merciless Punishment" quest reward fix.
  • elemental attributes : Giran area.
  • elemental attributes : Oren area.
  • elemental attributes : Heine area.
  • squad skills error fix.
  • Queen Ant AI fix.
  • "Lidias Heart" quest fix.
  • kamael change weapon fix.
  • frintezza zone fix.
  • fixed Symbol of the Sniper bonus.
  • fix unequip of the two-handed weapons and hair accessories.
  • merge siege zones to L2SiegeZone.
  • implementation castle/fort zones.
  • fix relations - auto attackable issue (sword target was on wrong person - switched player&lt;-&gt;target).
  • cleanup some packets.
  • one more fix for"Tragedy In Von Hellmann Forest" and "Inhabitants Of The Forrest Of The Dead" quests.
  • Status Update for hp changed.
  • frintezza camera update.
  • fix for possible attack on summon in MDT.
  • fix for possible NPE in zone manager.
  • cannot use items during fear.
  • skill remove on castle/fort lose, oly start.
  • fix for updating stats in client.
  • prevent closing closed client.
  • rework and few new floodprotectors. (manor, char select)
  • added missing html for "GhostsOfBatur" quest.
  • login server update - timeout for disconnecting.
  • fixed issue with Tutorial always appearing even if epic quest finished/started.
  • fixed rift rooms respawn.
  • NPE fix and some optimizations in party invite.
  • "TheNameOfEvil1" quest update.
  • upgraded skill repeater.
  • "Expulsion of Evil Spirit" quest fix, now it wont cancel your quest if you talk with npc using low lvl sub.
  • fix for MAX_HP update for mobs. Do not send info about MP.
  • Territory War update.
  • code update for new StatusUpdate constructor.
  • big rework in zones, retail-like Castle/Siege zones, also new Fort/Siege zones, and some Siegable Clan Hall siege zones.
  • should fix issue with mobs not aggroing properly.
  • fixed bug with high speed while mounted/pet summoned in water.
  • should fix exploit with pailaka pets.
  • fixed issues with Territory Ballista.
  • small pet food rework.
  • fixed jewel agument exploit.
  • added missing "Connection" info for each clan in allyinfo.
  • herb drops for Silent Valley monsters.
  • removed level83 Forgotten Scrolls drops from Grand Bosses, they will be added to Olympiad Manager as on retail!
  • removed BTB re/use.
  • fixed few quests exp/sp reward.
  • added Shield Bash dual effect.
  • Stakato Nest Multi-Colored Jewel is now working.
  • fix for pets not being to wear armor.
  • possible fix for the duplicate territory war registration for clan members.
  • Solo and Party Kamaloka are reseted at 6:30 every day.
  • fix for disconnecting Login Server.
  • Stakato Nest Cannibalistic Stakato Chief AI (not enabled yet), added cocoon extractable.
A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE


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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Wed Jul 28, 2010 2:43 pm 
Duke
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Joined: Sat Feb 28, 2009 6:53 pm
Posts: 3274
L2CTommy wrote:
CHANGELOG:
  • prevent closing closed client.


Now I undrstand what makes those changelogs so long!

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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Sat Jul 31, 2010 4:45 pm 
Viscount
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Joined: Wed Jan 20, 2010 4:03 am
Posts: 384
One of the main reasons why the server has so many players is because you can bot on it
Similiar case as bfdj (it had much more players while you could bot on it)
Now the admin acts like hes all busy banning and finding new detection methods to stop botters but why not just use same protection as all other L2DC servers?
Answer is simple imo -> He wants to lure players on the server with the illusion of an active community. (many players)

Imo raidfight is a better alternative.

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