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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Mon Feb 15, 2010 7:57 pm 
Elder

Joined: Sat Jan 24, 2009 6:02 pm
Posts: 178
I left Adrenaline for a better server. ^^ It also came with x1 rates. Irresistable! :)


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Tue Feb 16, 2010 6:30 pm 
Vagabond

Joined: Tue Feb 16, 2010 6:08 pm
Posts: 4
Been playing in L2-Adrenaline for 5 days now and I think it is a really good server and an opportunity for everyone to join cause it's not even 2 months old.

To be more precise:

+Server has far fewer bugs than any other private Epilogue server you can find out there (thanks
to L2DC software I think)

+Admins and GMs are helpful, friendly and SERIOUS ppl. They pay a lot of attention to the
server AND the players (just take a look at the forum. you 'll understand that the staff does
serious work!). And bugs are fixed asap.
And everyone can see that they like what they do.So they won't just get bored in 1 month
and shut down the server.

+Inspite of the low population:
-I see newbies every day (during the time I play there ofc)
-The server economy is average, I mean there are allways dwarves selling shots at low prices,
and some high lvl chars that buy mats/other items and help the new players earn money.

+There are clans that invite new players to their academy and help them accordingly...

+The community is friendly and helpful. Ofc there are allways stupid people, but I haven't had any
problems so far.

+Retail-like, low-rate server. NO customs at all (except for auto-pickup I guess... )

So I will be enjoying L2 with my friends in this server now. If you decide to come by and have any questions pm Deathstalker ingame.


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Tue Feb 16, 2010 9:27 pm 
Elder

Joined: Sat Jan 24, 2009 6:02 pm
Posts: 178
+Server has far fewer bugs than any other private Epilogue server you can find out there (thanks
to L2DC software I think)

This is untrue. It may has fewer bugs than most of the servers, but this doesn't make it the most bug free. Apperantly people got used to really low-quality servers. By any means I am not saying the server doesn't server at least deserve to give it a try.


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Tue Feb 16, 2010 9:49 pm 
Vagabond

Joined: Tue Feb 16, 2010 6:08 pm
Posts: 4
Insulter wrote:
+Server has far fewer bugs than any other private Epilogue server you can find out there (thanks
to L2DC software I think)

This is untrue. It may has fewer bugs than most of the servers, but this doesn't make it the most bug free. Apperantly people got used to really low-quality servers. By any means I am not saying the server doesn't server at least deserve to give it a try.



Well new clients-chronicles allways have bugs. If I wanted high-quality I 'd pay to play on official.
I 'm just trying to find the highest possible quality without paying 8)
Ok we can't be absolute. If you search maybe there are better server files somewhere somehow...
And it is Epilogue Java servers we 're talking about. :wink:


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Tue Feb 16, 2010 9:54 pm 
Forum Troll
User avatar

Joined: Sun Mar 02, 2008 4:40 pm
Posts: 12886
Deathstalker wrote:
Insulter wrote:
+Server has far fewer bugs than any other private Epilogue server you can find out there (thanks
to L2DC software I think)

This is untrue. It may has fewer bugs than most of the servers, but this doesn't make it the most bug free. Apperantly people got used to really low-quality servers. By any means I am not saying the server doesn't server at least deserve to give it a try.



Well new clients-chronicles allways have bugs. If I wanted high-quality I 'd pay to play on official.
I 'm just trying to find the highest possible quality without paying 8)
Ok we can't be absolute. If you search maybe there are better server files somewhere somehow...
And it is Epilogue Java servers we 're talking about. :wink:

better files=leaked gfinal off files


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Tue Feb 16, 2010 10:04 pm 
Vagabond

Joined: Tue Feb 16, 2010 6:08 pm
Posts: 4
GoDs3nD wrote:
better files=leaked gfinal off files


That's why I put the last line in my post. most important words of that line: epilogue, java


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sat Feb 20, 2010 6:12 pm 
Vagabond

Joined: Sat Jan 23, 2010 10:37 am
Posts: 2
need to correct myself, botting is legal


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sat Feb 20, 2010 6:46 pm 
Vassal
User avatar

Joined: Sat Jan 09, 2010 11:27 am
Posts: 46
qqmay wrote:
need to correct myself, botting is legal

if u mean botting is allowed then u are the ultimate stupid noob, there is no such thing go check carefully and then plz start ur comments...if u dont mean botting is allowed then i am truly sorry.... //end :|


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sat Feb 20, 2010 6:57 pm 
Marquis

Joined: Mon Jan 18, 2010 12:57 pm
Posts: 1022
Well, if botting wasnt allowed then gameguard would have the ability to stop all kinds of bots easy, but its disabled. Bots by the eula(or whatever it is :D) are forbidden, however that has never stopped anybody from using them. Depends on what server you are on, if they are forbidden or not, and on adrenaline they are.

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L2Etina - the ultimate Interlude Chronicle server.

https://l2etina.com/
https://discord.gg/NjXZcnwWhT


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sat Feb 20, 2010 7:53 pm 
Vassal
User avatar

Joined: Sat Jan 09, 2010 11:27 am
Posts: 46
Amrx wrote:
Well, if botting wasnt allowed then gameguard would have the ability to stop all kinds of bots easy, but its disabled. Bots by the eula(or whatever it is :D) are forbidden, however that has never stopped anybody from using them. Depends on what server you are on, if they are forbidden or not, and on adrenaline they are.

check again forum and Admins posts then u will understan,thats why i say double check and then say :D


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Tue Feb 23, 2010 7:07 pm 
Vassal

Joined: Sat Jan 02, 2010 11:25 am
Posts: 28
Amrx wrote:
Well, if botting wasnt allowed then gameguard would have the ability to stop all kinds of bots easy, but its disabled. Bots by the eula(or whatever it is :D) are forbidden, however that has never stopped anybody from using them. Depends on what server you are on, if they are forbidden or not, and on adrenaline they are.


like amrx said..we don't allow boting because is not fair for the other players.If anyone botting we will find him and he will get ban permanent.

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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sat Feb 27, 2010 9:28 am 
Vagabond

Joined: Tue Dec 22, 2009 9:47 pm
Posts: 5
Rev: 2022 -> 2406

DP:
    DP:FieldOfWhispersSilence in java, I had some errors in it.
    DP:Fixing #715
    removing it for now as it seems a lot strange to me that this is the
    only spoilable part
    orichalcum seems also to me pretty high but other mobs have the same
    chances for leonard too
    DP:baylor crystal lvling, first we have to check for lower rnd
    value.
    DP:Saga Superclass fixes: solved #746, reformatted and some
    optimizations
    DP: SQL: Fixing collision_radius/height in some NPCs.
    DP:baylor AI format
    DP:-Sacred Sword of Einhasad stats (7Sign Epic quest item)
    -Added AI for Baylor, soul crystal leveling up to stage 14 with
    chance to get cursed soul crystal.
    -fixed Prophecy skills enchant routes
    DP:Another little fix for unused imports.
    DP:IntoTheCityOfHumans in java, also added scripts.cfg updated for
    all the java done earlier
    DP:LongLiveThePaagrioLord in java.
    LongLiveLordOfFlame is wrong quest name the correct one is now
    LongLiveThePaagrioLord
    WhatWomenWant in Java
    DP:Fixing [2323]
    DP: Skipped quest Law Enforcement (Judicator quest) - we have it. Updated spawn.
    DP:SQL: Basic support for new summons.
    DP:LettersOfLove in java
    DP: JAVA: Handlers corrections
    DP: JAVA: Fix admin edit npc buylist
    DP:Starting to rewrite vitality system First part:
    Optimize vitality items
    DP:SQL: Updating "PRIMARY KEY" in
    "raidboss_spawnlist" table to avoid duplicate data.
    DP:Miner's Favor in Java
    DP:AnAdventureBegins into java and some small corrections
    DP:ATripBegins in Java, also some optimizes in StepIntoTheFuture
    DP: JYTHON: Quest Giants Cave Exploration, part I complete.
    DP:StepIntoTheFuture in java
    DP: XML: Retail-Like "Chaotic Random Spawns Points",
    Require Core [2330]
    DP:black/orange/grey talismans.
    DP:Added Death Beam and Soul Sucking skills
    DP:Update of SagasSuperClass quest, possible fix of #426, its tested
    somewhat and should work without problems
    DP:cloak's rework, there is no more class cloak's on retaill, thats
    why they have no more animation in client.
    DP:XML cleanup
    DP:fix for sublime self-sacrifice set invul on party members, and
    players were not healed.
    DP:html fix for Jude's Request quest, now it’s possible to take it.
    DP: EnchantedMegaliths fix
    DP:
    -masterwork for B/A/S SQL
    -masterwork for B/A/S XML rework
    DP:311_ExpulsionOfEvilSpirit
    DP:another fix for 311_ExpulsionOfEvilSpirit
    DP:
    -html fix for 311_ExpulsionOfEvilSpirit
    -script fix for 311_ExpulsionOfEvilSpirit
    -missing enchant route for Magical Backfire
    -missing enchant route for Arcane Disruption
    -fix for Lightning Shock trigger, its para not stun
    DP:No talking Npc Modifier.
    DP:Fix Healing potions for Valentine Event
    DP:fix for #603, quest monster appear when you kill about 10
    gargules at the end of cementary, near FG.
    DP: Hellbound respawn coords fix (wrong town id) and
    support for map quest item
    DP: SQL: Official spawns for Tasaba mobs. Now they
    are spawned on Alligator Beach.
    DP: JAVA: Fix for admin show droplist.
    DP: Part for new SpawnZone and other little fixes
    DP:Admin change title color

    DP: XML: Common Item - Tallum Blade*Dark Legion on
    mammon, thanks LasTravel.
    DP: Handlers: Give item for all online players. Use
    with caution.
    DP: The Valentine Event (with cvs correction)
    DP:shadow weapons multisell fix
    DP:few mobs from pailaka missing in NoChampionMobs
    DP:holy spirit's cloak is equipable with jewel leather armor,
    DP: SQL: Transformation scroll fix
    DP:added missing handler for hunter helpers, some missing skills for
    transformations, missing and color name handlers.
    DP: SQL: Range correction after few tests on
    official
    DP: SQL: base values must be divided by 2 in that
    case
    DP:Skill Heat of Desert (Hellbound skillzone) and Caravan's remedy
    potion.
    DP:missing teleport from goddard to forge (half price)
    DP:Lightning Barrier enchant route.
    DP:smart delevel engine script.
    DP: XML: Updating Skills for previous commit
    DP: SQL: Updating some "items skills", due that
    skill "8313" not exist now
    DP: XML: Updating "skills/skills containers" to
    match latest client update.
    DP: XML: Missing "MP Bonus" in some jewels.
    DP: XML: Missing armor xml's
    DP:XML: When transforming into vanguard, decrease in
    defense effect have been removed.
    DP: SQL: Updating "npc.sql" to match latest client
    update.
    DP: SQL: Updating "weapon.sql" to match latest
    client update
    DP: SQL: Updating "etcitem.sql" to match latest
    client update.
    DP: SQL: Updating "armor.sql" to match latest client
    update.
    DP:update current quests to new valentine event (for who is already
    using the old one)
    DP:valentine event to java, reworked - now everything handled in
    script + configs
    DP:fixed 512_AwlUnderFoot - removed debug code referencing to debug
    variable that does not exist
    DP:Fix for #695 now the instance is working
    DP:Can enter in hb even if not yet completed the third class quest
    DP:much better timing for Seven Arrow Hits
    DP: Correct slots for hair accessories. Also some
    items update.
    DP: 7058 - Updates in the item itself, not by query
    DP:Added display of vitality points and lvl on charinfo page
    also removed ai display as there's no ai replace in the handler.
    DP: - The Valentine Event
    DP:Enlightment duration is 20 seconds
    confirmed from a gracia epilogue retail video
    DP: Soul Crystal isn't stackable
    DP:Reworked .spoilmsg. Also changed to lower case so now the voiced command will be .spoilmsg and not .spoilMsg (more easy to write/remember)
    DP:Using l2j's npcskills for Giants cave
    DP: Giants Cave mob skills.
    DP: Finishing [7020] Transformations optimized
    DP: SQL: Mob stats update
    DP: Territory Jewels to GM Shop Territory Section
    DP: XML: ON_EXIT Triggered Skills should land always.
    DP: Agathions skill update
    DP: Quest Signs Of Revolt is no longer
    available in Gracia Epilog.
    DP: Added New Belts to Exchange Multisell
    HTML Updates for Belt NPC's
    Update for PinsAndPouchUnseal? Script
    Skills assigned to new belts (skills NOTDONE)
    New Belts, Clips, Ornaments in GMSHOP
    DP: EnemyCharge? not needed for AREA related skills
    DP:PinsAndPouchUnseal? Update
    DP:Territory Managers multisell update to GE, Supply Boxes now extractable
    DP:Queen Ant despawn minions when die
    DP:The door at steel citadel outpost open at lvl 9 so
    even shadai should spawn after lvl 9
    fix for #672 and fix also for #656 because now shadai is spawned only if you can
    reach it (all doors opened no need to use exploit)
    DP:added missing lvl 10 Major Heal to skill_trees.sql for bishop
    DP:Reworked Antharas.java: Actually the singleton approach works in
    an unusual way due to script classloaders.
    DP:clean warning message at server startup
    Datapack: fixed lance id in fate's whisper Q
    DP:fix for [2028], first remove effect, then check for another
    effect from the same skill.
    DP:fix for #623, mage/warrior bane now correctly removing combo
    buffs.
    DP:chests should not attack back
    DP:
    -removed //para_all, //unpara_all, useless and bugable
    -added //para <range>, unpara <range>
    -added //setteamrnd <range>, random assign team 1 or 2 to players in
    <range>
    -added //killsitting, //killstanding, useful for events to kill
    sitting or standing players
    -added //sit, //stand, + optional for both <range>, to force target
    or players in range to sit or stand.
    DP:1. Wedding teleport can’t be used when target in no-
    summon zone. 2. Script zone require different handling - teleporting
    now done in separated thread. 3. GMs can port to Hellbound without
    quests using admin ports.
    DP: Fix for summon spawn animation
    DP: QUEST: New quest/instance : Pailaka - Song of Ice
    and Fire in java (first part)
    DP: XML: changes for "EnemyCharge" effects.
    DP: XML: Calendar roll fix for quests
    450,451.
    DP: Missing flyRadius in some skills
    DP: Duration in this BUFFS should be 120 seconds,not 300
    DP: Warpgate in java.
Core:
    Core: fix for talismans with skills not being updated in bracelet
    after wear.
    Core: Moving Target handling to TargetHandlers in
    Datapack.

    Core: Special camera packet update
    Core: log auction creation.
    Data: Follow up for the mail correction after changing names
    Core: Little fix for party system messages
    Core: Vitality Rewrite Part II:
    Added support for vitality skills.
    Core: Let admin or GM send mails without waiting 1min.
    Core: Little Fixes for last commits
    Core:Item skills now parsed only once on server load,
    not each use.
    Core: fix for very weak monsters, if debuff finished casting on dead
    monster, the reduction was saved.
    Core: Clear active requester on timeout.
    Core: Fixing error after [2344]
    Core: New class SkillHolder for storing skill info.
    Core: PetDelete fix.
    Core: Unclosed connection tester.

    Core: Unhardcoding spawn points for players with
    karma
    Core: Gm view clan warehouse
    Core: Another condition <player servitorNpcId="list of
    NPC IDs, comma separated" /> Can be used with any type of servitors (summon/pet).
    Core: Making some packets static.
    Core: New condition <player hasPet="list of control
    item ids, comma separated" />
    Core: Little optimization of target npcId condition,
    also changing separator from " " to ",".
    Core: Petiton Manager rework
    Core: MAGIC_DAMAGE_VULN was not used at all for dmg reduction, all
    magic dmg reduction skills were buged...
    Core: Add not done gm skills too
    Core: Check inventory size on ClassMaster? class
    change.
    Core: Multiple respawn points in zone.
    Core: TARGET_MULTIFACE should also affect player summon.
    Core: Fix for moving shortcuts on bars
    Core: fix for buff removal on tvt teleport
    Core: fix for title color after unban
    Core: update for previous commit. Fix issue with
    broken CH/newbie buffs.
    Core: Fix for pvp flag after kill player with karma.
    Core: Hellbound map display enable/disable.
    Core: Tutorial fix
    Core: Relations update.
    Core: Fix for Tvt no. of Participants while registering.
    Core: SkillZone revised, new SkillType REVALIDATE_ZONE, changes in
    afterEffect Triggered Skills.
    Core: one more fix for dualbox protection on tvt.
    Core: fix for not removing ip from innet list when player is
    canceling his participation in event.
    Core: fix for #717, when TvT dualbox protection was on, and player
    was not dualboxing, html string was empty.
    Core: core part for smart delevel engine (configs)
    fix for #712
    Core: Remove characters from L2World if existing while loading.
    Should fix some items and characters duplication on stdlog.
    Core: Prevent change weapon during enchant.
    Core: known list containers changed to concurrency aware containers
    Core: Little fix to allow \n into event announcements
    Core: Fix for flag during fort siege.

    Core: modified the range check to 1000 as the skillRadius for Shield
    of Faith is 1000
    Core: Does not create new QuestState? In database for
    "Created" quests. Database record created only in "Started" state.
    Core: improved logging for issue with loading instance xml

    Core:More visibility for variable in Known list task, and removed not
    used variables
    Core: FIX for all new AI: missing AItype loading from DB
    DP:Queen Ant changes after [2086]
    Core: Added VITALITY_CONSUME_RATE
    Core: Added config option to also reward a clan if siege was canceled
    because of lack of participants
    Core: Blood alliance reward default set as 1 after confirming on
    retail that it is rewarded via clan wh
    Core: Added config for item broker enable/disable
    Core: added option to specify enter message duration
    Core: when deleting item and logging the deletion, there was issue
    with amount being zero
    Core: Abort summon attack when die in olympiad mode.
    Core: rework of WARRIOR/MAGE BANE, now using BANE + baneType.
    Core: New functions isMortal() and setIsMortal(). If
    NPC has isMortal = false then he will not die if HP decreased to 0.
    Required for some Hellbound NPCs and Queen Ant Larva.
    Core: Support for changing if NPC is auto-attackable or
    not.
Skills:
- Fix Pride of Kamael
- Ice Vortex Crusher (Power, Cost, Water Attack)
- Fix for Mana Burn and Mana Storm
- Fix for Cancel Effect in Touch of Death, now it works correctly.
- Death Mark(Power, Chance)
- Reuse of Seal of Limit fixed to 2 secs
- Blunt Weapon Mastery ( Swiftness)
- Fix for Blade Rush
- Fix Wizard Ability - Mana Steel
- Fix for PvP Weapon - Attack Chance

Other Updates:
    - Fix for mail issues when admin changes player name, might need a
    follow up
    - SQL: double spawn removed
    - Fixes for HB lvl 9 & 10 (now you can enter the HB Town)
    - The soul crystal stage that is possible through the quest Enhance
    Your Weapon has been increased to stage 15. You can absorb the soul
    from the boss monsters Beleth, Antharas, and Valakas.
    -Isle of Prayer - While obtaining a stage 14 soul crystal from the
    raid boss Baylor in the Crystal Caverns, you can now attack Baylor
    with the “Good Crystal Golems” and still obtain the soul.
    - Argument "0" can be used for checking if any summon/pet exists.
    Condition <player hasPet="" /> was extended in the same way, but will
    return true only if any pet (not summon) exist.
    - Also moved all conditions and tables from FastList? to ArrayList?
    with predefined size.
    - Masterwork Armor Skills from B Grade to Dynasty.
    All should be correct.
    -ON_EXIT skills should land always (added ignoreEffectResist)
    - Fix : Dion Orc Guild Master wasnt selling Shadow D Weapons.
    - Deleveler NPC shouldn’t be enabled by default.
    - Config for Gm skills on login.
    - New abstract zone L2SpawnZone for spawnpoints storage, other zones
    extends it.
    - NB: Adapted our code to L2j ones that maybe has a cleaned
    implementation.
    - Some NPE fixes on CommandChannel
    - New design, better looking, easy to customize just by changing
    images. Old one is still there was "design-legacy".
    - Moved current design to folder design-legacy as a new one, more Web
    2.0 is near!
    - Dropcalc: Fixed wrong NPC search category as "active" in the sub
    menu.
    - Scripts: Replace Remnanst_ghosts script with java version (with using
    new function "Mortal" function);
    - Giants Cave quests. Not working properly yet. Will be fixed ASAP.
    - XML/SQL: Hellbound (Town Zone).
    - XML: Fixes for "icons" in Territory Earings (passive skills),

    - XML: "nextActionAttack" boolean in some skills (for future
    usage). -- converted to insomnia's attackAfterCast
    - SQL: New hunting grounds droplist: Field of Silence, Field of
    Whispers and Den of Evil
    - SQL: GMShop update
    - SQL: Typo fix in "Atraiban's Top Disciple" NPC.
    - XML: Missing "magicLvl" in some skills.
    - SQL: GMshop update with some funny stuff.
    - XML/SQL: Territory War Jewelry
    - JYTHON: An Arrogant Search quest update to match Epilog.
    - SQL: Yintzu and Paliote are now spawned on Forsaken Plains
    - SQL: And no longer spawned inside Giant's Cave...
    - SQL: Forsaken Plains and Giants Cave spawnlist update.
    - SQL: Giants Cave droplist
    - SQL: Some mobs corrections
    - SQL: User IP restriction. If that field constains IP number -
    login to account is possible only from that IP. Leave NULL to be able
    to login from any IP. Usable when users have static IP, increasing
    security
    - SQL: Little cleanup after [7042]
    - Some Fixes related to Epic Dawn Quests
    - Sealed Knight's Cloak Purchasable from Castle Chamberlains
    - Dropcalc: Fixed icon issue on unix systems.
    - Items which has element bonus not handled by skill
    will shown in item description.
    - Support for enable/disable minions spawn.
    - Fast knownlist update for mobs with EnemyClan set,
    allowing them to react immediately.
    Allow control of the monsters attacking enemy clan.
    Attacking is possible only if target is auto-attackable (true by
    default). For example, slaves in Hellbound Quarry should not be
    attacked by guards until they follow player.
    - KnownList full region update if failed on last pass +
    cleanup.
    - Core Side for Agathions rework. Correct skills
    assigned, incorrect removed, new agathions added
    - Invisible effect for GM
    - Added an option for clan name template
    - Updated Item: Wondrous Cubic so now can be deposit in WH. It used to
    work like this, missed on some sync probably.
    - Remove incorrect spawn from pagan temple
    couple of optimizations: Using ArrayList? instead
    of FastList? with fixed initial size (there wont be any reallocation
    ever), Avoiding some garbage by reusing Env (whose internal
    parameters are the same) through all xxxTemplates (funcs/effects)
    - Several optimizations to GameTimeController:
    Removed TimeWatcher thread, Modified moveObject method, Several extra
    little optimizations.
    - Fix for summon spawn animation.
    - add-missing quest Law Enforcement done, 3rd class quest for Inspector,
    tests are welcome.


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Mon Mar 01, 2010 3:49 pm 
Vagabond

Joined: Tue Dec 22, 2009 9:47 pm
Posts: 5
Added. Team vs Team - Event.

This was thought to balance good/useful rewards and economy balance.
As every good event, this one was rules to ensure everyone amusement and pleasure to all players.
- Starting at 01/03/2010
- All times are GMT +0
- TvT will be instanced to avoid external interference to competitors. What instanced means? Server will create a separate universe only for those ones in TvT. Even if other player comes to Coliseum in event time, they will not see anything. Player will be on another "dimension" or "universe".
- TvT will take place at 09:00h, 14:00h and 20:00h, Those is our peak times, according to our online statistics, refreshed every 10 minutes. This was very accurate
- Team versus Team event will be of two distinct kinds: Team Deathmatch, where the team with larger kill count wins and Last Man Standing, where the last one alive will win the match. Those events will randomly choose when match starts.
- TvT will last 19 minutes.
- To join event, on every match, all players will need to pay a fee of 100.000 adena.
- Minimum players on each team to start TvT event: 5
- Maximum players on each team: 20
- Min Player Level: 20
- Max Player Level: 75

- Match Rules:
Scrolls Allowed = False
Potions Allowed = False
Summon By Item Allowed = False
No Logout = True

- ALL effects will be removed on player teleport/death on event.
- Every player need to kill at least 5 opponents to get a reward. This will remove idle players.
- Teams will be automatically balanced by level/class
- Voiced command (.tvt) working during TVT event to get information about event status.

-> Rewards: 150.000 adena, some usefull scrolls, some crystals and a special item called Rice Cake

I hope you all can enjoy it.

Have fun

L2Adr Staff.


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Thu Mar 18, 2010 1:44 pm 
Vassal

Joined: Sat Jan 02, 2010 11:25 am
Posts: 28
Account Manager was replaced for a simpler one cause some L2DC Admins had security problems with old one.
This new one is simple and well coded enough to be safe.
Tks fordfrog for coding it.

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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Tue Mar 23, 2010 6:48 pm 
Vassal

Joined: Sat Jan 02, 2010 11:25 am
Posts: 28
Server Statistics - February.

Snapshot: 01/03/2010.
Maximum players recorded online - 250 (Sunday 28th of February 2010 20:30h)
Accounts - 9071

Characters - 3916
Human 1202
Elf 543
Dark Elf 842
Orc 401
Dwarf 635
Kamael 295

No. of clans - 86
Spawns - 39231 basic - 18314 extended

This will be updated every month.

L2Adr Staff.

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