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PostPosted: Tue Feb 19, 2008 3:31 pm 
Duke
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and now u want to say that blows are influeced by str too ?

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PostPosted: Tue Feb 19, 2008 4:31 pm 
Viscount
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no1 knows!


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PostPosted: Tue Feb 19, 2008 6:48 pm 
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Again i might say that its only logical that STR influences skill success rate but only for phisical skills like stuns, doom/armor crush, when the formula is STR vs CON . On the other hand dagger skills are bassed on critical hitting so its only logical that they are based on DEX. U try to hit a vital spot with the dagger u dont need STR u need accurasy to do it :) but thats MO. I still think that DEX influences skill crit rate, as the normal crit rate but as with the normal crit the difference is not that big. I wonder who will make more skill crits:
-glad in doom light +5 DEX = 38 DEX
-glad in PL set + 5 STR = 49 STR
Anyway i have no time to try it in off :) so if anyone is willing be my guest

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PostPosted: Tue Feb 19, 2008 7:38 pm 
Duke
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Str only influences critical rate on blow lands, like crit backstab.


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PostPosted: Tue Feb 19, 2008 10:49 pm 
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So the dye -9 STR +5 DEX +4 COn is pointles since Interlude and is better to -the DEX or to not do notting on the dagers!


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PostPosted: Tue Feb 19, 2008 10:52 pm 
Duke
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Icarus wrote:
Dex influences critical rate on blow lands, like crit backstab.
correct

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PostPosted: Wed Feb 20, 2008 2:53 am 
Count
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So...
What's the conclusion?


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PostPosted: Wed Feb 20, 2008 3:23 am 
Baron

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I will still go.. +5 dex +4 con -9 str.. U -dex u lose the point of having a dagger .. I will rather go Tyrant or glad if i were to -9 dex..


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PostPosted: Wed Feb 20, 2008 9:32 am 
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I will go for no dyes since Interlude on my dagers no matter PW,AW,TH!


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PostPosted: Wed Feb 20, 2008 12:01 pm 
Heir
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atlant448 wrote:
and now u want to say that blows are influeced by str too ?


Yes, they are.
DEX influences the Critical RATE, STR influences the Critical AMMOUNT.

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PostPosted: Wed Feb 20, 2008 3:28 pm 
Duke
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BladeReaper wrote:
atlant448 wrote:
and now u want to say that blows are influeced by str too ?


Yes, they are.
DEX influences the Critical RATE, STR influences the Critical AMMOUNT.

Exactly. You're an asshole. DEX doesn't influence blow land rate since c5, and str influences the blow damage VERY VERY VERY LITTLE. The only thing str gives now, in interlude/ct1 is chance to do CRIT skills, such as crit backstab. Ever had a dagger and did some insane damage with backstab? That was the crit.

@Ivor, you won't drop dex, maybe on th, but the dagger was very free on dyes, because they dropped str and used to lose almost nothing. Now they lose the chance to do crit skills.


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PostPosted: Wed Feb 20, 2008 5:35 pm 
Vagabond

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CAN SOMEONE TELL ME WHAT str, dex, con DO in the interlude? and kamael?
STR =??
DEX =???
CON =???

cause I have a AW in SEA server and i find it weak in whatever dye I use. >.< pls help...[/i]


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PostPosted: Wed Feb 20, 2008 7:11 pm 
Duke
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Ability/Effect
STR
Increases amount of physical damage.
DEX
Increases attack speed, physical skill speed, accuracy, evasion, critical hit probability, success rate of dagger skills (such as Deadly Blow), shield defense success rate, and movement speed.
CON
Increases maximum HP and CP, HP recovery speed, weight limit, underwater breath gauge, shock resistance, and bleeding resistance.
INT
Increases damage of magic attacks and success rate of curse spells.
WIT
Increases chance of magic critical hits, casting speed, resistance to Hold, resistance to curses (such as HP degeneration, decreased HP recovery rate, increased skill re-use time, and decreased effect of heals).
MEN
Increases magic defense, maximum MP, MP recovery speed, poison resistance, and curse resistance. Decreases probability of magic interruption.

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PostPosted: Wed Feb 20, 2008 7:22 pm 
Count
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Icarus wrote:
BladeReaper wrote:
atlant448 wrote:
and now u want to say that blows are influeced by str too ?


Yes, they are.
DEX influences the Critical RATE, STR influences the Critical AMMOUNT.

Exactly. You're an asshole. DEX doesn't influence blow land rate since c5, and str influences the blow damage VERY VERY VERY LITTLE. The only thing str gives now, in interlude/ct1 is chance to do CRIT skills, such as crit backstab. Ever had a dagger and did some insane damage with backstab? That was the crit.

@Ivor, you won't drop dex, maybe on th, but the dagger was very free on dyes, because they dropped str and used to lose almost nothing. Now they lose the chance to do crit skills.


str gives chances to crit ..... interesting

for some time i start to belive that STR influences skill crit rate , because how else would a tyrant with -9dex dyes make a nice amount of crits on skills


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PostPosted: Wed Feb 20, 2008 7:39 pm 
Duke
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Good morning. ;)
Ya understood this one.

Back somewhen i WAS very doubted that it influences that, but further investigation revealed that it wasn't bullshit, these guys were right.


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