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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Wed Jan 27, 2010 6:41 pm 
Vassal

Joined: Sat Jan 02, 2010 11:25 am
Posts: 28
This is our last 15 days of work.
As you can see, most of it is done "server-side". Improvements, reworks and all sort of fixes.
I know... we work a lot


DP: 0400-0499.xml Cleaned all enchants etc etc
NEW ENCHANTS Mass Shackling .Power .Chance Banish Undead .Chance .Holy Attack Angelic Icon .Power .Cost .Recycle .Time Polearm Accuracy .Power .Cost War Frenzy .Cost Summon Lore .Power .Power Banish Seraph .Chance .Dark Attack Shock Stomp .Chance Crossbow Mastery .Swiftness Rapier Mastery .Swiftness Dark Smash .Duel Fast Shot .Time .Cost Storm Assault .Duel Shoulder Charge .Power .Chance .Fire Attack .Water Attack .Wind Attack .Earth Attack Slashing Blade .Duel Crushing Pain .Duel Contagion .Duel
MISSING ENCHANTS Banish Undead route 3 Blade Rush route 4 Shoulder Charge route 7

DP:
-support for CancelDebuff? Effect.
-removed CANCEL_DEBUFF from disablers.
-added missing CancelDebuff? Effect with fixed rate to Blessing of Eva/Song of Purification

Core: CancelDebuff? new effect, removed dp support for CANCEL_DEBUFF disabler.
DP: Fix for zones hardcoded into scripts, changed by Kazumi rework
Updating Kamael's radius & height to match retail
DP part for clan lvl 11
"Guardian of Border" NPCs should be L2Npc
Updating "reuseDelay" in some skills
Some more "reuseDelay" updates
DP: Fix for Monster Trace exit option
Pet skills update
Fixing a issue where if you enable geo on server, you can't speak with npc Croop in Oren town
Missing "Apella Armor" bonuses
Missing "Apella Combat Armor" sets
Fix for armorsets
Core: Buff from weapon should be triggered only by Magic skills
Fishing mobs update
Fix for ForumBBS
40 tokens for non-classed oly win
Clan reputation change during pvp can result in interrupt
Fix for raid curse on pets
Fix for UD abnormal effect
Fix for private buy
Fix for kamael steal buff - running with active UD
Another fix for private buy
Grandbosses over ~74 lvl (Baium+) dont give raid curse
DP: missing enchant route for Song of Wind Storm
Core: Multiple spawn points for towns. Maybe can be reworked better but for now it's working good
Added pvpPhysVuln adn MagicalVuln? to vesper sets
Fix for Lost Warden is passive.
Fix for bluff enchant
Completed Tower of Infinitum. Add Ranku AI.
DP: -Dance of Blade Storm missing enchant route
-Talisman fix
-Berserker Spirit stack fix

Core: support for physical skill dmg (Archer's/Fighter's Will)
DP: fix for stuck in Possessor Of A Precious Soul, when player cancel quest.
Added Demon Prince AI (slightly custom, because needed more info).
Every 55%, 35%, 15%, 15% of hp use Ultimate Defense and summon 3,4,5,6 suicide monsters (after 20 sec they use AOE magic and dies).
If Demon Prince or Ranku is defeated then for other parties spawns Telep. Cubic instead or RBs.
XML: Skills for DP, Ranku and their min's;
DP: Seal of Binding has power 40 but starts enchant power at 70 which does not make sense, so doing it the same way as Seal of Silence is done (l2j has it the same way as this fix too)
Core: Fix to see the HB status (locked/unlocked) using voice command .hellbound
DP: Changes for HB stage 6 - Enchanted Megaliths. Now needs to kill 500 mobs (Failan's Guards and Arcane Guardians) to defeat a Naia Failan - there are 6 Failan to defeat. When defeated all the Naia, killing the raid is needed to change to stage 7.
Tower of Infinitum completed 95%.
- Added a check, if Demon Prince and Ranku aren't attacked by players in 10 min, then telep. players to 4th stage;
- Respawn time for Demon Prince and Ranku set to (16-40)hours;
- When hunting between the first and fourth (and also between sixth and ninth) floor, there is a chance of suddenly being moved up/down a floor.

DB: Zone rework.
- Every place have now a oven ID Range.
- Fixed Devasted Castle Zone.
- Change Zone IDs in CrystalCavers?.java to match the new ID Range.

DP: Kief script fix
Tower of Infinitum completed 80%.
Core: Skill type and weapon type random damage support
Update Tower of Infinitum. Done 50%.
Core: Fix for talisman and other items with 0 mana never deleted.
Core: New java-engine, will be much better now
DP: probably better fix for EnchantedMegaliths?.py issue (though i have no idea what's going on there)
DP: fixes in EnchantedMegaliths.py
Reset manor support
HTML: Update to retail
Multisell update
Reset Manor
Save siege time in db after admin change
Missing html and item update
Missing weapon weaknesses and resists from skill definitions
Some fixes in Primeval Isle Zones
Little fix for chat handler
Fix for Icarus Kamael Weapons
Cleaned the vanguard transformations + little fixes
Seems Base Tower and Tower Of Infinitum the same instances.
Added initial support for Tower Of Infinitum.
Mail: Little update for
No tradable items will not show in selection
Fiery Demon Blood support.
Core: On retail it is 60 sec destroy time of herbs
Mail: This should make players not trade untradable items and pet control items if petinventory has items
Core: Remove Hideout from old owners after CH is sold.
Core: Increase visibility to _items to avoid synthetic accessor method
DP: Shield of Faith missing effect
Core: Support for damage transfer from character to player. (Shield of Faith missing effect)
Core: Mail can't be sent in jail.

Core: rewrite of ItemsOnGroundManager, but there are only few important changes, the rest is just reformatting and code cleanup
DP: fixed all the typos i found in seven sign Qs, plus renamed Kollin to Colin in dialogs as that's the name under which he appears in the game
DP: Fix for hude multisell
Curse Fear
* Cost
* Chance

Core: Little fixes and rework for Retail Adena Drop.
Added Retail SealStone? Drop configs
Fix for Kamael rush skills (not targetable character).
Check items restrictions after teleporting finished: for instance-locked items.
Core: Danger Area support.
Some HTMLs from retail GF.
DP: Battle Roar Enchant Attack now a with a little more sense >.<

Cleaned all enchants, mpConsume, magicLvl etc etc

NEW ENCHANTS
Spoil Festival
.Earth Vulnerability
Fatal Counter
.Duel
Crush of Doom
.Duel

DP: Antharas AI, modified with messages and TESTED. Now works thanks to Npc.sql update.
Contestable Clan halls: the getSpawns method was missing. It will be necessary in order to make the scripts to handle the siegeable halls.
Dropcalc: Now npcs search works perfectly fine in dropcalculator, have fun. 1 last thing to fix is when you search for items the icons do not appear, anyone got a clue ?
Core: just to make sure it gets correct milisecs. Imo jail should work fine it did work fine before changing this just that the timer was crazy and you were in jail a lot longer than you were suppose to
Core: L2j core synch 3802: - party member position fix, thx denser
- other little corrections
- another java code settings

DP: l2j dp sync: 6879: Missing "Kasha Dire Wolf" spawns
DP: Fixed small stuff,
DP: Little fix for Enter Hellbound Island script
Reworked Base Tower spawnlist.
Fixed typo mistake in the weekend teleport of Kamael Village Gatekeeper to The Town of Gludio.
DP: Update frintezza stats to match official at least the stats they were in Final, doubt they change in epilogue. This is needed for frintezza script later =)
DP: Reseal masterwork A grade gloves and boots in sealed, thanks lion.
Update hellbound mobs levels to GE.
Core: added a check to execute onReviveInside and onDieInside events only for zones where characters are.
Update hellbound texts to retail. Part 2.
Remove augment equipDelay (based on l2guru and retail movies)
DP: skill 461 - break duress. Now negateEffects should work fine. Thx to Probe for Core support.
DP: heat of desert debuff updated.
Core: fix for heat of desert debuff on hellbound zone.
This should fix 2 problems: debuff not removed when teleporting out of hellbound and debuff added on reviving in zone during night time
Update hellbound texts to retail. Part 1.
Core: EffectShackle? at steven's request
Update "Curse: Weakness"

Cleaning
Add missing enchants
* Modify Speed
* Defense

Fixed again no casting animation and no weapon in hands for mobs with RunSpeed? = 0.
Just set RunSpeed? 0 or add 7028 skill for npc and put his Id to NoRandomAnimation? script. (see 18635 for example).
Core: fixed pet hp/mp regen
Core: this will fix the uber accuracy and evasion of pets
Fixing wolves hp/mp recovery, it is now 9/4 mp/hp . fixed ticket #388
These values makes more sense than before, as we got no retail info this is pretty much guessing I guess. small at max level has 9/4 for regen so I put it on the rest aswell as it does not make sense that evolved pet has less regen than the notevolved
Core: Fix for pet manager not being able to evolve pets ... no comment -.-

DP: New NpcModifiers? -> NoChampionMobs?
to avoid mobs from spawn in champion form
for now added all solo kamaloka mobs all kamaloka bosses and all pailaka bosses

DP: Should fix problem with Break Duress (confirmed problems after test ... this should fix it)
DP: MANADAM skills can now also give additional effects

Core: Adding something in the settings which I think we should have.
Core: L2j core sync 3797: Disable pet autoshots on unsummon.
Default herbs disappearing time, according to config files is 15s.
DP: Baium Script Update, thanks Charus
Geodata update for hellbound

Core: L2j Synch 3790: Reworked charge system
Focus Chance
* Power
* Power

Focus Power
* Power
* Power

About T-rex ... afaik they are handled by a dedicated AI and should be stored in grandboss_data table
as i'm not sure about it i'm only disabling spawns in spawnlist
after the check of the script we can either enable the 3 correct spawns in the spawnlist and remove them from granboss table or delete the commented lines from spawnlist table

Abort any kind of attack when player get a raid curse.
Broadcast on enter world messages like invul/silense mode ONLY for gm characters.

I'm pretty sure it should be this way. You need both quests to unlock Hellbound (locked = 0, unlocked = 1). Because like it was, it would always reset all hellbound points everytime s.o. ports to hellbound
Rift earthquake

Core: Mail update, msg need to be deleted after click "Send Back" (Retail info)

Core: New Voiced command
.exp
to enable/disable the exp & sp gained by player
useful for low level spoilers (for example)
i think that the l2attackable part can be improved because for me it looks crap xD

Fixed Skill: Major Heal enchant power.
Core: Removing useless encode decode 64bit from enterworld.
What is that raid become ultimate crazy not retail.
Update query to remove items that shouldn't have been augmented (bracelets etc)
And to set enchant level of all pailaka items to 0
Missing stackOrder/stackType in Touch of Life/Eva Skills.
Connetion accepter filter for both login and game server
Fix for traps created in instance. Thx Gnacik.
Fix for Hamstring
Power + Hit time
Aden gk wrong price
Fix for Boost Morale Dual Sword bonus.
Dimensional rift rework.
Fix for Pet Shot Consume
Support for summon shots consume count.
Renaming some columns in npc.sql will be used for ss/sps counts in pets & summons.
Gludio Airship Field (Peace Zone) (vertices, min Z & Max Z are estimated).
Summon specialEffect for other players.

Core: As an0nim tested on PTS this and explained me how it should work i'll change this again
this also confirm what i was thinking ... this was a too much crappy change to be true
how it will be now
if skill is buff (sonic focus or focused force or similar) and the charges are at maximum the skill is not casted and "maximum charges reached" message will displayed
if skill is damage (sonic rage and raging force) will be casted and do dmg even if forces are at maximum and message "maximum charges reached" will be displayed
now THIS makes sense ...

All AI is aligned, now (I hope it )
Core: Little fix to glow calc into augmentations

DP: Now that we have the core support Break Duress should remove slow effects too (it's removing it also on lvl 1 but better than before ... and i don't think that is a big problem xD)

As for starting bloody hot you need a bird in a cage completed we can only check bloody hot and path to hellbound
some quest/python expert please correct me if i'm wrong
Core: workaround for bugged clans (sry, just workaround, i don't like these "fixes")
Core: hero weapons should be un-equipped once you get teleported to Olympiad if it is already equipped
DP: Adding update for clan_hall_siege_spawns.sql for TheOnes? last update, now it should work with both linux and windows install. Hope I did not forget to update it somewhere.
Community server update for linux users
Core: formatting and comments on cubic
Contestable Clan Halls - SQL side
Initial Contestable Clan Halls core support

DP: Fixed wrong ClassId? of Shillen Saint, wrong Item Id for Eva Pormander, and a NPE
Core: Fixing a (IMHO) big bug ... cannot cast skill anymore when charges >= maxcharges
this is wrong you can cast them (like sonic rage ... damage + charge) but charges won't increase (already done of course)

Next week i will update it.

L2Adr Team.

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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Thu Jan 28, 2010 12:02 am 
I am moved by the amount of work you invest in your project! I will download the Epilogue client right away and start playing. Damn, I will just vote for you because of the effort you put!


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Thu Jan 28, 2010 4:23 am 
Vassal
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Joined: Sat Jan 09, 2010 11:27 am
Posts: 46
damn this server is gettin more and more Fackin cool.but it rlly needs ppl


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Thu Jan 28, 2010 11:55 am 
Elder

Joined: Sat Jan 24, 2009 6:02 pm
Posts: 178
Astound wrote:
I am moved by the amount of work you invest in your project! I will download the Epilogue client right away and start playing. Damn, I will just vote for you because of the effort you put!


Yes, the dev log is pretty "astounishing" itself. :P


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Sun Jan 31, 2010 4:14 pm 
Vassal

Joined: Sat Jan 02, 2010 11:25 am
Posts: 28
just come and take a look...we just got another clan with 12+ members.server growing.

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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Mon Feb 01, 2010 2:28 am 
Elder

Joined: Sat Jan 24, 2009 6:02 pm
Posts: 178
What Snake says is confirmed. But we are eighteen by far. And more mates will come. Accept this as cheap promo-trick, but it's the truth.


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Wed Feb 03, 2010 2:18 pm 
Vassal

Joined: Sat Jan 02, 2010 11:25 am
Posts: 28
tks :)

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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Wed Feb 03, 2010 3:39 pm 
Baron
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Joined: Thu Apr 03, 2008 3:03 pm
Posts: 216
Location: Look behind you...
I like the status of all the RB on first page. I never saw this option working before on any other site.....Very very nice !
I wish you good luck and many many players ... I have no doubt that you will have alot !

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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Wed Feb 03, 2010 8:08 pm 
Vassal

Joined: Fri Dec 18, 2009 9:37 am
Posts: 20
One of the best servers. Great software and developers team.


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Wed Feb 03, 2010 8:11 pm 
Elder

Joined: Sat Jan 24, 2009 6:02 pm
Posts: 178
Still, they have a lot of work to do. And server cannot be compared to Noobwars for instance, for the mentioned server is, in my modest opinion amongst, if not, the best in terms of tech condition.


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Wed Feb 03, 2010 8:15 pm 
Vassal

Joined: Fri Dec 18, 2009 9:37 am
Posts: 20
Quote:
Still, they have a lot of work to do

Like ? For me server is fine..


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Thu Feb 04, 2010 1:35 am 
Marquis
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Joined: Wed Feb 11, 2009 10:48 pm
Posts: 1225
There is always a lot of work to do, thats ok, we should never stop evolution.

But comparing to a totally different server like Noobwars, is lame...
Different client support.
Different funding.
Different age of birth.
Different age in total.
Different location.
Different software.
...

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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Thu Feb 04, 2010 12:36 pm 
Vassal

Joined: Sat Jan 02, 2010 11:25 am
Posts: 28
like nekys sayd...there is always work to do..but right now we can say that l2-adrenaline is one of the bests server out there.is not me who say that...player recommand hem!

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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Thu Feb 04, 2010 3:35 pm 
Vassal
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Joined: Sat Jan 09, 2010 11:27 am
Posts: 46
True...it has everything u need but it lacks ppl....plus ppl are afraid of "x3" rates


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 Post subject: Re: Adrenaline 3X =L2DC= Retail-like
PostPosted: Thu Feb 04, 2010 4:32 pm 
Elder

Joined: Sat Jan 24, 2009 6:02 pm
Posts: 178
Nekys,

inedeed you are right. But still I have point, since the previously mentioned from me server has proven to be amongst the best. Even though there are so many differences my favourite is still better.

I am not arguing. Just presenting the facts.

People, I think, have started to think differently when it comes to Lineage II. The main concept of the game is lost amongst the many PvP servers offering you NPC buff, extended buffs time, basically turning the game into MU clone. How los is this?

In my dreams I pray for a server that prohibits dual boxixing, is low rate has active support and population of about 300 actual men. No matter how many are online. There is always need to work on improving the server, otherwise there is no point. Work there is always. If users cannot be objective then server is doomed to failure by its own community.


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