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 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Tue Jun 29, 2010 12:10 am 
Grand Duke
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GoDs3nD wrote:
pw=dagger with lowest str so base low stat determines low boost


well no one cares about how much +patk u will get while even +1% land rate for critical bs/half kill (just an example, i dont know the formula) means much more than some evasion/speed points

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 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Tue Jun 29, 2010 12:11 am 
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:lol: :lol: :lol: :lol: :lol:


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 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Tue Jun 29, 2010 12:15 am 
Grand Duke
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dont lol, its true and u know it
the information about str influencing the lethal land rate during interlude was maybe fake but this one is true

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 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Tue Jun 29, 2010 12:23 am 
Vassal

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thank god for ppl like you.. making pvp pts was never easier:X if you say that on any dagger class best dyes are not: +con+dex -str.. then lol:)) Im sry for you and the years youve spend playing l2 for nothing.. hf..


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 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Tue Jun 29, 2010 12:26 am 
Grand Duke
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benjok wrote:
thank god for ppl like you.. making pvp pts was never easier:X if you say that on any dagger class best dyes are not: +con+dex -str.. then lol:)) Im sry for you and the years youve spend playing l2 for nothing.. hf..


stop playing java

Xmvp wrote:
ok i wont spam this time, str influences ur skills critical land rate and half kills land rate too if im not mistaken .. in conclusion, if u decrease 9 STR on dagger, u should uninstall l2 and go fuck yourself

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 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Tue Jun 29, 2010 12:32 am 
Viscount
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benjok wrote:
thank god for ppl like you.. making pvp pts was never easier:X if you say that on any dagger class best dyes are not: +con+dex -str.. then lol:)) Im sry for you and the years youve spend playing l2 for nothing.. hf..
u keep using those dyes, but they are crap, and actually I fear a dagger with +5 STR more than one with -9 STR, for the fact that he can 1 hit me if he crits on a backstab (which u do kinda often with +5 imo), while a dagger with -9 STR rarely crits, which equals less 1 hits


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 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Tue Jun 29, 2010 1:26 am 
Marquis
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GoDs3nD wrote:
+dex-con

c4 warrior?


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 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Tue Jun 29, 2010 1:33 am 
Grand Duke
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BigLoL wrote:
GoDs3nD wrote:
+dex-con

c4 warrior?


no, just lol dagger knowledge :mrgreen:

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 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Tue Jun 29, 2010 2:27 am 
Duke
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roflmao at your theories ahah xD

atm every dagger in the game MUST have +4/5 str lol (and im talking about gracia epilogue at "endish" game)...adding dex is soooo c4/c5... more str = shitting critsstabs that 1 hit healers....even a pw that hits like a lady will mostly benefit from adding str that means more power for their shitty blows and more skill crits...seriously why dex ? you are a goddamn dagger you already have shitloads of speed and evasion as a pw and skills that even higher both evasion/speed why you need more of this ffs ?


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 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Tue Jun 29, 2010 3:51 am 
Grand Duke
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pw doesnt hit like a lady .. it can crit even for 10-12k with backstab and 300 element dagger+cd .. robe users ofc ;]

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 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Tue Jun 29, 2010 3:55 am 
Duke
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Xmvp wrote:
pw doesnt hit like a lady .. it can crit even for 10-12k with backstab and 300 element dagger+cd .. robe users ofc ;]



compared to a th/aw yes, he does it like a lady...


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 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Tue Jun 29, 2010 4:01 am 
Grand Duke
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but pw has mortal strike which is increasing the skills crit rate with about 40-50% at lvl 3 and also focus death which means +60% blow land rate from any side and +90% crit dmg from behind (oh lets not forget about -30% crit dmg from front tho) which makes pw by far better than th
maybe aw is better than pw but dodge>counter atk imo

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 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Tue Jun 29, 2010 12:14 pm 
Vagabond

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Xmvp wrote:
but pw has mortal strike which is increasing the skills crit rate with about 40-50% at lvl 3 and also focus death which means +60% blow land rate from any side and +90% crit dmg from behind (oh lets not forget about -30% crit dmg from front tho) which makes pw by far better than th
maybe aw is better than pw but dodge>counter atk imo


Mortal Strike : Increases critical attack rate by 20% for 2 minutes. Requires a dagger. Just lol.

PW pwnz the other daggers just for 2 simple reasons .
Dodge , Wind Riding . That's all.


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 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Tue Jun 29, 2010 12:19 pm 
Grand Duke
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TehTeh wrote:
Xmvp wrote:
but pw has mortal strike which is increasing the skills crit rate with about 40-50% at lvl 3 and also focus death which means +60% blow land rate from any side and +90% crit dmg from behind (oh lets not forget about -30% crit dmg from front tho) which makes pw by far better than th
maybe aw is better than pw but dodge>counter atk imo


Mortal Strike : Increases critical attack rate by 20% for 2 minutes. Requires a dagger. Just lol.


the description is wrong.
next time try to play that class instead of writing shits from google and make fool of yourself

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 Post subject: Re: PW/WR Skill Enchant and Dyes
PostPosted: Tue Jun 29, 2010 1:17 pm 
Duke
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pw = worst dagger

why ? focus death doesn't mean he will deal more damage than a th rofl...i won't even talk about aw because pw will never ever outdamage an aw...

let's not say a class is better than other because of 2 skills that last for 10 and 30 seconds ffs...and what happens when those skills are in reuse ?


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