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 Post subject: PVP vs summoner
PostPosted: Wed Mar 19, 2008 1:18 pm 
Vagabond

Joined: Mon Jan 07, 2008 8:47 pm
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When i pvp with summoner like phantom summoner, warlock or Necromancer with cursed man which i must stun first? stun summon and hit char or stun char and hit summon ?


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PostPosted: Wed Mar 19, 2008 1:34 pm 
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/bsoe

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PostPosted: Wed Mar 19, 2008 1:50 pm 
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=))


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PostPosted: Wed Mar 19, 2008 2:16 pm 
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First you stun the summoner and run, you must put distance between the aummoner and the summon, then you kill the summon while the summoner runs to you, after that you have some spare second to recover cp/hp and you go to the aummoner to finish the job.

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PostPosted: Wed Mar 19, 2008 10:42 pm 
Vagabond

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+1.But what will you do if summoner has Majestic set robe?(and summoners usually wear this set).It is funny but in this case you shoud do conversely:use stun at the summon than kill summoner and finally smash the summon... :wink:


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PostPosted: Thu Mar 20, 2008 12:09 am 
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Do 2 critical in the summon and kill the summoner.


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PostPosted: Thu Mar 20, 2008 9:17 am 
Count
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summoners wear dc robe not majestic robe.for stun resist => zaken.if on full buffs just 2-shot summon and then crit summoner andd it's gg.no need for stun.if at oly...it doesn't really matter as you will lose anyway. :roll:

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PostPosted: Wed Apr 02, 2008 11:21 am 
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i usually dont put necro in the same bascket with the other summoners. But at a certain lvl it's the same crap, because the first thing he'll do is put his "doggy" on u :D... always go for the summoner and not the pet. if u go for the pet u risk hiting in vain, cause of pet heal. With necro this is ur only chance, else ur gonna end up paralized or nuked. oh, and u cand separate de pet from the summoner, he can call his servitor back to him, and keep him around... after u kill the master( if u kill him) remember that the pet is still on ur back. one time with a ps i got pked by a TH, but my silluete killed him to :D


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PostPosted: Wed Apr 02, 2008 4:06 pm 
Marquis
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SirAdrian wrote:
summoners wear dc robe not majestic robe.for stun resist => zaken.if on full buffs just 2-shot summon and then crit summoner andd it's gg.no need for stun.if at oly...it doesn't really matter as you will lose anyway. :roll:

I usually put MJ light + bow on summoners for pvp and tallum robe + Blunt Health and Dagger Focus for pve :)


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PostPosted: Wed Apr 02, 2008 6:06 pm 
Knight
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MAj leather for stun resist against tanks and fighters and Som + acu to dont lose much cast speed or weapon witch healt like on my serv where is bug and i get +50% health :D:D and DC robe and som + acu for fast heal against mages :) this is my style

+ 4con -4str
+4wit -4int
+4men -4 int


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PostPosted: Wed Apr 02, 2008 10:09 pm 
Marquis
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SirAdrian wrote:
summoners wear dc robe not majestic robe.for stun resist => zaken.if on full buffs just 2-shot summon and then crit summoner andd it's gg.no need for stun.if at oly...it doesn't really matter as you will lose anyway. :roll:

dont want to be rude or anything but ... most NOOBS use dc as summoner set
since your a mage ( low con = stun magnet ) you need stun rezist and mj set gives it
best way i see it is to kite ( if you can ) the summoner
or make the summon unable to fight ( either kill root sleep stun or make him lose target )
as long as you dont get dmg the pvp victory is yours


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PostPosted: Wed Apr 02, 2008 10:19 pm 
Baron

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I like using BW light+DBfocus or DLE*tallum+4 on warlock.Which really helped me:)

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PostPosted: Wed Apr 02, 2008 10:20 pm 
Baron

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DONT FORGET that summoner can even heal stun!!!!

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PostPosted: Wed Apr 02, 2008 11:01 pm 
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darkdreadroute wrote:
DONT FORGET that summoner can even heal stun!!!!

as i remember summoner can heal PARALIS and ROOT he dont heal stun!!!
i mean my PS can't heal stun!!


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PostPosted: Thu Apr 03, 2008 12:06 am 
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insedel wrote:
darkdreadroute wrote:
DONT FORGET that summoner can even heal stun!!!!

as i remember summoner can heal PARALIS and ROOT he dont heal stun!!!
i mean my PS can't heal stun!!


Servitor Blessing:
CANCELS the reduced state of HOLD and PARALYSIS. ALSO CANCELS the reduced state of Atk. Spd. and Speed of effect 3 or below.


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