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 Post subject: server economy
PostPosted: Sat Feb 27, 2010 6:58 pm 
Vassal

Joined: Tue Jan 22, 2008 2:24 pm
Posts: 34
i play on 7x rate 100 200 players on,epilogue,server and economy is very ugly,2 3 dwarfs whith ssd ssc in giran,no buffer npc,items c grade at armory shop,low b on luxury,but many players old few years on server.

What can we done to improve it?many ppl rich on server and the new commers very poor.How can we make adena again a good tradeble thing?

New guys wore selling glits to have money for start,but now the glit medals cannot be trade don't know if it is a good thing or not,eny sugestion will be apretiated thanks alot.


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 Post subject: Re: server economy
PostPosted: Sat Feb 27, 2010 7:57 pm 
Duke

Joined: Fri Nov 16, 2007 3:03 pm
Posts: 2034
wipe or don't allow high-lvl old players to be seen
if you have an offline shop system, u may set up as many of them as you please, that is also very attractive


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 Post subject: Re: server economy
PostPosted: Sat Feb 27, 2010 7:58 pm 
Forum Troll
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Joined: Sun Mar 02, 2008 4:40 pm
Posts: 12886
grab manor
make farmer classes
get into ruler clan
start improving server economy by setting shops with different items(both-buy and sell)
recipes,mats,seal stones,mss ANYTHING could do it


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 Post subject: Re: server economy
PostPosted: Sat Feb 27, 2010 8:02 pm 
Vassal

Joined: Tue Jan 22, 2008 2:24 pm
Posts: 34
Lhyno wrote:
wipe or don't allow high-lvl old players to be seen
if you have an offline shop system, u may set up as many of them as you please, that is also very attractive



we voted for wipe but old players wore majority and voted no ofcourse.Maybe another solution..


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 Post subject: Re: server economy
PostPosted: Sat Feb 27, 2010 8:10 pm 
Duke

Joined: Fri Nov 16, 2007 3:03 pm
Posts: 2034
micutzu wrote:
Lhyno wrote:
wipe or don't allow high-lvl old players to be seen
if you have an offline shop system, u may set up as many of them as you please, that is also very attractive



we voted for wipe but old players wore majority and voted no ofcourse.Maybe another solution..


well link this topic then
and i asure you i prove how wrong they are


i was on a c5/IL híbryd serv called l2nightmare and it had 500-600players or so
after a while some botters came along and hlapexers and it ended up in 100-150player
all high rate
every single person who got on the serv left seeing a/s graders
it was awesome to play there, but there were no new players

after it closed because we got bored of it, it re-opened and we advertised it a lot more, it had about 1k players but there was some server errors for too much time and it ended up failing again

if there is no server machine/config error, a wipe and good advertising makes wonders


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 Post subject: Re: server economy
PostPosted: Sun Feb 28, 2010 3:05 pm 
Vassal

Joined: Tue Jan 22, 2008 2:24 pm
Posts: 34
na they don't want too,maybe other things how can we make advertising?


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 Post subject: Re: server economy
PostPosted: Sun Feb 28, 2010 4:24 pm 
Duke

Joined: Fri Nov 16, 2007 3:03 pm
Posts: 2034
visit other popular l2 forums and in an advertisement section, make a non-egoist topic about your serv

but mark mah words, if they come up and see your über-pwníng 80+ creeps they will leave in an instant
of if they see that the serv is x months old and there are still not many players they will think that there's something wrong


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