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 Post subject: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Wed May 26, 2010 9:33 pm 
Vassal

Joined: Tue Jun 23, 2009 4:35 pm
Posts: 40
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L2Cerberus - New Age Of Lineage 2
low rate - x7

PLANNED START: 01.07.2010

FORUM: http://www.L2Cerberus.eu/forum/
Visit our forum and join discussions!

Hello, L2Cerberus Team is proud to introduce our new project. As a team we learned a lot thanks to our 1st project L2Cerberus x15 that some of you could see. It was up for 10 months and average online was changing many times in those days from about 700-800 online in better days to about 300 online at the end.
When it came to that, we decided its not really good enough for us, we realised also that we did some mistakes as a not experienced team. But its not really time and place to blame anyone now.
Our new server will be running on L2DC (DragonClaw) files, thanks to those files we can provide gameplay on high standard, stability and endless updates.
Database will be set on super fast SSD (Solid State Drive), that allow us to keep it lag less, and avoid freezing even during sieges or territory wars.
Our main idea will remain the same, Retail like, in case of low rate, it will be even easier to stick to it.
We already working to check everything well before we will launch it, to get rid off all messy things that may come up and ruin a part of gameplay like configs of quests for example.
No Donation for ingame goods like armors weapons enchants buffers or anything that may have impact on gameplay.
U will find here more details and Info about changes as soon as we will decide to implement something new.
Thats what we Decided for now, it all may change as we progress with testing:

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RATES:

* Xp = 7x
* Sp = 7x
* Party Xp = 7x
* Party Sp = 7x
* Adena = 6x
* Seal Stones = 6x
* Drop = 6x
* Drop-"Common" = 6x
* Drop-RB = 6x
* Spoil = 6x
* Drop-Manor = 5x
* Ammount of Items from Fishes = 5x
* Drop-Quest = 2x
* Quest Reward = 2x (beside Scrolls, Recipes, Full items)
* Quests XP = 7x
* Quests SP = 7x
* Castle Guard Price = 6x
* Hellbound Points = 2x


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FEATURES:

* L2DC Files.
* All skills functional.
* All enchant routes.
* All GE locations.
* Hellbound Isle retail like till lvl 11.
* Towers on Hellbound.
* Territory Wars.
* All epic Raids (Including Frintezza).
* Olympiad retaill like, including manual hero system, hero diary, hero records.
* Vitality System with retail formulas.
* Improved Pets.
* Retail buff time.
* Skill Transfer System.
* No auto Learn skills.
* Instances in Castles and fortresses. (Including Benom RB in rune)
* All Kamalokas.
* All Pailakas.
* Retail skill formulas, level difference ect.
* Subclass Skill Certifications.
* Quests for 3rd class change.
* 1st and 2nd class change quest free.
* Quests for Noble/Subclass.
* Geoengine/Patchnode system.
* Champion Monster System.
* Cursed Weapons.
* Team vs Team - Deathmatch/Last Man Standing.
* First 3 Seven Sign Epic Quests.
* Agumentation System (Weapon/Jewelery)
* Masterwork Working.


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SERVER:

* CPU: Intel Xeon W3520 (i7) 4x 2x 2.66+ GHz Turbo Boost Technology @ 2.93GHz.
* RAM: 12GB DDR3 RAM.
* HDD: Intel SSD X25-M 2x 80 GB – SATA2 (ultra performance).
* 1 Gbps Connection.
* Operating System: Ubuntu Servers.


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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Thu May 27, 2010 3:17 am 
Vagabond

Joined: Fri Dec 05, 2008 10:50 pm
Posts: 6
party xp = 1x :roll:


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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Thu May 27, 2010 1:36 pm 
Vassal

Joined: Tue Jun 23, 2009 4:35 pm
Posts: 40
with relation to Xp =1 :) yes


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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Sun May 30, 2010 5:56 pm 
Viscount

Joined: Tue Aug 18, 2009 9:43 am
Posts: 380
bump.... nice server, almost best i've played. Great staff. They always fix bugs and things like that. I hope we're gonna many players to play with, atleast at the begining of the server. It really worths!

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Some clip i made: https://youtu.be/kGv5I6uwfPc


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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Sun May 30, 2010 7:03 pm 
Duke

Joined: Fri Nov 16, 2007 3:03 pm
Posts: 2034
the rates look fantastic, dc sounds great, if u guys got good gms i might add this to my recommendation list:)

there is though one thing, raidboss drop rate imo should be no higher than 2, even 1x is high considering epics[from experience], u should rather increase the xp and sp u get from them, so it still worth to do the bosses but doesn't rly let ppl have imba stuff


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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Sun May 30, 2010 7:57 pm 
Duke
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Joined: Sat Feb 28, 2009 6:53 pm
Posts: 3274
GE 7x IS mr, not lr
Those quest rates sux, I advise to increase on at least 4x for both

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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Sun May 30, 2010 8:07 pm 
Viscount

Joined: Tue Aug 18, 2009 9:43 am
Posts: 380
x7 is not MR! And i agree with the rb drop part. It should be around 4x(i talk about items drop at normal rb's, not epic jwl. epic jwl drop was always x1 on this server). Quest rates are ok.

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Some clip i made: https://youtu.be/kGv5I6uwfPc


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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Sun May 30, 2010 9:11 pm 
Duke

Joined: Fri Nov 16, 2007 3:03 pm
Posts: 2034
miahi wrote:
x7 is not MR! And i agree with the rb drop part. It should be around 4x(i talk about items drop at normal rb's, not epic jwl. epic jwl drop was always x1 on this server). Quest rates are ok.


the first ppl then who get to go for baium will have 1 s-weapon every 5-6days, cuz even on 1x it has a kinda high chance to get one


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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Sun May 30, 2010 9:42 pm 
Viscount

Joined: Tue Aug 18, 2009 9:43 am
Posts: 380
Dude, the grandboss(baium,valakas,antharas,etc) drop is x1, only normal rb rate is increased(glaki, hekaton, etc)... Got it? :)

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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Sun May 30, 2010 10:40 pm 
Duke

Joined: Fri Nov 16, 2007 3:03 pm
Posts: 2034
miahi wrote:
Dude, the grandboss(baium,valakas,antharas,etc) drop is x1, only normal rb rate is increased(glaki, hekaton, etc)... Got it? :)


y i got it and the same applies:)
most pro clans do like 10-15rbs each day, that'll make nice loot let alone good xp and clan skills, so even normal rbs should be 1x imo


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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Mon May 31, 2010 9:54 am 
Vassal

Joined: Tue Jun 23, 2009 4:35 pm
Posts: 40
l2j raidboss drop engine is far away from off. Raids drop less in amount and rate. We had run tests and this 6x is best configuration.


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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Mon May 31, 2010 11:01 am 
Duke

Joined: Fri Nov 16, 2007 3:03 pm
Posts: 2034
it'll be still high, on most dc server it is
anw, how many box? 2-3?[including main]


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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Mon May 31, 2010 2:55 pm 
Vassal

Joined: Tue Jun 23, 2009 4:35 pm
Posts: 40
main + box, any other try to log in with another box, will close client automatically.


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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Fri Jun 04, 2010 8:59 am 
Vassal

Joined: Tue Jun 23, 2009 4:35 pm
Posts: 40
L2Cerberus Beta UPDATE
L2DC Revision: r4004 to r4194

Date: IN BETA PERIOD

CHANGELOG:
  • Andreas Van Halter GrandBoss AI, still not finished, turned off.
  • updated Blue Talisman - Buff Steal. (retail infos)
  • little masterwork bonus "fixes".
  • fixed visual bug with pet shared inventory.
  • new db task to open hellbound, hb will be open right after first person talk with Parme.
  • Holy Resistance and Unholy Resistance Power enchant fix.
  • cleaned random damage configs/formulas.
  • fix for pets not taking exp anymore when 85
  • fixed Hude html.
  • support for Lost Nest MP Recovery Trees.
  • fixed teleport to Anakim/Lilith.
  • ExBuySellListPacket updated, should fix refound visual bug.
  • after removing karma character is white, not flaged.
  • NegateStats support for effect Negate.
  • added missing teleports for: Castele of Dion, Castle of Giran, Castle of Oren, Castle of Aden, Castle of Goddard, Castle of Rune, Castle of Schuttgart.
  • SkillLvlOnAttack script added. (script to manage hot springs disases and kesha's eye buffs, they are working now)
  • Grand Wedding Ceremony event added. (very big wedding )
  • Touch of Death can no longer be used on white target without pressing ctrl.
  • Iron Shield is now usable only with a shield equipped.
  • fixed issue when player recive dmg on dance of medusa/turn to stone.
  • should fix the problem with witch 7s teleport teleporting you in a water zone.
  • little fix for Kief.
  • fixed enchant transfer skill exploit.
  • wedding rework, Formal Wear checks for both partners, Both partners pays the ceremony.
  • new packet ExShowSeedMapInfo.
  • Dynasty and Icarus equipment drop and spoil for Den of Evil, Giant's Cave, Field of Silence, Field of Whispers,Crypts of Disgrace.
  • attempt to fix players movement in airship. Also change some logic in knownlists.
  • list toDelete replace with Iterator.
  • fix for blocking cast after teleport.
  • fixed observation return if crystal in the same region.
  • aggression effects (debuffs like Expose, etc) can be applied on mobs too, excluding raids.
  • knownlist should be cleared on enter observation mode too.
  • additional target for summoners skills.
  • using different algo in GameTimeController movingobjects iteration.
  • update stats for Kamaloka mob. (must be Undead)
  • skills can be cast without weapons in hand.
  • Steal Divinity can be used only on players.
  • missing Attribute Earth in two "Item Skill: Stone".
  • Judgment and Tribunal Cost Enchant should increase duration too.
  • fixed all residence skills.
  • few quest fixes.
  • fixed full bottle of souls issue with made char stops moving.
  • Shield Mastery should add pdef when using an heavy.
  • changed formula to have a better PDAM skills critical damage calculation.
  • bypass fix for Fortune Teller NPC in Gracia Continent.
  • better handling for mountable transformations and fixed one visual bug.
  • fixed NPE in L2Character.isInCombat.
  • rewrite of GameTimeController: day/night is now switched by timed tasks, not by repeated checking, counting in-game hour and minute moved to GameTimeController so it does not have to be reimplemented each time when code needs to know the in-game hour and minute, added volatile keyword to primitives that are accessed from several threads to improve concurrency behavior, added support for specifying at which in-game hour server time should start after server start (though you can change the value in config during server runtime and reload it, it has no effect on server in-game time because it could probably cause issues with client time).
  • fix for skill enchant exploit.
  • a lot of formulas rework.
  • should fix issue with skills that give dmg and have effect stun, very often they were removin its own effect.
  • changing Stun Break chances to more retail. There is diference on PVP and PVE.
  • New Era Retail Event implemented.
  • little fix for static Base stats.
  • little vehicle rework, still not perfect.
  • converted ProofOfClanAlliance to java.
  • missing stats isDebuff in Heretic Heal Side Effect.
  • fixing stackOrders for rCrit skills.
  • Song of Silence is not a song.
  • fixing cost enchant route for Wrath skill.
  • Festival NPE fix and update for CreatureSay packet.
  • Completly removed _charId (and getCharId() / setCharId()) from L2PcInstance since it created a huge bug. _charId had a hardcoded value and that value was never changed, so getCharId() never returned the actual charId, but the same number for every character. That also bugged character_quest_items (db table) and char name cache. To avoid further confusion i removed the above mentioned functions completly, because there are getObjectId() and setObjectId(), which basically do the same thing.
  • new template instance L2Vehicle, two new AI types for both vehicle types. All movement stuff transferred to the AI.
  • no more shield block without a shield.
  • added elixir recipes to CHs.
  • Assassination using lethalRate instead of rCrit.
  • fixing order usage for skills when Enchant Attack.
  • Warrior's Temporary Healing Potion use the same skill as Quick Healing Potion.
  • auction values are automatically inserted by GameServer if table is empty.
  • Binding Cubic skill fix.
  • removing some duplicate Npc skills, fixing few nps skill lvls.
  • quest 363 Sorrowful Sound of Flute revised to match retail.
  • fix for door calculators. Some other small changes.
  • support for item id in teleport table.
  • retail Hp,Mp,Xp,Sp stats for Giants Cave and Mithril Mines Monsters.
  • support for hp mp heal percent.
  • Experimental: apply skill effects first and notify AI about attack later. Should help with backstabs on mobs.
  • Red Talisman of Life Force.
  • corrected attack reuse for bows.
  • fixing Boats.
  • fixed Atk-Reuse of Crossbows.
  • Pets can no longer attack through walls\doors.
  • added the missing pvpPhysSkillsVuln to every pvp armor.
  • fixed every "Rune" and "Ornament" belts with crystal count and fixed their bonus.
  • new method QuestState.hasQuestItems(int) to check player inventory for item.
  • NPE fix and use getCastle() for checking TW ward location.
  • added a few more system messages.
  • HTML fixes for 125_TheNameOfEvil1.
  • EtcItem SQL to XML!.
  • added missing magic lvl betray skill.
  • Raid Engine rework, now is crash safe. Duplicate logout friendlist notification removed.
  • optimize XML armor/weapon/etcitem read.
  • removing armorType from all belts.
  • fixed toi doors.
  • added IPManager instance to handle all tasks connected with local ip. Changed tvt dualbox protection to real dualbox protection (clients per pc).
  • fixed issue with pterosaur with was not giving exp.
  • added perliminary support for clan airships.
  • Pet and Summons should not cause Death Penalty.
  • if the attacker is using a bow, multiply the Shield Block Rate by 3.

A LOT OF CHANGES WERE SKIPED, ONLY MOST IMPORTANT ARE POSTED ABOVE


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 Post subject: Re: [L2DC Epilogue] L2Cerberus - New Age Of Lineage 2 - Low Rate
PostPosted: Sat Jun 19, 2010 6:44 pm 
Vagabond

Joined: Thu Jun 10, 2010 12:37 am
Posts: 4
Server looks promising, no donations, caring gms and etc i'll give it a try


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