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PostPosted: Fri Sep 14, 2007 4:44 pm 
Vassal

Joined: Fri Sep 14, 2007 2:47 am
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I don't agree with piranha...
altough i like to play with AW's there's a lot of reasons why the adventurer i chosen over pw and aw

first

his physical stats... just see str, dex and con... it have 6 more points spended on physical stats... so you can reset his stats to improve both dex (max 35, with no such a great loss in Str) and Con...
btw... PW doesn't have more Cp than Ad... just more mdes due to more Men and his selfbuff
reset the physical stats and you'll see the difference...
and believe me... the chance of success for the skills of the AD isn't that far away from the one of the other two daggers...

second
his skills...
he have both critical chance and critical power...
have most critical landing rate than Aw (a little less than the PW) and almost the same damage done by criticals...
other skills that give him an edge are the ones that boost both speed and attack speed (so his attack speed isn't too far away from the AW PW)
neither his running speed (just try to use of dash... it will help you to run away o to get more hits on the back of ur opponent if u have some skills controlling ur char)
what about critical blow???? it have better chance of landing than any other dagger skills below lev 76

and he have both trick and switch... just use'em in pvp and you'll see...

it's suppossed to be the most specialized dagger...


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PostPosted: Fri Sep 14, 2007 8:15 pm 
Duke
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Frindt wrote:
I don't agree with piranha...
altough i like to play with AW's there's a lot of reasons why the adventurer i chosen over pw and aw

first

his physical stats... just see str, dex and con... it have 6 more points spended on physical stats... so you can reset his stats to improve both dex (max 35, with no such a great loss in Str) and Con..

This is true, he is much better in a pvp with no skills.
Frindt wrote:
btw... PW doesn't have more Cp than Ad... just more mdes due to more Men and his selfbuff

Th got the most hp and cp of all daggers, so i agree.
Frindt wrote:
reset the physical stats and you'll see the difference...
and believe me... the chance of success for the skills of the AD isn't that far away from the one of the other two daggers...

It is far away. It's 4 dex till he reaches the abyss walker's dex. But the abyss walker will put on dex for even better success rate.
Frindt wrote:
second
his skills...
he have both critical chance and critical power...
have most critical landing rate than Aw (a little less than the PW) and almost the same damage done by criticals...

This is not true, I repeat the skill landing rate is not influenced by critical rate.
Frindt wrote:
other skills that give him an edge are the ones that boost both speed and attack speed (so his attack speed isn't too far away from the AW PW)

For the speed, abyss walkers and plains walkers got boost speed too. For the attack speed, the th has the most attack speed of daggers.
Frindt wrote:
neither his running speed (just try to use of dash... it will help you to run away o to get more hits on the back of ur opponent if u have some skills controlling ur char)

Look, dash has 10 seconds duration, right? When i decide to run from a pvp, I (as an abyss walker) use blinding blow which boosts my speed even higher than with dash. I run, you hit dash, you try to catch me, you can't, blinding blow just gives more speed than dash does. Not to mention the dash cooldown is immense.
Frindt wrote:
what about critical blow???? it have better chance of landing than any other dagger skills below lev 76

Yes, critical blow helps you for 10 seconds, but abyss walkers got mortal strike which is about the same thing as critical blow, it only lasts 2 minutes.

Frindt wrote:
and he have both trick and switch... just use'em in pvp and you'll see...

it's suppossed to be the most specialized dagger...

Trick is available to all the dagger classes, all daggers have it. Switch is only effective against mobs.


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PostPosted: Sat Sep 15, 2007 6:47 am 
Vassal

Joined: Fri Sep 14, 2007 2:47 am
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1.-i didn't say that critical success rate of skills... i told that th (without using skills) have almost the same number of critical hits (with a lot more damage too... critiical power) than the pw (because of critical chance)


2.-the cooldown of dash isn't that immense as you said... btw... i offten use dash and dash and dash and dash... in interlude the cooldown was lowered a bit l... I never had to run away from an Aw too xD only for other tank using players unable to reach me when i run away... I use it to reach the back of my opponents...

3.-the difference in hp/cp between the Aw/Pw and the TH is TOO big...
that 6 more points on his physical stats really make a difference... so fighting against the other 2 daggers it give him an edge


4.- trick... pw doesn't have... only aw and th have it... pw only have switch...
i use em against other players with good results...

5.- about critical blow...
I mentioned it because of it's landing rate... most of the time it lands...
that's what matter... al least in a fight against other dagger where there's no too much hp...

am... and the th have passives that improves his normal regeneration of hp...






like I said... i personally like Aw's...
but I must recognize the difference between Th and the other dagger classes...


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PostPosted: Sat Sep 15, 2007 12:21 pm 
Duke
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I agree with you but not the dash thing. That is l2j man. :) L2j is screwed, on retail the dash reuse time is very high. L2j is just too bugged.


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PostPosted: Sun Sep 16, 2007 1:32 am 
Heir

Joined: Wed Sep 12, 2007 2:52 pm
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sorry for replying only now... about the hp/cp thing it was my bad... I was trying to say that WR has way higher cp and hp than ghost hunter and way higher m.def than ghost hunter and adventurer.... about the damage in pvp... believe me... either wind rider and ghost hunter do much more dmg than adventurers in pvp.... why?? focus death... 60% more chance to succeed in a dagger blow and 90% more critical damage from behind... its almost the double damage when you use bluff-->backstab-->deadly blow--> lethal blow...
About speed it self.... dash is an excuse... I tried TH and dash is a comedy... 10 seconds buff, 7-8 minutes reuse... blinding blow does damage, raises speed almost the same than dash and reuse is like 40 seconds

oh and about who can a dagger own in pvp??? I tell you.... when I played with -9CON +5dex +4STR in the wind rider, couldnt own anyone... when I changed to +4CON +5DEX -9STR, the only characters that give me hard work are spellsingers and sorcerers due to cancel... SR due to high critical chance and speed/entangle and.... hum... no more classes.... this build can own every dagger class with diferent build, can own HE and PR, can own any summoner class, necros, SH, gladiators, destroyers, tyrants... bah... as long as I dont get canceled, gangbanged, or magic critical they're pretty much dead...

PS: I played WR on a server with instant mana pots, so probably in normal servers you dont have enough mana to kill a destroyer or a tank for example...


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PostPosted: Sun Sep 16, 2007 3:27 am 
Count
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Piranha wrote:
sorry for replying only now... about the hp/cp thing it was my bad... I was trying to say that WR has way higher cp and hp than ghost hunter and way higher m.def than ghost hunter and adventurer.... about the damage in pvp... believe me... either wind rider and ghost hunter do much more dmg than adventurers in pvp.... why?? focus death... 60% more chance to succeed in a dagger blow and 90% more critical damage from behind... its almost the double damage when you use bluff-->backstab-->deadly blow--> lethal blow...
About speed it self.... dash is an excuse... I tried TH and dash is a comedy... 10 seconds buff, 7-8 minutes reuse... blinding blow does damage, raises speed almost the same than dash and reuse is like 40 seconds

oh and about who can a dagger own in pvp??? I tell you.... when I played with -9CON +5dex +4STR in the wind rider, couldnt own anyone... when I changed to +4CON +5DEX -9STR, the only characters that give me hard work are spellsingers and sorcerers due to cancel... SR due to high critical chance and speed/entangle and.... hum... no more classes.... this build can own every dagger class with diferent build, can own HE and PR, can own any summoner class, necros, SH, gladiators, destroyers, tyrants... bah... as long as I dont get canceled, gangbanged, or magic critical they're pretty much dead...

PS: I played WR on a server with instant mana pots, so probably in normal servers you dont have enough mana to kill a destroyer or a tank for example...

you're joking,right?
wr owning archers, nukers, and summoners? :lol:
archers ue and stunshot=>kill you
nukers nuke the hell outta you and debuff/cancel yu
and summoners? you can't own summoners.nah uh.you go for summon,summoners heal it,you go for summoner,summon will tear you apart.don't forget about warrior bane.maybe try owning a glad lower than 77,prophets,shilien elders :lol:

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PostPosted: Sun Sep 16, 2007 8:31 am 
Vagabond
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Siradams is right you know, oh and that blowing stuff which gives speed, recovers after a long time, even from dash. If you are trying to reach an archer who is far away from you, where are you going to use blinding blow to? Remenber suicide is regarded as a sin, so dont use that on yourself :P

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PostPosted: Mon Sep 17, 2007 10:06 pm 
Heir

Joined: Wed Sep 12, 2007 2:52 pm
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SirAdrian wrote:
you're joking,right?
wr owning archers, nukers, and summoners? :lol:
archers ue and stunshot=>kill you
nukers nuke the hell outta you and debuff/cancel yu
and summoners? you can't own summoners.nah uh.you go for summon,summoners heal it,you go for summoner,summon will tear you apart.don't forget about warrior bane.maybe try owning a glad lower than 77,prophets,shilien elders :lol:


first of all... if you dont believe me at least try using good pvp dyes for WR before making useless replies, second.... due to high con.... archers stun shot is almost useless... UE is useless too because evasion doesnt count for dagger skills. HE and PR are pretty much dead.... SR give trouble.... if they are leet they have advantage...
Summoners dont stand a chance too... dont even need to kill summon first... can do it but its more risky... I just go near summoner and kill it.... their transfer pain doesnt stand the power of 3 or 4 dagger blows.
As I said... sorcerers and spellsingers give some trouble because of cancel, spellhowlers stand absolutly no chance (never lost in 1vs1 to a sh unless they give more than 1 magic critical) necros are only a threat if their anchor triggers, if not theyre dead too... and tbh gladiator gives me much more troubles than any spellhowler.... you just got no clue about what are you talking about... I know what im talking about because I played EVERY class in lineage 2 so I know exactly their strong and weak points...

oh and btw nick... blinding blow reuse is like 40 seconds.... pretty few compared to dash's 8 minutes... my first hit on an archer is always blinding blow... so they try to run but I can backstab them easilly 1 or 2 times what gives me huge advantage... the only archer that is a threat to a WR is SR because all others--> entangle and theyre pretty much screwed...


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PostPosted: Mon Sep 17, 2007 10:55 pm 
Count
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oh my.you've been pvp-ing a lot of noobs then :P
how can you say that wr beats al????
first,you need to reach the al to damage him.you'll say: np,i'll just use blinding blow.but wait! warrior bane owns fighters.so no attack speed,no speed.
second,you said you'll just skip the cat and attack the al.are you serious?the cat will tear you apart on your way.
third,the al has binding cubic.so he can just spam ice bolt or some other spell until cubic triggers and you get perhaps paralysed.
forth,al has final and warrior servitor.wr has what?sprint?magic barrier?
also,if you try hitting the cat,you'll A: tickle it with your feather weapon or B: get yourself killed due to reflect damage when using normal attacks.
think about it first before making statements like that :)
oh and high con on wr?since where?

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PostPosted: Tue Sep 18, 2007 11:22 am 
Heir

Joined: Wed Sep 12, 2007 2:52 pm
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SirAdrian wrote:
oh my.you've been pvp-ing a lot of noobs then :P
how can you say that wr beats al????
first,you need to reach the al to damage him.you'll say: np,i'll just use blinding blow.but wait! warrior bane owns fighters.so no attack speed,no speed.
second,you said you'll just skip the cat and attack the al.are you serious?the cat will tear you apart on your way.
third,the al has binding cubic.so he can just spam ice bolt or some other spell until cubic triggers and you get perhaps paralysed.
forth,al has final and warrior servitor.wr has what?sprint?magic barrier?
also,if you try hitting the cat,you'll A: tickle it with your feather weapon or B: get yourself killed due to reflect damage when using normal attacks.
think about it first before making statements like that :)
oh and high con on wr?since where?


here everyone can perfectly see that you're outta arguments... how can the cat even bother me if I kill the summoner in like 3 seconds?? after summoner is dead cat keeps atacking me without soulshots.... no big deal... fake death and cat turns arround like a mob...if you dont have a clue about how to be a good dagger im sorry but dont say to begginers to use -9 or -8 CON dyes on a dagger for pvp.... now thats what I call noobish... and by the way... do you know the range of warrior bane??? and the speed of a WR even without ww? you gotta be kidding if you think a WR wont reach the warlock alive...


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PostPosted: Tue Sep 18, 2007 12:09 pm 
Heir

Joined: Tue Sep 04, 2007 10:37 pm
Posts: 61
I think that WRs own the most of the chars in the game. EVEN SUMMONERS. About summoners, piranha told u. SRs is the trouble, because they also have entangle. The stunning shot is solved by wearing majestic. So simple. Ue is 30 seconds, unless it increases the time, but who will spend a BoG there? :lol: Also, it really influences land rate of blows as it tells to the skill (c5 don't know, but surely interlude). SRs have acrobatic move, so the land rate decreases more. But focus death + FOCUS SKILL MASTERY it is really a pain-in-the-ass combo, since it increases the land rate significantly. So, no chance to survive the SR, unless it goes away with his large speed. About WLs and necros, if u fear that the anchor will "catch" you, wear DC and that's all. Don't forget that summoners' final servitor (real cov) decreases speed and there is NO CHANCE TO REACH HIM. And if ever he needs life, use elemental heal.


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PostPosted: Wed Sep 19, 2007 6:24 am 
Vassal

Joined: Fri Sep 14, 2007 2:47 am
Posts: 21
god...
I can't stop laughing
lol lol lol...


wtf are u talking about!!!!

god!!!!!!!!! Summoners dead? Archers too... Stunshot don't work because of the con???


Stun shot work with a decent success rate even on titans wearing majestic heavy... it USUALLY works on daggers with 43 base con... why it shouldn't work on a dagger with an "improved" 41 con???
god god god...

man... I still can't stop laughin
haahaahaha

I agree with sir...

probably you have fighted only noobs with a "just use 1skill" playstyle...

um... u think that the summoner will stan still waiting for u to come and kill him??? no way!!!! it will run away using some other skills to own you while the cat/unicorn/whateverbughewantstouse still kick ur ass
man... the range of almost all mage skills are 600 to 900...
what about curses and other stuffs???
slow...
skill blockin' stuff

what about deffensive increasing skills of tanks? what abut battle roar on
a titan (up to 60%of the hp filled)... add to it frenzy...
aaack... I can't continue writing more...
there's a loooooooooooooooooooooot of ways to easily beat a pw...

I don't know what kind of players u fight...
or what kind of server u use to play...

btw... forget mana pots too xD


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PostPosted: Wed Sep 19, 2007 6:25 am 
Vassal

Joined: Fri Sep 14, 2007 2:47 am
Posts: 21
oops

I forgot



a DAGGER wearing majestic light????????


lol


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PostPosted: Wed Sep 19, 2007 11:48 am 
Heir

Joined: Wed Sep 12, 2007 2:52 pm
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lol friendt you're ridiculous.... stun shot working well on a titan with majestic heavy?? that made my day... if you call "decent success" 1 in 50 tries then it has decent success... chance of stunning a WR with 40 CON is about 1/10... so give me a break....about the summoners... what can they do?? you know that you're talking about a wind rider.... not a titan... the summoner will only have time to cast 1 debuff on me before I get near him... and the debuff wont matter either... it will just make me use sprint and haste potion after the fight ends.... tanks are easy to win because of attrition fight... the battle takes long... but WR wins... probably skilled paladins and TKs can stand because of their heals... but da's and sks are pretty much dead... I respect ignorant people.... people that dont know things but want to learn.... but I dont respect dumb people... people that dont know the things but dont wanna know either...


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PostPosted: Wed Sep 19, 2007 12:08 pm 
Count
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ineed,why the hell would a dagger wear majestic light which is the ARCHER armor set?for stun resist?you'd spend a lot of milions on an armor set that doesn't help you that much just for stun resist?ue doesn't affect stun shots nor AL debuffs,nor 90% summon's nuke.also,keep in mind that while debuffing there's a chance to get paralysed.daggers are very nice pve chars but in pvp they kinda suck.tanks can easily beat them,archers and nukers too.summoners same.maybe even pp can kick your ass due to their overbuffing ability.just remember this: to kill someone with a dagger,you need to get close first and then behind them to actually do something which is a lot of time to spend before you get owned.oh and by the way.you said you'll just use sprint/haste potions... YOU CAN'T USE THOSE WHILE BEING AFFECTED BY WARRIOR BANE.!!! also on pw,warrior bane will land,curse of the abyss will land,hamstring shot will land,root will land,seal of despair will land.eveything will land!! they're just too pathetic in pvp

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